Replace DQ items with new currency like aquametals
jwillson123
Posts: 0 Arc User
Problems:
1)DQ items are inflating the coins and reducing its value.
2)No DQ system.
This is just one account:
http://gyazo.com/ed611658c527d6229d13ade9aa76ede5
Imagine how much coins 10 or 5 accounts can make in a day.
Worse of all imagine 1/3 of the server population injecting that amount of DQ coins into the economy.
I took that screenshot from someone inventory that used to cash shop a lot in PWI.
But now they just have a bot farm and are not buying zen anymore. Why buy zen to get coins if you can get coins for free with a bot farm?
Plan:
1)Remove DQ items from the game they are useless their only purpose is to inflate the economy and destroy coins value and "Reduce" Zen purchasing to buy coins in AH.
2) Replace DQ items with an item like aquametals(They are worth 1 coin only) which is a new type of currency.I think it would be easier for PWI staff to Manage a "Single item" Instead of Multiple DQ items in a Dragon Points System just let a NPC do it just like Aquametals or Nation Wars forges.
3)With the new type of currency players can exchange it for "GOOD" Items in a NPC.
4) The npc will also ask for "Coins" just like Nation Wars Forge Becoming also a New Coin sink!
5)Those Aquametals are trade-able so people can sell them in a catshop and make some money without adding new coins into the money and help the economy flow.
Solution: Remove DQ items(Coin Inflator) Replace them with Aquametals(Coin Sinker)
Auto Cultivation becomes a Coin Sink instead of a Coin Inflator.
Some examples of the Items that you can get from the similar Aquametal NPC can be:
Defense essence
Offense essence
Basic Badges
Dragon orbs 1-5
That new item that auto complete your daily quests
Demon/Sage Event Card
Flowsilver coins
(Feel free to make more suggestions)
1)DQ items are inflating the coins and reducing its value.
2)No DQ system.
This is just one account:
http://gyazo.com/ed611658c527d6229d13ade9aa76ede5
Imagine how much coins 10 or 5 accounts can make in a day.
Worse of all imagine 1/3 of the server population injecting that amount of DQ coins into the economy.
I took that screenshot from someone inventory that used to cash shop a lot in PWI.
But now they just have a bot farm and are not buying zen anymore. Why buy zen to get coins if you can get coins for free with a bot farm?
Plan:
1)Remove DQ items from the game they are useless their only purpose is to inflate the economy and destroy coins value and "Reduce" Zen purchasing to buy coins in AH.
2) Replace DQ items with an item like aquametals(They are worth 1 coin only) which is a new type of currency.I think it would be easier for PWI staff to Manage a "Single item" Instead of Multiple DQ items in a Dragon Points System just let a NPC do it just like Aquametals or Nation Wars forges.
3)With the new type of currency players can exchange it for "GOOD" Items in a NPC.
4) The npc will also ask for "Coins" just like Nation Wars Forge Becoming also a New Coin sink!
5)Those Aquametals are trade-able so people can sell them in a catshop and make some money without adding new coins into the money and help the economy flow.
Solution: Remove DQ items(Coin Inflator) Replace them with Aquametals(Coin Sinker)
Auto Cultivation becomes a Coin Sink instead of a Coin Inflator.
Some examples of the Items that you can get from the similar Aquametal NPC can be:
Defense essence
Offense essence
Basic Badges
Dragon orbs 1-5
That new item that auto complete your daily quests
Demon/Sage Event Card
Flowsilver coins
(Feel free to make more suggestions)
Do you want PWI to fix the economy before is to late?
please support Perfect World International Forum > Suggestion Box
> Limit Auto Cultivation to 1 hour just like Hyper stones
please support Perfect World International Forum > Suggestion Box
> Limit Auto Cultivation to 1 hour just like Hyper stones
Post edited by jwillson123 on
0
Comments
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DQ items aren't useless and only used for coins. They are used for the dragon quest system and for quests in addition to being used for coins. Lots of people just NPC them but that doesn't mean that's their only use. There is no real reason why the system you suggest couldn't just be added to the dragon herald's options and have their value reduced to one coin.
We don't need the bot system to replace doing squad things in instances either. That's just ridiculous. I'd only support the d.orbs if they were not combinable.0 -
And this works how exactly with newer players actually needing COIN to level their skills and stuff?[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
Xainou - Sanctuary wrote: »And this works how exactly with newer players actually needing COIN to level their skills and stuff?
Is that issue not solved by the fact that you could trade the aquametal shards for valuable items such as D orbs?
Or can you simply not read?
Or are you unable to put the 2 together?
I don't understand what kind of made up flaw you're trying to point out in this made up plan that will never get implimented anyway.
I'd like to see a serve count of people who actually do the dragon quests. Not that they give you anything worth getting since the coin from the DQ can go towards 100+ gear most of which is so readily available on all servers it makes the whole "still used for dragon quest" point mute.
Pointless points on pointless thread is pointless.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
It doesn't really matter the numbers to me as long as some people are still using it. There wouldn't be a real functional difference in having 1 coin aquametals vs 1 coin DQ items being used for this idea in terms of the idea's implementation. However, there would be a negative impact on existing systems by switching it over. I don't agree with pointlessly wrecking something that people are still using (even in small numbers) when it offers no benefit absolutely no benefit to the greater good or the plan's implementation.
As for the low-levels need the coins argument, low levels can't level their skills with demon/sage event cards. So no, the suggestion as-is wouldn't be solved by the things that could be traded. All those suggestions are stuff for people who have already levelled their skills and got their g15 gear. TT99 is difficult for some people to reach before they hit 100 because they don't have the luxury of a level 100+ alt, and people are hostile to newly level 100s running in their BH squad with morai gear. I do think it's something that would need to be addressed. Lowbies need coin too. They could perhaps put in another JJ or finally revamp the questing system for the 80+ people. Not everyone wants to rush to 100 straight away, and it's not very new player friendly to have the entire system serve nobody but people who are already 100+.0 -
So new players need to know which item sells for the best money and find a player to sell it to for a fair price? Oh please.[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
Xainou - Sanctuary wrote: »So new players need to know which item sells for the best money and find a player to sell it to for a fair price? Oh please.
I honestly doubt most of them would pick the "stuff for high levels" anyway. Not when demon/sage cards would be up there, and they could use them for things that are relevant to their needs like fashion (low level gear is mix-matched) and flyers (being slow is one of the worst parts of being low level, farming the aqua metal wings is time consuming.) I know when I was still doing BHs with other low levels, I'd run into lowbies and new players that didn't know they could make money off of nation wars. They thought all the prizes were for high levels (they are) and didn't think to sell them. Most people aren't thinking about merchanting when they first start a new game. You gotta go in when you design these things with a new player perspective, not a veteran. And a new player is going to pick the items relevant to them, more than likely.0 -
oVenusArmanio wrote: »You gotta go in when you design these things with a new player perspective, not a veteran. And a new player is going to pick the items relevant to them, more than likely.
Exactly. OPs suggestion would just put one more high wall to jump over for new players. Noone wants to get into a game and have to trade a ton to actually progress on vital things as skills. Plus, it's giving a lot of potential to scamming too. Do not want.[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
oVenusArmanio wrote: »DQ items aren't useless and only used for coins. They are used for the dragon quest system and for quests in addition to being used for coins. Lots of people just NPC them but that doesn't mean that's their only use. There is no real reason why the system you suggest couldn't just be added to the dragon herald's options and have their value reduced to one coin.
We don't need the bot system to replace doing squad things in instances either. That's just ridiculous. I'd only support the d.orbs if they were not combinable.
They were useful before but not as much since the population of under level 100 characters is small compared to before also there is so little new players is really rare to see a low level character that is not a reborn.
I actually farmed my blood bood bracers myself it took me weeks.
Other that the bracers the other rewards are crappy and not worth the effort at all.
Also the dragon gerald items could be put in the new npc too.
The idea to expand dragon gerald is not that bad but the problem is that dragon gerald is random.... You could spend like 30 minutes to an hour farming an item for gerald and end up with a cooper instead of silver you need.
Also you need to farm different type of monster to gather different types of DQ items for a chance to one of the 3 coins cooper,silver or gold.
My reason for choosing an item aquametals instead of using current DQ items is because It would be easier to program and manage for pwi and that means is more possible to be seen.Xainou - Sanctuary wrote: »And this works how exactly with newer players actually needing COIN to level their skills and stuff?
New players can get coins from Jones quest.
http://pwi-forum.perfectworld.com/showthread.php?t=1575501
When I started this game Jones did not exist It would had made my life so much easier to have
Level 71-80 - Reward 158,000 coins and 7 Bounty Order upon taking quest, 88,000 coins each Bounty Order completed
774,000 coins a day Is really good money 21,672,000 a month is more than enough to level all skills.
My friend started PWI a few months ago. With Jones she was able to buy herself full TT80 gear and a 20 million mount she wanted and fashion in 2 month of playing just doing Jones daily and she is new to MMO games pwi her first.
I did not help her at all to make coins the only thing I gave her was link to that forum Jones guide.
She does Jones with her 5 characters and is making 100 million coins a month. That is enough for a new player to have Full G16 set in 5 to 10 months.
New players have it so easy thanks to Jones quest chain.Do you want PWI to fix the economy before is to late?
please support Perfect World International Forum > Suggestion Box
> Limit Auto Cultivation to 1 hour just like Hyper stones0 -
jwillson123 wrote: »They were useful before but not as much since the population of under level 100 characters is small compared to before also there is so little new players is really rare to see a low level character that is not a reborn.
I actually farmed my blood bood bracers myself it took me weeks.
Other that the bracers the other rewards are crappy and not worth the effort at all.
Also the dragon gerald items could be put in the new npc too.
The idea to expand dragon gerald is not that bad but the problem is that dragon gerald is random.... You could spend like 30 minutes to an hour farming an item for gerald and end up with a cooper instead of silver you need.
Also you need to farm different type of monster to gather different types of DQ items for a chance to one of the 3 coins cooper,silver or gold.
My reason for choosing an item aquametals instead of using current DQ items is because It would be easier to program and manage for pwi and that means is more possible to be seen.
Option A) Reduce DQ to 1 coin. Have the prizes exchanged for x amount of DQ, working like a crafting system at the dragon herald. The DQ items are the materials.
Option Remove the DQ. Find every quest in the game that uses those items and replace those items with aquametals. Adjust chance table for remaining low level DQ items to compensate for high level dragon quest removal. Remove high level dragon quest. Create aquametals that are not bound. Add aquametals to the drop table. Create a crafting system with a few less options (due to only one thing being used) and add it to the dragon herald. The aquametals are the materials.
Those are some of the steps that would be needed. I'm not convinced the aquametals would be less work. And this system wouldn't need to be a part of the dragon quest just because it used DQ. Regardless if you find the other items worth it or not, there are people that do. I know someone that someone not too long ago that wanted the mount. It happens, people use it. Regardless if it's the minority, people use it. Taking the system away from them for no benefit to anyone else doesn't sit well with me.
And while the low level population is indeed small, the solution to that problem isn't to stick our heads in the sand and further exacerbate the problems that causes that. PWE should be looking at making the updates more new and returning player friendly, not less friendly. Each expansion inevitably brings people poking in to see how things are going, if it's worth playing again. Let's hope the next update down the line will make the answer to that a much bigger yes by not making things harder for the newbies/lowbies for no real reason at all.
I'm not saying I disagree with the concept of attempting to turn the auto-bot of more a coin sink than a coin faucet. I do like the base idea behind this. But the idea as presented where where we **** up existing systems for no particular reason, devalue instances and make them not worth running and put in no consideration for lower levels? I don't like those aspects of it.
And jones ends at level 80. 81+ is where the botting becomes the income. Lots of new players don't know any better than to level past it, and aren't going to spend months at level 80 on 5 different toons just to be able to buy gear at level 100. Do you really expect the average person to spend 5 months at level 80? It's nice that you linked your friend for help but you can't just expect that everyone will be able to do that. 81-99 level players need a source of income same as everyone else.
But i do like the base idea behind this, i just think it needs some tweaks.0 -
Wow, At most in 12 hours outside of X2 you can farm maybe 5M..... Coins and DQ total. in X2 maybe 10M.... And that is if your area doesn't get over run or you don't get DC'd.....
So lets compare that to the billions that players like you got from RB before coins were taken away? You know, All those coins new players hitting 100 who MIGHt be able to start farming there no longer have access to?
Well lets just see about Sins stealthing to bosses in TT to skip all previous ones so they can make even more?
What about low lvls being able to enter FF? Why not just make it a lvl cap so they can't neter below 85?
Lets REALLY inflate coin value... lets make ALL Pack items except tokens non tradable.. Lets ensure that certain players can't inflate and deflate prices at will to make a hefty profit....
Your Seriously complaining about Auto Culti? Of maybe 5m coins profit a Night? Or less than $2? What a freaken noob complaining I am guessing that peeps running auto culti farmin his area that he usually does with outside bots.....
You know what is really devalued in this game? PLAYER TIME. Most won't even go into TT when it's not X2 cause drop rates suck. X2 only makes it bareable and still getting green drops from certain bosses still rare!
Remove the Excitement cards and Ectasy cards from BH 100.... that alone removes More than an entire servers accounts botting non stop for a whole 24 hours..... Lets do that instead? they already removed the value of all DQ below 81 I think it is.... meaning new players get jack from DQ.
Lets remove the cards from BH 100, and remove billions upon billions of coins that are pouring into each server each day?
What? You don't want this suggestion done because this one benefits you more directly than DQ? Sorry, BH Rewards add way more coins than DQ, So by your logis it shouold be removed before DQ Value! b:angry0 -
oVenusArmanio wrote: »Reduce DQ to 1 coin. Have the prizes exchanged for x amount of DQ, working like a crafting system at the dragon herald. The DQ items are the materials.
Remove the DQ. Find every quest in the game that uses those items and replace those items with aquametals. Adjust chance table for remaining low level DQ items to compensate for high level dragon quest removal. Remove high level dragon quest. Add aquametals to the drop table. Create a crafting system and add it to the dragon herald. The aquametals are the materials.
Those are some of the steps that would be needed. I'm not convinced the aquametals would be less work. And this system wouldn't need to be a part of the dragon quest just because it used DQ. Regardless if you find the other items worth it or not, there are people that do. I know someone that someone not too long ago that wanted the mount. It happens, people use it. Regardless if it's the minority, people use it. Taking the system away from them for no benefit to anyone else doesn't sit well with me.
And while the low level population is indeed small, the solution to that problem isn't to stick our heads in the sand and further exacerbate the problems that causes that. PWE should be looking at making the updates more new and returning player friendly, not less friendly. Each expansion inevitably brings people poking in to see how things are going, if it's worth playing again. Let's hope the next update down the line will make the answer to that a much bigger yes by not making things harder for the newbies/lowbies for no real reason at all.
I guess you are right DQ Gerald should not be removed from the game because it would be complicated for pwi.
But almost no one bothers and people do not even know Gerald system exist in the game b:laugh I know because I was discussing it with faction members and many were clueless about the rewards you could get with dragon orders and they were players with full R9r3 set.
The only worthy rewards are the Bracers. I even was able to sell them for 45 million 2 years ago it was enough to buy the TT99boots and have extra money to get the TT99 bracers for my sin.
The DQ that get you Gold orders not needed in my opinion and they can be be removed
if people want gold mount they can get it from new system getting from event gold shop it cost 500 event gold now i think. Or put the other Gold Order rewards in the new system too.
Also newbie players have it so easy thanks to Jones quest chain. My friend she is new to MMO and she makes 100 million a month in pwi thanks to Jones quest chain.
I remember at level 80 it was almost impossible to get that amount in a single month by a new player. I wish I had Jones when I started playing this game instead of going herb farming in hell....
Ok then maybe DQ items should be left in the game then and lower the coin value to 1 but like I said there are too many DQ items in the game and having a single same item drop from monster for all levels would be the easiest and manage pwi could do.
When we make suggestion we also have to think about PWI and how it would be easier for them to implement too if we make a very complicated system they just not going to bother with it.
What items do you recommend that are good items?
I put essences in suggestion because they good items that are needed and if they are put in the forge or npc people would have to pay 2 million to get one of each.
Maybe it would stop people abusing and taking advantage of others with "Free" lunar runs.
Clueless players usually joins those especially during x2.
I also find doing warsong runs for a full hour very boring and frustrating each time someone fails their pav.Wow, At most in 12 hours outside of X2 you can farm maybe 5M..... Coins and DQ total. in X2 maybe 10M.... And that is if your area doesn't get over run or you don't get DC'd.....
So lets compare that to the billions that players like you got from RB before coins were taken away? You know, All those coins new players hitting 100 who MIGHt be able to start farming there no longer have access to?
Well lets just see about Sins stealthing to bosses in TT to skip all previous ones so they can make even more?
What about low lvls being able to enter FF? Why not just make it a lvl cap so they can't neter below 85?
Lets REALLY inflate coin value... lets make ALL Pack items except tokens non tradable.. Lets ensure that certain players can't inflate and deflate prices at will to make a hefty profit....
Your Seriously complaining about Auto Culti? Of maybe 5m coins profit a Night? Or less than $2? What a freaken noob complaining I am guessing that peeps running auto culti farmin his area that he usually does with outside bots.....
You know what is really devalued in this game? PLAYER TIME. Most won't even go into TT when it's not X2 cause drop rates suck. X2 only makes it bareable and still getting green drops from certain bosses still rare!
Remove the Excitement cards and Ectasy cards from BH 100.... that alone removes More than an entire servers accounts botting non stop for a whole 24 hours..... Lets do that instead? they already removed the value of all DQ below 81 I think it is.... meaning new players get jack from DQ.
Lets remove the cards from BH 100, and remove billions upon billions of coins that are pouring into each server each day?
What? You don't want this suggestion done because this one benefits you more directly than DQ? Sorry, BH Rewards add way more coins than DQ, So by your logis it shouold be removed before DQ Value! b:angry
I Agree with you BH 100 should stop giving Excitement and Ectasy cards.
I also said here that I do not do BH anymore and I consider it a waste of time.
http://pwi-forum.perfectworld.com/showpost.php?p=21748201&postcount=17
I am tired of Morons WC saying thank you BH Guy!!!! for Ecstasy card!
PLAYER TIME
That is the point of it all.
Thanks to auto culti player time actually putting effort and time has been heavily devalued now a person can auto culti doing exactly nothing and earn the same reward as someone that spend a whole hour actually playing the game.
Then that same person puts 5 bots at the same time and earn 25 million a day that is 700 million a month doing nothing at all.Do you want PWI to fix the economy before is to late?
please support Perfect World International Forum > Suggestion Box
> Limit Auto Cultivation to 1 hour just like Hyper stones0 -
jwillson123 wrote: »You responded so fast I did not expect it b:shocked
I guess you are right DQ Gerald should not be removed from the game because it would be complicated for pwi.
But almost no one bothers and people do not even know Gerald system exist in the game b:laugh I know because I was discussing it with faction members and many were clueless about the rewards you could get with dragon orders and they were players with full R9r3 set.
The only worthy rewards are the Bracers. I even was able to sell them for 45 million 2 years ago it was enough to buy the TT99boots and have extra money to get the TT99 bracers for my sin.
The DQ that get you Gold orders not needed in my opinion and they can be be removed
if people want gold mount they can get it from new system getting from event gold shop it cost 500 event gold now i think. Or put the other Gold Order rewards in the new system too.
Also newbie players have it so easy thanks to Jones quest chain. My friend she is new to MMO and she makes 100 million a month in pwi thanks to Jones quest chain.
I remember at level 80 it was almost impossible to get that amount in a single month by a new player. I wish I had Jones when I started playing this game instead of going herb farming in hell....
Ok then maybe DQ items should be left in the game then and lower the coin value to 1 but like I said there are too many DQ items in the game and having a single same item drop from monster for all levels would be the easiest and manage pwi could do.
When we make suggestion we also have to think about PWI and how it would be easier for them to implement too if we make a very complicated system they just not going to bother with it.
What items do you recommend that are good items?
I put essences in suggestion because they good items that are needed and if they are put in the forge or npc people would have to pay 2 million to get one of each.
Maybe it would stop people abusing and taking advantage of others with "Free" lunar runs.
Clueless players usually joins those especially during x2.
I also find doing warsong runs for a full hour very boring and frustrating each time someone fails their pav.
The mount is different from the one in the event boutique, the golden steed was from the DQ Point system not the DQ quest. I'm not surprised many r999s do not know what the DQ system is, a lot of pvp oriented players kind of just stick to the main PVE stuff and only so far as to get their gear. Just because your facmate and friends don't know much about it though doesn't mean that people don't do it. I do remember a fac mate thinking of getting the mount, not sure if they ever did though.
I don't think it would be necessary for PWE to manage anything. Beyond the initial setup, all they would have to do is make it a crafting option. DQ are already flagged as material anyway.
As for items that could be in for the lowbies, i'd say the level 80+ dreamchaser type gear and weapons.
As well as sage/demon event cards, crabmeat, herbs, catalysts, C-packs, socket stones, teleport bells, bound/unable to be combined d.orbs, holy pills, things of that nature. Things that wouldn't kill any instances but that people would want.0
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