Warsong

Jamiesangus - Lost City
Jamiesangus - Lost City Posts: 49 Arc User
edited June 2014 in Quality Corner
While doing Warsong twice, on the last boss we would kill the minis then randomly it would spawn all 5 at once, double on the first run.
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Post edited by Jamiesangus - Lost City on

Comments

  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    Never happens to me if you just kill the adds like you are supposed to rather than all spark and hope it is dead before the 3 collored mobs pop up.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2014
    It seems to happen if you drop the boss' HP too fast. It also happens if the boss gets close to the corners that cause it to reset and then it randomly spawns an army of adds..although now that we can't damage resetting monsters/bosses the latter is probably not happening anymore.
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  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2014
    Never happens to me if you just kill the adds like you are supposed to rather than all spark and hope it is dead before the 3 collored mobs pop up.

    Has happened to me with the 3 addons already being dead. Honestly, they should just let people spark kill it, the ones who would be doing it are already the squads who are the only ones capable of handling addons glitching/spawning hard on them. I just hate to see squishies drop in squad because boss decides to glitch as then one gots to wait them to run back. The thing is just super glitchy, you never know when its a party with addons and for that reason it should be removed. Yes, it sucks players can faceroll it but having glitchy boss that is needed for your top tier gear that only top tier geared players can handle when it glitches.
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  • Verenor - Morai
    Verenor - Morai Posts: 699 Arc User
    edited June 2014
    Has happened to me with the 3 addons already being dead. Honestly, they should just let people spark kill it, the ones who would be doing it are already the squads who are the only ones capable of handling addons glitching/spawning hard on them. I just hate to see squishies drop in squad because boss decides to glitch as then one gots to wait them to run back. The thing is just super glitchy, you never know when its a party with addons and for that reason it should be removed. Yes, it sucks players can faceroll it but having glitchy boss that is needed for your top tier gear that only top tier geared players can handle when it glitches.

    Your definition of "squishies" is anyone non-r9r3+10 or not a barb..way to go. Those adds' combined purge, debuff and hit like a rock to everyone else. Those people should simply be smart enough to kill the adds first, then get back on boss. If you refuse to take it slower, then give your "squishies" a headsup to AD or IG when boss reaches <800k hp. For some this is a glitch, to me this is survival of the smartest.
    just hate to see squishies drop in squad because boss decides to glitch as then one gots to wait them to run back.
    The add's only glitch on the 1st boss, not the Vile, so you don't have to wait..Vile version is peace of cake if cleric puts up BB.
  • eediot
    eediot Posts: 56 Arc User
    edited June 2014
    And could you please get rid of those annyoing death circles the head makes?
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited June 2014
    eediot wrote: »
    And could you please get rid of those annyoing death circles the head makes?

    Death circles? Lol. A tt 90 seeker and tt 90 veno were able to hold in water/metal about half of the timer before they failed and there was no one helping them and both were on their self buffs (seeker had BP though).

    Soooo... yeaaa...

    No.
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  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2014
    Your definition of "squishies" is anyone non-r9r3+10 or not a barb..way to go. Those adds' combined purge, debuff and hit like a rock to everyone else. Those people should simply be smart enough to kill the adds first, then get back on boss. If you refuse to take it slower, then give your "squishies" a headsup to AD or IG when boss reaches <800k hp. For some this is a glitch, to me this is survival of the smartest.


    The add's only glitch on the 1st boss, not the Vile, so you don't have to wait..Vile version is peace of cake if cleric puts up BB.

    Guess you are just really squishy then as r9t3+10 really isnt needed to survive them. You didnt read my post either as I clearly stated this happens at times despite killing addons in timely manner. And yes, its a glitch as boss does something it wasnt intended to do. Or more like it spawns the **** despite doing the boss in manner spawning **** was intended to prevent.

    Ps. Definition of a glitch is game(in this context) doing something it wasnt intended to do.
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  • eediot
    eediot Posts: 56 Arc User
    edited June 2014
    Death circles? Lol. A tt 90 seeker and tt 90 veno were able to hold in water/metal about half of the timer before they failed and there was no one helping them and both were on their self buffs (seeker had BP though).

    Soooo... yeaaa...

    No.

    So what's your point? I just said they were annoying. They don't really serve any purpose.
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited June 2014
    eediot wrote: »
    So what's your point? I just said they were annoying. They don't really serve any purpose.

    yes they do, they server a dual purpose

    1. with them the mobs were made easier, this makes the instance much more doable before 100 so people can work on their gear, avoiding circles may be tedious but its not hard like the mobs were to lower geared people

    2. people multiing the instance was made more difficult, the circles are partly in an attempt to prevent people from putting alts in various pavs are doing it with autoculti (or aoe macro on head)- its an attempt to balance things