Archer vs Other class skill comparison

Bhavyy - Raging Tide
Bhavyy - Raging Tide Posts: 1,083 Arc User
edited October 2014 in Archer
http://pwi-forum.perfectworld.com/showthread.php?t=1016301


Someone should have a go at doing this kind of thread. b:avoidb:avoidb:avoid
[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e1
Post edited by Bhavyy - Raging Tide on

Comments

  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited July 2014
    The link you posted is meant to compare the similarities mystics have with those other classes since mystics have some similar skills to other arcane classes.

    There are no other archer classes (who use skills while using ranged weapons) in game so I'm not sure how your idea could get a go using the same principle of that thread.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited July 2014
    I suspect OP knows no other class has remotely as bad skills as archer does. We got couple of decent debuffs and skill procs but the damage addons and whatnots are just horrible. People complain how archer can just AA for win, I would actually complain how we have to AA as its not even real how crappy skill dmg we got.

    Ps. Too lazy to swap on archer avatar.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • ShawtyStar - Raging Tide
    ShawtyStar - Raging Tide Posts: 312 Arc User
    edited July 2014
    http://pwi-forum.perfectworld.com/showthread.php?t=1016301
    Someone should have a go at doing this kind of thread. b:avoidb:avoidb:avoid

    you should do it red haired archer lol
    [SIGPIC][/SIGPIC]
    I am A True Tsundere
    More... I desire more. Can you not indulge me in an even more nightmarish hell?
    Retired 2009-2014 Was a Fun Time b:victory
    Demon Archer- 101 RB2
    Demon Assassin- 100 RB2
    Demon Venomancer- 99
  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited July 2014
    I suspect OP knows no other class has remotely as bad skills as archer does. We got couple of decent debuffs and skill procs but the damage addons and whatnots are just horrible. People complain how archer can just AA for win, I would actually complain how we have to AA as its not even real how crappy skill dmg we got.

    Ps. Too lazy to swap on archer avatar.

    I suspect you wouldnt know a joke when you saw one if it came up and slapped you in the face with a PWI forum post b:chuckle
    [SIGPIC][/SIGPIC]
    youtube.com/bhavenmurji
    pwcalc.com/65816fd7725681e1
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited August 2014
    I suspect you wouldnt know a joke when you saw one if it came up and slapped you in the face with a PWI forum post b:chuckle

    I didnt feel it was needed to clarify as a joke. If you know Archer skills are crapstatic on so many levels, why would you ask for comparison for any other reason than a joke? Some sneaky QQ bait might fit the criteria too but I did feel I treated it as a joke.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2014
    Lightning Strike vs Great Cyclone.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited August 2014
    Awaken vs inner harmonyb:laughb:cryb:laugh
    [SIGPIC][/SIGPIC]
    youtube.com/bhavenmurji
    pwcalc.com/65816fd7725681e1
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited August 2014
    Awaken vs inner harmonyb:laughb:cryb:laugh

    Awaken much broken, sin only gets ~6 sparks more in the time it takes archer to do double awaken. Please nerf awaken or sins too weak, QQ.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
    HideYoHubby - Assassin - 105/101/101 - Inactive
    WnbTank - Barbarian - 103/101/101 - Catshop
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited August 2014
    Someone should have a go at doing this kind of thread. b:avoidb:avoidb:avoid
    What's the point comparing skills like that? There are differences in seemingly similar skills and each class has its own set of features, pros and cons of some skills in comparison to other classes are compensated by other abilities. I don't see how can this be informative or useful b:question
    Example: yes, one of cleric's heals resembles one of mystic's.
    Archer's stun can be compared with veno's stun.
    What can you do with this information? Pretty much nothing.
    [SIGPIC][/SIGPIC]
    youtube.com/elmarise
    pw art ◊ tinyurl.com/q6ca7ar ◊
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2014
    It proves certain classes are better than others.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Veneir - Dreamweaver
    Veneir - Dreamweaver Posts: 3,541 Arc User
    edited August 2014
    Archers have PvE knockback, Mystics have PvP knockback.
    Demon Serated Arrow reduces max HP by 12%, level 11 veno debuff reduces max HP by 25%.
    Buffs with 5 minute cooldowns for chi versus skill with 15 second cooldown for a potential spark
    etcetc

    Do we need anything else at this rate
    Archers are an inherently sexy class in games, that's what they have going for them. OTL
    "Clearly, the only logical option is Squid." -Decus <コ:彡 <コ:彡
    I'm helplessly needless, and needless to say I owe you | Well I'd pull, teeter away, at the earth with my teeth, to touch your face alive | You lie, helplessly still | As your face falls apart | Well I can make your face brand new | Come take my hand and I'll take your hand | And I will pull you out | Into the sun.
    First fell into an army of noob mobs on 19/3/2009~ Upside-down fox and old-colour squid <┻┻~ [SIGPIC][/SIGPIC]
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited August 2014
    It proves certain classes are better than others.
    In what way does it prove it? b:chuckle Similar skills aren't even used in same combos because other skills, survivability, damage etc don't coincide. Looks like mystics' topic was created when casters were afraid that freshly implemented class of summoner, healer and dd at the same time would replace old ones and ppl were curious to investigate what it can do.
    [SIGPIC][/SIGPIC]
    youtube.com/elmarise
    pw art ◊ tinyurl.com/q6ca7ar ◊
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited August 2014
    Archer's
    Blazing Arrow

    Mana 229.5
    Channel 3.0 seconds
    Cast 0.8 seconds
    Cooldown 3.0 seconds
    Chi Gained 10
    Weapon Ranged Weapons

    Required Cultivation Spiritual Initiate
    Enchant your ammunition with fire, causing
    all ranged weapon attacks to deal an
    additional 40% Fire damage for 10 minutes.
    Using this skill will remove you from Stealth.


    Comparable to:
    Barbarian's
    Poison Fang

    Requires Tiger Form
    Mana 213
    Channel 1.5 seconds
    Cast 2.0 seconds
    Cooldown 15.0 seconds
    Chi Gained 10
    Weapon Axe, Poleaxe, Hammer or Polehammer

    Required Cultivation Aware of Principle
    Coat your fangs and claws in poison, causing your attacks to deal
    an additional 30% of weapon damage as Wood damage. Lasts 15 minutes.

    Wizard's
    Frostblade

    Range 28.5 meters
    Mana 450
    Channel 0.8 seconds
    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Chi Gained 10
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of Discord
    Place an icy sheen on a squad member's weapon,
    causing their normal attacks to deal 30% of your
    base magic damage as extra Water damage for 15 minutes.

    Comment: Archer's channel is longer, but has the shortest cast time. This means that archers have a better chance of canceling it in case he gets attacked in the middle of buffing himself. While Archer's buff is self cast only, a wizard's buff has the disadvantage of being useless to themselves. Archer's buff is also stronger than both Barbarian and Wizard's buff.

    -

    Archer's
    Sharpened Tooth Arrow

    Range Ranged Attack
    Mana 127.5
    Channel 2.0 seconds
    Cast 0.6 seconds
    Cooldown 15.0 seconds
    Chi Gained 12
    Weapon Ranged Weapons

    Required Cultivation Aware of Coalescence
    Fire a cluster shot that blasts all enemies within 6
    meters of the target with high-velocity shrapnel,
    dealing base physical damage plus 2901.5 and impaling
    them for 30 seconds, reducing their maximum Health by 16.0%.

    Costs 1 unit of ammo.


    Comparable to:
    NOTHING!

    Comment: Archers are the only class with a skill that can debuff maximum HP without sage/demon/79/100/morai skills.

    -

    Archer's
    Aim Low

    Range Ranged Attack
    Mana 167.0
    Channel 1.0 seconds
    Cast 0.6 seconds
    Cooldown 15.0 seconds
    Weapon Ranged Weapons

    Required Cultivation Aware of Harmony
    Focus all of your energy to aim and fire a single
    shot, dealing base physical damage plus 3469.5. Has
    a 90% chance to paralyze the target for 8.0 seconds.

    Costs 1 unit of ammo.
    Costs 1 Spark.


    Comparable to:
    Psychics's
    Glacial Shards

    Range 28.5  Meters
    Mana 337.5
    Channel 1.0  seconds
    Cast 2.0  seconds
    Cooldown 8.0  seconds
    Chi Gained 15
    Weapon Soulsphere

    Required Cultivation Aware of Discord
    Assault all enemies within 6 meters with razor-sharp
    shards of ice. Deals base base magic damage plus
    200% of weapon damage plus 2675.1 as Water damage.
    Has a 60% chance to freeze targets for 4 seconds.

    Seeker's
    Heartseeker

    Range 25  meters
    Mana 84.2
    Channel 1.0 seconds
    Cast 1.3  seconds
    Cooldown 15.0 seconds
    Chi Gained 10
    Weapon Blade or Sword

    Required Cultivation Aware of Discord
    Launch a projection of your weapon at a distant
    foe, dealing base physical damage plus 100% of
    weapon damage plus 2646.5 as Metal damage. Has a 70%
    chance to immobilize the target for 8 seconds.

    Cleric's
    Silent Seal

    Range 26.5 meters
    Mana 337.5
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 20.0 seconds
    Weapon Unarmed, Magic Instruments

    Required Cultivation Aware of Discord
    Manipulate the magic in the air to create a powerful
    seal for 6.0 seconds. Reduces your Attack Rate
    by 50% to stun an enemy for up to 16.8 seconds.

    Costs 20 Chi.

    Wizard's
    Hailstorm

    Range 28.5 meters
    Mana 219.6
    Channel 1.8 seconds
    Cast 1.2 seconds
    Cooldown 12.0 seconds
    Chi Gained 5
    Weapon Unarmed, Magic Instrument

    Required Cultivation Spiritual Adept
    Conjure a hailstorm to rain down on all enemies near the target.
    Deals base magic damage plus 1794.9 as Water damage.
    Has a 33% chance to freeze targets for 4.0 seconds.
    Area increases with level.


    Comment: While Archer's skill costs a spark and does not aoe, it is made up for by having the shortest channeling + casting time. It also has the highest success rate out of all the skills, except for cleric's. However, cleric's skill suffers from both chi cost as well as a debuff to themselves when used, which essentially costs 40 chi in total should they purify it. However, cleric's skill also suffers from randomness, which means that the freeze duration is not guaranteed. They also have the longest cooldown.

    -

    Archer's
    Stunning Arrow

    Range Ranged Attack
    Mana 225
    Channel 1.5 seconds
    Cast 0.6 seconds
    Cooldown 15.0 seconds
    Chi Gained 15
    Weapon Ranged Weapons

    Required Cultivation Aware of Discord
    Fire a stunning shot at the target, dealing
    base physical damage plus 1761.3. Has a 90%
    chance to stun the target for 3 seconds.

    Costs 1 unit of ammo.


    Comparable to:
    Venomancer's
    Lucky Scarab

    Range 25.5 meters
    Mana 275.8
    Channel 1.5 seconds
    Cast 0.8 seconds
    Cooldown 12.0 seconds
    Chi Gained 15
    Weapon Unarmed, Magic Instruments

    Required Cultivation Aware of Coalescence
    Throw a toxic scarab at the enemy, dealing
    base magic damage plus 100% of weapon damage
    plus 3416.9 as Wood damage. Has a 95% chance
    to stun the target for 2 seconds.

    Psychics's
    Earth Vector

    Range 28.5  Meters
    Mana 516
    Channel 1.0  seconds
    Cast 1.0  seconds
    Cooldown 20.0  seconds
    Weapon Soulsphere

    Required Cultivation Transcendent
    Manipulate the earth's magnetic field to crush enemies
    within 6 meters into the ground. Deals base magic damage
    plus 100% of weapon damage plus 3461.7 as Earth damage.
    Has a 85% chance to stun enemies for 6.0 seconds.

    Costs 1 Spark.

    Comment: Compared to Venomancers, archer's skill has a longer cooldown, lower damage and lower success rate. However, this is made up for by having a shorter cast time, longer duration, and better range. Compared to Psychics, Archer's skill has a longer channel, lower damage, shorter duration and does not aoe. However, this is made up for by having a shorter cast time, faster cooldown, no spark usage, better range, and higher success rate.

    -

    Archer's
    Wings of Grace

    Mana 100
    Channel 1.0 seconds
    Cast 3.0 seconds
    Cooldown 30.0 seconds
    Weapon Any

    Required Cultivation Transcendent
    Focus all of your energy into your wings, becoming immune
    to all effects that reduce movement speed for 15 seconds.
    Reduces all incoming damage by 30% and increases speed by
    30%. You are immune to damage while channeling this skill.

    Costs 1 Spark.


    Comparable to:
    Blademaster's
    Will of the Bodhisattva

    Will of the Bodhisattva

    Mana 100
    Channel Instant
    Cooldown 60.0 seconds
    Weapon Melee weapons

    Required Cultivation Transcendent
    Focus your vigor to move as gracefully as a dragon
    in flight. Increases your speed by 100%
    and your Evasion while moving by 100%, and grants
    immunity to movement-impairing effects. Lasts 15 seconds.

    Costs 1 Spark.

    Barbarian's
    Violent Triumph

    Mana 100
    Channel Instant
    Cooldown 60.0 seconds
    Weapon Melee Weapons

    Required Cultivation Aware of Vacuity
    Use your willpower to resist even the most determined
    of foes. Makes you immune to stun, freeze, and other
    effects that affect your movement. Lasts 10 seconds.

    Costs 50 Chi.

    Assassin's
    Maze Steps

    Mana 100
    Channel Instant
    Cooldown 90.0  seconds
    Weapon Daggers

    Required Cultivation Aware of Discord
    Use your knowledge of navigating treacherous coral
    reefs to increase your speed by 100%. Also makes you
    immune to stun and immobilize effects. Lasts 10 seconds.

    Costs 1 Spark.

    Comment: Archer's skill suffers from having a channeling time. However, this is made up for by the fact that archers also get a 3 second immunity from using this skill, making it a life saver if there's only 3 more seconds until charm tick. Archers also benefit from having the shortest cooldown of only 30 seconds. While Archer's skill have lower speed boost than Assassin and Blademaster's skill. However, Barbarian's skill does not have a speed boost at all. Archer's skill also last longer than Barbarian's and Assassin's skill.

    Skills I have yet to compare to:
    Barrage of Arrows - One of the best, if not the best aoe skill.
    Stormrage Eagleon - Yes, this can be compared.
    Deadly Shot - Also comparable.
    Winged Shell - Good candidates for this too.
    Wings of Protection - Also a viable comparison.
    Metal skill dd sequence - can be compared to several other classes' dd sequence.
    Physical skill dd sequence - can be compared to several other classes' dd sequence.
    Melee Skills - can be compared to several other skills too.
    Masteries - self explanatory.
    79/100/morai skills - Various good candidates.

    I hope you're happy.
    Zsw -104 Sage Assassin
    TehZsw - 100 Demon Archer


    All Luck No Skillz PvPer: youtube.com/user/zsw007
  • Verenor - Morai
    Verenor - Morai Posts: 699 Arc User
    edited August 2014
    Only a quick read-through sofar but some fun observations:
    - Aim low: the only skill that costs chi (full spark) when all other root-skills give chi.
    I still consider the Aoe and cooldown-advantage the Psy's have to be outperforming Aim low: 15sec CD / 90% succesrate Vs 8sec CD and 60% succesrate, in theory Psy's have a higher chance of rooting someone in 16sec time than Archers

    - Forgot Sin's Tackling Slash in that comparison: guaranteed 9sec root + 50 chi gained on 15sec CD

    Although I would personally have taken in account lv11 skill-effects since nearly everyone will go demon/sage skills eventually, I can understand why Sage Rib Strike was left out in the HP reduction section. It is a fairly unique case for Archers.

    Appreciate this overview and looking forward to the upcoming onesb:laugh Never realised Archers gained the highest elemental damage buff (although it's still quite useless in DD-terms b:surrender
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2014
    In what way does it prove it? b:chuckle Similar skills aren't even used in same combos because other skills, survivability, damage etc don't coincide. Looks like mystics' topic was created when casters were afraid that freshly implemented class of summoner, healer and dd at the same time would replace old ones and ppl were curious to investigate what it can do.

    Lightning Strike vs Cyclone comparison?

    Look at cooldown, chan/cast time at endgame, and damage, then look at what other skills archers have against heavies as opposed to cleric.

    You don't see clerics take out endgame heavies spamming Cyclone in various forms with debuffs inserted in, yet archers pretty much have to do just that - except every other attack they have is a lot slower than Strike and they have a lot less skills available for setup.

    On the other hand, robes with -chan at endgame can fire off bigger nukes much, much faster. Clerics in Violet Dance can fire off Cyclone with astounding DPS, elemental to boot, putting them way above archers in the "you are screwed if you leave me to DPS" role.

    So you are right in saying the damage doesn't coincide, archers' are vastly inferior. You are also right in saying other skills don't coincide, archers' other choices are vastly inferior.

    Archers are no means supposed to be equal to clerics against heavies, they are supposed to be jack-of-all trades, but the gap widens such that by endgame, archers' threat with metal attacks have become extremely irrelevant, especially if an opponent happens to be fully buffed.

    Comparing simple skills like that gives perspective when thinking about the rest of the class' skillset.
    (Another example might be Sage Frost vs Gush - why archer "perks" are such ripoffs)

    What I would want? Less cd on Lightning Strike. It's not much better than Cyclone (wait it actually isn't better at all). What archer's skillset tells me is that Strike should at least be the equivalent of a basic elemental attack with low cd, considering the debuff and AOE have much longer chan times.

    It would at least give you a basic metal attack sooner in a typical cycle of metal attacks so people don't have to choose between such hideous choices as

    wait

    or

    use a physical attack

    or

    use Thunderous.

    Or we can just make this too easy and do a comparison of something like...

    Kiss of Snake vs Elimination.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Sint - Harshlands
    Sint - Harshlands Posts: 579 Arc User
    edited September 2014
    Archers have gotten shafted in every expansion since 2009.

    Combo possiblities on all other classes exceed archers. Archers have no nuke, no dps, no significant debuff.

    The lack of a nuke on archers means we essentially have to pray for no procs against any r9rr mage (except stunningly moronic psychics who can occasionally be bypassed with take aim.)

    Archers are the only non-mage class not to get zerk (we got purge, instead. The only non-mage unable to switch to a purge weap IS able to zerk crit magic attacks, though, so seekers have that going for them, which is nice).

    Just about all melee classes now have a respectable anti-kiting arsenal, which means archers lose their top tactic.

    Defensive options on an archer all boil down to "antistun and gtfo" or simply "gtfo" (or shell if you're getting nuked in a very amateuristic way) which would be somewhat kinda nice if we couldn't get stunned through antistun (stopping me from moving is not a movement status debuff, duh). Also, the new wiz stun seems to have a bug that makes it not cancel if you leave range, and both hits apparently land at the same time (though that may just be my lag)

    Finally, archer dmg/def is simply unimpressive these days. It used to be so that archers were hard to fight because you would take considerable damage bridging the range gap, an advantage offset by archers' virtual lack of control beyond that point (3 seconds of maybe stun do not control make, and getting into melee range will make the acher completely useless.) On the def side of things, Since I take bypass-range damage from zerk crits (full +10 EA, no jades, fighting people with +10-12 weaps) I am forced to be extremely careful. If I get caught in, say, a BM's stun, I basically have to genie out of it after a few hits because I'm risking a charm bypass if the BM gets a zerk crit, something I have no way to predict.

    Similarly, and again I'm not sure how it works out at full endgame, but the SoG combo on clerics is literally GG unless you have a genie to counter it or your def makes it so s/he can't possibly bypass you. This is rather obviously harder for archers than it is for anyone else, given LA defs.

    On the skill comparison, I think comparing Vector to Stunning Arrow is disingenious. Vector resembles Mountain Seize and DBB a lot more closely than it does Stunning Arrow. Vector also ends up being roughly as successful as SA when you account for the fact that Vector cannot miss. For the cleric immobilize, while it IS random, you can basically count on it lasting longer than an archer's, and I wasn't aware clerics were terribly concerned about attack rate reduction, so I don't see why they'd bother to purify it, though I could be wrong.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2014
    To me, the closest thing archers have to big fat damage (that every other class has) is a 3 sparked Barraged on a double wave. That's at least 16k on the fully buffed, best geared heavies out there, with 16k to come before 3 spark expires. If you purge that could actually kill somebody.

    ZTP combos are also decent when the opportunity presents itself...but it takes a damn pill and is extremely situational.

    To rack up serious damage with archer is maddeningly expensive...if other classes were to use that kind of resources, they would...do much more damage.

    I would say Aim Low is a better comparison to Vector just because they both cost spark. Then again it becomes too easy.

    Chance to miss vs no chance to miss
    **** damage vs better damage
    Single target vs multi-target
    Freeze vs Stun

    There's also the Whisper Shot vs Smack, both 18 range skills and one is laughably worse than the other...
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty