Suggestion for psychic class to developers.

mentalistalah
mentalistalah Posts: 12 Arc User
edited May 2014 in Suggestion Box
Hello developers, i dont know if u check PWI forum, but i have to say that u just went sad again with our class. You just give us DAMN useless Morai skills, and now u gaved us DAMN useless New Horizons skills. I dont know whats happening anyway, but come check with me 1 BY 1 all skills since Morai update to new horizons that u developers gaved to us.

Shroud of Shadow - Engulf yourself in a cloud of the blackest darkness,
obscuring vision and preventing all squad members
within 12 meters from being targeted by enemies.
Lasts from 5 to 9 seconds, depending on your Soulforce.

Costs 3 Sparks


Comments = Well this skill have a good use, i cant claim about the use of it, BUT WHATS the problem with that cooldown and CHI cost, 3 SPARKS and 5 Mins cooldown? Sorry but is insane, reduce the chi cost to 1 Spark, or make it like Blade Tornado, cost 3 spark but recovery 2 after ends, while we are not a class that have infinite sparks like sins, and aps class, archers...And well 5 mins cooldown is laughable, reduce the chi cost and the cooldown will not broke the class and will make psys USE dis skill, like we dont do now, most psys dont even put it at shortcut bar..This chi cost and cooldown is insane.

Ok now we say, well psys already born with OP skills blabla, and with low cooldown of Shroud of Shadow and less chi cost psys would be OP, the class would broke etc etc, no way son, while its a 5 secs to 9 secs skill, venon have a 10 secs imune to dmg skill with a cooldown of 3 MINUTES and a cost of 1 spark and the only debuff is a MOVEMENT freze, they still can cast skills, well venons didnt broken cause of that. And blazing Barrier? Dis clowned the aps classes, a 60 secs skill cooldown with 30 chi cost that reduce 30% melle dmg and reflect 100%, and the class didnt broke.

Spirit Phalanx - Create an impenetrable shell of psychic energy around your ally.
The target becomes immune to all damage for 10 seconds, but cannot
take any actions. Restores the target to 100% Health when the effect ends.

Costs 2 Sparks.

Warning: stops a catapult from following the target in Territory Wars.


Comments - Well is a so so skill, that no have much uses in a normal day of PK, now some ppls can say, Ow u can stun a enemy if they spark etc, NO! NO! Peoples just use the Buff Filter and u will just lose the skill, and now some can say, Ow u can use phalanx+Badge of Courage and get 10 secs imune, well u can, but using badge of courage, u need to camp DEX points and then loose good skills like faith, Cloud Eruption, etc just cause of a combo of skill, and well the Chi cost is elavated for the use of it, 1 spark is more than enough for it. Psys dont use it often as its better u use psychic will, earth vector and others skills that have MUCH more use than it.

And comparing to Bramble Hood skills from venons or the feral concentration skill, phalanx seems useless while only our skill gives a stun...

Telekinesis - Mentally summon a cloud of rock dust to surround and slowly close in on your
target. After 12 seconds, the cloud will deal base magic damage plus 150% of
weapon damage plus 6475 as Earth damage. Cannot be a critical strike, but has
a chance of twice your Critical Rate to deal 1.5 times as much damage.

Costs 30 Chi.

Comments - I dont know whats was developers thinking creating that skill, i really dont know the purpose, dis skill can be purified, i prefer use disturb soul than use dis, the damage is pratically equal a aqua impact or spirit blast.The 1.5x dmg is just useless while dis skill has love dmg, idk really what the purpose of that, MAYBE, MAYBE! if this skill damage was high, dis skill would be like a timeclock bomb with a dmg of 200% of BASE MAGIC, what is different of 200% of Weapon Damage, but im dreaming, so no point, useless skill, i dont need a damn skill that deal same dmg as a initial skill after 12 secs and can be purified.

Summon - Allows you to summon party members to your location.
Right-click the squad member's name and click 'Summon.'
Can only be used while in the main world map.


Comments - Usefull skill, gratz, but should be used in all maps.

Psionic Link - Create a psionic link between yourself and one of your allies,
causing all skill and spell damage dealt to the target to be
dealt to you instead. Lasts 15 seconds. Damage dealt to the
target will still trigger Soul of Vengeance, Stunning, or Silence.

Costs 2 Sparks.


Comments - I will first talk about the spark cost that is pointless based on that skill, like in others morai skills, another support skill to us, and well, comparing to Soul Link and Death Chain skills from venoms, u can see the sadness of that skill, the range of our skill is 28,5 meters, WHILE the range of the sin and venon transfer dmg skill is 45 meters, why that developers? 45 meters is too OP for psy transfer a dmg to YOURSELF? And the cooldown, why i skill that makes u choose to suicide you have a longer cooldown than a skill that transfer dmg to the enemy? Makes no sense.

Ok thats the review of skills that u gaved to us, all support skills, ALL, and the skill that should be our new dmg skill is just a useless thing.

Ok now that we get our insane costs support skills, new horizons come! And i prayed for a simple and useful skill. Then, u gaved us one PVE skill and one useless skill, come with me:

Furious Ocean - Open a psychic portal to the deep ocean, gushing water
every 2 seconds to flood all enemies within 8 meters.
Deals 60% of base magic damage plus 6176 as Water
damage and slows targets by 80%. Lasts 5 seconds.

Costs 1 Spark.

Sage version increases damage by 800.


Comments - Well when i saw dis skill i went like LOOLL finally a nice one, FINALY! But i learned and then well, disapointed again, dis skill have uses only in PvE, while PvP is the main of PW, u cant keep furios ocean open too much time in PvP cause someone will stun u soon, the silence dont close furious ocean, but the stun does and anyone can stun u. And wdf developers, 60% of BASE DAMAGE? Why that,

Deal base magic damage would be too OP? I really feel mad with that 60% base magic dmg, like as if deal normal base damage would broke the class or change the balance, TOTALLY UNNECESSARY nerf dis damage. So the think is, put a normal base magic dmg on that skill would broken the class, BUT, give sins a skill that deal 320% OF BASE! OF BASE!(U know the difference of % of Base and % of Wep?) Physical dmg, that have 15 secs cooldown, and cost now chi and made the target bleed for 950%! 950%!! Weapon dmg dont broke the class, so i think im becoming crazy.And dont talking about Life Hunter that reduce max life and have 1,4 secs cooldown...

Well i just remember when we used to saw wizards skills dmg with theyr 500% wep dmg on skill and we used to think, UOWWW hard skill, hard dmg, now we just laugh about wizards dmg...

Sand Flood - Drown the target in a 12-second flood of sand, dealing base
magic damage plus 500% of weapon damage plus 8984 as Earth
damage. The sand explodes when the effect ends, dealing base
magic damage plus 150% of weapon damage plus 7522 as Earth
damage. Cannot be a critical strike, but has a chance of
twice your Critical Rate to deal 1.5 times as much damage.

Costs 30 Chi.

Sage version increases the flood damage by 2400.


Comments - I would prefer dont lose my sand trap than get that skill, well u merged the damn useless Telekinesis with our dot skill(that we use together with torrent), and then turned a 500% wep dmg skill bleed, dealing after 12 secs a aqua impact dmg. CANT U SEE, that dis thing still useless that tick a launghable dmg? Why i want a 500% WEP DMG Bleed skill? WHY? Lets do some calcs and i show u how useless is dis

"SUPPOSING" that a psy have 30k average Magic atk and his sphere has a average 4k Weapon Magic Atk, so how skills will work on it? Lets use the useless sandflood here, the bleed is 100% base+500% wep -> 30k+20k = 50k dmg divided into 12 secs, bleeds tick every 3 secs, so u have 4 ticks of 12,5k DMG that when reduced by the enemy def, makes the DMG pointless.

Now comparing with the new sin skill ELIMINATION that "IS NOT OP", that cost no chi, have the half cooldown comparing to sand flood, 15 secs/30 secs, LOL, and deals 320% OF BASE damage, and AFTER bleed the target in 9 secs for 9505!!! Wep dmg. Ok

"SUPPOSING" that sins have AVERAGE 20k Base Phy atk and 3k Phy Wep atk, so lets use Elimination skill to calc, 320% of BASE = 64k!!! THEN THEN! A bleed of 9 secs that deal 950% of weap dmg what is 28,5k If u sage, u get more 35% dmg on dis bleed, what is +35% of 28,5k, what is = 38,5k ticking in 9 secs, each 3 secs, what is around 12,8k per tick, SAME TICK AS telekinesis, BUT this is after a 320% OF BASE DMG, and dis skill is not OP...But any new thing that u put in psys will be OP...

Glacial Shards

Assault all enemies within 6 meters with razor-sharp
shards of ice. Deals base base magic damage plus
200% of weapon damage plus 8322 as Water damage.
Has a 60% chance to stun targets for 8 seconds.

Sage version increases the stun duration by 2 seconds.


Comments - Well developers, here u really showed how u hate psys. U just didnt gaved us ANY usefull skill in dis update, but u gaved us a nerf, u reduced our aoe skill to 6 meters range, when it was 8 meters, now i ask son, WHY THAT? Those 2 meters game are the line of a OP skill and a balanced skill? Really developers? U have noticed that psys have the low range aoes skills of all classes, mystics can frezze or seal randomly with Gale Force anyone in a range of 14 METERS, 14 METERS! Dis skill cost 30 chi same cooldown as glacial shards, but mystics spams heals and Nature vengeance so they chi never go zero, and my glacial shards its OP with 8 meters range of course.

Wizards, seekers, BMs, mystics, venons, CLERICS that are not supposed to atk and barbs have most of theyr aoes skills that stun, freze, seal, amply dmg, with 12+ meters range, BUT my glacial shards its too OP with 8 meters range and i need a nerf of 2 meters cause is too OP.

I will not comment about Aqua Impact, Spirit Blast, PvE skills...

Well, I just cant get your point my developers, im just suggesting u change some insane sparks costs of our morai skills and change some % dmg of that PvE skills that u gaved to us, cause are crazy spark cost and cooldowns, and for god FOR GOD! bring good and usefull skills in the next big patch, ok? Thank you
Post edited by mentalistalah on

Comments

  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    Don't compare sin to psychic.

    First of all if a Psychic has like 30k magic attack and 4k weapon damage, then sin has like 15k phys attack and 2k weapon damage (strongest sin weapon +12 wont even reach 3k weap dmg)

    Also, Psychics war avatars/gears give way more magical attack than assassin's war avatars give physical attack.

    While I do agree most morai/primal psychic skills are lame, there are some affirmations of yours that are slightlly ridiculous.

    Like comparing Spirit Phalanx to Venomancers Feral Concentration (Feral concentration does STUN, not freeze and it DOES NOT heal 100% HP when it ends) Think of it like a Feral Concentration, with 1 spark extra cost for the 100% heal.

    I do yes believe most psychics new skills been a bit exagerated in chi cost (Shroud/Veil of shadow is really ridiculous on chi cost/cooldown, making it a piece of useless **** like sin's Death Chain), I never understood why to give psychics a constant AoE skill (And while doing so, why lose the DoT aspect of Torrent, which allowed to deal much damage on white vodoo). And also, the merge from 2 costsless in chi skills turn into a skill that costs 1 spark (making you lose 2 skills chi costless)

    Telekinesis is a controversal skill, its merging with sandtrap is just a "lets take away this useless ****", I don't understand why didn't they get rid of Thunderball too (Could of have merged Thunderball with Wield Thunder would have been nice).

    Now if you look at sin morai skills: Look someone's inventory/Drop DQ from PKs thats "Laughable", they "Clowned" on us sins.

    I do like new Assassin Primal Skills, they're exactly what sins needed since the beginning. I do disagree a bit with Overpowering Chill of the Deep for many reasons, but psychic are both: The highest weapon damage in-game, the biggest magical attack in game, the highest DPS magical class in game.

    And let's not forget psychics channeling is about 2x faster than wizards, clerics and venomancers.

    Just for a matter of knowledge, Elimination bleed is for 900% on demon and 935% on sage. But again, assassin weapon damage is so low that this bleed damage is negligible, the only "OP" aspect of elimination is a 3s uncounterable freeze that shouldn't even exist in the first place.
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  • trands
    trands Posts: 2
    edited May 2014
    Psychics didn't get anything worth mentionning with New Horizons, but on the same time didn't really need it. It's only sad to see that other classes did get good upgrades without needing it and sometimes even end up QQ'ing about it.

    - Shroud of shadow : great skill if you have high soulforce, but chi-cost + cd + to long channel time (should have put short channel with a long cast considering psychic class imo) makes it impractical to use. Has been said many times, but is it really such a big issue ?

    - Spirit phalanx : only issue I have with it is the to long channel time. Again, should be fast channel and longer cast. Makes it impractical to use. The skill cd + chi-cost could be better, but making it to spammable would be OP.

    - Psionic link : again channel issue. It's a nice skill for some things but not something to spam all-day long.

    In general on these 3 morai skills, I would like to see the chi-cost reduced to 1 spark or so and just keep the long cd.

    - Telekinesis is a great skill. I don't see what you're complaining about.

    - Summon is more a joke skill then really something usefull. Ofc it should be working everywhere.

    - Sandflood is a doubtfull matter. Really depends on your aim. For 1vs1, not worth it. For TW, something to consider.

    - Furious ocean is the same. PvE it's kinda usefull, for pvp it's a total waste to loose torrent

    - Glacial shards : as small as the upgrade might be, it's still an upgrade. The aoe radius didn't change, just the discription did.

    Check this thread, it's way more usefull then the weir rant you pumped out. Psychics didn't get spoiled last updates, but it's far from horible. The main thing to rage about is Furious Ocean being thrown in your face without knowing. Many regret learning it because they were to hyped after download and learned without researching. I find psychics pretty well balanced atm. We're not the OP class, but far from useless.

    The main issue I have atm is that all psychic unique features have been distributed among other classes, while the replacements are not really practical (mainly the morai skills).
    Soulburn = clerics got advanced version
    Diminish vigor = archers got it but never use it
    Empower vigor = mystics got a heal-effect only squad buff version
    Att/def lvls = drowned into the gear of these days
    Soul of Silence = alts made just for that purpose
    Strong dot skills and 1tick versions = cleric, archer, sin, mystics got them too
    It's sad to see, but doesn't make the psychic a weak class.

    @Sevchenko : I totally hate that they started to give strong dot's to every class, and every single 1 of them is just throwing it away as neglectable or even useless. WTB: All dot skills with high multipliers for psychics only !
  • mentalistalah
    mentalistalah Posts: 12 Arc User
    edited May 2014
    trands wrote: »
    Psychics didn't get anything worth mentionning with New Horizons, but on the same time didn't really need it. It's only sad to see that other classes did get good upgrades without needing it and sometimes even end up QQ'ing about it.

    - Shroud of shadow : great skill if you have high soulforce, but chi-cost + cd + to long channel time (should have put short channel with a long cast considering psychic class imo) makes it impractical to use. Has been said many times, but is it really such a big issue ?

    - Spirit phalanx : only issue I have with it is the to long channel time. Again, should be fast channel and longer cast. Makes it impractical to use. The skill cd + chi-cost could be better, but making it to spammable would be OP.

    - Psionic link : again channel issue. It's a nice skill for some things but not something to spam all-day long.

    In general on these 3 morai skills, I would like to see the chi-cost reduced to 1 spark or so and just keep the long cd.

    - Telekinesis is a great skill. I don't see what you're complaining about.

    - Summon is more a joke skill then really something usefull. Ofc it should be working everywhere.

    - Sandflood is a doubtfull matter. Really depends on your aim. For 1vs1, not worth it. For TW, something to consider.

    - Furious ocean is the same. PvE it's kinda usefull, for pvp it's a total waste to loose torrent

    - Glacial shards : as small as the upgrade might be, it's still an upgrade. The aoe radius didn't change, just the discription did.

    Check this thread, it's way more usefull then the weir rant you pumped out. Psychics didn't get spoiled last updates, but it's far from horible. The main thing to rage about is Furious Ocean being thrown in your face without knowing. Many regret learning it because they were to hyped after download and learned without researching. I find psychics pretty well balanced atm. We're not the OP class, but far from useless.

    The main issue I have atm is that all psychic unique features have been distributed among other classes, while the replacements are not really practical (mainly the morai skills).
    Soulburn = clerics got advanced version
    Diminish vigor = archers got it but never use it
    Empower vigor = mystics got a heal-effect only squad buff version
    Att/def lvls = drowned into the gear of these days
    Soul of Silence = alts made just for that purpose
    Strong dot skills and 1tick versions = cleric, archer, sin, mystics got them too
    It's sad to see, but doesn't make the psychic a weak class.

    @Sevchenko : I totally hate that they started to give strong dot's to every class, and every single 1 of them is just throwing it away as neglectable or even useless. WTB: All dot skills with high multipliers for psychics only !

    Ok son, give me a USEFULL use to telekinesis, without crazy scenarios, there isnt one, is useless as the dude above told, its just a "LETS TAKE OFF DIS ***", IF the dmg of telekinesis was high, we should, dis should be usefull and like a bomb, ppls would think when debuffed by telekinesis "Well if i dont purify dis im fked", but thats not the reality now.

    Phalanx should reduce the cast time, too high while its a cast to survive skill, many times i got dis skills cancelled when i more needed.

    And summon is great, while u can summon ppls in atk mode, what is fking great in PvP. U got no point.

    And well psys are not OP, SO THERES NO REASON TO GIVE us lame skills with the excuse that we are OP, wdf. They are only boosting other classes and giving us lame things with that excuse...Wdf a venon can red your def to 0 every 8 secs and put her pet to bleed u and u will bleed 3x of 10k...Its insane dont say this is OP and claim about psys...

    Now son, about our regular skills we can talk about too, soulburn should bleed 2x the soulforce, while its a 10 secs skill if u sage like most, and clerics have a 1 min skill with closer dmg...

    Empower and Diminished its ok, our empower reduce cooldown of charm, the mystics empower dont. What i think that could be done is, not share the cooldown, BUT the duration of 90 secs and cant be purified for Empower, and 30 secs duration for diminish, so basically each skill having their time.

    About atk lvs, should be +30 on black voodoo

    Soul of Silence = Ok how it is

    Dots skills should hit high not a shame dmg.
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    trands wrote: »
    Strong dot skills and 1tick versions = cleric, archer, sin, mystics got them too

    Stronger DoTs in game are currently Torrent, Sandtrap/The Sandtrap Primal and Mystic's Swirling mist, because they're based on the Base magic damage. All others are based on weapon damage.

    Mystic's Soulburn, Cleric's Mark of Weakness and so on were supposed to count as a 'normal' attack, rather than a DoT (For they hit only once, shouldn't consider as a Damage "Over Time").

    It is indeed a bit of nasty for those skills to not trigger Psychic Souls of Stun/Retaliation/Silence.

    Something I wish I could test is rather Psychics Soul of Retaliation is able to reflect new Mighty Swing and Elimination effects. These new game mechanics are a little bit messed up. For example, there are people saying Sage Cursed Jail was supposed to cost 1 spark only 50% of the time, but it does 100% of the time xD

    Yes there might be some broken stuff ofc, as for cleric's Magical Shackle, its a very useful PvE skill: It only procs 30% of the time, damage is base magic attack, versus soulburn which deals soulforce 100% of the time. Chi costs are different and a sparked magical shackle can be very very nasty, but that requires the cleric to enter Ultraviolet mode and become slightly/a lot more vulnerable to enemy attacks (hence slightly unpractical for mass PvP).
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited May 2014

    Something I wish I could test is rather Psychics Soul of Retaliation is able to reflect new Mighty Swing and Elimination effects. These new game mechanics are a little bit messed up. For example, there are people saying Sage Cursed Jail was supposed to cost 1 spark only 50% of the time, but it does 100% of the time xD

    I don't know if there had been any changes recently but a while ago when I was playing around with a Barbarian friend, when he used Mighty Swing on a Psychic with SoR, the Paralyze was reflected back and the Barbarian was Paralyzed instead.


    On topic, I wouldn't say Psychics are weak but the latest updates have been pretty sad. I've had no incentive to play my Psychic and it eventually turned into an alt I abuse for summon, BH and FSP coins :/ They could have given them simple things like they did with Clerics. Clerics didn't get any spectacular upgrades, but they were good ones nonetheless. Shroud of Shadow and Spirit Phalanx could have used an update to decrease chi and chan/cast time respectively.


    Plus the hard to get skills so a lot of people couldn't even get their primal upgrades.
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited May 2014
    Just a comment about telekinesis:
    It was meant to be used on allies to protect them from harm, not to stun people using ironguard. So, you can't complain about the fact that people have neutral blessings checked.
  • trands
    trands Posts: 2
    edited May 2014
    Ok son, give me a USEFULL use to telekinesis, without crazy scenarios, there isnt one, is useless as the dude above told, its just a "LETS TAKE OFF DIS ***", IF the dmg of telekinesis was high, we should, dis should be usefull and like a bomb, ppls would think when debuffed by telekinesis "Well if i dont purify dis im fked", but thats not the reality now.

    Not many classes can consistently purify.

    As telekinesis is a dot, it has all the advantages of a dot.

    As you know when telekinesis is going to hit, it's a great tool to have an extra hit without needing cast time. If you ever fought someone that has armor equal to your weapon, you would know how important that is.

    The delayed hit very often disables opponents to use their "ohh ****"-skills or kills them while using it.

    The rest of your post is just a bunch of nonsense xD
    Stronger DoTs in game are currently Torrent, Sandtrap/The Sandtrap Primal and Mystic's Swirling mist, because they're based on the Base magic damage. All others are based on weapon damage.

    900% weap damage is a lot, especially since it bypasses bless buff. Sins don't reach 9x multiplier, so it's stronger then your base attack. Like archers, you're talking from a class that never needed to use dots to build a significant dps to go through a charm. You have to take into account that a bleed is going to be on top of your other skills that you cast afterwards.
    Mystic's Soulburn, Cleric's Mark of Weakness and so on were supposed to count as a 'normal' attack, rather than a DoT (For they hit only once, shouldn't consider as a Damage "Over Time").


    It is indeed a bit of nasty for those skills to not trigger Psychic Souls of Stun/Retaliation/Silence.

    Who cares what they are supposed to do, as they count as a 1tick dot and therefore have the advantages of a dot. Which is more then the few things you just stated.
    Yes there might be some broken stuff ofc, as for cleric's Magical Shackle, its a very useful PvE skill: It only procs 30% of the time, damage is base magic attack, versus soulburn which deals soulforce 100% of the time. Chi costs are different and a sparked magical shackle can be very very nasty, but that requires the cleric to enter Ultraviolet mode and become slightly/a lot more vulnerable to enemy attacks (hence slightly unpractical for mass PvP).

    You obviously never used either of them. Soulburn is to short with the channel/cast/cost to be worth casting. Cleric version is a lot longer, which allows to put an extra dps factor on a target even with the 30% chance.

    I'm not saying it's broken, I'm simply sad that psychics lost a lot of their class-specific features. That is not all that horrible, if it weren't for all the QQ of the classes getting nice skills. I don't like to share my candy with someone who's just going to spit it out in the trashcan after... Overall I'm still happy with my class, it's not weak or obsolete xD
  • mentalistalah
    mentalistalah Posts: 12 Arc User
    edited May 2014
    trands wrote: »
    Not many classes can consistently purify.

    As telekinesis is a dot, it has all the advantages of a dot.

    As you know when telekinesis is going to hit, it's a great tool to have an extra hit without needing cast time. If you ever fought someone that has armor equal to your weapon, you would know how important that is.

    The delayed hit very often disables opponents to use their "ohh ****"-skills or kills them while using it.

    The rest of your post is just a bunch of nonsense xD



    900% weap damage is a lot, especially since it bypasses bless buff. Sins don't reach 9x multiplier, so it's stronger then your base attack. Like archers, you're talking from a class that never needed to use dots to build a significant dps to go through a charm. You have to take into account that a bleed is going to be on top of your other skills that you cast afterwards.



    Who cares what they are supposed to do, as they count as a 1tick dot and therefore have the advantages of a dot. Which is more then the few things you just stated.



    You obviously never used either of them. Soulburn is to short with the channel/cast/cost to be worth casting. Cleric version is a lot longer, which allows to put an extra dps factor on a target even with the 30% chance.

    I'm not saying it's broken, I'm simply sad that psychics lost a lot of their class-specific features. That is not all that horrible, if it weren't for all the QQ of the classes getting nice skills. I don't like to share my candy with someone who's just going to spit it out in the trashcan after... Overall I'm still happy with my class, it's not weak or obsolete xD

    Yeah, and only your opinion has a value, theoric things dont count, psy dot use telekinesis cause is poor trash, u can say LOTS of crazy scenarios to use that, but we know that is a pointless skill. And what u think about Chi costs of morai skill Mr. Right?
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited May 2014
    Yeah, and only your opinion has a value, theoric things dont count, psy dot use telekinesis cause is poor trash, u can say LOTS of crazy scenarios to use that, but we know that is a pointless skill. And what u think about Chi costs of morai skill Mr. Right?

    Telekinesis is an absurdly useful skill. Go learn how to play your class properly, then come back and we can have a proper discussion. b:bye
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  • trands
    trands Posts: 2
    edited May 2014
    Just a comment about telekinesis:
    It was meant to be used on allies to protect them from harm, not to stun people using ironguard. So, you can't complain about the fact that people have neutral blessings checked.

    Spirit phalanx you mean b:chuckle
    And yeah, it's useful for that. It's big down point that the channel is to long though.
    Yeah, and only your opinion has a value, theoric things dont count, psy dot use telekinesis cause is poor trash, u can say LOTS of crazy scenarios to use that, but we know that is a pointless skill. And what u think about Chi costs of morai skill Mr. Right?

    The rest of that post is nonsense cause you didn't read. If you did, you wouldn't come with this question. If you did, you wouldn't rant on things I never said.

    If you don't like telekinesis, don't use it. Psychics only have 1 completely worthless skill, and that's red tide. If you check the link, you'll see most psychics on the forums agree on that.

    Leave the QQ'ing about bad skill upgrades to archers plz b:thanks They have more experience and it's really not necessary on psychics.
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Don't compare sin to psychic.

    First of all if a Psychic has like 30k magic attack and 4k weapon damage, then sin has like 15k phys attack and 2k weapon damage (strongest sin weapon +12 wont even reach 3k weap dmg)

    barb+cleric buffed numbers with refined s cards (tested in game with r9 r3+12 and nw ring etc)
    psy reach 45k mattack base damage (+200ish more than wizz max mattack)
    wizz reach 44k - 4131 weapon attack
    sin reach 26k - 3173 weapon attack (weapon attack at skills include ring cards etc)

    (why so close the 2 weapon attack? because ring and refines etc give same mattack pattack to both weapon, like 500-1000+1000, 1500-2000+1000 [this just example])
    Well, I just cant get your point my developers, im just suggesting u change some insane sparks costs of our morai skills and change some % dmg of that PvE skills that u gaved to us, cause are crazy spark cost

    obviously you didn't readed the others class morai and lv100 skills like wizz, kinda all of them became useless same with old nuke skill because base dmg increased alot so u with psy got alot advantage over slow casting class with nuke skills (well now only in name is nuke because isnt make anymore visible difference the +200% weapon damage on skills still cooldown and casting time same crappy dont even talking about debuff)

    check how wizzard debuff (talk mainly to udine strike) was nerfed or element shell, advantage with earth shield then we can talk again about psy :p
    On topic, I wouldn't say Psychics are weak but the latest updates have been pretty sad. I've had no incentive to play my Psychic and it eventually turned into an alt I abuse for summon

    what would i say with wizz then? debuff kinda destroyed totally (i don't cry after dex genie spark but udine strike what is lv79 skill got so serious nerf every class out dd us, every cast do high skill dmg now, maybe except veno but they got pet)
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    barb+cleric buffed numbers with refined s cards (tested in game with r9 r3+12 and nw ring etc)
    psy reach 45k mattack base damage (+200ish more than wizz max mattack)
    wizz reach 44k - 4131 weapon attack
    sin reach 26k - 3173 weapon attack (weapon attack at skills include ring cards etc)

    (why so close the 2 weapon attack? because ring and refines etc give same mattack pattack to both weapon, like 500-1000+1000, 1500-2000+1000 [this just example])

    Not really, a C basic lv 1 card gives 38 attack for the assassin and 50 mag attack for the psychic, check Asterelle's War Avatar Calculator and you'll see.

    I have a card here which gives me 170 p.att, which, when linked for a cleric in the chat, they see 226 phys/mag attack. So there is a slighlty noticeable difference between sin to caster's avatars.

    Archers also get more attack from avatars.

    And its fair, I don't argue much, sin's have lots of crits AND zerk on weapon and thats why they have low attack value. (Archers don't have zerk, but have high base attack instead)

    The difference between the damage of an assassin to the damage of an archer is like the difference between a Pataka and a Magic sword: Sin lowest hits are much lower than archer's lowest hits and sin's highest hits are higher than archer's highest hits. But in the end, the average damage is about the same. And that's what makes assassin such a "Luck or die" class, along with "Luck or die" tidal protection/focused mind
    [S.E.V.C.H.E.N.K.O]
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  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    Not really, a C basic lv 1 card gives 38 attack for the assassin and 50 mag attack for the psychic, check Asterelle's War Avatar Calculator and you'll see.

    I have a card here which gives me 170 p.att, which, when linked for a cleric in the chat, they see 226 phys/mag attack. So there is a slighlty noticeable difference between sin to caster's avatars.

    Archers also get more attack from avatars.

    And its fair, I don't argue much, sin's have lots of crits AND zerk on weapon and thats why they have low attack value. (Archers don't have zerk, but have high base attack instead)

    The difference between the damage of an assassin to the damage of an archer is like the difference between a Pataka and a Magic sword: Sin lowest hits are much lower than archer's lowest hits and sin's highest hits are higher than archer's highest hits. But in the end, the average damage is about the same. And that's what makes assassin such a "Luck or die" class, along with "Luck or die" tidal protection/focused mind

    yes i know the cards, but acctually the higher difference only coming if u got nuema portal set and maxing it to lv80 or how much, idk how much people running with them but i aint sure too much, btw sin got 26k base damage atleast my friend got that much i got 40k with wizz (could be 44k with same mag than his dex) if we say archer have similiar base damage than wizzard magic damage then u can see for archer alot more effective the autoattacking someone than use skills with minor dmg bonus (except skill aoe or debuff) and on single target sin far auto dd archer with multipling base damage, because elimination out dd wizz 500% weapon dmg ulties so i guess same with archer skills but i am not too experienced archer because not reawkaened twice etc
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited May 2014
    Not really, a C basic lv 1 card gives 38 attack for the assassin and 50 mag attack for the psychic, check Asterelle's War Avatar Calculator and you'll see.

    I have a card here which gives me 170 p.att, which, when linked for a cleric in the chat, they see 226 phys/mag attack. So there is a slighlty noticeable difference between sin to caster's avatars.

    Archers also get more attack from avatars.

    And its fair, I don't argue much, sin's have lots of crits AND zerk on weapon and thats why they have low attack value. (Archers don't have zerk, but have high base attack instead)

    The difference between the damage of an assassin to the damage of an archer is like the difference between a Pataka and a Magic sword: Sin lowest hits are much lower than archer's lowest hits and sin's highest hits are higher than archer's highest hits. But in the end, the average damage is about the same. And that's what makes assassin such a "Luck or die" class, along with "Luck or die" tidal protection/focused mind

    If sins were stuck using normal attacks with full r9 all day like archers are, this might actually have some validity. Instead, you have skills with absurdly high wep damage % addons (or base damage addons) that dramatically increase your damage output past that of an archer's.
    Current: http://mypers.pw/1.8/#133167
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  • mentalistalah
    mentalistalah Posts: 12 Arc User
    edited May 2014
    Telekinesis is an absurdly useful skill. Go learn how to play your class properly, then come back and we can have a proper discussion. b:bye

    So if is a absurdly useful skill, why most psys dont even have that on the shortcut bar? Go QQ about archer in the archer section, or make a QQ topic about archers, here its for psy class son.
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited May 2014
    If sins were stuck using normal attacks with full r9 all day like archers are, this might actually have some validity. Instead, you have skills with absurdly high wep damage % addons (or base damage addons) that dramatically increase your damage output past that of an archer's.

    even that sin got fast attack with rage dmg buff (gof vs purge not out of discussion) and range isnt big deal in this days aswell
    So if is a absurdly useful skill, why most psys dont even have that on the shortcut bar? Go QQ about archer in the archer section, or make a QQ topic about archers, here its for psy class son.

    still that skill better in dot damage than old dot skills, ex. bm,barb, cleric,wizzard (2x) etc
    could be used on high defence elvel target i think, even it is very minor effect but still better than nothing since defence level i guess dont reduce dot dmg
  • Sevchenko - Dreamweaver
    Sevchenko - Dreamweaver Posts: 661 Arc User
    edited May 2014
    If sins were stuck using normal attacks with full r9 all day like archers are, this might actually have some validity. Instead, you have skills with absurdly high wep damage % addons (or base damage addons) that dramatically increase your damage output past that of an archer's.

    I'd post a lot of stuff here about archer/sin but Its way too off-topic. In short: I guess they know what they're doing, and I hope they make skills more accessible soon. I also hope they stop power creeping and start nerfing stuff before its too late.
    [S.E.V.C.H.E.N.K.O]
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