Skill Rebalancing for barb with new expansion (PWCN: Glory and Rebirth)

overcomem
overcomem Posts: 0 Arc User
edited October 2013 in Barbarian
guys let's see this http://pastebin.com/raw.php?i=BnPPL7ic (Quote by Asterelle - Sanctuary)

This translation Quote by Lunari_Fenix - Heavens Tear (original post here http://pwi-forum.perfectworld.com/showthread.php?t=1634651&page=22)

*Update Fixed translation by Lunari_Fenix - Heavens Tear again.

EDIT: In light of recent information, the following skills appear to be tied to the reincarnation system. Skills require lv.11 to be upgraded.
=======================
●/○ Mighty Swing

Range Melee
Channel 0.2 seconds
Cast 0.9 seconds
Cooldown 6.0 secs
Gain 15 chi

Inflicts base physical damage plus 3836.
Has a 50% chance to stun target for 4 seconds, otherwise target is immobilized for 3 seconds.
100% accuracy

Sage: Cooldown reduced to 5 seconds.
Demon: Stun chance increased to 60%
=======================

Skill that might not actually be BKI any more. (i wonder what is this skill we have BKI already another HP buff?)

Channel 0.7 seconds
Cast 1.8 seconds
Cooldown 2 minutes

Increases max HP of self and teammates, within 15 meters, by 35% for 30 minutes
=======================

●/○ Sunder

Requires Tiger Form
Range Melee
Channel 0.6 seconds
Cast 1.7 seconds
Cooldown 30 seconds

Attack all enemies within 12-meter-radius around you, dealing base
physical damage plus 300% weapon damage and causes bleeding.
Bleeding enemies suffer 33415 bleed damage over 9 seconds, and you recover "x" HP over 9 seconds.

Costs 2 Sparks

Sage: HP recovered is boosted to 8500
Demon: Hp recovered is 4000, for the next 5 seconds your attacks have 100% crit
=======================
●/○ Stomp of the Beast King

Channel 0.2 seconds
Cast 0.7 seconds
Cooldown 3.0 seconds
Gain 10 chi

Inflicts base physical damage plus 5266 damage.
If the target is a player, a debuff is applied:
For 6 seconds, skill damage is increased by 8%(Fixed), this effect can stack up to 5 times.
(Refreshing the 6 seconds debuff?)

Sage: Chi gain is increased to 15
Demon: This skill has 100% accuracy
========================

●/○ Beastial Onslaught

Range 12 meters
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 8.0 seconds
Gain 10 chi

Inflicts base physical damage plus 100% weapon damage plus 5516 damage.
Reduces target evasion by 50% for 8 seconds.

Sage: 100% accuracy. For the next 6 seconds, ●Stomp of the Beast King will crit.
Demon: Crit rate is increased by 40% for 6 seconds. (Fixed)
=======================

Berserker's Rage (Wrath remains the same) (Fixed)

Range 35 meters
Channel 0.6 seconds
Cast 1.5 seconds
Cooldown 60 seconds

Attack all enemies within 20 meters of the target, dealing 40% of base physical damage.
Has a chance to knock flying enemies to the ground and prevent them from flying for 18 seconds.
You deal triple damage to targets in the air. The chance to ground opponents is approximately 70%.
The minimum success rate is 50% and the maximum success rate is 90%.
100 percent accuracy.

Has no effect on enemies 5 levels higher than you.

Cannot use while flying.
Costs 2 Sparks.

Guys what do u think about this? let's discussion .................
.........................
Post edited by overcomem on

Comments

  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited October 2013
    So on top of giving Sage barbs 100% damage in true form ( Nerfing Demon)
    they are going to Nerf teh chi skill demon has, by slapping a 2 minute cooldown on it.
    and to kick em while they are down, going to give sage the ability to crit?
    Great... just great

    Not gonna argue about sunder though:P
  • lythraos
    lythraos Posts: 0 Arc User
    edited October 2013
    Hindering demon's main chi-giving skill, boosting crits for sages and furtherly increasing their sunder's heals. I am getting this feeling that demon barbs will be less common than HA sins.
    Let the QQing commence!


    If only we weren't still insanely superior to any other class in PvE once we pull out fists...

    How about... limit fists class requirements! ...to wizards >.>
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2013
    Its always sad when a skill rebalancing is a nerf. Especially to a culti that has received two of the bigger snubs in recent rebalancings (sage getting chi gain by going tiger form and sage getting full damage, the demon bonus, for no reason). Its funny how many people still think sage BKI gives more hp than demon BKI and is "better" when really the only difference in an hour long buff vs a chi gain buff. Now, they're basically taking that away from demons again.

    The odd thing is one of the most broken things about barbs at endgame is their 40-50k hp combined with mass debuff/survivability skills and typically a defensive genie (invoke, AD, windshield, element reduction skills) means they are virtually unkillable by single opponents. And who has the better survival bonuses? Sage. Along with a typically more defensive build like vit. I'd have been much more interested in seeing a rebalancing in the way of trading offense for defense (Player deals 50% more damage for 12 seconds but then recieves 50% more damage for 10 seconds, or a skill similar to Blade Hurl that unequips opponents weapon but reduces barbs defenses for a time period.) This would have made barbs a bigger offensive threat in 1v1 while also opening up the door to being killed if someone could catch them making a mistake. A double edged sword. Instead, Sage get more defensive options and demon get less chi gain.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited October 2013
    Apparently, sages also lost the increased channelling in Onslaught, which seems to also be the case with the extended cooldown on demon's Stomp.

    Loved the change in Mighty Swing, that if stun fails, at least it freezes.

    I do believe, however, that the 2min cooldown on Beast King's is a typo. They probably mean 2s, which would make it even more spammable? Idk. Maybe 15s would be a decent c/d to balance beast king's sage and demon.

    We gotta wait to see what really happens.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2013
    So on top of giving Sage barbs 100% damage in true form ( Nerfing Demon)
    they are going to Nerf teh chi skill demon has, by slapping a 2 minute cooldown on it.
    and to kick em while they are down, going to give sage the ability to crit?
    Great... just great

    All that needs to be said, really. I picked demon because I enjoyed the skill boni and the full damage. Now the devs are just ****ing it up again...
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    It could be a typo seeing as we had a pet skill or 30s cooldown being written as 1s cooldown. It doesn't make sense otherwise..it's absurd.
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    All fine, only that BKI better be a mistake.

    It is bad enough already when i have to make a squad wait because i need to make chi using BKI and titans. (havent got demon yet, so it can be quite a wait)

    It is not an important in-battle skill. It is just to make chi between fights. Removing this is terrible from PvE perspective.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • overcomem
    overcomem Posts: 0 Arc User
    edited October 2013
    i think BKI should cool down 2 seconds not 2 minutes. hope that 2 minutes cool down is a mistake.b:surrender
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    come to think of it, there might be some kind of reasoning against demon BKI as it is indeed a very powerfull convenience skills when it is demon. Filling up a whole squad with chi in a few quick casts is something that makes master li technique a joke in comparison. In PvE i think everyone can only be happy with this but although i lack serious pvp experience i can imagine this being out of balance in PvP. Do people with TW experience think it is a big thing there?

    Maybe we can compensate it with a skill for both sages and demons, to make lots of chi fast out of battle but not in TW/NW ?

    point is, making people wait longer for chi making out of battle has nothing to do with balance. It only annoys everyone.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    I think someone mentioned on the other thread that this was a translation error o.o so chances are this was all just a mistake and it's 2 second cooldown.
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  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited October 2013
    Cant wait to try that new Stop of the Beast king in pvp,
    With the added effect from Might swing,
    Barbarians will be able to lock prey down and amp the **** out of them before Armageddon Or even Sunder now it has a 33k DOT
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    Cant wait to try that new Stop of the Beast king in pvp,
    With the added effect from Might swing,
    Barbarians will be able to lock prey down and amp the **** out of them before Armageddon Or even Sunder now it has a 33k DOT

    Well, 10% extra damage yes, but amp the **** out not really.

    It does stack 5 times, but it has a 3s cooldown and 6 second duration. So you cant get more than 2 stacks really just by yourself. And after making a second stack, the first one will last too short to cast any significant skill and benefit from the double stack.

    Id say stomp of beast is now a second Penetrate armor in effect. And i wonder what it would other skills it would stack with or not. (subsea,HF,EP,amp)

    Sunder increased DOT. Dunno, never even thought of this upto now insignificant part of sunder. Are DOTs affected by attack levels ? by crit ? zerk ? amp effects ?
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    Latest translations.
    Yeah, it was a translation error on my part. I put two and two together, without realising the names were fairly different from each other. Anyway, BKI is safe, you demons can chi-spam til the cows go home.
  • _Mg_Zr - Harshlands
    _Mg_Zr - Harshlands Posts: 125 Arc User
    edited October 2013
    Sunder increased DOT. Dunno, never even thought of this upto now insignificant part of sunder. Are DOTs affected by attack levels ? by crit ? zerk ? amp effects ?

    As far as i know DOT's aren't effected by attack lvls, def lvls, crits and zerks. As for amps i dont know i expect the bleed damage from sunder would increase if the target was hit with devour.
    (As far as i know bleed is based on physical defense). But if a target was cursed im not sure if the damage of the dot would increase.

    33k bleed though, that should be nice on sins. Sunder to tick nerves and bleed to kill them as they run away in stealth. b:chuckle
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    As far as i know DOT's aren't effected by attack lvls, def lvls, crits and zerks

    Lv 1~10 DoT skills aren't affected by attack/defense levels
    I think the Lv 11 ones for everyone take them into account as of late though.
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  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited October 2013
    Well, 10% extra damage yes, but amp the **** out not really.

    It does stack 5 times, but it has a 3s cooldown and 6 second duration. So you cant get more than 2 stacks really just by yourself. And after making a second stack, the first one will last too short to cast any significant skill and benefit from the double stack.

    Id say stomp of beast is now a second Penetrate armor in effect. And i wonder what it would other skills it would stack with or not. (subsea,HF,EP,amp)

    Sunder increased DOT. Dunno, never even thought of this upto now insignificant part of sunder. Are DOTs affected by attack levels ? by crit ? zerk ? amp effects ?

    The Debuff will Refresh every time it is used.
    10% for 6 second
    20% for 6 seconds
    30% for 6 seconds
    40% for 6 seconds
    50% for 6 seconds.

    In between the cooldown of Stomp you can lock the target down with your Mighty swing, Untamed wraith and Ancestral Rage with Occult ice.

    Throw in a PA just before you arma and watch the magic happen.

    This will be another combo that barbarians will be able to use.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited October 2013
    Anyone that is Demon thinking about going Sage for this expansion?b:surrender

    It just seems like there are too many pros than cons for Sage now given the new skill updates and the last Panda Form update.
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  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited October 2013
    http://www.youtube.com/watch?v=74MCKs1Bwyo

    Towards the end of the video there is what seems to be a new animation for barbs in tiger form.

    My guess would be that it is either a new animation for the pimped out sunder, or the ''Panda '' skill we were promised when panda's were released.

    Feast of Demons i think it was called,
    1 minute duration , cost 1 spark.
    increase defence levels by 40
    increase accuracy by 200%

    what do you guys think, or got any new info that i cant find.
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited October 2013
    http://www.youtube.com/watch?v=74MCKs1Bwyo

    Towards the end of the video there is what seems to be a new animation for barbs in tiger form.

    My guess would be that it is either a new animation for the pimped out sunder, or the ''Panda '' skill we were promised when panda's were released.

    Feast of Demons i think it was called,
    1 minute duration , cost 1 spark.
    increase defence levels by 40
    increase accuracy by 200%

    what do you guys think, or got any new info that i cant find.

    If the Def Level buff was there, we would have probably known by now from the main thread.b:surrender
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  • XxWilxX - Heavens Tear
    XxWilxX - Heavens Tear Posts: 202 Arc User
    edited October 2013
    Well about skills on panda form, PWI gave us nothing besides a custome/different shapeshifting with 1 bonus adventage, that's all.. :/

    Dont think they'll give us these skills on panda anytime soon, and the ones from that list at beginning, they prob wont give us all b:shutup
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited October 2013
    I still see my demon barb more enjoyable than sage. I've learned to appreciate crit rate, faster CD on alacrity, demon sunder+arma and many other things I don't want to give away.
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  • overcomem
    overcomem Posts: 0 Arc User
    edited October 2013
    i wonder how long this update will come and what about new skill for barb. Hope it's in this year. Demon is still awesome as always and Sage got a lot of boost also ( pw dev they give them ability to crit 100% with Sage beastial onsluaght+stomp of beast king like a combo and can stack 5 times for increasing skill damage ). Sunder has reducing cast to 1.7 seconds so Demon can chain to Demon sunder+Amagadon for cri more easy way now. b:victory so hard choice to choose it seems they 2 have pros and cons

    Demon => 40% crit!!! (what the...)with BO / 100% crit sunder/stomp of beast king reduce cd to 3 secs and never miss(useful for full dex class)/HP chi buff gain 35 self and give 20 chi to squad(useful for party when they need chi/Amagedon more damage chain with demon sunder for crit (this is really useful in pve and better to keep aggro than sage )

    Sage => BO never miss (useful for pvp when against full dex class) and reduce channeling same as demon and 6 seconds stomp of beast king will crit that means 100% crit for sure when using with BO (this will make sage more availble for pvp i think)/ sage sunder still can't compare with demon version but 8500 heal in 9 secs that helps for more tanky a bit/ and gain 15 chi/3 secs cd with stomp of beast king that's a lot of chi + 20 chi/2 seconds cd when switching tranform tiger or human + master Li technique 50chi/1mins cd (*Bias a bit i would say sage chi building in fight is really awesome in my experience)

    what do u guys think? this is balance ? demon still broken than sage? i won't put flame like which one is better just let u guys discuss about skill update for demon and sage with coming with next expansion so many baby barb will get more clue if they wanna choose their path culti f:grin
  • overcomem
    overcomem Posts: 0 Arc User
    edited October 2013
    update skill and animation for all class f:cute

    http://www.youtube.com/watch?v=h9l-4u_tHkg
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    overcomem wrote: »
    what do u guys think? this is balance ? demon still broken than sage? i won't put flame like which one is better just let u guys discuss about skill update for demon and sage with coming with next expansion so many baby barb will get more clue if they wanna choose their path culti f:grin

    For PvE i think you can change a lot of stuff to sages, but to make them beat demons is not going to happen. Double AOE damage from sunder arma and the affordable option to get 5APS for a single target damage uncomparable to that of a sage barb.

    For PvP i dont know. I have very little PvP experience, but demon sunder-arma is probably very rarely feasible and APS also is much less valuable. So i guess that might be more balanced.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Lolgasmic - Raging Tide
    Lolgasmic - Raging Tide Posts: 1,315 Arc User
    edited October 2013
    I LOVE the demon qq

    -sage barb

    These new skills are reaaaally op, I can't wait to stack bestial onslaught and stomp of the beast king. gonna ping pong back and forth until my target is a quivering pulp LOL
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