lmao

Salari - Raging Tide
Salari - Raging Tide Posts: 2,102 Arc User
edited July 2013 in Assassin
is all i can say, after a few years finally decided to get blood frenzy.

http://youtu.be/P6NkgKweRdU

f:hehe
Marine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz
Post edited by Salari - Raging Tide on

Comments

  • skaitavia
    skaitavia Posts: 1 Arc User
    edited July 2013
    It is quite fun to see those BP heals. xD Like this.

    It's more or less god mode for 20 seconds as long as you're constantly attacking those 20 seconds. The only exception is Steelation's APS.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    lol i totally forgot about that video, that is some ridiculas healing lol
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • ZooozOOo - Archosaur
    ZooozOOo - Archosaur Posts: 486 Arc User
    edited July 2013
    is it worth getting pvp wise? b:question
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    I have already seen several places pve wise where this can help out ton's, the first vile boss in lunar, the dog in 3-x and the purge bosses in fws. Being that the skill is near instant cast you can recover quickly while barb/cleric/bm rebuff and for your genie to charge for ad or top (if need be) to recast bp when blood frenzy dies out.

    I could see its uses in pvp in most situations, but more on aps sins that don't know how to use skills. It is a last ditch effort skill like ad to save you in a tight situation for quick heals but it also has a 2 min cooldown. It is not really spamable.

    Its a shame to see a decently or well gear sins choose to aps everything in pvp and not what it was purpose was designed. i did aps in nw once, mana charm died and did not have enough event gold in game to get another. I got alot of giggles from barbs just kiting around and me not even being able to stun them b:chuckle
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • ZooozOOo - Archosaur
    ZooozOOo - Archosaur Posts: 486 Arc User
    edited July 2013
    i was talking abt if itz any use while dph if u tried.
  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited July 2013
    i was talking abt if itz any use while dph if u tried.

    It's not very useful against one specific target USUALLY, but there's a few situations where it can be used effectively.

    1. Using Blood Frenzy to reduce the effects of bramble damage on the target you're hitting (meaning you'd take 40% damage return instead of 60% if sage and 55% instead of 75% if demon).

    2. Using it on a nearby mob for a full heal when your hp's low (for example you're 1v1ing a seeker and you're about 2 hits away from death and so you teleport to a mob, use Blood Frenzy and follow up with a hard hitting skill on that said mob to heal yourself for as much as possible).

    3. Activating Blood Frenzy right before you aoe a group of people for increased survivability (though i'd amp with Subsea > activate BF > Rift) though this is assuming you'd get focused right after your first aoe, which requires considerable reaction time and the targets would probably rather use genie/apoth/spark to resist the next incoming aoe, BUT with that being said....you may be getting focused already and notice a huge group of people bunched up close together in which case you can also use Blood Frenzy, teleport to them and use them as healing poles b:laugh (Yeah I know i'm ranting which is gg)

    4. APSing a target when knowing you're going for the kill and not the stunlock since they won't be able to die with a mixture of stunlock/DPS (like a tanky barb). So if you're going for an "all in" on a barb for example, you'd just freeze them, 3 spark and use Blood Frenzy since you know they're probably going to hit you for a chance to kill you as you're DPSing them to death and with BF on you can heal some of that incoming damage, BUT their genie/apoth/chi MUST be used up otherwise it's a waste of time and a waste of the skill since they'll just tank it off(ranting again gg)

    Blah blah blah etc etc etc just some random examples in which you may find it useful at the time
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited July 2013
    @Jib's number 3: xD Usually I get focused before my Subsea finishes casting, which leads to a stun and massive gank if I am not in immunity. It's scary actually.

    If it's an AoE that is near your allies, then it's possible. b:surrender
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited July 2013
    Skaitavia wrote: »
    It is quite fun to see those BP heals. xD Like this.

    It's more or less god mode for 20 seconds as long as you're constantly attacking those 20 seconds. The only exception is Steelation's APS.

    Is it an exception you think ? With that kind of BP heals i wouldnt expect an APSing steelation to hurt really.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited July 2013
    Is it an exception you think ? With that kind of BP heals i wouldnt expect an APSing steelation to hurt really.

    Yes it is an exception because of the server's reception of dealing damage to a player when it's in high volumes. This is when it's mob vs. player, or computer vs. player. The damage can be delayed quite a bit before it's actually applied (for example, sometimes if you get hit by 1 shot mobs like in room 38, you would get hit, see the damage, and then later die 1-2 seconds later, whereas in PvP, if you take more damage than your health, you usually die either instantly or in less than half a second.).

    This applies to Steelation/high APS-bosses like the final boss in Warsong as well, because you see him physically hit you in high repetitions, but you don't see the damage get applied until a good 1-3 seconds later. This is how many people die in AD after getting APS'd by Steel in the first 1-3 seconds.

    So that means the damage is all applied at once, which usually results in a death, even though your Blood Frenzy BP is healing you for ungodly amounts.

    I'm just speaking from experience. xD I expected it to work, but it didn't. I ended up having to Pan Gu's Essence to avoid death. Once my charm ticked, I knew it wasn't working.
  • ZooozOOo - Archosaur
    ZooozOOo - Archosaur Posts: 486 Arc User
    edited July 2013
    It's not very useful against one specific target USUALLY, but there's a few situations where it can be used effectively.

    1. Using Blood Frenzy to reduce the effects of bramble damage on the target you're hitting (meaning you'd take 40% damage return instead of 60% if sage and 55% instead of 75% if demon).

    2. Using it on a nearby mob for a full heal when your hp's low (for example you're 1v1ing a seeker and you're about 2 hits away from death and so you teleport to a mob, use Blood Frenzy and follow up with a hard hitting skill on that said mob to heal yourself for as much as possible).

    3. Activating Blood Frenzy right before you aoe a group of people for increased survivability (though i'd amp with Subsea > activate BF > Rift) though this is assuming you'd get focused right after your first aoe, which requires considerable reaction time and the targets would probably rather use genie/apoth/spark to resist the next incoming aoe, BUT with that being said....you may be getting focused already and notice a huge group of people bunched up close together in which case you can also use Blood Frenzy, teleport to them and use them as healing poles b:laugh (Yeah I know i'm ranting which is gg)

    4. APSing a target when knowing you're going for the kill and not the stunlock since they won't be able to die with a mixture of stunlock/DPS (like a tanky barb). So if you're going for an "all in" on a barb for example, you'd just freeze them, 3 spark and use Blood Frenzy since you know they're probably going to hit you for a chance to kill you as you're DPSing them to death and with BF on you can heal some of that incoming damage, BUT their genie/apoth/chi MUST be used up otherwise it's a waste of time and a waste of the skill since they'll just tank it off(ranting again gg)

    Blah blah blah etc etc etc just some random examples in which you may find it useful at the time

    1t point ok
    2nd ohh well pretty hard thing to do considering they r the ones who will atk me 1st XD
    3rd is out of the question as i mentioned dph
  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited July 2013
    Yeah XD well idk it's just an idea for anyone who uses aps and may happen to be reading xD i'm sure there's other uses, but that's all that comes to mind :3