Unfair Advantage in NW

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Comments

  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited May 2013
    nope. at least for anyone with a tiny bit of common sense.

    You want to remove attacks per second from the game. "remove aps".

    You clearly are an idiot.
    I just explained it.
    If a wizard attacks one time every three seconds, they have 0.33 aps. If you remove aps, ie make everyone 0 aps, 0 attacks per second then nobody can attack at all.

    You have a brain, use it.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited May 2013
    You want to remove attacks per second from the game. "remove aps".

    You clearly are an idiot.
    I just explained it.
    If a wizard attacks one time every three seconds, they have 0.33 aps. If you remove aps, ie make everyone 0 aps, 0 attacks per second then nobody can attack at all.

    You have a brain, use it.

    ooh I see. but erm, 0 aps is still some aps. shouldn't it be NULL aps?
    ever heard of figurative language btw?
    and for teh record, wizard spells =/= aps. aps is how fast you attack using your melee attack
    you only purge once #yopo
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited May 2013
    ooh I see. but erm, 0 aps is still some aps. shouldn't it be NULL aps?
    ever heard of figurative language btw?
    and for teh record, wizard spells =/= aps. aps is how fast you attack using your melee attack

    Actually that would be melee aps, which would include all melee range skills. For example, fissure is an axe skill, it's range is melee.

    It is a melee skill with a channel and casting time. I assume though that you want to change the word melee to "auto attack", or are you now saying "all melee aps should be removed".

    That would mean only ranged classes could attack at all. I don't even know why I'm bothering, i don't need to point out your idiocy when it is so blatant.


    You can say "i want the aps cap lowered" or "i want interval gear removed".

    "i want attacks per second removed" doesn't actually mean anything other than you want the ability to attack people at all removed.

    Aps is your frequency of individual attacks, no matter what class you are or what attacks you use.
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  • Kywe - Harshlands
    Kywe - Harshlands Posts: 234 Arc User
    edited May 2013
    If they remove stealth and aps then ok, if not then let bramble.

    this. nuffsaid. otherwise this: aps without stealth. Or stealth with low aps like 3.33 aps max sparked.
  • Haila - Sanctuary
    Haila - Sanctuary Posts: 467 Arc User
    edited May 2013
    Bramble should work on all sort of damage to make it fair b:angry
  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited May 2013
    this. nuffsaid. otherwise this: aps without stealth. Or stealth with low aps like 3.33 aps max sparked.

    Yes, capping it at 3.33 will get your a/ss safed, when a sin with r9 weapon is sparked.
    Jesus christ, do ppl use their brains here?

    Sure good refined/sharded Venos can survive a bit, but still it hurts and thats why they want bramble. Doing nothing and win. Everytime i see a player with bramble, im going all "hm lets try using a skill here with chill on"... yes i deal more damage to myself then to the oponent im attacking.
    Thats just a bit broken but nothing really worth changing. Its nery annoying getting killed just by using a skill or randomly AOEing in some ppl and one of them has reflect -> poof dead.

    My 2 cents f:scared
  • Raapy - Raging Tide
    Raapy - Raging Tide Posts: 108 Arc User
    edited May 2013
    Bramble is not only affective vs APS, i use skills most of the time on NW, specially vs bramble ppl, and most of the time i have to hope they are squishy, and that a zerk critted reflect wont kill me even with normal bramble, it may me due to my daggers being to strong compared to the rest of my gear ( i just came back recently and couldn't farm full T3 yet).
    But, i'm not gonna complain about venos being with bramble, cuz its their class skill and it wouldn't be fair for them to not be able to use it and others AA classes may be fine too. What really pisses me off are Seekers and Barbs with Bramble, with equal gear they are already annoying to be killed, in barbs case even if they have worse gear they can still be a pain to kill, if they have most morai skills, i don't see why two classes that can handle melee attacks well enough, can also have bramble.
    I think other classes i didn't mention such as Sin, Archers aren't as annoying as Barbs and Seekers, and i haven't seen many BMs so i can't give an opinion on that.
    So in my opinion, bramble should only work on AA classes at least on NW.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited May 2013
    Actually that would be melee aps, which would include all melee range skills. For example, fissure is an axe skill, it's range is melee.

    It is a melee skill with a channel and casting time. I assume though that you want to change the word melee to "auto attack", or are you now saying "all melee aps should be removed".

    That would mean only ranged classes could attack at all. I don't even know why I'm bothering, i don't need to point out your idiocy when it is so blatant.


    You can say "i want the aps cap lowered" or "i want interval gear removed".

    "i want attacks per second removed" doesn't actually mean anything other than you want the ability to attack people at all removed.

    Aps is your frequency of individual attacks, no matter what class you are or what attacks you use.


    you totally miss the point. sure etymology is a nice thing but that doesn't mean that the use of a word (or acronym) can't evolve. Everyone (even you) can understand what someone means by asking to remove/nerf aps, just like everyone understands than when we say "Bhutan mulls opening diplomatic relations with China" we don't mean that the actual country did so but the people/politicians of that coutnry. So yeah, deal with it. Unless you are a robot.
    you only purge once #yopo
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited May 2013
    Yeah bramble is a bit op. Maybe bramble should be a self use skill only.b:avoid
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited May 2013
    Ehh....of all the broken things in NW, you consider bramble to be unfair/OP and broken? f:faint

    There are methods to avoid dying from bramble and there are people out there who don't have decent defences and actually die before bramble can kill you or hurt you enough.

    Certainly, tanky people (Barbarians, Seekers, r999 players) will give you trouble but this is why you should have a Venomancer in your team so they can purge off that bramble. Also, chances are that if those guys are buffed, you won't stand a chance either way (hence needing purge) or at least you won't be able to kill them before they kill you (or their team kills you) even without bramble.


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  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited May 2013
    hey OP its easier to just remove yourself from NW...f:hehe
    i am waiting for you my little flagcarriers b:kiss
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited June 2013
    If you cant kill another player threw bramble then uninstall. Its not difficult.
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  • Breannak - Raging Tide
    Breannak - Raging Tide Posts: 642 Arc User
    edited June 2013
    I enjoy watching sins derp kill themselves on bramble. I just stand there using my wave emote while they just drop. b:laugh

    +1 to this.
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited June 2013
    Roll a barb and u start ignoring bramble.
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  • phoenixwar
    phoenixwar Posts: 0 Arc User
    edited June 2013
    Roll a barb and u start ignoring bramble.

    roll a barb and EMBRACE bramble.
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2013
    Bramble should work on all sort of damage to make it fair b:angry

    This, they should enable it to work for all damage for a weekend of NW and I then would love to see how people feel bout "there is ways around it".

    But yes, there is 2 valid ways trough bramble. One is AD, second is apo aka IG/pan gu. Purging with a bow just isnt valid strategy for melee classes. I do find it amusing how bramble is supposed to nerf aps according to some, it does the opposite, aps with triple spark being the best way to get trough hp during dmg immunity due highest dps. But you know what, everybody you are going to attack has those same immunities and if they pop those, you can just stealth away as you cant touch any decently refined toon w/o killing yourself on bramble.
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  • BriarFoxy - Raging Tide
    BriarFoxy - Raging Tide Posts: 127 Arc User
    edited October 2013
    omegaduy wrote: »
    Has anyone recommend to the GM on taking bramble buff away from NW? It is totally an unfair advantage to non S3 geared ppl, with their full buffs and high defense and hp. So many ppl got self-handled from just atking them. Let all turn in a report to have that remove.

    It's totally not fun and unfair for the rest of us trying to have fun and enjoy this new development but end up balling us in the face...sheesh.

    Well this is a good point and one that will never be addressed. I for one don't like stun, Freeze or Sleep which some have no way to counter. Sure you can use an anti-stun pot but then it has to cool down and meanwhile you get hit again with no protection causing you to die.
    My solutions is simple as in Territory Wars (TW), Nation Wars (NW) or any total free combat should have event gear given to all players. With event gear you would not have R9RRs wiping out everyone with the over whelming power of the pocketbook and rather skill would be the name of the game. All this is just an exercise in futility because PWI wants all the money they can suck out of every player rather than make things fair.
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  • SweetieBot - Lothranis
    SweetieBot - Lothranis Posts: 18,978 Arc User
    edited October 2013

    Well this is a good point and one that will never be addressed. I for one don't like stun, Freeze or Sleep which some have no way to counter. Sure you can use an anti-stun pot but then it has to cool down and meanwhile you get hit again with no protection causing you to die.

    My solutions is simple as in Territory Wars (TW), Nation Wars (NW) or any total free combat should have event gear given to all players. With event gear you would not have R9RRs wiping out everyone with the over whelming power of the pocketbook and rather skill would be the name of the game. All this is just an exercise in futility because PWI wants all the money they can suck out of every player rather than make things fair.
    NECROOO!!!!!!!

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