Content after fb 109

_Shui - Harshlands
_Shui - Harshlands Posts: 268 Arc User
edited September 2013 in General Discussion
What content there is in other pw versions after fb 109?
Any more culti quests or further inis like fb 119, 129, ...
Also why PWE decided to cap our game at 105 at all?
Post edited by _Shui - Harshlands on

Comments

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited September 2013
    If i remember right, FB109s (Mist City~Lothranis/Renegade~Momaganon) were revamped into what we know as Warsong and Nirvana (both with different bosses and mobs - especially Nirvana, which had hallways connecting the different chambers).
    The bosses there dropped skillbooks, too.

    The Celestial cultivation may have also required said FB as well as a few other steps (like the one surrounding the Immolation Queen in Lothranis perhaps?)...
    We don't know exactly why the level cap was made to 105, but the XP required to reach it is the same as leveling to 150 anyway.
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited September 2013
    What content there is in other pw versions after fb 109?
    Any more culti quests or further inis like fb 119, 129, ...
    Also why PWE decided to cap our game at 105 at all?

    It's against forum rules to speak about other version of PW.
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    It's against forum rules to speak about other version of PW.

    I didn't mention any other version of pw.
  • SylenThunder - Twilight Temple
    edited September 2013
    What content there is in other pw versions after fb 109?
    None really because Wanmei fired the creators before they finished the game. Other versions expand the levels by using the original template, or hacking it to make more levels, but there is little development in actual post-109 content that's along the normal questlines.
    Any more culti quests or further inis like fb 119, 129, ...
    See above response.
    Also why PWE decided to cap our game at 105 at all?
    PWE didn't decide anything. Wanmei did. They purchased a incomplete game, adjusted it to release with the currently developed content, and then spent the next year slowly firing the original developers and bringing in much cheaper fresh meat in.

    And thanks to their decision to not just cap it at 105, but to compress the experience for levels 100-150 into 100-105, they can't expand upwards. Changing the experience table at this point will break all of the existing characters.

    The smart choice would have been to leave it all alone, cap it at 109, and then they could continue expanding the game is a method more similar to the view of the original devs.

    Just imagine what this game would be like with more quests, cultivation's, levels, and content. Not to mention a map large enough that it boasts 5 cities of the expanse of Archosaur, and surrounding lands, mobs, and instances to go with it.
    Nope, not seeing it here, time to go choose another game. This one has hit the ceiling bounce back off the floor again, and if so serious changes aren't made in the near future, it will be down for the count.
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    Im still wondering nowadays how this game would have turned out with the original devs.
    Sadly we will never find out. There is just this vague image.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    If i remember right, FB109s (Mist City~Lothranis/Renegade~Momaganon) were revamped into what we know as Warsong and Nirvana (both with different bosses and mobs - especially Nirvana, which had hallways connecting the different chambers).
    The bosses there dropped skillbooks, too.

    The Celestial cultivation may have also required said FB as well as a few other steps (like the one surrounding the Immolation Queen in Lothranis perhaps?)...
    We don't know exactly why the level cap was made to 105, but the XP required to reach it is the same as leveling to 150 anyway.

    This is correct
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    I want to see fb 149. If I would have to sacrify the 2 new races but get all content from 100-150 I would do it.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    I want to see fb 149. If I would have to sacrify the 2 new races but get all content from 100-150 I would do it.

    It was never developed in any version. Didn't ever exist
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    It was never developed in any version. Didn't ever exist

    Which is very sad. Im wondering what the original devs are thinking about pwi's current state xD
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited September 2013
    Nothing at all, they're working on other games
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    Whats so hard about raising lv caps and make some content for 105+
    As everybody knows being lv 105 atm is useless content wise.
    You only get rewarded with a few more attribute points.
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited September 2013
    Whats so hard about raising lv caps and make some content for 105+
    As everybody knows being lv 105 atm is useless content wise.
    You only get rewarded with a few more attribute points.

    ... and increased stealth / detection levels
    ... and better NW pots
    ... and reduced damage from anyone below lv103

    Also, re-increasing the level cap after it's already been squashed to 105, while it should not be extremely difficult, is almost certainly outside the grasp of a team that is unable to fix the actual bugs in this game.
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    ... and increased stealth / detection levels
    ... and better NW pots
    ... and reduced damage from anyone below lv103.

    This isnt even real content.
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited September 2013
    This isnt even real content.

    Real content, no, but it's certainly more than "a few more attribute points."
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    Real content, no, but it's certainly more than "a few more attribute points."

    Awesome....
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited September 2013
    DO people not understand having to re-write the exp table for every character ingame?

    You'd have to also deal with 250 extra mag on R9rr+12 casters, and 250 extra dex on OP sins and 250 extra vit to dig through on a pimped out catabarb
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  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    In addition to squashing the levels down, I'm fairly convinced that Sage/Demon culti was meant to take a far slower path. Think about it... you get your first spark at 29, second at 59, third at 89. Major culti steps are done in 30-level intervals. By that logic, the second and third fairy cultis would've fit perfectly into place at Lv119 and Lv149 (who knows, maybe with four-and-five-spark skills) rather than being crowded into 99 and 100 like they are today.

    All in all, PWI has played out as a cautionary tale of what happens when you take a beautifully-designed game and cut every possible corner from it... and then smash, grind to powder, and snort the corners, and build the rest of the game in whatever intoxicated state you happen to find yourself in from that point. >_>

    What is Archosaur Group working on these days, anyway? Did we ever hear from them again? (and I realize that's something of a moot question seeing as we can't talk about other games here, but still)
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    In addition to squashing the levels down, I'm fairly convinced that Sage/Demon culti was meant to take a far slower path. Think about it... you get your first spark at 29, second at 59, third at 89. Major culti steps are done in 30-level intervals. By that logic, the second and third fairy cultis would've fit perfectly into place at Lv119 and Lv149 (who knows, maybe with four-and-five-spark skills) rather than being crowded into 99 and 100 like they are today.

    Wow Ive never seen it this way! Maybe we would have gotten 100+ skills aswell or lv 120 skill which requires 4 sparks and a lv 150 skill which requires 5 sparks and maybe even demon/sage version of those! I so want a lv 150 5 spark skill now :D
    to bad we will never get anything like that :/
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited September 2013
    The bosses there dropped skillbooks, too.

    Son of a... 2.3% drop rate for books like Heaven's Flame, Tempest, and Barrage. That kill some markets but I'm sure a ton of people would have welcomed that, too.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited September 2013
    Son of a... 2.3% drop rate for books like Heaven's Flame, Tempest, and Barrage. That kill some markets but I'm sure a ton of people would have welcomed that, too.

    I know I would, especially if they and those areas were revamped to be even more difficult than our current Abaddon/Seat of Torment~
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