Video Game Piracy

tennis2456
tennis2456 Posts: 3 Arc User
edited December 2013 in Off-Topic Discussion
http://i1283.photobucket.com/albums/a555/orryp/poster_from_postermywall_zps6118c037.jpg

This is a project for my English class, where i change a research paper into another document that can reach a larger audience. b:bye
Post edited by tennis2456 on

Comments

  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited December 2013
    tennis2456 wrote: »
    http://i1283.photobucket.com/albums/a555/orryp/poster_from_postermywall_zps6118c037.jpg

    This is a project for my English class, where i change a research paper into another document that can reach a larger audience. b:bye

    Sources to support your claims?
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited December 2013
    The problem with calculating the value of lost revenue from piracy is most if not all calculations fail to show what percentage of their numbers are people who would not have paid for the game at all and those that do pay for the game and download a "cracked copy" of software or a divx .. ect copy of a movie for various reasons. The lack of those estimations over-bloat the piracy numbers.

    This does not say there is no loss from piracy, just that the numbers are not correct and never can be unless all aspects of piracy is included.
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz