The drops of Undercurrent Hall
KingCrash - Dreamweaver
Posts: 702 Arc User
Undercurrent Hall is not a very popular instance and has become a bit obsolete now with everyone just about done with their skill upgrades. Even so, many refuse to run it anyway and get the bloods from the raccoon dailies only. The instance's only main purpose was to farm the bloods for the new skill upgrades.
The only boss drops from inside the instance are fairy boxes and occasionally an unsealed flyer which are only dropped from this instance.
1. If the fairy boxes had their six a day opening limit removed, would that motivate more people to run the instance?
2. If not, what drops would you like to see the bosses to drop to get people more motivated to run the instance?
For me, I would like Perfect Token of Luck to be a droppable item in that instance. That would get me to run the instance a bit more cause it would certainly help supply my mana herb stock much more easily. It only takes three tokens to make 50 herbs. I also don't see the instance as being able to be farm abused like Twilight Temple can, reason being is that there are only three bosses in the instance, all of which require a series of tasks to complete before you can take them on in a full ten man squad which at the end will have all drops divided up between you all. Not like Twilight Temple where you can run in alone, find said boss and kill, and keep every drop to yourself, then rinse and repeat. So this way the market on tokens shouldn't become saturated and broken but also may lower their costs a little. I think this way it would help take the strain off of anyone who relies on tokens to make pots from them.
Thoughts?
The only boss drops from inside the instance are fairy boxes and occasionally an unsealed flyer which are only dropped from this instance.
1. If the fairy boxes had their six a day opening limit removed, would that motivate more people to run the instance?
2. If not, what drops would you like to see the bosses to drop to get people more motivated to run the instance?
For me, I would like Perfect Token of Luck to be a droppable item in that instance. That would get me to run the instance a bit more cause it would certainly help supply my mana herb stock much more easily. It only takes three tokens to make 50 herbs. I also don't see the instance as being able to be farm abused like Twilight Temple can, reason being is that there are only three bosses in the instance, all of which require a series of tasks to complete before you can take them on in a full ten man squad which at the end will have all drops divided up between you all. Not like Twilight Temple where you can run in alone, find said boss and kill, and keep every drop to yourself, then rinse and repeat. So this way the market on tokens shouldn't become saturated and broken but also may lower their costs a little. I think this way it would help take the strain off of anyone who relies on tokens to make pots from them.
Thoughts?
Post edited by KingCrash - Dreamweaver on
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Comments
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The idea of removing the fairy box limit of 6 is a very good one, but then no one would still run UCH. They would rather go to the easier Twilight Temple and be able to keep every fairy box since that place is easier compared to UCH.
Perfect Tokens of Luck would be nice as drops, but why not the MP food directly or even the HP food. It's doubtful PWE would allow their precious Cash Shop only resource to be obtainable in game.
Now as a suggestion, I would think UCH would get more attention if it awarded some cards or flowsilver coins.[SIGPIC][/SIGPIC]0 -
How about adding something like the tradable Flowsilver Coins?
While they can be sold to players, they'll still require some farming considering the 2:1 conversion ratio to make them usable[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Roseary - Sanctuary wrote: »The idea of removing the fairy box limit of 6 is a very good one, but then no one would still run UCH. They would rather go to the easier Twilight Temple and be able to keep every fairy box since that place is easier compared to UCH.
Perfect Tokens of Luck would be nice as drops, but why not the MP food directly or even the HP food. It's doubtful PWE would allow their precious Cash Shop only resource to be obtainable in game.
Now as a suggestion, I would think UCH would get more attention if it awarded some cards or flowsilver coins.
How long has it been since you did TT? TT no longer drops fairy boxes, it hasn't dropped for a long long time (I would say since New horizons expansion, so, 9 months).
I wouldn't mind seeing tokens drop there, but, as we know, the chances of them implementing it is very slim.
Also, Flowsilver coins in UCH would not make sense (Not opposing the idea). They are called Flowsilver coins because well... you get them in Flowsilver.
Mr. Justice0 -
Also, Flowsilver coins in UCH would not make sense (Not opposing the idea). They are called Flowsilver coins because well... they drop in Flowsilver.
Yet they also happen to be given out by two NPCs who bear no relation to FSP in Heroic Warsong and Liu Soo's Plea. It doesn't have to make sense.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Euthymius - Heavens Tear wrote: »Yet they also happen to be given out by two NPCs who bear no relation to FSP in Heroic Warsong and Liu Soo's Plea. It doesn't have to make sense.
Maybe the NPCs farmed Flowsilver and since you're helping them out they give you the coins. b:laugh
Mr. Justice0 -
Maybe the NPCs farmed Flowsilver and since you're helping them out they give you the coins. b:laugh
Yeah, sure.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
I really dont know wht's my excuse, I ran uch once and it was actually fun so you'd think I would be doing it everyday but for some reason I always shy away from squads forming to run it.My forum avatar has been through so many changes by itself it's not even funny -.-0
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Even if the bosses dropped 1 gold each time, I wouldn't set foot in that instance.
The latest update on UCH pretty much ruined the already extraordinary long dungeonrun into a total brainbreaking even longer run. People abandoned the 3-run style for 5 bloods and settled for 3 bloods instead. At that rate you might as well stick to dailies/place a bet on finding Sky Pirate Drake. Finding it only once means 20 bloods if you know what you're doing.
To keep this instance from dying They'd have to make the Water/Windmap working like the old mechanic where you didn't have to keep both bosses aggro'd in order to kill one. This last mechanic is pretty much why a lot of my faction mates and others from WC have stopped doing UCH.0 -
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Verenor - Morai wrote: »Even if the bosses dropped 1 gold each time, I wouldn't set foot in that instance.
The latest update on UCH pretty much ruined the already extraordinary long dungeonrun into a total brainbreaking even longer run. People abandoned the 3-run style for 5 bloods and settled for 3 bloods instead. At that rate you might as well stick to dailies/place a bet on finding Sky Pirate Drake. Finding it only once means 20 bloods if you know what you're doing.
To keep this instance from dying They'd have to make the Water/Windmap working like the old mechanic where you didn't have to keep both bosses aggro'd in order to kill one. This last mechanic is pretty much why a lot of my faction mates and others from WC have stopped doing UCH.
Its a reason yea but mostly the squads im doing can kill the dragon with good timing before it despawns.
Maybe harshlands has just way too many geared players out there to make it possible easy but oh well.
It works for me but we only do 4 Blood runs and im fine with it.
Not that im finding drake or anything nah lol0 -
Verenor - Morai wrote: »Even if the bosses dropped 1 gold each time, I wouldn't set foot in that instance.
The latest update on UCH pretty much ruined the already extraordinary long dungeonrun into a total brainbreaking even longer run. People abandoned the 3-run style for 5 bloods and settled for 3 bloods instead. At that rate you might as well stick to dailies/place a bet on finding Sky Pirate Drake. Finding it only once means 20 bloods if you know what you're doing.
To keep this instance from dying They'd have to make the Water/Windmap working like the old mechanic where you didn't have to keep both bosses aggro'd in order to kill one. This last mechanic is pretty much why a lot of my faction mates and others from WC have stopped doing UCH.
I haven't done UCH in quite some time since I got all of my skills/passives and since Astral sky came and with the quantity of vitae it needs, when I lvl my sky lvl I already have enough blood for that lvl's passive.
I didn't know they updated (from what you said they "fixed" it?). One more reason to not put my pretty feet in there xD
In all honesty, I really enjoyed the first 2-3 runs I did there, it was new, exciting and awesome, but after that it became very very boring. In summary, a good instance that gets old pretty fast. b:surrender
Mr. Justice0 -
Deadalus - Harshlands wrote: »Its a reason yea but mostly the squads im doing can kill the dragon with good timing before it despawns.
Maybe harshlands has just way too many geared players out there to make it possible easy but oh well.
It works for me but we only do 4 Blood runs and im fine with it.
Not that im finding drake or anything nah lol
If you're in a squad that can handle the fast killing, why you only do 4 blood run?youtube.com/user/Cebloon
~ not that there is that much to see (yet?)0 -
UCH has been soloed lol... (multi char, 1 player ty auto culti)
instance gives some vitae and can turn undercurrent coin into vitae pill/dragon blood for r8r.
overall though the instance is pretty useless (like most pwi instances, hello nirvana), and will be even more useless once people are Astral X.
would be nice if things like teles/auto pots did drop, as if that will happen.full r999 91% chan wizzy b:kiss
Current build: pwcalc.com/bf1f46790766e26d
LuLz: pwcalc.com/20f3fa96ab3c4dc00 -
FaceRolI - Sanctuary wrote: »UCH has been soloed lol... (multi char, 1 player ty auto culti)
Solo means 1 character, not 1 person with 10 toons b:beatup Otherwise "solo'ing" means nothing else than "able to run multiple accounts"0 -
FaceRolI - Sanctuary wrote: »UCH has been soloed lol... (multi char, 1 player ty auto culti)
instance gives some vitae and can turn undercurrent coin into vitae pill/dragon blood for r8r.
overall though the instance is pretty useless (like most pwi instances, hello nirvana), and will be even more useless once people are Astral X.
would be nice if things like teles/auto pots did drop, as if that will happen.
I'm just going to assume 'they' dual-cliented it so as not to violate the mutliclient aspect of the TOS, although I'm guessing CS Immunity might get you exempt from such a TOS violation that isn't enforced.0 -
Satyrion - Sanctuary wrote: »If you're in a squad that can handle the fast killing, why you only do 4 blood run?
because we dont bother doing the dragon part again or let someone hold the instance for a bit while we are doing fire again.
4 is plenty and mostly everyone agrees that we skip the 5. blood.0 -
KingCrash - Dreamweaver wrote: »Undercurrent Hall is not a very popular instance
Never did this instance - is it solo or squad and in Primal?[SIGPIC][/SIGPIC]
Ying - 101 Sage Venomancer RB2 // No Alts // Perfect World Player Since: May 20080 -
OFate - Heavens Tear wrote: »Never did this instance - is it solo or squad and in Primal?
Its a squad instance that can hold up to 10 members. It requires minimum Mirage Sky 1, reawakening 2, and Lv100+youtube.com/user/Cebloon
~ not that there is that much to see (yet?)0
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