Evasion. should it be improved

Hannsel - Dreamweaver
Hannsel - Dreamweaver Posts: 90 Arc User
edited April 2013 in General Discussion
i've been wondering about the usefulness of evasion stat and noticed its quite useless. it doesnt work vs casters, and meleers have a few skills that always hit. i think it should be made better but i wanted to hear opinions from other players

pros for improved evasion
  1. takes advantage of high dex
  2. allows use of the 1/3 of ornaments/shards that currently have no value
  3. brings more variation in builds
  4. more logical imo. currently meleers get high pdef (useful), casters get high mres (useful), la get high evasion (useless)
cons for improved evasion
  1. would make ppl who upgraded current orns QQ if the evasion ones are 'better'
  2. it would make casters QQ if they lose their 100% accuracy on magic
  3. it may still wont save you from 1-shot
Post edited by Hannsel - Dreamweaver on
«1

Comments

  • MistaBwanden - Sanctuary
    MistaBwanden - Sanctuary Posts: 2,803 Arc User
    edited April 2013
    Seeing as I have Evasion on my G16 vana top, I say yes!
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited April 2013
    Sure, let's make physical defense reduce magic damage too! Hey, while we're at it let's make attack levels give 50 HP per level too!
  • seitori
    seitori Posts: 1,328 Arc User
    edited April 2013
    Sorry, I said no... Evasion should only be based on physical based attacks alone (though it should include {some magic attacks} like the wizards wannabe meteor attack, since your character shoulda been able to see it coming at them, for a chance for an evasion)foxy alone

    but otherwise it shouldn't have anything to do with any part of magic (attack or defense) casting's (I don't care how high 1s dex is, no one can dodge a lightning bolt, let alone all the hail in a hail storm...f:moneyf:poo
  • Sharki - Dreamweaver
    Sharki - Dreamweaver Posts: 57 Arc User
    edited April 2013
    Evasion effects magic accuracy? Maybe. Then again, why can't we manually dodge attacks? Why does it have to be stst-based? But if it's insisted on, I don't think I have an option there. Maybe the poll should give more options. I do think that evasion amount shouldn't vary between classes though. Instead, give evasion armor shards a boost.

    Though I also think that dagger damage should also be str-based. And that bows shouldn't be heavily dependent on any stat, as arrows rely on stored energy from the pulled string for force, dex(aiming/accuracy) should only determine accuracy and crit of the bow. Also, I don't think that any armor set needs dex or magic to use, that just makes no sense.

    In fact, PWI's whole stat/equipment system is flawed. Hell, the whole game is.

    ...what was this thread about again...?
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2013
    They've already fixed evasion. It's called Focus Mind / Tidal Protection. It lets players dodge magic attacks and status effects as long as the player happens to be a sin. Of course this good evasion is on top of the bad evasion evasion that the other classes have to use.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited April 2013
    In other words, "roll a sin".
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited April 2013
  • Lucrecia - Momaganon
    Lucrecia - Momaganon Posts: 118 Arc User
    edited April 2013
    Nah wouldnt make sense imo. I mean we are actually casting a spell ON the target while melees are just hitting somewhere where the target stands. And since most casters already have proplems fighting dex based classes i think this would go too out balanced.

    However, I do agree giving evasion some more sense like actually 10 percent of evasion is added to rage damage or making evasion rate always added to accuraty or something like that. Would make archers wings of protection finally usefull. b:chuckle
    Do you believe in life before death?
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited April 2013
    Nah wouldnt make sense imo. I mean we are actually casting a spell ON the target while melees are just hitting somewhere where the target stands. And since most casters already have proplems fighting dex based classes i think this would go too out balanced.

    lies!
    its not hard avoiding to get 1shoted from stealth...just get 100deflv and 20k pdef...
    its not like they always get a chance to stun you first and use their high dps while you are rendered unable to do a thing...
    i am waiting for you my little flagcarriers b:kiss
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited April 2013
    Considering that r999 sins and archers with their +100 bonus to dex are already mostly unhittable by barbs and bms, you want to make them unhittable by all caster classes also? No thank you.
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited April 2013
    sins have a lot of it so it should not be improvedb:laugh
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited April 2013
    How would it be improved? Can't really think of any way that would make it work. I mean I guess you can have magic accuracy based off magic points. Then magic accuracy would be like 10k as well and would pretty much almost never miss either.
    Zsw -104 Sage Assassin
    TehZsw - 100 Demon Archer


    All Luck No Skillz PvPer: youtube.com/user/zsw007
  • Hannsel - Dreamweaver
    Hannsel - Dreamweaver Posts: 90 Arc User
    edited April 2013
    How would it be improved? Can't really think of any way that would make it work. I mean I guess you can have magic accuracy based off magic points. Then magic accuracy would be like 10k as well and would pretty much almost never miss either.
    the mechanics of sins focused mind could be extended to the 'regular' evasion other classes have e.g. 1k eva=10% miss rate, 5k eva = 40% etc
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited April 2013
    Considering that r999 sins and archers with their +100 bonus to dex are already mostly unhittable by barbs and bms, you want to make them unhittable by all caster classes also? No thank you.

    Gosh I wish that was true without Condor :(
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited April 2013
    Gosh I wish that was true without Condor :(

    That moment when you pop Condor then get slaughtered by Smack.

    DAT FEEL
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited April 2013
    Where is option to remove interruption of spells ?

    Pros: magic classes will be able to cast spells without interruption.

    Cons: melee classes can start to understand, what was interruption of spells.

    Edit:

    For those, who don't understand: melee do n attacks per second with ability to interrupt spell of magic enemy for each hit.
    Caster can cast 1 spell for few seconds, which can be interrupted and wasted.

    Who has more disadvantage: caster or melee ?
  • deadwieght
    deadwieght Posts: 69 Arc User
    edited April 2013
    evasion works just fine as it is. if u think it does not, ask PWI to remove the 50% accuracy off all rings and see how you do.
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited April 2013
    yep evasion sucks in this game,it sucks bad.
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited April 2013
    is this thread about: "QQ why do i get 1shotted by magic classes when wearing lionheart neck+belt for interval"?

    sure you can have magic evasion but caster get a magical shield then, that turns the attacker into fluffy little creatures...
    i am waiting for you my little flagcarriers b:kiss
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited April 2013
    so the dex classes dont like there insane crith dph damage from dex they also want to have good evesion on top of it.

    give me a break and before u want actual evesion maybe we should dump some real str stats on ur daggs and bows to that of rest of melee players.


    who whas the moron to let dex player get insane dex stats to boost there dph and crith rate at same time.


    dex stats is broken alredy as it is why woudl we want to boost ur evesion on top of it.


    ok then ill also put my foot down um dream and say let barb vit stats also add damage
    cos hej if u can dream so can i.

    and barb really need the boost from say vit.


    stop dreaming and enjoy ur broken dex
  • VKnightV - Lost City
    VKnightV - Lost City Posts: 381 Arc User
    edited April 2013
    is this thread about: "QQ why do i get 1shotted by magic classes when wearing lionheart neck+belt for interval"?

    sure you can have magic evasion but caster get a magical shield then, that turns the attacker into fluffy little creatures...

    and barb vit add extra damage the more vitality we add on it
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited April 2013
    As much as i hate all the advantages a caster/magic class has in nw/tw, I had to vote no.

    There is already plenty of things in this game that helps 'protect' others from magical based attacks. (I.e Altar marrow magical, def levels, the various shields of a barb/sin, Magic shell (The cleric skill that boosts magic def.) not to mention the ones I probably forgot. A lot of magic classes still hit real hard too through all this, that coupled with their element of suprise I can see why you would want something like this to help melee get near them.

    While this isnt totally farfetched to think that some... nice magic user might come up with a way for magic attacks to miss melee ppl, it also wouldn't be too farfetched to think that other magic users might then find a way through this, and then the cycle would just continue in a never ending cycle. (this isn't so much of an issue if the deaths were... like real life, die 1 time and your out, but knock on wood it isn't.) Your idea while it sounds nice on paper, I can't see it ever coming to fruition.
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited April 2013
    who whas the moron to let dex player get insane dex stats to boost there dph and crith rate at same time.

    dex stats is broken alredy as it is why woudl we want to boost ur evesion on top of it.

    Agree
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2013
    As much as i hate all the advantages a caster/magic class has in nw/tw, I had to vote no.

    There is already plenty of things in this game that helps 'protect' others from magical based attacks. (I.e Altar marrow magical, def levels, the various shields of a barb/sin, Magic shell (The cleric skill that boosts magic def.) not to mention the ones I probably forgot. A lot of magic classes still hit real hard too through all this, that coupled with their element of suprise I can see why you would want something like this to help melee get near them.

    It's mostly a problem for archers. Sins were built as an evasion-based class with the poor performance of evasion already known. That's why sins were given another (much more effective) layer of evasion on top of the existing evasion.

    Archers are also supposed to base their defense on evasion as well which is why they have an evasion buff. The problem is that normal evasion that non-sins use turns out to be very bad. This is why Archers have the reputation of having the worst defense in the game.

    If they were to make evasion work on magic attacks I think they'd also have to switch accuracy up. Maybe for magic classes accuracy would come from having magic and for melee classes it would come from strength.

    The problems with evasion though run far deeper than that...
    -gear: no evasion based cube-neck, no evasion on r999 belt, no rings that refine evasion
    -buffs: how is a +40% evasion buff supposed to compete against a +180% pdef buff? how is it supposed to compete against +300% accuracy?
    -skills: why are there so many attacks that ignore evasion? Where are the attacks that ignore pdef and ignore mres?
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • darknessofmy
    darknessofmy Posts: 164 Arc User
    edited April 2013
    sin and archer are dam op at end game.
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2013
    QQ stupid casters never miss when they attack. b:cry


    And how often do you miss when you hit them back I wonder?
    [SIGPIC][/SIGPIC]
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited April 2013
    QQ stupid casters never miss when they attack. b:cry


    And how often do you miss when you hit them back I wonder?

    More often than they miss (because they don't miss).

    The amount of times I've missed a killing blow on a 300ish evasion caster on any of my phys characters that all have well above 4k accuracy can be depressing at times. b:sad

    Especially when I'm doing a damage test to see something, get the setup all nice and good and hit whatever damage skill I'm using to see "Miss" float up above their heads... and then we both get to laugh at how stupid it is that that's even a possibility.
    (Insert fancy image here)
    image
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited April 2013
    It's mostly a problem for archers. Sins were built as an evasion-based class with the poor performance of evasion already known. That's why sins were given another (much more effective) layer of evasion on top of the existing evasion.

    Archers are also supposed to base their defense on evasion as well which is why they have an evasion buff. The problem is that normal evasion that non-sins use turns out to be very bad. This is why Archers have the reputation of having the worst defense in the game.

    If they were to make evasion work on magic attacks I think they'd also have to switch accuracy up. Maybe for magic classes accuracy would come from having magic and for melee classes it would come from strength.

    The problems with evasion though run far deeper than that...
    -gear: no evasion based cube-neck, no evasion on r999 belt, no rings that refine evasion
    -buffs: how is a +40% evasion buff supposed to compete against a +180% pdef buff? how is it supposed to compete against +300% accuracy?
    -skills: why are there so many attacks that ignore evasion? Where are the attacks that ignore pdef and ignore mres?

    To be honest i have to disagree with you about the fact that something like this being a problem mainly for archers, they can at least fight back as long as they arent a one shot, (/possibly trying to kill someone else) melee classes dont have that luxury. (not even marrow is a real viable way for early end game bms to survive... but aside from bms the other classes do have a somewhat decent way of getting to magic classes)

    Wings of grace is actually quite a nice shield for archers, and so is that winged shell skill.Neither of which has a real nasty side effect that goes along with it. (Take a look at the bm's marrows even at demon, the difference can easily help or **** them over literally, that with the fact that bms HAVe to get close... to even launch a possible counter attack, I say advantage so goes to every other class in game including the other 'true' melee classes'. (barbs have thier shields, sins their stealth, focused mind, deaden nerces, etc, seekers their def level + ranged attacks. Then you have all the other classes that have plenty of ways to kill others before... weaker bms even come close to them. (btw i have 10k magic res in magic marrow demon.. fully buffed.)

    Other than that I agee with you it would definitely benefit the archers the most if something like this was implemented.
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited April 2013
    Okay as a wizard I'm obviously a little biased, but I'm going to be inclined to agree with the people who pointed out the brokenness of dex. Dex based toons at end game can easily get up to 50% crit, if not significantly higher. That's on top of high base damage. While there is a non-zero chance of you missing on a caster, the number of times per NW/TW/Whatever I see someone miss on me is negligible (and it's usually some <tt90 person who I can turn around and one shot, rather than some r9r3 archer/sin who that would possibly make a difference against). While I'm sure it's annoying to get off your nearly instant cast and have it miss, or your auto attack, it's also very annoying to be 90% of the way through channeling a BIDS that would kill 6 people or a Mountain's Seize that would kill 3 or 4 people and stun the survivors and get hit by a stun/seal/whatever else (or for that matter just be hit by something that stops the casting, even without a seal/sleep/stun add)

    I'm not suggesting that this be changed, I think it's an important check on the damage of longer channeling caster skills. However, asking for further methods of survival based on dex is excessive since it would stack with sins already high propensity to avoid incoming damage.
    xSonOfCircex-105/103/102 Sage Wiz
    DrakeEmpress-101/102/103 Sage Cleric
    Gaygasm-101/101/101 Sage Stormbringer

    Because I can't stand playing melee classes
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2013
    Spying on a nearby archer I see his accuracy is 11,248. My evasion is 384 (with 28 dex). That results in the following:

    Evade: 1.67%
    Hit: 98.33%

    Swapping in Emperor for Love Up and Down results in an increase in hit chance by 0.13 percentage points (1 in 60 shots miss).

    Even with only 4000 accuracy you still have a >96% chance to hit (1 in 25 shots miss). When you are buffed with focused mind casters "miss" 7 times as often (8 times as often with sage focused mind).

    Archers may have a legitimate gripe given they have no really effective self-buffs against magic. I wouldn't be opposed to Blessing of the Condor having a focused mind-like buff for the duration as well.
    [SIGPIC][/SIGPIC]