Dire Buzzards

Tanthalus - Dreamweaver
Tanthalus - Dreamweaver Posts: 17 Arc User
edited May 2013 in Quality Corner
Can you fix the Dire Buzzards ability in Morai to fly through the scenery, namely the rock formations.

Not a major issue but killing them on my barb is hard enough without this too.

Thanks
Post edited by Tanthalus - Dreamweaver on

Comments

  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited May 2013
    That is really annoying for melee characters. I always had to turn and fly away for awhile to get them out of the rocks.

    But then, it's also really annoying how the mobs in FBs can run up the walls and stay there out of reach. xD
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  • SylenThunder - Twilight Temple
    edited May 2013
    The annoying little staunch worms do it too if you get over to the city walls.
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  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited May 2013
    That's why I like just 1 shotting the mobs... not that that really helps. Try approaching mobs from a side that makes them flee away from large objects (IE come at them from below so they just head straight up)
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  • Linc - Raging Tide
    Linc - Raging Tide Posts: 589 Arc User
    edited May 2013
    I understand exactly how you feel
    I did not feel the treachery or inconstancy of a friend, nor the injuries of a secret or open enemy. I had no occasion of bribing, flattering, or pimping, to procure the favour of any great man, or of his minion; I wanted no fence against fraud or oppression: here was neither physician to destroy my body, nor lawyer to ruin my fortune; no informer to watch my words and actions, or forge accusations against me for hire: here were no gibers, censurers, backbiters, pickpockets, highwaymen, housebreakers, attorneys, bawds, buffoons, gamesters, politicians, wits, splenetics, tedious talkers, controvertists, ravishers, murderers, robbers, virtuosos; no leaders, or followers, of party and faction; no encouragers to vice, by seducement or examples; no dungeon, axes, gibbets, whipping-posts, or pillories; no cheating shopkeepers or mechanics; no pride, vanity, or affectation; no fops, bullies, drunkards, strolling prostitutes, or poxes; no ranting, lewd, expensive wives; no stupid, proud pedants; no importunate, overbearing, quarrelsome, noisy, roaring, empty, conceited, swearing companions; no scoundrels raised from the dust upon the merit of their vices, or nobility thrown into it on account of their virtues; no lords, fiddlers, judges, or dancing-masters.
    From Gulliver's Travels by Jonathan Swift
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited May 2013
    oh ffs... I could make an entire forum in itself out of this issue, with numberous mobs. Wraith Flowers in Morai are the worst. b:surrender
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  • Tide_Surfer - Archosaur
    Tide_Surfer - Archosaur Posts: 1,261 Arc User
    edited May 2013
    So annoying when I do my dailies on my sin ._.
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited May 2013
    There are a lot of mobs that do that. Not exactly what the Dire Buzzards do but I've seen a lot of mobs in Morai walking on walls, trees, rocks etc. that normally they are not supposed to.

    It is..really annoying >.> but I suppose this has something to do with the collision and having holes in it?
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  • Griev - Dreamweaver
    Griev - Dreamweaver Posts: 30 Arc User
    edited May 2013
    Actually this applies to almost ALL running or fleeing Mobs in Morai b:sad
  • soundslegit
    soundslegit Posts: 472 Arc User
    edited May 2013
    The morai graphics are great but the programming isn't. In addition to the into-the-mountain problem the autopaths to quests don't always work.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited May 2013
    Land mobs in the past maps run into the water and climb up buildings, which isn't behavior the main map mobs have.

    Staunch worms fly through the giant mushrooms on the beach, they don't have to reach the city walls to exhibit annoying lack of collision detection. (Air pets will follow them right through the mushrooms/city structures, ditto for dire buzzards and the rock formations in their area.)
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  • Nymphali - Dreamweaver
    Nymphali - Dreamweaver Posts: 449 Arc User
    edited May 2013
    If you're a seeker/sin you can get inside those rocky formations with telestun skill >.>

    Thus getting stuck in there
  • Mr_Swiss - Heavens Tear
    Mr_Swiss - Heavens Tear Posts: 879 Arc User
    edited May 2013
    Dire Buzzards are terrible. Even though I can kill them pretty fast. but the flying through the rocks is annoying. I learnd to fly from above so they go down or fly from below do they go up. Good thing im done dealing with those.
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