Archer Skill Description Errors
Asterelle - Sanctuary_1381265973
Posts: 7,881 Arc User
I noticed you are in the mood to correct these now so here are the description errors for archers:
Demon Frost Arrow
Only gives 25 chi when it procs. Not 35 chi.
Demon Vicious Arrow
Get rid of the "and also mana loss".
Only Sage Vicious Arrow has any mana losing debuff. Demon doesn't have it.
Demon and Sage and Level 10 Sharpened Tooth Arrow
There is no mention of the 6 meter area-of-effect around the target.
Demon and Level 10 Sharpened Tooth Arrow
It says it reduces by 16% but in-game it only reduces by 15%.
Wings of Grace
It says it lasts for 15s but it really only lasts for 12s after the casting. It does last for 15s if you were to count the invulnerable 3s of cast time but by that measure you'd have to say Demonic Spark Eruption lasts for 18s when it's skill description says its 15s (demonic eruption is 3s of cast followed by 15s of effect while Wings of Grace is 3s of cast followed by 12s of effect).
To be consistent change the "15 seconds" to "12 seconds".
Sage / Demon Stormrage Eagleon
Neither sage nor demon stormrage reduce Physical or Magical attack.
Get rid of "and suffers a penalty to their Physical and Magic Attack.".
That seems to be all of them.
Demon Frost Arrow
Only gives 25 chi when it procs. Not 35 chi.
Demon Vicious Arrow
Get rid of the "and also mana loss".
Only Sage Vicious Arrow has any mana losing debuff. Demon doesn't have it.
Demon and Sage and Level 10 Sharpened Tooth Arrow
There is no mention of the 6 meter area-of-effect around the target.
Demon and Level 10 Sharpened Tooth Arrow
It says it reduces by 16% but in-game it only reduces by 15%.
Wings of Grace
It says it lasts for 15s but it really only lasts for 12s after the casting. It does last for 15s if you were to count the invulnerable 3s of cast time but by that measure you'd have to say Demonic Spark Eruption lasts for 18s when it's skill description says its 15s (demonic eruption is 3s of cast followed by 15s of effect while Wings of Grace is 3s of cast followed by 12s of effect).
To be consistent change the "15 seconds" to "12 seconds".
Sage / Demon Stormrage Eagleon
Neither sage nor demon stormrage reduce Physical or Magical attack.
Get rid of "and suffers a penalty to their Physical and Magic Attack.".
That seems to be all of them.
[SIGPIC][/SIGPIC]
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Post edited by Asterelle - Sanctuary_1381265973 on
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Bump?[SIGPIC][/SIGPIC]
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I'll get these changed, thanks.[SIGPIC][/SIGPIC] "Life is short...Bury! Steady Sword!"0
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Or ya could just change to where it does last 15secs and keep the 3sec immunity on the wings of grace.The Sure Shot that Flies Straight
Tiduswarrior Demon 101 (Main), Vanflyheight 100 (Demon RB2), SasukeZx 95 (Demon), Leobeastking 90s (Sage), Swiftterror 80s, AquaStriker 99 (Sage)
2nd Acc: BlademageX 88, RazorFalcon 89, RavenwingZ 79, Veilpor 73, TidalLight 30, SythrilZ 64, Stormthril 640 -
Asterelle, what 6 meter radius are you referring to?[SIGPIC][/SIGPIC] "Life is short...Bury! Steady Sword!"0
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genotypist wrote: »Asterelle, what 6 meter radius are you referring to?
Sharptooth Arrow hits all enemies within 6 meters of the target (AoE). The french and german clients still mention the 6-meter AoE but the english one makes it sound like it's a single-target skill.[SIGPIC][/SIGPIC]
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Will be fixed[SIGPIC][/SIGPIC] "Life is short...Bury! Steady Sword!"0
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Asterelle - Sanctuary wrote: »Sharptooth Arrow hits all enemies within 6 meters of the target (AoE). The french and german clients still mention the 6-meter AoE but the english one makes it sound like it's a single-target skill.Asterelle - Sanctuary wrote: »Demon and Sage and Level 10 Sharpened Tooth Arrow
There is no mention of the 6 meter area-of-effect around the target.
Q: is it aoe at lvl1-9?you only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »Q: is it aoe at lvl1-9?
Yes. 6m AoE at all levels.[SIGPIC][/SIGPIC]
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I would like to know why the archers are the only class in the game that damage is reduced as the other players get close to you. Seems to be unfair to me. Please explain why?b:sad0
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_Deathstar_ - Lost City wrote: »I would like to know why the archers are the only class in the game that damage is reduced as the other players get close to you. Seems to be unfair to me. Please explain why?b:sad
First off it was how the archer was made from the start.
Secondly, the archer has 3 skills that do full dmg up close.
(Winged Pledge, WingSpan, and Lightning Strike)
So dont know what your complaining bout being unfair with the reduced dmg compared to other classes. Archers are a ranged DD class, not a class that deals in close up dmg like some of the ones ive written below.
Sins: daggers
Seekers: sword/blade but with ranged/melee skills.
BMs: sword/blade, polearms, axes/hammers. fists/claws.The Sure Shot that Flies Straight
Tiduswarrior Demon 101 (Main), Vanflyheight 100 (Demon RB2), SasukeZx 95 (Demon), Leobeastking 90s (Sage), Swiftterror 80s, AquaStriker 99 (Sage)
2nd Acc: BlademageX 88, RazorFalcon 89, RavenwingZ 79, Veilpor 73, TidalLight 30, SythrilZ 64, Stormthril 640 -
Vanflyheight - Heavens Tear wrote: »
Secondly, the archer has 3 skills that do full dmg up close.
(Winged Pledge, WingSpan, and Lightning Strike)
Sage deadly shot and frost arrow, thunderous blast, thunder shock, stormrage eagleon also deal full damage up close
I may be missing others. I think possibly whisper shot.
To be fair he also has a point. Seekers and other magic classes can hit with physical damage ranged skills with no reduction. Not that it's often you need to deal damage up close in pve but in pvp it has quite the detrimental effect when you add on also the facts that we're the easiest class to kill and melee classes have the ability to quadruple their damage at that distance.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
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I agree It's annoying as hell to have to run to do full damage and even though the skills mentioned do full damage up close it takes time to get them off and in that time we're extremely vulnerable to melee classes and arcane who both do full damage all the time0
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At the very least it would be nice to have an indication when we are inside the reduced-damage range.[SIGPIC][/SIGPIC]0
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To be very specific, I don't think the range penalty is limited to archers. Instead, it is limited to physical ranged weapons. So a BM wielding a bow would also have the range penalty.
I know from a practical standpoint this is just an archer thing, but in the code, I think it's in the weapons.0
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