Refining Algorithms

wiktor99rr
wiktor99rr Posts: 0 Arc User
edited December 2013 in The Crafting Nook
anyone have them written down?

f:ponder f:stare f:beg f:kneel
Post edited by wiktor99rr on

Comments

  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited December 2013
    Check WarrenWolfy's refining for cheap thread for the odds for each refining step and each type of refining aid.
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  • wiktor99rr
    wiktor99rr Posts: 0 Arc User
    edited December 2013
    Check WarrenWolfy's refining for cheap thread for the odds for each refining step and each type of refining aid.

    not was i was looking for, i'm looking for the actual algorithms of refining. but ty for trying
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited December 2013
    wiktor99rr wrote: »

    not was i was looking for, i'm looking for the actual algorithms of refining. but ty for trying

    "algorithms of refining" is a very vague statement. Specifically what kind of information do you want?
    Current: http://mypers.pw/1.8/#133167
    105-103-102

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    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
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  • wiktor99rr
    wiktor99rr Posts: 0 Arc User
    edited December 2013
    "algorithms of refining" is a very vague statement. Specifically what kind of information do you want?

    the algorithms of the success / fail order of archosaur elder or another refine npc.
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited December 2013
    It uses a Random Number Generator. These are widely used pieces of software, it is included in every programming environment. Even those who incorporate them in their programms seldom know the algorithems. When you want an x% chance of succes, you include the line "random(100)" in your software and then see if the random number you got is higher or lower than x. So when you click to refine your unrefined item, something like this happens:

    If random(100) > 45 Then Fail()
    Else Succes()

    While humanity is still not sure if random exists at all in this universe, true random certainly does not exist within software we create. However, it is good enough that there is absolutely now way for you to predict the outcome. Such RNGs are also used by casinos, they would be totally broke if there was a way to predict their outcome.

    The chance of succes starts with 45% for lvl 1 and goes down as you get to higher levels. Tienkangs increase the chance by 15%. For the exact chances at each level, look at the link that was given to you.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited December 2013
    If you mean Duke Blacke's rumors about better odds at certain times with certain elders, they've been debunked. Duke Blacke's a liar.
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  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited December 2013
    reverse engineer the procedures is the only way to know for certain how its determined, either using built in rnd generators from c/c++ libraries or home made/3rd party ones.
    Marine - Marshall - Raging Tides - Retired
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    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz