Best G16 Weapon for a Barbarian?

Ibitechu - Dreamweaver
Ibitechu - Dreamweaver Posts: 17 Arc User
edited July 2014 in Barbarian
Hi,

I was looking at G16 weapons and was wondering which would be the best choice:
Unicorn's Tragedy(which seems to be very popular)
Resonance of Pride
Chill of Blizzard
Spirit of Justice
Waves of Glacier


Looking at the stats it would be a toss between Unicorn's Tragedy and Chill of Blizzard depending on which had the better added stats.

Anyone know which weapon is best after rerolls? If you can, please list the amount of rerolls to get your stats.


I have seen a barb wield a non r9 poleaxe/blade that had Phy. Def. +3xx but forgot to get the screenshot of its name.

Can anyone tell me if the added stats are affected by the amount of refines?


Thanks~
b:surrender
Post edited by Ibitechu - Dreamweaver on

Comments

  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited June 2014
    Added stats are not affected by refines or any other factor. They have a set percentage chance for each slot - as can be seen here : http://www.pwdatabase.com/pwi/items/34764

    All of the 4 choices for Barbarian have the same pool of add-on stats and the same chnces for any of them.
    The weapons are all pretty well the same except for the base damage and damage ranges, aesthetics and slight difference in APS.

    Using just Dual axes and a Polehammer as example, since both can have the same stats, all you need to consider is do u want the higher-end spike damage or consistent, but lower, damage at a slightly higher APS? Or do you just like the way one particular one looks?

    Due to the nature of rerolls, any one of them can be better than the other. My advice would be to pick one based on the damage range/aesthetics that suit you and then obtain it with good stats (either via rerolls yourself, or outright buying one premade)
    Since you noted Unicorn's Tragedy popularity - personally this was a big part of the reason I didn't get those axes. The more common something like that is, the less I want to use it as I end up looking like everyone else (especially with the abundance of BM's that use those axes as well).
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited June 2014
    I have seen a barb wield a non r9 poleaxe/blade that had Phy. Def. +3xx but forgot to get the screenshot of its name.

    i guess only 1 weapon could be that, the rank 8 rerolled weapon, that could give
    Items Addons:

    Amount:4

    Interval Between Hits -0.05 seconds - 0.62%

    Strength +8~20 - 6.21%

    Dexterity +8~20 - 6.21%

    Magic +8~20 - 6.21%

    Vitality +8~20 - 6.21%

    Atk. Level +1~5 - 6.21%

    Def. Level +1~5 - 6.21%

    Critical Hit Rate +1~2% - 6.21%

    HP: +120~300 - 6.21%

    MP +200~400 - 6.21%

    Accuracy +10~50 - 6.21%

    Phys. Res.: +150~450 - 6.21%

    Mag. Res.: +150~450 - 6.21%

    Reduce Physical damage taken +1~5% - 6.21%

    Reduce Magic damage taken +1~5% - 6.21%

    Range +100~200 - 6.21%

    Maximum Magic Attack +80~180 - 6.21%


    Unique Addon:

    Probability to have an unique addon: 100%

    God of Frenzy: Infuses the wielder with divine fury! Has a higher chance
    to deal double damage. Costs 5% Max HP. - 5.26%

    Square Formation: A wonderful battle formation.
    Has a higher chance to cause Immobilize and Silence effects. - 10.53%

    Spirit Blackhole: Has a higher chance to dispel target's positive effect. - 10.53%

    Thunder Strike: Has a chance to Freeze the target for 4 seconds,
    and reduces the target's Physical and Magic defences. Lasts for 8 seconds. - 10.53%

    Requirement -25% - 21.05%

    Atk. Level +10~25 - 10.53%

    Def. Level +10~25 - 21.05%

    Critical Hit Rate +3~6% - 10.53%

    http://www.pwdatabase.com/pwi/items/32264
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    The stats that are possible are all the same for the 4 G16 weapons. So is the 3.5 range.

    So that leaves only the damage and attack speed.

    2 of the weapons have a faster attack speed (0.91) and lower damage, the other 2 have a slower attack speed (0.83) and higher damage.

    Since you are using skills and not auto attacking, the fast attack speed and lower damage is a bad choise.

    So we have 2 0.83 speed weapons to choose from. The dual axes and the dual hammers.

    The average of each of their low and high damage is equal, so the damage you do with each over time is equal.

    The dual axes however have a bigger range, resulting in a higher maximum damage. This is the cause of their greater popularity. People look only at the biggest number. In PvP this range of damage with higher highs and lower lows is considered to be a good thing.

    In PvE however consistency is better. If you are going to pull a bunch of mobs, say PV for example, you want to know what it takes to kill them. You dont want to gamble. It is better to know that you can kill the mobs with 2 attacks for certain than to sometimes need only 1 attack but needing 3 attacks the other time.

    PvP: dual axes
    PvE: dual hammers

    R8r weapons are used as secondary weapons for situational use. (purge or defence levels)


    As for the rerolls some numbers:

    19 str => +0,1267 to dmg modifier. => 2 - 2,5% (unsparked, about half effect on sparked dmg)
    19 vit => +550 buffed HPs =>1 - 2%
    19 dex = restatted to vit or str.
    350HP = 550 HP buffed = similar to 19 vit.
    130 max attack =>65 avg att => 1.5 - 2%

    So the stats, HP, max dmg are all in a similar league of effectiveness. If out of these options you prefer the defensive or offensive stats is of course a personal choise.

    1% cit on top of say 25 or so => 0.8%
    1 attlevel on top of 80 or so => 0.6%

    The crit and attack levels are easilly overrated. Only the 3 attack level option is on par with the other good stuff we just looked at. 2% crit is reasonable.

    Then there is + range and +accuracy. These are very hard to value. I think the accuracy is pretty good for a low dex barb.

    you can see the chances of these adds here. http://www.pwdatabase.com/pwi/items/34765
    The amount of rerolls needed is ofc very random. Each stat has about 50% chance of being a favorable one from the list above. You could start rerolling and wanting all 3 stats to be good, then youll get that about 1 in 8 rerolls. If you consider only offensive stats or only defensive stats to be good, it goes down considerably. Rolling for 3 good stats in the same of these categories is imo asking way too much from your G16. Rerolling for 30% accuracy is also very costly due to its low chances and then when you get it, you might have 2 totally useless stats to go with it.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited June 2014
    ☆Unicorn's Tragedy - Attack Speed 0.83 -attack 1020-2379
    http://www.pwdatabase.com/pwi/items/34764
    average attack power = 1699.5
    average attack power x attack speed = 1410.5


    ☆Resonance of Pride- Attack Speed 0.83- attack 1360-2039
    http://www.pwdatabase.com/pwi/items/34765
    average attack power = 1699.5
    average attack power x attack speed = 1410.5

    ☆Chill of Blizzard - Attack Speed 0.91- attack 772-2314
    http://www.pwdatabase.com/pwi/items/34766
    average attack power = 1543
    average attack power x attack speed = 1404.1


    ☆Spirit of Justice- Attack Speed 0.91- attack 1080-2005
    http://www.pwdatabase.com/pwi/items/34767
    average attack power = 1542.5
    average attack power x attack speed = 1403.7


    When you compare the stats side by side there is nothing in them at all.
    The reason why players go for axes instead of other g16 weps is that a high end Crit on the axe will do more damage then a high end crit on a pole-hammer.
    So it gives that little bit more damage that might be enough to beat a charm tick.

    Overall they are very very close to each other.

    Where the add on bonus' are concerned, all of the me lee weps have the same chances as each other to roll them.

    Lets say you go for bonus' that give the best damage i.e
    Str + 19 @ 10% chance per bonus.
    str + 19 x3 bonus is a 1/1000 chance

    So to get Str x3 it could in theory take 1000 rolls.

    to put this in terms of time, 1000 rolls would need 20,000 basic badges
    or 3,333 Full Warsong runs
    lets say average run time of a full Warsong is 45 minutes in todays game, ( can be done faster, could be slower.)
    thats 150, 000 minutes of farming just to get a tiny increase in damage on the 3rd best offensive wep for your class.

    If your ok with going for a ''ok '' wep - just take any roll with 3 usable bonus for your class, if your going for the best, you've started with the wrong wep.

    if you want the best, go for Rank9 recast.
    and use the 150,000 minutes to farm for it : )
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited July 2014
    I personally use unicorn's tragedy, and I'm pretty pleased with the way it came out of the box giving 40atk levels, 1atk level, Max Phys Attack +106, and +30% accuracy. Even though the mods don't do anything for HP/STR/DEX - they phys attack mod is a nice damage boost and the accuracy mod is pretty nice to have for PvP situations. Between the rings, weapon mod, and an amber gem in my weapon i get an accuracy of 2026 (about twice what I see other barbs rolling around with). Demon blood bath pushes accuracy up to 4669, being more than my seeker has with 200 dex.

    edit: was curious to see what the effects would be after refining the weapons..
    at +10 the damage outputs are different between the weapons when figuring just basic auto attacks. The +10 bonus being +669 to both high and low end on each weapon, the damage figures look more like:

    Unicorn & Resonance: 1,965.855 damage/sec
    Chill of Blizzard: 2,012.92 damage/sec
    Spirit of Justice: 2,012.465 damage/sec

    which will actually put the Chill of Blizzard ahead of the dual axes/hammers as well as the spirit of justice in terms of potential damage over a duration of time when auto attacking. Unless its FSP where you have to use skill spam to do much damage, i find that i do a lot of auto attacking between reams and stomps when I tank - so this actually seems to push the poleaxe/hammer to favor for tanking purposes. Even though the poleaxe has a slightly higher damage potential overall in terms of damage/sec on auto attacks - the higher low end of the polehammer may be favorable for more consistent damage without relying on a damage spike to keep your aggro threshold up. In terms of PVP, I would favor the dual axes for having the highest spike potential of the lot, or the poleaxe being runner up in that category. Best all around I suppose would be the poleaxe, and I suppose that is why it is the r9rr weapon.
    [SIGPIC][/SIGPIC]
    Retired..
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited July 2014
    I chose Unicorn's Tragedy -dual axes and I have to say they've served me very well. I also love their look. b:victory
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

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