Testing needed to verify this DC bug during NW entry

Neodaystar - Sanctuary
Neodaystar - Sanctuary Posts: 1,020 Arc User
edited June 2013 in Quality Corner
Of all the months I've played NW, I had never gotten DC upon entering NW, that is until last night. It also happened to a friend of mines too and was his very first time ever, and it was because of something we did. I am wondering if a GM or others can test this theory by replicating what we did to get dc to test if it's true, and hopefully there will be a way to fix it.

We had a theory months ago that the system place us into a nation based on the squad's collective soul force. Since soul force is determined by the quality of our gear refines and level, it was a way for the system to even out the playing field. That's why every NW before we go in, my static NW squad mates have all gear unequipped to lower our soul force. None of us got dc - no one - for months since we decided to do this.

What we did different

Last night, my friend and I weren't able to get together our static squad so we went with a different squad - (all with r9rr gear with 11+ or 12+ refines). Before we enter NW, only my friend and I unequipped our gear, and only us two were dc'ed. Coincidence? Likely not, since neither of us had never been dc before. My theory is that when the system checked our soul force, my friend and I had too low a soul force (with no gear) compared to the rest of the squad. So when the squad was being teleported into NW, both of us were dc'ed purposely by the system to prevent us from entering because it didn't think we fit in with that squad.

Result

The minute before we got dc'ed...our squad leader was frustrated because he took the quest but no one was being teleported in. He was asking if everyone had taken the quest to get the NW order - of course everyone had. About a minute later, my friend and I were dc'ed and couldn't force log our way back in for some minutes. My theory is that during this abnormal que time - the system was checking each person's soul force and saw something was wrong, so our squad wasn't teleported in right away. So when any one experience a long delay before being teleported in - expect someone in your squad to dc because either their soul force is too low or too high compared to the other squad members.

I guess a way to prevent this from happening is either the entire squad have their gear on, or have it off, or maintain a similar soul force to everyone else. And if this bug starts to occur when there is that long delay, re-squad quickly?
Post edited by Neodaystar - Sanctuary on

Comments

  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited June 2013
    Like when I was level 50, and tried to run TT with three people who were level 80. On trying to enter I got a system message pop up saying "wtf bro, you too noob" and I got booted out of the instance and straight in to FB29.

    I guess they are trying to do it in a more subtle way now, so it doesn't look like they are being prejudiced.
    I love drinking tea
  • Linc - Raging Tide
    Linc - Raging Tide Posts: 589 Arc User
    edited June 2013
    So tonight our Squad Leader DC'd on entry to NW. Was a nightmare because his name stayed on the squad panel and we couldn't invite anyone and in order to resquad we all had to log off the game and log back in to a clean squad. Please fix this soon.
    I did not feel the treachery or inconstancy of a friend, nor the injuries of a secret or open enemy. I had no occasion of bribing, flattering, or pimping, to procure the favour of any great man, or of his minion; I wanted no fence against fraud or oppression: here was neither physician to destroy my body, nor lawyer to ruin my fortune; no informer to watch my words and actions, or forge accusations against me for hire: here were no gibers, censurers, backbiters, pickpockets, highwaymen, housebreakers, attorneys, bawds, buffoons, gamesters, politicians, wits, splenetics, tedious talkers, controvertists, ravishers, murderers, robbers, virtuosos; no leaders, or followers, of party and faction; no encouragers to vice, by seducement or examples; no dungeon, axes, gibbets, whipping-posts, or pillories; no cheating shopkeepers or mechanics; no pride, vanity, or affectation; no fops, bullies, drunkards, strolling prostitutes, or poxes; no ranting, lewd, expensive wives; no stupid, proud pedants; no importunate, overbearing, quarrelsome, noisy, roaring, empty, conceited, swearing companions; no scoundrels raised from the dust upon the merit of their vices, or nobility thrown into it on account of their virtues; no lords, fiddlers, judges, or dancing-masters.
    From Gulliver's Travels by Jonathan Swift