Scaleable Healing Herb + Salvation Tweaks for Mystics

Posts: 81 Arc User
edited February 2014 in Suggestion Box
so i was looking at my mystics spells the other day, and i noticed that most of our actual healing spells scale with our magic attack. This makes some heals epic, and others kinda flop. Another thing i noticed, our plants don't scale at all like our summons do. Mistress, Cragglord, and Devil all scale along with a mystic's dd power, but our plants don't scale in the least bit with our healing power.

It's come to the point that most, if not all, higher geared mystics totally forsake the use of Healing herb and go for manual heals or Vital + Gaia. Would it be impossible to see Healing, or even Vital, be allowed to scale with our other healing magics?

Also of note, With the increase in damage and gear that the last update brought, Salvation's Aegis and Matyrdom, as well as Warp Sheild, have become sorely underpowered. perhaps a larger mp pool for Salvation would help scale martyrdom, or maybe a tad more damage absorption for Aegis is in order.

Comments

  • Posts: 1,595 Arc User
    edited February 2014
    Yep, I've already told as well that healing herb was really useful at 80's, 90's in FC for example but as soon as you have descent gears this is quite useless.
    I don't understand why the healing capacity is not related to magic attack
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89

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