Testing Swirling Mist
Burnout - Harshlands
Posts: 2,585 Arc User
After finally deciding to get lvl 11 version of swirling mist, I can confirm that it received the same treatment as Absorb soul - at lvl 10 the DOT receives no benefit from attack levels, but at lvl 11 the DOT portion is afftected by attk lvls.
The DOT went from doing ~4k/tick to almost 12k/tick (which varied by attk lvls, but this was w/ 128).
Will update on how much the primal AOE version of the DOT does when I learn it.
Update: The primal version of swirling mist's DOT is accurate - it does two ticks at 18000 per tick, which in pvp translates to roughly 1.8k per tick on a target with average mr. The damage still totals up to a bit less than the initial hit - 46k initial vs 36k dot. I can't really explain the difference in damage.
The skill overall is just flat out amazing, there's no other skill like it. It's also has no animation trail and pretty subtle spell and sound effects, making it very hard to track where it was casted from or even realize you're being hit, which comes in handy during mass pvp. It's basically our highest dps skill for both single target and AOE, so there's really no reason NOT to spam this thing on cooldown.
The DOT went from doing ~4k/tick to almost 12k/tick (which varied by attk lvls, but this was w/ 128).
Will update on how much the primal AOE version of the DOT does when I learn it.
Update: The primal version of swirling mist's DOT is accurate - it does two ticks at 18000 per tick, which in pvp translates to roughly 1.8k per tick on a target with average mr. The damage still totals up to a bit less than the initial hit - 46k initial vs 36k dot. I can't really explain the difference in damage.
The skill overall is just flat out amazing, there's no other skill like it. It's also has no animation trail and pretty subtle spell and sound effects, making it very hard to track where it was casted from or even realize you're being hit, which comes in handy during mass pvp. It's basically our highest dps skill for both single target and AOE, so there's really no reason NOT to spam this thing on cooldown.
[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
Post edited by Burnout - Harshlands on
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Burnout - Harshlands wrote: »After finally deciding to get lvl 11 version of swirling mist, I can confirm that it received the same treatment as Absorb soul - at lvl 10 the DOT receives no benefit from attack levels, but at lvl 11 the DOT portion is afftected by attk lvls.
Yeah this rule applies to all DOTs in game now, that's how we were able to confirm our theory about AS being a one-tick DOT in the first place.Burnout - Harshlands wrote: »Update: The primal version of swirling mist's DOT is accurate - it does two ticks at 18000 per tick, which in pvp translates to roughly 1.8k per tick on a target with average mr. The damage still totals up to a bit less than the initial hit - 46k initial vs 36k dot. I can't really explain the difference in damage.
Dunno what's with your numbers but why's that unexplainable? Initial hit does base magic damage + 6018, the DOT does base magic damage plus 4300. f:confusedBurnout - Harshlands wrote: »The skill overall is just flat out amazing, there's no other skill like it. It's also has no animation trail and pretty subtle spell and sound effects, making it very hard to track where it was casted from or even realize you're being hit, which comes in handy during mass pvp. It's basically our highest dps skill for both single target and AOE, so there's really no reason NOT to spam this thing on cooldown.
Agreed.Youtube channel: youtube.com/user/FDB190 -
It's BS; I get hit for near 12K noncrit with it from an endgame mystic whose normal hits are barely 8-9k on meChannels
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youtube .com/user/tehnewblife Semi Inactive0 -
Alexis - Lothranis wrote: »
Dunno what's with your numbers but why's that unexplainable? Initial hit does base magic damage + 6018, the DOT does base magic damage plus 4300. f:confused
It's the fact that the initial hit does ~30% more than both ticks of the DOT combined, even though the damage numbers are similar. 2000 damage shouldn't cause a 30% difference, which is what I can't really explain without testing it a bunch (which I can't be bothered to do).
Maybe someone else can explain it?[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Burnout - Harshlands wrote: »It's the fact that the initial hit does ~30% more than both ticks of the DOT combined, even though the damage numbers are similar. 2000 damage shouldn't cause a 30% difference, which is what I can't really explain without testing it a bunch (which I can't be bothered to do).
Maybe someone else can explain it?
Right, should've mentioned also Invigorate doesn't work on DOT damage and I'm not sure if mastery does either. Also if you want to deal with in-game damage you have to take in account atk lvls which widens the difference.
0 atk lvls:
1k - 3k (2k diff)
100 atk lvls:
2k - 6k (4k diff)Youtube channel: youtube.com/user/FDB190 -
Alexis - Lothranis wrote: »Right, should've mentioned also Invigorate doesn't work on DOT damage and I'm not sure if mastery does either. Also if you want to deal with in-game damage you have to take in account atk lvls which widens the difference.
0 atk lvls:
1k - 3k (2k diff)
100 atk lvls:
2k - 6k (4k diff)
Actually, I tested it more and I figured out why there was such a huge discrepancy in terms of expected DoT damage.
Spirit and the new Primal skill damage passive don't affect DoT's.
It can also be assumed from this that absorb soul also doesn't receive the benefits of spirit, and tests show that to be correct.
Kinda disappointing, if the devs don't fix this then Absorb Soul won't be worth using anymore once people are able to reach higher boundaries.
It's kinda annoying how one of our core pvp skills is always bugged and never works with the newest stuff.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
If that's true about absorb soul that really sucks. Perhaps that's one for quality corner.
I'm still debating if it's worth it for me to upgrade swirling mist as I still enjoy the 5sec CD on the DoT for 1v1 PVP. It also works well in macros due to the cooldown. I'm not sure if I could effectively run an elemental only macro for CoA anymore therfore I couldn't be lazy.
On the other hand having a second AOE would be beneficial. Catch 22....0 -
Damn I was afraid of that. I had hoped they'd do the same as with atk/def lvls and apply it at lvl 11 but it seems they screwed it up once more.Youtube channel: youtube.com/user/FDB190
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Kijinka - Dreamweaver wrote: »If that's true about absorb soul that really sucks. Perhaps that's one for quality corner.
I'm still debating if it's worth it for me to upgrade swirling mist as I still enjoy the 5sec CD on the DoT for 1v1 PVP. It also works well in macros due to the cooldown. I'm not sure if I could effectively run an elemental only macro for CoA anymore therfore I couldn't be lazy.
On the other hand having a second AOE would be beneficial. Catch 22....
Even for 1v1, the damage are really more important so I would say to upgrade it just for that, despite the cooldown being longer.
And well.. you won't use it only in 1V1 anyway~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Burnout - Harshlands wrote: »Actually, I tested it more and I figured out why there was such a huge discrepancy in terms of expected DoT damage.
Spirit and the new Primal skill damage passive don't affect DoT's.
It can also be assumed from this that absorb soul also doesn't receive the benefits of spirit, and tests show that to be correct.
Kinda disappointing, if the devs don't fix this then Absorb Soul won't be worth using anymore once people are able to reach higher boundaries.
It's kinda annoying how one of our core pvp skills is always bugged and never works with the newest stuff.
Spirit is kind of a wash anyway since it is both an attack level and a defense level. In equal gear scenarios you expect the spirit to cancel out so it's not really a factor in terms of balance one way or the other. If an attack ignores your spirit it ignores the opponents spirit as well.
Things are different with attack level and defense level since there are a lot more sources of attack levels than defense levels. Attacks that ignore attack / defense levels naturally come out weaker than average.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
I got this skill a few days ago... i love the new version of it. right - i spam it every chance i get xD really great update on it.[SIGPIC][/SIGPIC]
TreeHugs - Lv. 101 Demon Rank 8 Mystic
vixter - Lv. 101 Demon Heavy Rank 8 Venomancer0 -
I suppose, looking at it from a different perspective it will be nice against ppl who will have high lvl reborn (or w/e) lifeprime and soulprime S cards while you don't have that kind of cards. That's also depending on just how OP they will be.Youtube channel: youtube.com/user/FDB190
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