big dilemma what class to play

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Comments

  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited February 2014
    This is an example of server specific imbalances. I think on Dreamweaver we have one close to endgame BM, slewdem who is +10 JoSD, the rest iirc aren't that well geared to be much of beast to take down, we have zero JoSD/Deity sage DPH sins. Most are r9rr+12 daggs with APS gear.

    However we have more than a handful of all +12 JoSD/Deity NW upgraded archers, quite a few +12 JoSD seekers, quite a few +12 JoSD/Deity psy's, and I believe one JoSD Mystic. Several of these toons have pretty decent S cards.

    So naturally the general masses will be getting one shot a lot by these kinds of classes so the reaction of 'oh those classes are OP' will emerge although the underlying difference is gear gap.

    I wouldn't be surprised after these skill updates to see endgame geared sage DPH sins emerge.
    You know what's funny/sad? In LC we used top geared archers in the past, but they all were overpowered by lower geared sins, or equal geared wizards.

    There are many top geared seekers too in my server, but seekers are easy to control. They only have one antistun skill. Once they get debuffed, it's really easy to kill them. With psys, it's the same: debuff, bewitch, assistance from barb ---> dead psy, even the ones with full josd.

    The only ones who are easy hard to kill are bms and sins. Bms have self buffs, if you don't seal them or stun them soon, they rebuff and are once again hard to kill. Sins don't even get debuffed, and if their tidal runs out, they will wait in stealth until they can recast it. And, when they come out of stealth, they do it by killing someoen.

    So, it's not something server related. Sins and bms are just OP.
  • speculate123
    speculate123 Posts: 12 Arc User
    edited February 2014
    In my opinion the most op class at present time is Wizard. They have ridiculous damage while remaining a constantly good defense. They are not only given a super good debuff but also dedicated genie skill which with combination (spark combo) is capable to hit people for bigilions with almost no time to react (due to server lag and human reaction, speculation about having it bind to mouse 4 still makes it difficult to dodge).

    Another class I think is OP is seeker, similar to wizards they also have extremely good defense without sacrificing their damage. They are versatile being able to hit with physical and magic damage with several debuffs.

    The archer in my eyes is the most lame and brainless class in PWI. Other than ocational sharp tooth and stun/seal they are auto attack class.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014

    So, it's not something server related. Sins and bms are just OP.

    Perhaps you misunderstood. I agree with you. I was explaining why the general masses on Dreamweaver seem to think that archers/seekers/psys/mystics are OP. They arent when compared to equal geared sins/bm's/clerics and I'd say wizards.
    DarkSkiesx - Demon Archer
    mypers.pw/1.7/#114350

    DarkSeasx - Sage Assassin
    mypers.pw/1.7/#136481

    youtube.com/darkskiesx
    Tempest-dw.shivtr.com
  • killeresras
    killeresras Posts: 236 Arc User
    edited February 2014
    Sins are the only OP ones I see. Really, a lot of people in group pk don't even bother trying to kill sin first because they have no control over them. The sin does the most killing in fights. I just saw another video where a sin was able to pop from stealth and 1 hit both a high end cleric and psychic at the same time. How is that balanced damage? Everyone(most) would be so much happier with sins if tidal or stealth got nerfed.

    Nerf ideas:
    -Make it so sins lose all buffs in stealth and cannot be buffed in stealth.( this would turn stealth into just a means of escape or they still get the surprise attack, but don't get to 1 hit people from stealth by having max buffs.)

    -Make it so sins have limited stealth time so they can't hide all day. A time limit such as 15 seconds with 30sec cd.

    -make tidal more balanced. Seriously I'm pretty sure we would all rather sins have a p/magic def skill over having an almost Perma anti debuff. Besides the point though. Tidal should most definitely get a duration decrease because the amount of time it last is unreasonable for the class.

    These are just 3 of the ideas that first popped into my head
    Love lost is room gained
    b:cute
  • speculate123
    speculate123 Posts: 12 Arc User
    edited February 2014
    Sins are the only OP ones I see. Really, a lot of people in group pk don't even bother trying to kill sin first because they have no control over them. The sin does the most killing in fights. I just saw another video where a sin was able to pop from stealth and 1 hit both a high end cleric and psychic at the same time. How is that balanced damage? Everyone(most) would be so much happier with sins if tidal or stealth got nerfed.

    Nerf ideas:
    -Make it so sins lose all buffs in stealth and cannot be buffed in stealth.( this would turn stealth into just a means of escape or they still get the surprise attack, but don't get to 1 hit people from stealth by having max buffs.)

    -Make it so sins have limited stealth time so they can't hide all day. A time limit such as 15 seconds with 30sec cd.

    -make tidal more balanced. Seriously I'm pretty sure we would all rather sins have a p/magic def skill over having an almost Perma anti debuff. Besides the point though. Tidal should most definitely get a duration decrease because the amount of time it last is unreasonable for the class.

    These are just 3 of the ideas that first popped into my head

    +1

    they should also remove spark skill all together from genie.
  • killeresras
    killeresras Posts: 236 Arc User
    edited February 2014
    +1

    they should also remove spark skill all together from genie.

    Ewww I Love cloud eruption it really helps me as demon veno maintain my chi. Sins can get chi easy so cloud eruption isn't necessary to them.
    Love lost is room gained
    b:cute
  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    I kinda remember a news posted in pw cn ever stated that throughout the years this game had been developed and published, the crown of OPness was always moving among the classes in the game, it's like they were saying it's hard to create balance. I think venos, archers, sins were mentioned in it.

    I think an OP class will always exist in any mmo no matter how much efforts they put for inventing something new in the game's mechanics. There are a lot of variables, situations and gear gaps going on among the players, so something OP will stick out eventually.

    Also we all know the devs are unpredictable, so don't waste time or money and stick with one main, any class we like to play and with everything maxed out is the best class imo.
  • Zeeshtrian - Raging Tide
    Zeeshtrian - Raging Tide Posts: 28 Arc User
    edited February 2014
    Due to the nature of the game, and the complete lack of balance among all classes I started to consider rerolling another ton.

    but if every class is unbalanced, doesn't make all of them perfectly balanced... mindfracked! O.o

    and you shoudl roll a cleric. mainly because we're all awseome!!!