help good genie skills for pure mag veno
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Kimmu - Raging Tide
Posts: 6 Arc User
My genie can now learn 5 skills, and I got Holy Patch and Fortify
What other skills can I learn for my genie?
Explanation of a skill will help a lot too
What other skills can I learn for my genie?
Explanation of a skill will help a lot too
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Post edited by Kimmu - Raging Tide on
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Hello
First of all, a site you will find a lot helpful when making genies you can find right here
You can choose skills and see what genie level and lucky points that minimum required.
Now, I don't know your level or anything (what you going to use it for? pvp? etc), so I'll just tell you a few populair skills for now.
Cloud Eruption (leave this skill at level 1) - gives you 1 spark
Extreme poison - Single target debuff that increase all damage
Absolute Domain - Makes you immune to everything and stuns for a few seconds (long cooldown)
Tree of protection - heals % of your hp
Expel - immune to physical damage, however you get sealed as well.
Windshield - Reduce damage taken
Examples on my venos genies over time
When I first started using genie for my venomancer, this one was my first genie
Over time when leveling up I added new skills and ended up with those skills
At the moment I'm using a dex based genie, here, where I switch out cloud euroption to Lv1 tangling mire when I run nix and back to cloud euroption before doing TW.
I have a new genie that I cannot learn the skills I want yet because of level requirement. Im sitting at Lv104 with 50% and the skills require Lv105
So far I decided on these skills here
There is a lot of ways to build genies, hope this helped a little & not confusing xDThis is a test0 -
Testxvl - Sanctuary wrote: »Hello
First of all, a site you will find a lot helpful when making genies you can find right here
You can choose skills and see what genie level and lucky points that minimum required.
Now, I don't know your level or anything (what you going to use it for? pvp? etc), so I'll just tell you a few populair skills for now.
Cloud Eruption (leave this skill at level 1) - gives you 1 spark
Extreme poison - Single target debuff that increase all damage
Absolute Domain - Makes you immune to everything and stuns for a few seconds (long cooldown)
Tree of protection - heals % of your hp
Expel - immune to physical damage, however you get sealed as well.
Windshield - Reduce damage taken
Examples on my venos genies over time
When I first started using genie for my venomancer, this one was my first genie
Over time when leveling up I added new skills and ended up with those skills
At the moment I'm using a dex based genie, here, where I switch out cloud euroption to Lv1 tangling mire when I run nix and back to cloud euroption before doing TW.
I have a new genie that I cannot learn the skills I want yet because of level requirement. Im sitting at Lv104 with 50% and the skills require Lv105
So far I decided on these skills here
There is a lot of ways to build genies, hope this helped a little & not confusing xD0 -
Holy Path/Fortify/Absolute Domain are all musts.
You really won't need Cloud Eruption on genie if sage with the upgraded fox form.
ToP is pretty useless unless you have the HP pool for it (20k+ buffed).
Soul of Fire is situational. Only get it if you find yourself being sparked and fire combo'd a lot by mages.
Other thing to consider is Chi Siphon if used in conjunction with purge in pvp.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
ISubtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Holy Path/Fortify/Absolute Domain are all musts.
You really won't need Cloud Eruption on genie if sage with the upgraded fox form.
ToP is pretty useless unless you have the HP pool for it (20k+ buffed).
Soul of Fire is situational. Only get it if you find yourself being sparked and fire combo'd a lot by mages.
Other thing to consider is Chi Siphon if used in conjunction with purge in pvp.
For a starter genie, I dont think ToP is a bad idea. I found it useful on very squisy characters but that mostly for pve purposes, like defending a pav in ws. There ofcourse our soul transfusion & metalic boost, but there's a CD as well. I still think it had to be mentioned besides I honestly arent much of a fan of it either now. It's good to be trying out skills over time and see how they works.
I actually never had chi siphon (i honestly never even considered it because target requirement), but I could imagine it be nice with purging afterwards as you said o: though its rarely I need chi anymore after they added the upgraded foxform. I only have cloud now cause a spot leftover. I might try chi siphon on my alt (demon) veno instead, it kinda sounds nice but again will have to try it out myself first xD
For what goes for soul of fire - yes situational. I'm however in need for it against the TW faction I'm fighting, they have a couple wizards, even the servers nuema portal wizard there >.>This is a test0 -
Eoria - Harshlands wrote: »Holy Path/Fortify/Absolute Domain are all musts.
You really won't need Cloud Eruption on genie if sage with the upgraded fox form.
ToP is pretty useless unless you have the HP pool for it (20k+ buffed).
Soul of Fire is situational. Only get it if you find yourself being sparked and fire combo'd a lot by mages.
Other thing to consider is Chi Siphon if used in conjunction with purge in pvp.
Assuming you want a heal skill on your genie, tree's actually pretty useful once you hit around 4kish HP as that's when it starts to be better than the other choice of second wind. At least for PvE, anyways. For PvP it gets a lot more situational (again, assuming you want a heal skill from your genie) as both your HP pool and your ability to time it will/use it to force a charm tick will come into account.(Insert fancy image here)0 -
My genie leveled to lvl90 and has 76LP and my current skills are:
Absolute Domain
ToP (I find myself squishy)
Holy Path
and i'm thinking of adding Extreme Poison since i'm not ready yet for PVP events0 -
Extreme is fine for a damage boost, I use it regularly
If you have the veno skill feral concentration I would definitly pick fortify as well (and if not I would still get it lol), I didnt mention the skill as it was already said in the original post. The skill is making you immune to stuns for 3 seconds, and feral concentration is a skill that makes you immune to everything for 10 seconds but stunning you. You can resist that stun with fortify.
If you are well known in some instances and coming across mobs that you know will try to stun you, you can use it to resist them as well. It's also very good in pvp for people that trying to stun lock you. It useful in many situations for both pve and pvp.
Leave the skill at level 1 though for minimum energy needed, leveling it doesnt increase the duration of the skill.
Gratz on having a nice LP genie alreadyThis is a test0
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