Does upgrading Cragglord skill increase his damage?

mrcharlythree
mrcharlythree Posts: 3 Arc User
edited December 2013 in Mystic
Does upgrading the cragglord summons skill increase the amount of damage that cragglord does?
Post edited by mrcharlythree on
«1

Comments

  • Xaner - Dreamweaver
    Xaner - Dreamweaver Posts: 195 Arc User
    edited November 2013
    Sure... But from lvl 2 to lvl 11 it didn't really move the damage.... If only every lvl added 5 seconds :(
  • mrcharlythree
    mrcharlythree Posts: 3 Arc User
    edited November 2013
    damn.

    upgrading devil from 1-10 increased his damage 2.5 times.
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited November 2013
    I don't know what lvl you are, but Cragg is not a priority to lvl, it can wait.
  • mrcharlythree
    mrcharlythree Posts: 3 Arc User
    edited November 2013
    lvl90

    Not used craggy much in the past but I'm running TT more and more these days. He does very good damage on those ? bosses (also useful in FC on bosses).
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited November 2013
    lvl90

    Not used craggy much in the past but I'm running TT more and more these days. He does very good damage on those ? bosses (also useful in FC on bosses).

    You triple sparking and mistress spamming her first skill does way more though. lol
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • tweakz
    tweakz Posts: 0 Arc User
    edited November 2013
    You triple sparking and mistress spamming her first skill does way more though. lol

    -In addition; celestial erupting saves a lot of MP pots. I've noticed Cragg can cut the time down a minute or two when soloing Primal Fear, but there are other ways I could pay (genie skills, apoth, etc) with less bother to save time as well. In the end I just end spending the minute or two instead of bothering.

    If you're PvE only: I wouldn't prioritize Cragg, Salvation, or Thicket. I like having them, but could get by just fine w/o. -Haven't used Thicket since traditional RB w/ chi aura.
    Be kind: Help the GMs to depopulate the servers.
  • Alphaben - Raging Tide
    Alphaben - Raging Tide Posts: 226 Arc User
    edited November 2013
    Leveling Cragglord slightly increases the damage but you won't notice much unless you get the demon version, then you'll see huge spike damage

    It does lower the amount of mana you need to summon it and speeds up the cooldown though

    I'd say focus on storm and salvation until you hit level 99 for demon cragglord
    [SIGPIC][/SIGPIC]
  • mrcharlythree
    mrcharlythree Posts: 3 Arc User
    edited November 2013
    Thicket seems useless on TT and FC bosses - summon Thicket, it takes aggro immediately and dies immediately.

    Thanks for the info on cragg and damage.

    Maxing Punishing Sting is effective - greatly increases the damage output. Useful on ? bosses.
  • _Grandpa - Raging Tide
    _Grandpa - Raging Tide Posts: 68 Arc User
    edited November 2013

    I'd say focus on storm and salvation until you hit level 99 for demon cragglord


    Thanks! Think I'll hit 99 this week on my RT myst.

    b:victory
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited November 2013
    Uhm, thicket is supposed to be a one time damage thing. lol

    As for sting, barely use it besides heads. It's like the last resort if you have someone actually using a stronger phy def debuff and frightening/ribstriking. Then dropping creeper/spiderwine would just be bs and youre better off with sting.
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • mrcharlythree
    mrcharlythree Posts: 3 Arc User
    edited November 2013
    Aye, I know about thicket one-hit - but it doesn't even seem to hit once.

    I'm talking about when soloing ? bosses, mostly. Upgraded Punishing Sting actually does some useful damage. Hits as hard as Devil's physical attacks and you can be DD while Sting is doing its stuff.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited November 2013
    Leveling Cragglord slightly increases the damage but you won't notice much unless you get the demon version, then you'll see huge spike damage

    Demon? Just say lvl11, cause demon don't do more damage than sage, at that point sage do more damage since it stay 3 more seconds than demon.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited November 2013
    I'm talking about when soloing ? bosses, mostly. Upgraded Punishing Sting actually does some useful damage. Hits as hard as Devil's physical attacks and you can be DD while Sting is doing its stuff.

    Meh, I'd rather drop creeper and amp myself/mistress that way.
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • ShadeParadox - Raging Tide
    ShadeParadox - Raging Tide Posts: 169 Arc User
    edited November 2013
    tweakz wrote: »
    If you're PvE only: I wouldn't prioritize Cragg, Salvation, or Thicket. I like having them, but could get by just fine w/o. -Haven't used Thicket since traditional RB w/ chi aura.

    What? Not prioritize Salvation? That was the first Sage Mystic spell I found and am always trigger happy with the AoE skill she gained.
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited November 2013
    Salvation is indeed very nice at lower levels/weaker gear. Don't neglect it.
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited November 2013
    Demon? Just say lvl11, cause demon don't do more damage than sage, at that point sage do more damage since it stay 3 more seconds than demon.

    As a Sage Cragglord user, I can confirm this. *ghost raises hand in affirmation*

    I really only used him on bosses, and I alternated him with Stormy for GV waves. I liked him a lot. He looks hot! b:chuckle

    I also got him cheap, so at the time, not only was he the 'shizzlemynizzles' of Mystic summons, he wasnt hard to come by really either. Sage Verdant Shell has proven to be the Holy Grail of Mystic books for me. Last time I saw it they wanted 35 Million for it. I just refuse to pay that much. Im sure they finally sold it, and got their price for it too. I almost bought it myself, and something stopped me. Im glad it did.

    If they are going to charge you an arm and a leg for the thing, dont bother. He's not worth more than 10 Million in my honest opinion. Stormy and Devil will meet most of your needs. If you are not on a budget, you would be foolish not to see what he is capable of for yourself. If the coin dont matter to you, its just another option toward cementing your OPness...or some such...

    *ghost winks and leaves thread* b:bye
  • ChevaIier - Harshlands
    ChevaIier - Harshlands Posts: 300 Arc User
    edited November 2013
    Don't even bother getting it. Waste of coin lol. Just triple spark if you're gonna DD. Use it in combination with storm mistress and you're good.
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited November 2013
    Don't even bother getting it. Waste of coin lol. Just triple spark if you're gonna DD. Use it in combination with storm mistress and you're good.

    Yeah, I for some reason had a problem getting Chi where I wanted it for that. Seems weird, as I was always able to keep Chi up waiting for Craggy to be ready to pull and use again (which Im not claiming any 'Mystical Feat of Awesomeness' here - Master Li's Technique. Cloud Eruption, and Pots with a few FPs in a worse case scenario, lol).

    Anyway, I guess cause of my gears or something the GF doesnt seem to be as effective when I mass pull mobs solo.

    On my server, waiting for the BM or Seeker to do their thing, then triple sparking and using GF only annoys the melee last I used it in a squad. It was like a Commandment or something that was never to be broken, EVEN IF it didnt really annoy anyone. Took everyone a while to accept the 'technical AoE' of Thicket on bosses. You had to explain it in every squad you used it. >.<

    *ghost shrugs makes left turn* b:bye
  • Alphaben - Raging Tide
    Alphaben - Raging Tide Posts: 226 Arc User
    edited December 2013
    Cragglord seems to get a boost from HA as opposed to arcane...

    Any other crazy HA mystics wanna confirm/deny this? b:laugh
    [SIGPIC][/SIGPIC]
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    Amazing how attitudes change over time...

    read what Mystic's thought in 2011 about Craggy. You might see a name you recognize, and even some you forgot about. *shrugs*


    http://pwi-forum.perfectworld.com/showthread.php?t=1040791

    One Mystic refers to the Craggy as the best DoT in the game over its 20-23 seconds.


    Doesnt mean Craggy hasnt been nerfed since that thread was made. We all know the gears the players are using have been. b:chuckle

    Oh, and dont worry. I dont see where I posted on the thread at all. *ghost giggles and runs*
  • Eryialne - Raging Tide
    Eryialne - Raging Tide Posts: 30 Arc User
    edited December 2013
    I don't know exactly why people don't use Cragglord. Note: I've loved Cragglord since he was level 1, and I prioritized leveling him always. He's now Demon Cragglord! b:victory

    For me, Cragglord does an INSANE amount of damage to level ? Bosses. Sure, I can Energy Leech Storm Mistress, then Triple Spark for nice damage, but with a +5 T3 Wand, I don't quite match up to Cragglord. Sure I hit the same amount (7k or 8k, something like that), but Cragglord hits that with 1 APS, while I take a bit longer to cast and cooldown on Nature's Vengeance b:laugh. Taking Cragglord's main skill into account: 30k!? Holy.... b:shocked

    I like to think Cragglord is a better use of sparks: he takes 2 sparks. He does equal damage to my triple spark, but a little faster, AND I get to spam Nature's Vengeance at the same time! So...I get a little more damage for my time! Sure, I'm never going to tank the boss like that, but uh, I'm not expected to. The Barbarian or the Assassin is expected to do that.

    To look at it in a different way, I can use Cragglord to do my damage for me while I still heal; I have a spark left over to cast Vital Herb (depending on the boss) or Gaia's Blessing. With Cragglord, I get more bang for my buck!

    And, as a last point: He lasts 20 seconds, yes. But, Triple Spark lasts for 18 seconds. Granted, Cragglord needs to physically be next to the boss, but I'm usually very close to the boss for that exact reason: no Cragglord run time (he's immediately able to start pwning)
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    +1. In hindsight, maybe we shouldnt have said anything, lol. b:laugh
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited December 2013
    Amazing how attitudes change over time...


    Cause the game change over time too.

    2 years ago HDD (new instance) wasn't existing.

    Cragg is pretty much OP on the fire tower at the start.
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited December 2013
    I finally got Demon Cragglord and was able to test the damage.

    There is *no* difference in damage between level 10 and level 11 Cragglord. This is the same as the other summons also, level 11 doesn't add damage.

    The 25% chance to save a spark also does not work either as has been mentioned in the past. So there is no reason whatsoever to upgrade to Demon version.
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    Im curious to know what gears your Mystic uses, Cap. Not for the sake of congratulating you on the coin invested, nor to laugh at you for not having invested that coin, but to understand how it does operate for high end endgame, if your Mystic has such levels on its gears.

    Im curious to know about the maths behind the Cragglord as he relates to the high-end Attack/Defence levels. I have no way to know this myself, but Im thinking the more high-end end game a Mystic's gears are, just like the less useful some spells become, and less challenging most things become in the game.

    We all know the effect the higher Attack/Defence level thingy becoming the new gear mechanic has had on AS, and the conundrum of having level 11 AS with how it now operates with attack/defence levels on gears, as well as how level 11 AS is nerfed on gears that dont have those levels.

    As said in the past, Craggy is high damage at level 1 for the low level you are when you have the opportunity to acquire it.

    As the Mystic grows and levels it, Craggy becomes stronger, but not so much that the Mystic's eyes are going to pop at seeing a major increase, because it did very high damage at level 1, so increases in small increments.

    Beginner gears through plain R8 work very well with the Cragglord, and my 3 extra seconds of damage from Sage Craggy has never faultered.

    In the end, Cragglord is not worth tons for coin because of his status as a *temporary summon*, which has always been the basic point on why NOT to pay a lot for him.

    Everything I just said (except for the 'new' mechanic gears with lvl 11 AS, or lack there of) has been well-documented on these forums, and Marista's Guide clearly covers it all for the most part.

    We have absolutely NOTHING documented in this forum, complete with theories and corresponding maths, on Mystic Spells/Summons/Plants in relation to high-end endgame gears.

    Off-topic, but somehow feels related -

    I've noticed a couple of strange things about this game over my 'mid-range to almost present' time on it:

    The more elite-geared your char is, the more of a spam bot it becomes with tactics.

    The more the game expands, the more players it pushes away from it. Kinda like a big **** each time.

    b:chuckle

    *ghost blows away on a stinky breeze*
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited December 2013

    The 25% chance to save a spark also does not work either as has been mentioned in the past. So there is no reason whatsoever to upgrade to Demon version.

    Maybe one of the demon mystic should put that on the quality corner.

    No one except mystics themselves check the mystic section.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited December 2013
    Maybe one of the demon mystic should put that on the quality corner.

    No one except mystics themselves check the mystic section.

    He did.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    Somewhere back when I was around level 85 -95, (which was at least 2 years if not more) they changed the way Thicket and Gale Force worked together, in effect nerfing ithe damage those two spells used together used to do.

    Then a little while later, they changed the way the mobs reacted to Gale Force, staggering them instead of the more 'flow out, then flow back in' movement they had originally had. The mobs literally came right back previous to this change. Whether thats for the better, worse, or same difference is up to the individual Mystic and their play style. Overall, you do less damage (actually, its the same damage - just over a longer time period), and as a 'up close and personal' DD, I found it worse, personally.

    Hearing people call Thicket a '1-shot' that doesnt do that much damage makes it sound like it was nerfed again.

    Sage Salvation has had an issue for a longtime - the 45 secs is no longer 45 secs. Whether they ever fixed it, Idk, but I doubt it.

    Absoub Soul suddenly underwent a nerf for players who do not have gears above R8, when they try to participate in fighting Events, like TW,NW, etc.

    Cap says Demon Cragglord has an issue, which didnt seem like new-news when he said it. No offence Cap, but Im not Demon so wouldnt know it, but it still seemed like your statement was reminscent of something I had heard about before.

    Having the ability to stealth would have been perfect to bestow upon a "Jack-of-all-trades" class, especially one as vulnerable as the Mystic - but no, the Archer class recieved that gift.

    All these things lead to the conclusion that the Mystic is simply not cared about. *as a ghost, I can easily shrug here*

    And, overall the Mystic is/was before all these nerfs resented for its damn-good abilities by other classes. None more vocal about it than a few players of the Veno Class. *ghost is not saying all Venos resented Mystic either, ijs*

    Anyways, the point of all that being either no one cares about all this, or it's being in the long line of classes that need improvement, the Mystic just 'feels' forgotten, idk.
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited December 2013
    My gear is r999, mostly +8. But that's not relevant to what I was saying. I did not mean that the damage from level 10 to level 11 Cragglord is so negligible that it might as well be nothing. I meant there is literally no damage increase whatsoever from level 10-11.

    Tested on the damage test dummy in 1000 Streams. First Cragg skill did 40000, Cragg normal attack did 10000, second Cragg skill did 30000. Then I learned level 11 skill and tested on the dummy again, numbers were exactly the same.

    The demon spark saving has been mentioned on these forums in the distant past but not recently. So it is probably news to many people. It's one of the reasons I put off acquiring the skill but this topic made me want to verify it for myself.
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    Yep, thats why I pre-emptively apologized for mentioning it. Just verifying that like all the other junk with Mystics that has been nerfed/broken/never worked properly, that sounded like one of them.

    I think it also verifies there is a big sense of complacency among Mystic players, i.e. for the most part, they want their other toons to be noticeably better. b:chuckle

    I was just trying to figure out if you feel he's a waste because his damage doesnt feel in sync with the gears you use, as traditionally, Craggy's effectiveness coincides with the effectiveness of a players gears; or, as others have put it in the distant past - "his power comes from your gears'.

    Its too bad the spark-save doesnt work, but that shouldn't make or break him for Mystic players, at least not before they are R999. I'm Sage, love Craggy, and never had a Spark Save feature on him.

    As a player foolish enough to make a Mystic as my Main (first leveled char), thats rather sad, but then again, it makes my ghost status easier to achieve as well. b:victory

    In a way that provides balance somehow, lol.