Interval r8 boots
toughguy24
Posts: 34 Arc User
I see a lot of people running around with interval on their r8 boots now. I see the percent chance to get is very low. So my question is about how many roles is it taking people or should it take to get interval on them. I have rolled them about 20 times and no interval yet. Thanks in advance.
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o.16*3=0.48% = 209 rolls at least statisticallyChannels
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Walpurga - Dreamweaver wrote: »o.16*3=0.48% = 209 rolls at least statistically
isn't that 3x-int chance on boots?
to op, i have posted that answer numerous times, so have others. Do a google search, far easier.0 -
That's crazy, a normal person wouldn't try more than 2 or 3 times.0
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Jaabg - Sanctuary wrote: »isn't that 3x-int chance on boots?
to op, i have posted that answer numerous times, so have others. Do a google search, far easier.
No, it's to get a single -int on one of the three slots available. Since the statistical chance to get a -int stat is 0.16%, times that by 3 because you have three slots, and then you can calculate how many rolls you'll have to statistically do to get it.
No guarantees though since it's random.[SIGPIC]Octavia is best pony![/SIGPIC]
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Thanks Skai, question is 1500 extra hp for 209 rolls
209 rolls = assume 750k per chienkun, and make all from nw tokens. 750k coins for tokens. 1.5m for the coin total per roll
209 x 1.5 = 313.5M total cost to get -int on shoes, if lucky.
Tokens used, 19 per roll = 209 x 19 = 3 971 tokens.
Emperor tome
72 seal of war = 72x50 = 3600
and requires 900 extra tokens, so you need to farm an extra 529 tokens. 2~5 weeks of NW for the extra tokens, assuming 100 tokens per nw.
You get 1075 hp from this deal, restating the dex to vit (i would put it in str, but that is just me)
Looking at the cost this way, it makes better sense to go for the emperor tome than r8r boots, since the tome can be used in all manners, while the boots are pve mostly. Tome can be sold, boots can not be sold.
The above calculation assumes you get -int on your r8r boots on the 209th roll. If you get it on the 600th roll, well the cost is higher. You get it on the 30th roll, the cost is far less.
Personally i switched from farming trial mats to getting endgame gear first, like the cube neck, sky cover ring, r9 ring, tome. I'll visit the r8r boots later.0 -
No, it's to get a single -int on one of the three slots available. Since the statistical chance to get a -int stat is 0.16%, times that by 3 because you have three slots, and then you can calculate how many rolls you'll have to statistically do to get it.
No guarantees though since it's random.
It is also wrong, that's not how it works.
The chance of getting no interval stat at all, assuming the .16% number is correct, is (99.84%)^3 = 99.5207675904%
So the chance of getting at least one interval stat is the remainder, or 0.4792324096%.
The 2 answers are only close because the probability is very small. If that 0.16% were actually 50%, the above method would calculate a "150%" chance of interval which makes no sense, whereas the actual probability would be 87.5%.[SIGPIC][/SIGPIC]0 -
Fissile - Archosaur wrote: »It is also wrong, that's not how it works.
The chance of getting no interval stat at all, assuming the .16% number is correct, is (99.84%)^3 = 99.5207675904%
So the chance of getting at least one interval stat is the remainder, or 0.4792324096%.
The 2 answers are only close because the probability is very small. If that 0.16% were actually 50%, the above method would calculate a "150%" chance of interval which makes no sense, whereas the actual probability would be 87.5%.
While what you say is true, the thought process behind what I said is basically this:
Each stat slot is a gamble, or roll, and there are three slots available. For every roll you do on the boots, you "roll" an additional 3 times for the 3 stat slots, and each one has the same percentages to get -int as the other. So you have three chances per roll to score a -int, which is still a higher chance than only one chance per roll, per say.
The numbers I used are wrong, but I was aiming more for the mindset of it, rather than the statistical numbers XD. The mindset is basically like opening packs. The more you open, the higher chance you have at getting a certain item. The more chances you have at rolling a -int, the higher chance you'll get at getting it. If that makes sense.[SIGPIC]Octavia is best pony![/SIGPIC]
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Short hand math answer = 1 : 209
Vulcan Science Academy answer = 1 : 208.6666666666666666666666666666666666667
For the record my Sin is 0 : 40
And 0 : 10 on his NV 3 daggers.
So what do the Vulcans have to say about the dagger where it's 5% per slot (x3) to get int?0 -
The odds of something happening are the odds of it not happening subtracted from one.
.95 * .95 * .95 = .857375
Subtract that from 1 and you get 14.2625% chance of getting interval on daggers, or roughly 1 in 7 rolls. So you've been slightly unlucky so far.0 -
(1 - p)^n
Where p is the probability of an event (as a decimal, not a percentage) and n is the number of trials. (I know it's been answered already, but just in case someone necroes this later.)Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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Decus - Dreamweaver wrote: »(1 - p)^n
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