Pure vit or Pure mag

X_volcano_y - Harshlands
X_volcano_y - Harshlands Posts: 135 Arc User
edited February 2014 in Venomancer
I am so confused which to choose from
Pure vit: 3600more base hp and 300more pdef.

Pure Mag: 15k more magic atk(my wep is +12).

I am a tw veno full g16+7 g10 shards.
Thanks to reborns...i have tested both.
Pure vit helped my mass pvp...but couldnt kill fast...my herc had 10k hp
Pure mag..i solo fc and tt pretty fast...and i am better 1vs1
Post edited by X_volcano_y - Harshlands on

Comments

  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    I'd guess think of what you like doing the most and what you usually do. Do you mostly TW and mass PvP? Do you want to focus purely on support? Can you count on your team to kill?

    or... do you like going solo PvP a lot? Do you 1v1 a lot? Is your team not reliable enough to kill things when you debuff?

    If by G16+7 you mean Nirvana gear though I might lean towards Vit build more because 3k more HP helps more on low HP pools, "lesser good" gear.
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  • Atropah - Sanctuary
    Atropah - Sanctuary Posts: 186 Arc User
    edited February 2014
    Pure vit: 3600more base hp and 300more pdef.
    Pure Mag: 15k more magic atk(my wep is +12).

    Curious what the mdef gain would be by adding 300 more magic. Guessing around 3500 more mdef. Just one more thing to consider since my veno has as much to fear from casters, who have the real damage nowadays, as it has from melee/archer. Most melee's can be dettered by things like Bramble Hood or Blazing Barrier and 90% of the time I can pop Feral Concentration except against archers or sins coming out of stealth. I also have fox form for pdef which is where a good chunk of my support skills are in mass pvp. In mass pvp I spend alot more time in fox form then 1v1.

    My other line of thinking is the more you refine your armor the less 3.6k hp will matter, and growth of pdef and mdef becomes equally important since highly refined ornies give near as much pdef as your armor gives mdef.
  • X_volcano_y - Harshlands
    X_volcano_y - Harshlands Posts: 135 Arc User
    edited February 2014
    Well....idk...but in the top tier tws u cant have enough hp...i mean 1HP can make a difference between a charm tick and 1shot..idk but when i was pure vit i hated my dmg...my dmg as pure vit with +12 is the samw as my r8r+0 pkata in pure mag.
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited February 2014
    Imo go hybrid towards vit, or magic. For example I have 400 vit, and 515 magic. That helps a lot for mass pvp, and it's enough to killl most people efficiently.

    However, my build could not work for everyone for pve because I have a harpy... My harpy basically does the same damage as me. If I were pure magic, it would be a monster, but I need the survivability.
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited February 2014
    However, my build could not work for everyone for pve because I have a harpy... My harpy basically does the same damage as me. If I were pure magic, it would be a monster, but I need the survivability.
    From what I know, veno's build doesn't affect pet's matk, only HP. What makes pet hit harder is weap attack, magic attack bonuses which can be same on both veno types.
    My other line of thinking is the more you refine your armor the less 3.6k hp will matter, and growth of pdef and mdef becomes equally important since highly refined ornies give near as much pdef as your armor gives mdef.
    Everything matters because every loss in endgame gear is incompensable. When you have nothing more to refine, you restat vit into mag or vice versa and that's all, no other source of vit/mag. You have to choose in the end. Besides with all those reincarnations and r9r +100 points bonus there is a sense in full vit build. I have already mentioned it in another topic. Difference can be around 5k hp + pdef + mdef. Question is does X_volcano_y keep improving her gear =)

    I voted for mag because these days ppl hit too hard to be really safe being full vit. Being full vit means you can't kill anyone, but anyone can kill you. Maybe you can't oneshot just everyone in full mag either but there is a chance to deal decent damage. If you are attacked by whole squad even barb dies in turtle.
    But it depends on your enemies and your gear though.

    However I'd rather +10 all gear before restating into full mag if you want this. If TW is in priority at the moment and you are still +7 and won't improve gear in the nearest future, i'd recommend full vit.

    Hybrid build can be good too, but tastes differ. I find it more appealing to take it to the extreme and either deal highest damage possible for my char or raise hp to the highest possible limit. I would try full vit build maybe if I had josds and +12 gear, but with my current gear I don't think it will make a great difference.
    I'd say try both. But from what I see, you like full mag more. I can be wrong, it's just an impression :)
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    On the pets:
    It's true, the Venomancer's magic attack doesn't affect the pet as far as I know. If the maths that dupethefile gave us are correct then the formula is:

    Attack = (Max weapon Magic attack + Magic Rings + Magic attack adds + Shards)x(Loyalty)x(Inherit Coeficient) + Pet Attack stat = overall attack power of the pet

    Basically, anything that gives +magic will affect the pet, anything except the Venomancer's base magic attack. In other words, weapon, rings, shards, cards, nuema (I think) and attack levels.



    On the builds:
    With that said, the best way to find out what works for you really is to try everything out. I did try various builds with two different Venomancers.

    I like being support but I also like playing offensive because it is my opinion that the best way to play this class is to find the right balance between support and offence. We have good skills in both human form and fox form. Others may disagree or may prefer to go full support or full offence albeit I would personally strongly advice against being full offence "wood mage" because we really aren't big nukers. In the end I decided to go with the pure magic build because it works for me.

    Current gear and future plans should be taken into consideration when trying to figure out the build. For people that aren't R9rr I'd suggest pure Vit builds for PvP because of the gear being weaker in comparison. Now, if we're talking about something like Nirvana +12 Vit stones and +12 weapon or a Warsoul weapon, that's a different story but very few people go that far with Nirvana gear because most players eventually go for R9rr, unless they have a lot of alts and prefer to max out one set of gear only.

    For me and my gear's state I figured that I either survive the hits utiliszing my genie, apothecary, Feral Concentration, Blazing Barrier and Bramble Hood or.. it's just too much and I die anyway. With that in mind, I stayed pure magic. Don't forget that great HP needs to be backed up with decent defences otherwise the HP means nothing.
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited February 2014
    On the pets:
    It's true, the Venomancer's magic attack doesn't affect the pet as far as I know. If the maths that dupethefile gave us are correct then the formula is:

    Attack = (Max weapon Magic attack + Magic Rings + Magic attack adds + Shards)x(Loyalty)x(Inherit Coeficient) + Pet Attack stat = overall attack power of the pet

    Then being hybrid is more beneficial than I thought. My weapon is +12, so my pet is already getting all the possible attack it can get. All I need is a good inheritance coefficient, ofc.

    I personally don't like full magic builds. I once experimented this build for a few days. The damage was noticeable, but all it did was to make the players that I could kill, just easier to kill, while the ones that I couldn't kill were still non killable (in 1vs1). What made this build last only 2 days with me was the easy kills melees would get on me. I could be at 70% and then a critical zerk would kill me. Sins were having a much easier time killing me too. They only needed to double spark from stealth, and hope for a zerk crit. All that never happened when I was vit, so I changed back.

    Perhaps I'm the only one who takes pride on the big numbers in the hp bar, or that when I look at the damage log looks at all the people that tried to kill me, and failed. Big numbers on damage are cool, but don't matter to me.b:surrender
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited February 2014

    Perhaps I'm the only one who takes pride on the big numbers in the hp bar, or that when I look at the damage log looks at all the people that tried to kill me, and failed. Big numbers on damage are cool, but don't matter to me.b:surrender
    I personally love big numbers in hp bar and had been full vit before r9r, but have to admit, sometimes desirable build doesn't benefit you as much as you wish in any situation :(
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