Remove GoF Y/N We had it coming!
Vulcanis - Dreamweaver
Posts: 5 Arc User
Hello,
After a lot of discussion, I think it would be interesting to see what the community thinks about removing/modifying God of Frenzy. Hopefully we will not see a 50/50 distribution of votes when this poll is finished (as that would just mean Arcanes would be voting against GoF, and Melee for it).
The following is a list of common yes/no's to the current God of Frenzy issue.
Yes to GoF:(Note: This list mostly applies to the Melee themselves)
-Gives Melee damage they previously lacked
-Gives Melee greater chance to bypass a charm (Though not really)
-Allows for "lucky kills"
-Destroys HP of targets with lots of HP
-Anti APS users
-Can almost kill Arcanes after their genie is out.
No to GoF:
-Gives Melee damage that only casters should have roughly 5% of the time
-Gives Melee an HP reducing proc that outperforms other HP reducing procs.
-Allows for "lucky kills" on undergeared players
-Destroys HP sometimes
-Almost killing people is OP
-Vastly outperforms other weapon effects, which require that the user is attacked. opposed to GoF's" attacking requirement) e.g. :Purify Spell is very defensive but gives no good damage.
There are, of course, more reasons, but personally I think they're all variations of what I have listed.
My opinion:
Personally, I rather like the challenge of God of Frenzy while 1v1sing S3 Melee. The random breaking of my HP forces me to think of counters and plan Bs. While some people may not find this enjoyable, I do.
However, the problem of GoF rears its ugly head in group PvP, where I completely think that it is overpowered. Defeating almost two people is absolutely ridiculous. Even the APS users of the past, when they were considered overpowered, could not singlehandly take on two entire people. (If they could, they were either killing level 50s or they were GMs.)
My solution is a bit strange. Since I want to keep GoF and also prevent it from being overpowered in the group PvP field, I would like to see the following changes:
a. GoF % remains the same as other proc rates.
b. GoF HP reduction remains the same as current condition.
c. Keep the "double damage" effect.
d. GoF Double damage-effect is completely removed.
This solution would make GoF almost as hard as it is to counter now in 1v1.
However, it would balance group PvP. For one, there would be no infinite double damage for killing. A Melee would be forced to use their own amps or kill at their regular killing speed, which would allow for enough time for their opponents to kill them before they moved out of range. Since GoF is also non-stackable, it would mean there would be small % chances to CC in between procs.
Of course, there might be further ways to modify GoF, but that's just my take on it.
Overall, what do you guys think? There's no need to post, so let's see if we can get an unbiased opinion from the community: To keep, modify, or remove the GoF weapon effect.
After a lot of discussion, I think it would be interesting to see what the community thinks about removing/modifying God of Frenzy. Hopefully we will not see a 50/50 distribution of votes when this poll is finished (as that would just mean Arcanes would be voting against GoF, and Melee for it).
The following is a list of common yes/no's to the current God of Frenzy issue.
Yes to GoF:(Note: This list mostly applies to the Melee themselves)
-Gives Melee damage they previously lacked
-Gives Melee greater chance to bypass a charm (Though not really)
-Allows for "lucky kills"
-Destroys HP of targets with lots of HP
-Anti APS users
-Can almost kill Arcanes after their genie is out.
No to GoF:
-Gives Melee damage that only casters should have roughly 5% of the time
-Gives Melee an HP reducing proc that outperforms other HP reducing procs.
-Allows for "lucky kills" on undergeared players
-Destroys HP sometimes
-Almost killing people is OP
-Vastly outperforms other weapon effects, which require that the user is attacked. opposed to GoF's" attacking requirement) e.g. :Purify Spell is very defensive but gives no good damage.
There are, of course, more reasons, but personally I think they're all variations of what I have listed.
My opinion:
Personally, I rather like the challenge of God of Frenzy while 1v1sing S3 Melee. The random breaking of my HP forces me to think of counters and plan Bs. While some people may not find this enjoyable, I do.
However, the problem of GoF rears its ugly head in group PvP, where I completely think that it is overpowered. Defeating almost two people is absolutely ridiculous. Even the APS users of the past, when they were considered overpowered, could not singlehandly take on two entire people. (If they could, they were either killing level 50s or they were GMs.)
My solution is a bit strange. Since I want to keep GoF and also prevent it from being overpowered in the group PvP field, I would like to see the following changes:
a. GoF % remains the same as other proc rates.
b. GoF HP reduction remains the same as current condition.
c. Keep the "double damage" effect.
d. GoF Double damage-effect is completely removed.
This solution would make GoF almost as hard as it is to counter now in 1v1.
However, it would balance group PvP. For one, there would be no infinite double damage for killing. A Melee would be forced to use their own amps or kill at their regular killing speed, which would allow for enough time for their opponents to kill them before they moved out of range. Since GoF is also non-stackable, it would mean there would be small % chances to CC in between procs.
Of course, there might be further ways to modify GoF, but that's just my take on it.
Overall, what do you guys think? There's no need to post, so let's see if we can get an unbiased opinion from the community: To keep, modify, or remove the GoF weapon effect.
Post edited by Vulcanis - Dreamweaver on
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Comments
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lolpostcount
Though, I believe this to be a legitimate issue that needs to be discussed.0 -
b:chuckle[SIGPIC][/SIGPIC]
_Surreal_
Thank you Silvychar for my siggy0 -
Sweetiebot, whats your opinion on God of Frenzy?0
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Fate/Soul - Lost City wrote: »Sweetiebot, whats your opinion on God of Frenzy?[SIGPIC][/SIGPIC]
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We need a thread to remove SweetieBot.0
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SweetieBot - Lothranis wrote: »I am a very religious Christian.
Good to know!0 -
How about we remove all people from forums making these kind of posts b:pleased
We had it coming!0 -
Zanryu - Dreamweaver wrote: »We need a thread to remove SweetieBot.
Sweetiebot remove Zanryu from the forums please.
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in b4 close +10
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Sweetiebot, how soon do you think this thread will be closed?0
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Fate/Soul - Lost City wrote: »Sweetiebot, how soon do you think this thread will be closed?[SIGPIC][/SIGPIC]
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Snap.0
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Sweetiebot, can you close this thread for unoriginality?0
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SweetieBot - Lothranis wrote: »I don't understand you.
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Stop giving that damn bot posty counters0
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Fate/Soul - Lost City wrote: »Hahaha I find this bot hysterical though. >.<
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Zanryu - Dreamweaver wrote: »b:sad
Why so sad0 -
Vulcanis - Dreamweaver wrote: »...
-Gives Melee damage that only casters should have roughly 5% of the time
...
However, it would balance group PvP. For one, there would be no infinite double damage for killing. A Melee would be forced to use their own amps or kill at their regular killing speed,
...
Why should ranged classes have the chance to get double damage? They have already the means to do more damage than melee classes and get range bonus a melee does not have. If melees kill your HP, pute more time or money into the game and get some serious defences, I met enough ranged classes who are unable to get easily killed by melees.
So, I cannot give a real answer as GoF is not a permanent threat and this seems again biased because some range magical class wants the melees removed as a threat; and the tattle about infinite double damage is outright false.
Typical for the common player in PWI and therefore PWE should make their thing and ignore this chitchat from us all, most of the time it is the wishful thinking of our egos.
You can see, what my opinion is, right? Let GoF as it is at least.0 -
closed for trolling0
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