Longevity Genie, 400M

Frighten - Dreamweaver
Frighten - Dreamweaver Posts: 23 Arc User
edited October 2013 in Tideswell (East)
I am seeking someone to make me a 91+ Lucky Point Longevity Genie, with the original skill (Eruption Fist) on it.

Whoever does this, I will pay them 400M coins for the genie.



400M
Post edited by Frighten - Dreamweaver on

Comments

  • Zheii - Archosaur
    Zheii - Archosaur Posts: 2,732 Arc User
    edited August 2013
    DANG O_O.

    I wanna be on DW now... q_q
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  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited August 2013
    No you don't. Trust me.
    Proving that not only archers do math since 2009. b:victory
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  • Zheii - Archosaur
    Zheii - Archosaur Posts: 2,732 Arc User
    edited August 2013
    No you don't. Trust me.

    But But But- 400mil D:!
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  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited August 2013
    =_= hmmmmmmmmmmmmm...





    ..nah :p
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  • Frighten - Dreamweaver
    Frighten - Dreamweaver Posts: 23 Arc User
    edited August 2013
    I haven't found any of the genie yet. This wil be one of the last Genies that I need though for my collection.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited August 2013
    I'm rolling for high LP discipline genies for the windforce skill. Eruption skill at 10% chance to purge is a long shot and imo a waste of energy but you didnt ask for opinions and it's your coin so good luck.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    I'm rolling for high LP discipline genies for the windforce skill. Eruption skill at 10% chance to purge is a long shot and imo a waste of energy but you didnt ask for opinions and it's your coin so good luck.

    main point of eruption fist is the mdef reduction which can be quite decent (esp. since it stacks with elemental weakness) for magic classes with no debuffs i.e. psys xD
    you only purge once #yopo
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited August 2013
    For 400M this is not worth doing at all. As was discussed in a previous thread, if someone set out with the intent to create a 91+ LP genie with a good strategy of when to keep/ throw away genies, they would spend on average somewhere in the neighborhood of 950 to 1000 million spirit and throw away around 15,000 genies (45,000 celestones) in doing so.

    400 million doesn't even cover the celestone cost of preparing a special-order 91+ genie, let alone the year of daily PV (with 4-6 runs per day) to get all that spirit.
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  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited August 2013
    For 400M this is not worth doing at all. As was discussed in a previous thread, if someone set out with the intent to create a 91+ LP genie with a good strategy of when to keep/ throw away genies, they would spend on average somewhere in the neighborhood of 950 to 1000 million spirit and throw away around 15,000 genies (45,000 celestones) in doing so.

    400 million doesn't even cover the celestone cost of preparing a special-order 91+ genie, let alone the year of daily PV (with 4-6 runs per day) to get all that spirit.

    But you are wrong in a couple of key points that make most of your math invalid.

    1) DEMAND. Even a lot of diehard pkers are happy with 81-90 LP genies. When faced with the decision between anything over, say, 200mil, and a +12 refine, its a no brainer as to which comes first. Only a VERY SELECT few people who have their gear mostly done would entertain the notion of purchasing a 91+ from somebody else.

    2) SUPPLY. People who set out to make a 91+ genie aren't selling. If they make a 91+, you can be damn sure they will keep it. Thus we can predict that nearly every 91+ genie for sale is coming from some very lucky, random nub. Somebody who, in all likelihood, has average gear and average knowledge of the game... knowledge that probably isn't appreciative of just how rare a 91+ genie is or how difficult it is to make one usually. Without having endgame gear and being highly experienced in pvp, it is impossible for them to begin to appreciate the difference between having 7 and 8 skills on a genie.

    These two factors combined drive price a lot lower than you might expect. I've purchased three 91+ genies (technically 2, but I did a swap for a third), and I've never spent over 250mil. The supply is low but the demand is low too, because people just aren't willing to spend so much $ on genies when there are still big gear improvements to make.

    Long story short?

    400mil is a VERY good price.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    I think that another reason to lower the price is the 8x genies you'll make in the process (or really close to 8x genies in their 80s
    you only purge once #yopo
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited August 2013
    For 400M this is not worth doing at all. As was discussed in a previous thread, if someone set out with the intent to create a 91+ LP genie with a good strategy of when to keep/ throw away genies, they would spend on average somewhere in the neighborhood of 950 to 1000 million spirit and throw away around 15,000 genies (45,000 celestones) in doing so.

    400 million doesn't even cover the celestone cost of preparing a special-order 91+ genie, let alone the year of daily PV (with 4-6 runs per day) to get all that spirit.

    Yeah cause spirit is valuable at our levels.
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    Yeah cause spirit is valuable at our levels.

    you still have to learn the SoG mitanab b:see
    you only purge once #yopo
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2013
    For 400M this is not worth doing at all. As was discussed in a previous thread, if someone set out with the intent to create a 91+ LP genie with a good strategy of when to keep/ throw away genies, they would spend on average somewhere in the neighborhood of 950 to 1000 million spirit and throw away around 15,000 genies (45,000 celestones) in doing so.

    400 million doesn't even cover the celestone cost of preparing a special-order 91+ genie, let alone the year of daily PV (with 4-6 runs per day) to get all that spirit.

    The actual chance of a 91+ genie is 1 in 6,521 (182m worth of mirages). Of course in making it you will also make around 15-20 81+ genies to sell as well.

    400m for that is actually a very good deal in my opinion. I spent 75m for my 93/100 Discipline genie but that was years ago.
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited August 2013
    The actual chance of a 91+ genie is 1 in 6,521 (182m worth of mirages). Of course in making it you will also make around 15-20 81+ genies to sell as well.

    400m for that is actually a very good deal in my opinion. I spent 75m for my 93/100 Discipline genie but that was years ago.

    The trouble is that the those mirage costs and 81+ genies assume you level up every genie to 100, which unless you have billions of sp just sitting there, isn't really an option. Realistically you should be tossing the genies with a smaller chance of making it (e.g., don't continue leveling a 1/10 genie, even though it is still possible to make it to 91/100). So the numbers Fissile gave I think are more accurate for what the costs might be if someone was going to make this genie to order. I think it'd be a really poor business to farm SP/make genies all day if you were only going to sell them for 400m.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    The trouble is that the those mirage costs and 81+ genies assume you level up every genie to 100, which unless you have billions of sp just sitting there, isn't really an option. Realistically you should be tossing the genies with a smaller chance of making it (e.g., don't continue leveling a 1/10 genie, even though it is still possible to make it to 91/100). So the numbers Fissile gave I think are more accurate for what the costs might be if someone was going to make this genie to order. I think it'd be a really poor business to farm SP/make genies all day if you were only going to sell them for 400m.

    well, it actually depends on the value of spirit/exp/cubes.
    probably the best way is to farm WS which has the added benefit of badges/molds
    you only purge once #yopo
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited August 2013
    well, it actually depends on the value of spirit/exp/cubes.
    probably the best way is to farm WS which has the added benefit of badges/molds

    It does, and I actually never really looked at exp cubes, but I suspect that it'd be far better to farm sp than buy exp cubes. Leveling up any genie that could still make it uses an obscene amount of spirit, and is really not practical. The best method that I found had similar costs to what Fissile described, where the mirage cost alone is more than 400m.. add in that large quantities of spirit can be of value as well as the time it takes to make thousands of genies.. just be a bad business lol
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    It does, and I actually never really looked at exp cubes, but I suspect that it'd be far better to farm sp than buy exp cubes. Leveling up any genie that could still make it uses an obscene amount of spirit, and is really not practical. The best method that I found had similar costs to what Fissile described, where the mirage cost alone is more than 400m.. add in that large quantities of spirit can be of value as well as the time it takes to make thousands of genies.. just be a bad business lol

    for the first levels, no exp loss cubes are reaaally good. not sure how much they sell for now, haven't seen a catshop with those for ages. but yeah, it's bad business, let alone requiring a LOT of clicking.
    you only purge once #yopo
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited August 2013
    you still have to learn the SoG mitanab b:see

    Im keeping my record of neglecting culti's. 4years now of neglecting the OHT culti f:bike
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited August 2013
    The actual chance of a 91+ genie is 1 in 6,521 (182m worth of mirages). Of course in making it you will also make around 15-20 81+ genies to sell as well.

    400m for that is actually a very good deal in my opinion. I spent 75m for my 93/100 Discipline genie but that was years ago.

    The actual spirit cost of leveling 6,521 genies (assuming your player is level 100 to minimize the imbue penalty) is 214,815,523,804. A player who is good at PV can potentially get around 2 million spirit per token. Assuming (I've never used one of the Morai tokens) the Morai tokens last the same duration, something in the neighborhood of 5 million spirit per character per day is the maximum feasibly attainable. Multiply that by 1.8 since you get about 4 times that value in XP which is worth 1/5 as much imbued into a genie.* So it would take about 24,000 character-days (since the total PV time of 2 tokens runs about an hour, this is also about 24,000 man-hours) worth of PV at a minimum to level all those genies. If your repair bill after your 12 or so PV runs each day is about 100,000 coins then you would expect to pay 2,400 million coins in repairs before getting your 91+ genie, not to mention the roughly 8,000 sets of hyper exp stones you would use assuming you are really good at hyper management and use less than a minute per run.

    If you spent those same 24,000 man-hours earning $1 per hour, then you could purchase 24,000 gold (23,500 after the AH gold selling fee) which you could sell for at least 30,000 million coins.

    * It would take almost twice as many PV runs for someone level 105 since they have a worse imbue ratio and get zero XP.


    As I stated earlier, for roughly triple the mirage cost, you can reduce the spirit requirement by a factor of over 200 (to roughly 120 man hours of PV) by throwing away genies that have a low chance of reaching 91/100 LP.



    My point remains. If people read this thread and start making longevity genies until someone sells a 91+ longevity to the OP, odds are high that the total investment in all the genies they create will far, far exceed the 400m the OP is offering. Unless on whatever server the OP is on, the dragoons still give full XP and spirit and they have 10x spirit and xp turned on all the time.
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited August 2013
    Academic posturing and statistical analysis of probabilities aside, I think the following response suffices for the OP;

    Ain nobody got time fo dat

    /closethread
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  • Frighten - Dreamweaver
    Frighten - Dreamweaver Posts: 23 Arc User
    edited August 2013
    I think it's well worth it for someone to go towards making this genie for me....

    One should consider the other genies they would make, and could sell during this process as well...some players have a easy way of farming exp/spirit on alt and then using the spirit from main char to make.
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited August 2013
    I am so going to give it a try... could so use the cash for r9 wep/ring on my seeker. (still goign back and forth about getting r9/r93r gear for the seeker. :X.. right now is full g16 (awakened and it doesn't do too awful in keeping it alive in nw... and its not even that well refined its all +3 :$ xD lol)

    But yea no guarantees... if I can get one like this i'll definitely let you know.
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  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited August 2013
    Problem is, Longevity isn't a popular genie type. Failed attempts would sell for a lot less than Zeal or Discipline.
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2013
    The actual spirit cost of leveling 6,521 genies (assuming your player is level 100 to minimize the imbue penalty) is 214,815,523,804. A player who is good at PV can potentially get around 2 million spirit per token. Assuming (I've never used one of the Morai tokens) the Morai tokens last the same duration, something in the neighborhood of 5 million spirit per character per day is the maximum feasibly attainable. Multiply that by 1.8 since you get about 4 times that value in XP which is worth 1/5 as much imbued into a genie.* So it would take about 24,000 character-days (since the total PV time of 2 tokens runs about an hour, this is also about 24,000 man-hours) worth of PV at a minimum to level all those genies. If your repair bill after your 12 or so PV runs each day is about 100,000 coins then you would expect to pay 2,400 million coins in repairs before getting your 91+ genie, not to mention the roughly 8,000 sets of hyper exp stones you would use assuming you are really good at hyper management and use less than a minute per run.

    If you spent those same 24,000 man-hours earning $1 per hour, then you could purchase 24,000 gold (23,500 after the AH gold selling fee) which you could sell for at least 30,000 million coins.

    * It would take almost twice as many PV runs for someone level 105 since they have a worse imbue ratio and get zero XP.


    As I stated earlier, for roughly triple the mirage cost, you can reduce the spirit requirement by a factor of over 200 (to roughly 120 man hours of PV) by throwing away genies that have a low chance of reaching 91/100 LP.



    My point remains. If people read this thread and start making longevity genies until someone sells a 91+ longevity to the OP, odds are high that the total investment in all the genies they create will far, far exceed the 400m the OP is offering. Unless on whatever server the OP is on, the dragoons still give full XP and spirit and they have 10x spirit and xp turned on all the time.

    So some rough numbers. 120 man hours of PV. Normally i value hours at 2m or so, but this can of course easilly be a by-product of your quest to become 105. If not, you could use the exp as well and reduce it to 60 man hours for a value of 120m. Add to that the 450m in mirages and the hours of clicking and account stashing the trash to mules bring us to something around 600-650m.

    Indeed you will make many 81 genies in the process that you can sell for 30m or so. Even if its 20 because of the genie type youll probably end with a profit.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited August 2013
    The actual spirit cost of leveling 6,521 genies (assuming your player is level 100 to minimize the imbue penalty) is 214,815,523,804. A player who is good at PV can potentially get around 2 million spirit per token. Assuming (I've never used one of the Morai tokens) the Morai tokens last the same duration, something in the neighborhood of 5 million spirit per character per day is the maximum feasibly attainable. Multiply that by 1.8 since you get about 4 times that value in XP which is worth 1/5 as much imbued into a genie.* So it would take about 24,000 character-days (since the total PV time of 2 tokens runs about an hour, this is also about 24,000 man-hours) worth of PV at a minimum to level all those genies. If your repair bill after your 12 or so PV runs each day is about 100,000 coins then you would expect to pay 2,400 million coins in repairs before getting your 91+ genie, not to mention the roughly 8,000 sets of hyper exp stones you would use assuming you are really good at hyper management and use less than a minute per run.

    If you spent those same 24,000 man-hours earning $1 per hour, then you could purchase 24,000 gold (23,500 after the AH gold selling fee) which you could sell for at least 30,000 million coins.

    * It would take almost twice as many PV runs for someone level 105 since they have a worse imbue ratio and get zero XP.


    As I stated earlier, for roughly triple the mirage cost, you can reduce the spirit requirement by a factor of over 200 (to roughly 120 man hours of PV) by throwing away genies that have a low chance of reaching 91/100 LP.



    My point remains. If people read this thread and start making longevity genies until someone sells a 91+ longevity to the OP, odds are high that the total investment in all the genies they create will far, far exceed the 400m the OP is offering. Unless on whatever server the OP is on, the dragoons still give full XP and spirit and they have 10x spirit and xp turned on all the time.

    Although I agree with the point you are trying to make, I just thought I'd mention that you can farm far more sp per token than you are estimating. When I was 104 and still leveling, I was getting at least 12m sp a day by just doing pv (2 tokens.. 6-7 runs a token). I wouldn't be surprised if someone told me they could get 14-15m sp a day.

    @WannaBM, it is very very unlikely that you'd even break even for those prices.
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  • LolyLove - Raging Tide
    LolyLove - Raging Tide Posts: 41 Arc User
    edited August 2013
    You dont need to pv just to get enough spirit to get 91+ genie.. actually last 2x week did a lot of FWS and used all the genies cubes to make a genie. Easily made logevity 94/100 and sold it for 300m but im raging tide server xD
  • FlyRanger - Dreamweaver
    FlyRanger - Dreamweaver Posts: 263 Arc User
    edited September 2013
    I solo 6 to 7 runs of PV a day and rake in a good amount of spirit.
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  • racquel2009
    racquel2009 Posts: 0 Arc User
    edited October 2013
    If you pm Lulalia his 91/100 longevity genie just became trade ready and is trying to sell it b:laugh