Auto-cultivation instance

Sevchenko - Dreamweaver
Sevchenko - Dreamweaver Posts: 661 Arc User
edited May 2014 in Suggestion Box
Ill state exactly how I think it should be and explain why later.

-Player clicks a button in the interface (Maybe from the right-bottom menus) to enter instance.
-This instance cannot be entered if player is in a squad.
-Inside theres a window with mob spawn configuration (Which mob to spawn, how many mobs to spawn at which interval).
-Player configures their combat skills and intervals for every skill (Like Jade Dynasty Esper)
-Theres a checkbox "Quit when Hyper Ends".
-There's a panel with Item pickup configuration:
Checkboxes: (May check zero or more)
[x] All items (auto-marks everything)
[x] Coins
[x] Materials
[x] Dragon Quest Items
[x] Gear
[x] Ammunition
[x] misc.
- These configurations are saved server-side for each character (or client-side, whatever)
- Reentering instance automatically loads previous configurations.
- A button "Start" turns mob spawn on and auto-cultivation mode also on.
- A button "Stop" turns off monster spawn, already spawned monsters will remain.
- If player dies, exps penalty apply and auto quits the instance (back to the place where player was before entering). Instance then closes, player is auto-revived outside the instance.
- Gears will deteriorate normally inside this instance.
- If weapon durability reaches 0, instance is closed, player is booted out of the instance (10s timer).

Knowing the chinese like I do, they would want to charge for a system like this.
But well, im just expressing my idea here.

Why did I think of this: Too many bots everywhere. In Jade Dynasty we have about 15 different realms in the same server to auto-cultivate in (means if a spot is full we can just change realm and bot in that place alone). Also doing daily quests some times can get really annoying with that many bots around. This option would reward better geared players (and those with auto-recovery+charms) as well as giving the same currently existing chances to poor people. It's the same thing for everyone, but the common areas won't be spammed by bots, bots will be all in their own personal realms doing their deeds.
[S.E.V.C.H.E.N.K.O]
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Post edited by Sevchenko - Dreamweaver on

Comments

  • LuckingFoco - Raging Tide
    LuckingFoco - Raging Tide Posts: 712 Arc User
    edited May 2014
    Must be worse on DW then. There are a lot of bots on RT some killing quest mobs that are in short supply, but even then I haven't had issue getting what I needed to complete a quest. I tend to kill mobs first more often than not.

    Plus I don't like the idea. The map is sparse enough. At least with bots running around it feels like there are more people in the area.
    Malice Leader - Raging Tides

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