aggro mechanics-

Beleni - Dreamweaver
Posts: 383 Arc User
Cant seem to find one relating to this so ill go ahead and post.
aggro mechanics in this game are very outdated, currently to have aggro on mobs you need to be the highest DD in the squad, regardless of your class.
Please could you add more base aggro to the barbarians class skills.
For example - Increase the aggro or Taunt that Roar has on mobs.
Increase the aggro that Flesh Ream has or add a % wep damage to it.
The new skill you have added - Stomp of the king Generates a decent amount of aggro and was defiantly a step in the right direction.
If you could pimp out Roar and Ream i am sure that barbarians and pretty much all other class' would be very thankful for it.
aggro mechanics in this game are very outdated, currently to have aggro on mobs you need to be the highest DD in the squad, regardless of your class.
Please could you add more base aggro to the barbarians class skills.
For example - Increase the aggro or Taunt that Roar has on mobs.
Increase the aggro that Flesh Ream has or add a % wep damage to it.
The new skill you have added - Stomp of the king Generates a decent amount of aggro and was defiantly a step in the right direction.
If you could pimp out Roar and Ream i am sure that barbarians and pretty much all other class' would be very thankful for it.
Post edited by Beleni - Dreamweaver on
0
Comments
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This is not a bug and is a suggestion.
However as this forum is purely for bug reporting, this will have to be moved appropriately.(Insert fancy image here)0 -
With the Sirens of War update, existing barb skills like flesh ream got increased aggro. I'd have to go back in the pach notes for the exact details, but I do remember it being a nice improvement on my barb.
In the next big update, there will be new skills for barbs that should also generate more aggro.
A lot of it really has to do with squad play, as well as efficient use of the skills.
On my 92 barb, I don't have much trouble keeping aggro in Seat, Abba, or Warsong. (With the exception of getting turned into a frog. It's usually about 3/4 of the way through killing that boss that a Sin will get aggro and promptly die. Too bad the sin didn't know better about how to pay attention to aggro mechanics.)[SIGPIC][/SIGPIC]0 -
I have recently tested the barb skills Flash ream, devour and roar.
The all create agro for the damage you do + x.
For devour and roar x was about 7k
For ream it was was about 15k
On top of that, both roar and ream put you to the top of the list. Meaning you will have above amount of agro on top of what the next highest player has.
Now if we are going to look to the practical situations. When i was between 90 and 100 and playing with sins between 90 and 100, i rarely every had a problem keeping agro. This is because they used G12 weapons and usually had something between 2 and 3 aps.
End game however, when DDs get G16 weapons and 5 aps, their damage output generally is going to be something between 150k (cheap G16+7) 400k (expensive G16+12, high crit and attack level) dps. Even without factoring in HFs and amps, that is so much dps that even on a lvl 150 boss where it is reduced to 30-100k, there is no way you are gonna hold agro with skills that give you like 25k once every few seconds. Yes efficient use of skills is important when you are lvl 92 and the other DDs are in your range, but no way are you gonna keep agro vs G16 5aps guys, and even less so when HF, amp and mire get added to it.
Stomp i still need to test, but i am traveling and will do so when i get back home. Also, this was not on the official PWI server with latest patch, so i will retest other the other things as well when i am back home.0 -
HrunsPanda - Archosaur wrote: »On top of that, both roar and ream put you to the top of the list. Meaning you will have above amount of agro on top of what the next highest player has.
I don't know about the other stuff you posted, but roar resets agro completely for everyone, but leaves a small bit on for the barb. The problem with roar is it leaves the barb with so little agro, that essentially whoever hits next (using a high damage weapon/attack) will end up with agro.
It gets far worse if you look at other classes trying to tank. Seekers only have one agro skill (Bloodthirsty Blitz) and it works the same way roar does. After using the skill the seeker is stuck with no effective way to build agro.
Wizards would make great magic tanks if there were any way at all to maintain agro from dps build players. Really all I can do to hold agro is use Sage Dragon's Breath (which periodically stuns -- stuns give bonus agro), but that wont even come close to being effective with 5aps g16 or 4aps r9s3 sins.
I agree agro needs work and also players need some indication of who has how much.[SIGPIC][/SIGPIC]0 -
Fissile - Archosaur wrote: »I don't know about the other stuff you posted, but roar resets agro completely for everyone, but leaves a small bit on for the barb. The problem with roar is it leaves the barb with so little agro, that essentially whoever hits next (using a high damage weapon/attack) will end up with agro.
It gets far worse if you look at other classes trying to tank. Seekers only have one agro skill (Bloodthirsty Blitz) and it works the same way roar does. After using the skill the seeker is stuck with no effective way to build agro.
Wizards would make great magic tanks if there were any way at all to maintain agro from dps build players. Really all I can do to hold agro is use Sage Dragon's Breath (which periodically stuns -- stuns give bonus agro), but that wont even come close to being effective with 5aps g16 or 4aps r9s3 sins.
I agree agro needs work and also players need some indication of who has how much.
Have you actually tested and confirmed that ? the difference in resetting and putting you on top of the list is not so big. I have tested it and seems it does not reset.
Results of my tests are in this thread0 -
Great work man! Very interesting read, and couldn't pull myself away! Oh noes! Your post is sucking me in! b:laugh
Kudos Hruns![SIGPIC][/SIGPIC]0
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