nw not balanced

kasy1987
kasy1987 Posts: 0 Arc User
edited October 2013 in Nation Wars
hello the nw is not balanced anymore after the update today i was dark and i was up against flame and frost and there where full with r9 and dark almost had non r9 so its impossible to win a match
Post edited by kasy1987 on

Comments

  • Gyurakzoltan - Archosaur
    Gyurakzoltan - Archosaur Posts: 683 Arc User
    edited September 2013
    Everyone knows this, if it would be more unbalanced it wouldnt exist...i was in my last 4 NWs in last and 3rd place, and rarely saw any r9s around, if you are R9 u can farm NW if you are not...go farm TT, but it is what it is, so its meanles to QQ about it, they are hundreds of posts about this, and noone cares or can do anything, NW is made and cannot be rescripted, or how to say that..sry for my bad english i dont even know english :)
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    [SIGPIC][/SIGPIC]
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited September 2013
    This is how it's always been. People tend to bring alts/afkers/anchors to populate the perceived "bad" nations (in HT it's been Dark since the expansion, before that was Flame) while their mains deliberately attack that side and run it over.
  • Mysticgoldy - Morai
    Mysticgoldy - Morai Posts: 9 Arc User
    edited September 2013
    its true dark was all off the map and there were only r9 there the split up in nw is not fair ad all and the map now to small every nation go fall on this tinny map put the size back then all get some nw token now almosed no one els got the tokens only that were r9 or for the ones that dont have r9 that they can pick a quest up for like 10 tokens so they get a fair chear of token and who is r9 dont may pick the quest begus the over kill in nw they wait much when you are first came in the feel ride away do aoe skills en all that come in die 5 times ride away that not fair any more
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited September 2013
    For most of us i dont think it really matters a lot effectively. Emotionally yes. Because you have very little influence on the outcome for your nation and "the system" is to blame. Effectively not really since even if it was balanced, it is the R9s who decide the outcome for your nation. Not just by their being present, but also very much by the choises they make. For the rest of us its just pretty much a gamble either way. We join and we have 25% chance of being in the winning nation. *

    Suppose every nation has 15 truly OP toons in it.

    In one nation they all group together so they can roflstomp 1 battle each time.
    In a second nation they go in groups of 2 or 3 so that they can have a decisive influence on the 5-7 battles.
    In the third nation they all go by themselves, while not decisively winning each battle, they increase the winrate of those 15 battles from 50 to 70%.

    Or, in one nation, the OPs are pushing out deep into enemy territory. Behind them, low level enemies close the gaps and retake the lands in 3v0 style battles. The Ops have formed their own enclave deep in enemy territory, the weaker players are left to defend homeland.
    In another nation, the OPs are fighting right trough the middle, the enemy on the oposing side of the map rather than the 2 nations that border them.
    In the last nation, half the OPs are fighting a clean border against one of their neighbouring enemies, the other half is fighting a clean border against the other bordering enemy. Noone fights in the middle.

    Can you see how big the influence of these decisions are going to be and how commonly the worst decisions are being made ?


    *I know there will be many theories about how people are cheating the system and how it would increase your chance of being in the losing nation. I cant look on other servers, but on archosaur i surely dont believe in any of these theories. I always join NW solo, with 1 character, only join it once without attempting to reset or anything. I have been a little lucky and instead of 25% 4th, 25% 3th, 25% 2th, 25% 1th, i have had more of both first and second places.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited September 2013
    OP is right. frost nation ended up with half of the map for almost full 2 hours, managing to lock dark AND light. it wasnt only a few r9s grouping up, basically the entire nation looked like that.
    considering NW used to balance out peoples soulforce between the nations, this was kinda weird.

    nevertheless the new map is exciting and i had a fun NW again. 2 hours of action, not empty lands. b:victory
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    kasy1987 wrote: »
    ... nw is not balanced ...
    HOLY ****! b:surprised

    Not in Perfect World b:shocked You MUST have this issue confused with some other game b:scorn
    [SIGPIC][/SIGPIC]
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    Dreamweaver: There were a considerable amount of OP toons in light nation and they also had the most population which did strike me as odd. Luckily however they all stuck together in one instance at a time so my squad was able to keep em busy whilst the rest of our nation took all the lands around, managed to pull 1st if iirc we stuck around for some trolling in an instance after NW had ended.

    Also bridge battles were a little odd, we lost one (heavily outnumbered but kept em busy for a long while) and I still got 2000 contribution for losing and the winner in the opposition (pm'ed him) got 2150. b:shocked
    DarkSkiesx - Demon Archer
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  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    Dreamweaver: There were a considerable amount of OP toons in light nation and they also had the most population which did strike me as odd. Luckily however they all stuck together in one instance at a time so my squad was able to keep em busy whilst the rest of our nation took all the lands around, managed to pull 1st if iirc we stuck around for some trolling in an instance after NW had ended.

    Also bridge battles were a little odd, we lost one (heavily outnumbered but kept em busy for a long while) and I still got 2000 contribution for losing and the winner in the opposition (pm'ed him) got 2150. b:shocked

    I don't know what you guys are talking about...
    On LC my party is now primarily R9.3 and we fought other full parties of full r9.3 throughout the entire NW.

    As the person i quoted stated, sometimes squads of r9 get kept busy, allowing enemies to go around them.

    If you ever see one of your nations lands off by itself in the middle of nowhere, that's probably your r9 pt in nation.

    How they play effects you as somebody above me stated. My pt tries to create a wall sectioning off portions of enemy land for weaker parties to take over.

    NW is going to be much harder now for people who spent their time looking for empty lands, hopping from land to land, and/or logging alts to earn more rewards.

    The old map was for server vs server. This is a pvp instance not a hide and go seek/who's pc can handle the most clients game.

    Many of my pt members farmed r9 using nw, and including myself were not r9 when this instance started. We were primarily NV3. We squadded together and played smart, using strategy and team effort. There is no who can kill all the enemies first battle, using your brain is important even in bridge battles
    [SIGPIC][/SIGPIC]
  • BungaSakura - Raging Tide
    BungaSakura - Raging Tide Posts: 902 Arc User
    edited September 2013
    I don't know what you guys are talking about...
    On LC my party is now primarily R9.3 and we fought other full parties of full r9.3 throughout the entire NW.

    As the person i quoted stated, sometimes squads of r9 get kept busy, allowing enemies to go around them.

    If you ever see one of your nations lands off by itself in the middle of nowhere, that's probably your r9 pt in nation.

    How they play effects you as somebody above me stated. My pt tries to create a wall sectioning off portions of enemy land for weaker parties to take over.

    NW is going to be much harder now for people who spent their time looking for empty lands, hopping from land to land, and/or logging alts to earn more rewards.

    The old map was for server vs server. This is a pvp instance not a hide and go seek/who's pc can handle the most clients game.

    Many of my pt members farmed r9 using nw, and including myself were not r9 when this instance started. We were primarily NV3. We squadded together and played smart, using strategy and team effort. There is no who can kill all the enemies first battle, using your brain is important even in bridge battles

    i was in dark last nw. we were getting gank by flame and frost. when we are about to push them back. OP squad in from enemy side suddenly go spread attacking our nation and then after that leave. such annoying because then we were busy in empty land to try winning. but at some point although they manage to do that, we able to get out that situation and end up at second place.

    but what i like the most now in NW is, more ppl shouting if they need help or other people want to help for their nation. which makes me like current map alot better than previous one.
  • XxStormy - Harshlands
    XxStormy - Harshlands Posts: 161 Arc User
    edited September 2013
    I don't know about other servers, but on harshlands, with the new and old maps, the battles have always been fairly even. with each nation very close, and it's always a battle to be in first place by at least 3 out of 4 nations. Sometimes one tends to lag behind. But our server is full of rank 9 third cast players, who are split up evenly.b:shutup
    [SIGPIC][/SIGPIC]
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited October 2013
    i was in dark last nw. we were getting gank by flame and frost. when we are about to push them back. OP squad in from enemy side suddenly go spread attacking our nation and then after that leave. such annoying because then we were busy in empty land to try winning. but at some point although they manage to do that, we able to get out that situation and end up at second place.

    but what i like the most now in NW is, more ppl shouting if they need help or other people want to help for their nation. which makes me like current map alot better than previous one.

    In Lost City something very similar happened last night. I was in Dark, and we were getting ganked by Flame and Frost.

    Also, many times the moment we would get the slightest advantage over the enemy R9 party, they would abandon the instance (lol).

    But what we do is that after they leave, we just stay around for max 1 min in that instance, to make sure the lowbies will finish, and then we leave. In my case, I leave immediately, unless i have the flag, which I capture 1st.

    They think they play smart by leaving us in an empty land, but that hurts them more, because most of the times they go back to base, and waste time traveling back to the front. While they are traveling back, we are already in 2 or 3 new instances fighting finishing off small battles for our nation.

    Even though we were ganked by flames and frost, Dark was the 1st place last nw.