Faction base
Kingrufus - Heavens Tear
Posts: 14 Arc User
Hello there, I'm a leader of a faction and we have a faction base . I'm really having trouble on trying to decide what to level from the wings towers. I already have Lv3 Alchemy Lab, but I've done some searching around to see what the other wings towers actually give out. Also i see that some of those Wing Towers seems to be useless. If anyone could explain to me what is good inside the base and what i should not even bother leveling i would be very thankful. Thank you againb:laughb:victory
Post edited by Kingrufus - Heavens Tear on
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pwi wiki has the answer to nearly every question possible regarding faction bases
look up...up...community...wiki
typing "pwi faction base" in google produces the same result0 -
Mosz - Heavens Tear wrote: »pwi wiki has the answer to nearly every question possible regarding faction bases
look up...up...community...wiki
typing "pwi faction base" in google produces the same result
Yeah, i know that but what i really want is more information about the
Heavenly Vault (Southern Wing) or Manor of Justice (Northern Wing) the other Wings pretty much are explained in the wiki section but those two i mention just don't give good details about what they really offer b:surrender0 -
In my opinion It would depend on what the members are more likely to get or choose, it could depend whether or not they go to Nation wars ( since a base can be useful on that area sometimes) or they just hung out or any other kind of activity....
Personally I'd suggest leveling something that will give people someting that isnt so easy to find, for example the tower ( alchemy lab ) that gives the + 60 chi item, speed item or others, those are quite useful, even for a lower level... but of course it might be of use for some other people in some other areas too...
This is just my opinion though...
have fun ;lD.
b:victory0 -
From my experience, almost everyone just seems to level the alchemy labs and the monolith. The others are quite useless even if at times convenient, but the alchemy really has much more to offer then the others.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
I personally leveled the vault for base arrows, and yes continuing to level labs to 6 and monolith. Others are seemingly useless.Dreams are just dreams...
[SIGPIC][/SIGPIC]0 -
In order of priority:
1. Monolith (centre of base)
Higher monolith level gives more construction points per quest. More construction points makes the base level faster. Most faction get at least level 3 to unlock an additional mob quest: wandering artist. Most faction dont go to higher level because it will consume a lot of tech points.
Recommended level: 3~4.
2. Alchemy Lab (west wing)
Alchemy labs provides buffs and pots. The goal of leveling up alchemy lab is to get pangu essence (8 sec immunity pot) and unlock all available base buffs.
Recommended level: 6
3. Material Vault (south wing)
The motivation to upgrade material vault is to unlock arrows for archer (and some utility scroll for wiz?). If you dont have much of these classes in the faction, dont bother leveling that up. The first set of base arrows is unlock at level 2, just cost only one tech point. The last set of arrows is unlock at level6.
Recommended level: either 0 or 2+
4. Armory (East Wing)
The one and only reason to level this one up is to get the base helm. This is realistic goal for only the top tier faction. Small and medium size faction should not bother trying.
Recommended level: 0.
5. The Training Thing (North Wing)
Useless.[SIGPIC][/SIGPIC]0 -
Magnanimous_ - Heavens Tear wrote: »
3. Material Vault (south wing)
The motivation to upgrade material vault is to unlock arrows for archer (and some utility scroll for wiz?). If you dont have much of these classes in the faction, dont bother leveling that up. The first set of base arrows is unlock at level 2, just cost only one tech point. The last set of arrows is unlock at level6.
Recommended level: either 0 or 2+
Venomancer pet skills.
A lot of people are interested in those. I think you need level 5/6 for all of them (you get 1-2 per level starting from lvl 3 I think).
Low priority but just mentioning[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Pet Protection at level 3, none at level 4, 2 each of the remaining 4 buff skills at 5 and 6.
Training wing: gives good, quick, inexpensive experience for level 50+. Better quests unlock at higher levels.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
Close enough xD I couldn't log in to check it.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
I will never get those skills the cost is to much.untamed_pain demon veno 103-100-101
SweetAzHoney Sage Cleric 102-currently rebirthing
xXZoeMarieXx sage seeker 101-currently rebirthing
StormyRainz Demon Mystic 101 Not rebirth yet
EsmeStorms Demon wizzy 101 not rebirth yet
UhitLikaGirl Almost sage barb 100 buffer
and loads of other alts...0 -
They do. I got the Faction Base Protect for my Monkey though because I wanted the extra defence from it (150% vs. 180%). Eh just nitpicking xD
[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0
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