Cleric advise
Deadalus - Harshlands
Posts: 546 Arc User
Hey there,
i dont know much about clerics, its just an alt who keeps me or my squad alive using BB or normal heal.
But my cleric is very squishy and i improved her alot since i came back from a long break.
Bought her r8, got her some g16 pieces and made her fancy looking (yea that will help lol)
This is, how she looks now:
http://pwcalc.com/8739d43b73786889
I know, not the best, but i have a goal, which is good in my mind, so i want advice, what i can improve more or what is kinda stupid to make, this is, how i want her to be:
http://pwcalc.com/d598b7c32040579f
Weapon is, whatever comes on it with DEF lv over 20, so i didnt added more, because i dont aim for more.
My cleric is not there to deal damage, just healing, keeping me alive and dont die too easy.
She just have to take a few hits till she hits the ground.
Some advices, to improve her more? I do not want advices like Vit stones, JoSD or r9, normal ones, its just an alt
i dont know much about clerics, its just an alt who keeps me or my squad alive using BB or normal heal.
But my cleric is very squishy and i improved her alot since i came back from a long break.
Bought her r8, got her some g16 pieces and made her fancy looking (yea that will help lol)
This is, how she looks now:
http://pwcalc.com/8739d43b73786889
I know, not the best, but i have a goal, which is good in my mind, so i want advice, what i can improve more or what is kinda stupid to make, this is, how i want her to be:
http://pwcalc.com/d598b7c32040579f
Weapon is, whatever comes on it with DEF lv over 20, so i didnt added more, because i dont aim for more.
My cleric is not there to deal damage, just healing, keeping me alive and dont die too easy.
She just have to take a few hits till she hits the ground.
Some advices, to improve her more? I do not want advices like Vit stones, JoSD or r9, normal ones, its just an alt
Post edited by Deadalus - Harshlands on
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Comments
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Im not sure if its sacrelige and things like that, but maybe get her heavy armor. I assume you dont need her to be a very strong healer since you have BP. It would make her a lot more survivable, her BB still halves the damage you receive, she can still purify and res.....0
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Just as an fyi, you'll actually have to farm NW on that cleric if you actually want to get the r8r wep. That will be...annoying to say the least. Probably just better to get a g16 Nirv wep with HP/vit adds.
Personally, I recommend this: http://pwcalc.com/2b8215c26e6bffb4
It's good enough that you should be able to solo or duo farm 3-2/3-3 while using it as your cleric and it won't die easy for the general BHes. And well...if you ever decide to like...switch from a **** sin to an actual class, it has a good basis already.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
I've got the same thing to say about the R8r, but it's not difficult to NW on a cleric, in my opinion anyway.
Here's what I would go for, I just love the cape for Pdef >:
http://pwcalc.com/acefb62c33524820
You'll be tanky enough for general BHs, and if you want to step it up a little, the just upgrade the shards or switch to a WS belt + cube neck c:My squishiness is (Usually) unrivaled.
[SIGPIC][/SIGPIC]
Finally decided to give Olii her own banner.b:chuckle0 -
Get the chest and cape G16, refine more your gears and ornaments and change some shard for garnet beside citrine.
If it's a alt only for PVE then don't waste time and money on R8r weapon, +7 your R8 weap and that's all, a cleric don't need 50 defense levels to survive PVE. 30 (15 by G16 set and 15 by bless) is way enough for cleric for PVE. R8 weap is way enough to heal with a decent refine.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Thank you for all the Advices.
First thing is, my cleric would have the warsong belt, when the belt where tradeable. Cant understand, why its not tradeable, what where they thinking?
Well anyway, my Sin has around 60 of these Inscriptions, but my sin doesnt need this belt, yet. So i stick with not having one..
i will not turn my cleric into HA lol. Crazy idea :P
I was just thinking, that more DEF lv would make up the loss Phy DEF a cleric has without crazy refines on ornaments.
I do know, that the healing power of the R8 weapon is great, but i was aiming for something more tanky, and thats why i was thinking of the r8r weapon.
NW farming isnt actually that problematic, seriously i barely play this cleric much and get tokens too. Playing cleric as second character in NW. Main is Sin there, but i can switch roles, so cleric would get more, so the materials arent the problem at all.
Im actually not aiming for a Cube Neck, because its just to expensive. Even the price of 80mil would be too much for a cleric i barely use for anything other than healing myself or set up bubble.
Im aiming for high HP and DEF Lv, so yea0 -
http://pwcalc.com/36ad9b964e00bfba
just playin a bit with the calc. This might just be a reasonable support cleric for the TT runs i think.
or http://pwcalc.com/1937e8c6aac5bfd9
Leaves a little more magic, provides a little more HPs, but poor physical def.
http://pwcalc.com/0bb35f1c67327cbf
or the full HA, least HPs because only 1 setbonus, but defence levels. Phys defence nice. bit short on magic.0 -
Deadalus - Harshlands wrote: »First thing is, my cleric would have the warsong belt, when the belt where tradeable. Cant understand, why its not tradeable, what where they thinking?
Well anyway, my Sin has around 60 of these Inscriptions, but my sin doesnt need this belt, yet. So i stick with not having one..
Do Warsong on sin and call inscriptions. Bring cleric in and pick them. Not hard.I was just thinking, that more DEF lv would make up the loss Phy DEF a cleric has without crazy refines on ornaments.
If you have no pdef to begin with, the def levels won't help jack.Im actually not aiming for a Cube Neck, because its just to expensive. Even the price of 80mil would be too much for a cleric i barely use for anything other than healing myself or set up bubble.
Im aiming for high HP and DEF Lv, so yea
Cube necks are ~60m. That's assuming you buy cogs at 2m ea. If you farm them, the cost will go down even further.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »If you have no pdef to begin with, the def levels won't help jack.
That is of course very similar to saying pdef wont help jack if you dont have def levels to begin with......
They are both damage reduction factors that multiply with eachother. Each can do quite some thing by itself, but yes together they shine.0 -
Eoria - Harshlands wrote: »If you have no pdef to begin with, the def levels won't help jack.
That is of course very similar to saying pdef wont help jack if you dont have def levels to begin with......
They are both damage reduction factors that multiply with eachother. Each can do quite some thing by itself, but yes together they shine.
Note that i believe we are talking mostly PvE here. In this case def levels form a significant form of defence rather than just substract a little from those 150 attack levels on that psy whos about to nuke you.0 -
Yes its pure PvE.
as stated, im not going Heavy, because i buildet 4 parts or aa gear already and wont start over.
Im not sure, if im going r8r for the def lv now or stay at 30 def lv using blessing and 5 parts of the set. g16 glaive is again just to deal damage, because the factor on going g16 is 40 attack level.
I dont need those on my cleric.
I will search around for the Cog's at 2mil, i never farmed them tbh, because cube is such an boring place to be.. ppl are saying it gives good money and exp, but duh, no thanks.
But i think, going 5 parts g16 to gain 15 def lv is a plan and is better then nothing at all, i was playing this cleric a long time with TT90 stuff + TT99 Glaive, heal was low and nothing could kill me in these glory armor *cought*
I think, the call for inscriptions wont work, will it? Ithink, everyone needs them and there are pretty much random.0 -
You'd basically just get the g16 for HP/vit adds, not the atk levels. It's meh. Whatever. g16 with HP/vit adds or r8r glaive with def levels. Both work.
You have two chars. You can farm all of the cogs in like 15 days or a week if you wanna push it with COF letters. It's a lot cheaper than just outright buying the neck for 80m. Or if you do just buy cogs, set up shop in Cube or right outside of Cube to buy them.
Calling inscriptions work. Just say so at the beginning. Most people are usually fine with it so long as you're not calling stuff like dags as well.
tbh though, your cleric as it is fine if all you wanna do with it is BHes. If you're gonna farm like 3-2/3-3 with it, then yeah, gear it up. But for just BHes, it's not really worth it.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Deadalus - Harshlands wrote: »Thank you for all the Advices.
First thing is, my cleric would have the warsong belt, when the belt where tradeable. Cant understand, why its not tradeable, what where they thinking?
Well anyway, my Sin has around 60 of these Inscriptions, but my sin doesnt need this belt, yet. So i stick with not having one..
i will not turn my cleric into HA lol. Crazy idea :P
I was just thinking, that more DEF lv would make up the loss Phy DEF a cleric has without crazy refines on ornaments.
I do know, that the healing power of the R8 weapon is great, but i was aiming for something more tanky, and thats why i was thinking of the r8r weapon.
NW farming isnt actually that problematic, seriously i barely play this cleric much and get tokens too. Playing cleric as second character in NW. Main is Sin there, but i can switch roles, so cleric would get more, so the materials arent the problem at all.
Im actually not aiming for a Cube Neck, because its just to expensive. Even the price of 80mil would be too much for a cleric i barely use for anything other than healing myself or set up bubble.
Im aiming for high HP and DEF Lv, so yea
For my cleric, early gear was pretty much me looking through AH during X2 week(s) and buying up and gear that had 4 or more resists, and a combination of alot of +phys def adds or sockets. Wrists you can be choosy about, since that is one of the most spammed crations possible. So look for either 3 adds and 3 sockets, or 2 adds and 4 sockets. Similar idea behind the rest, and I was usually paying 100k or less when buying them.
Then just shard them with either some cheapy garnets under a mil each, or the exclusives if you plan to actively use them. It's possible to get 6K Pdef self-buffed or more doing it that way.
If you aren't finding them, search for lower level AA gear, since there is a huge ramp up in socket adding costs associated with G10+ if I remember right. That's why you want sockets pre-existing on OHT gear; the cost of adding sockets on cheaper gear means you'd spend less and gain more pdef over-all than if you added sockets on more expensive socket stone gear.
Technically with some +Str adds you could possibly look at LA gear at lower tier, but if the boss you're useing them for tosses off magic AoEs it might not be productive to do so.
It all depends on what you're doing, and where you're planning to need them.0 -
Eoria - Harshlands wrote: »If you have no pdef to begin with, the def levels won't help jack.
~Defense resistances kick in first. Lets say you have 70% pdef reduction and 50 def levels. Here comes 10k damage, which you reduce 7k with pdef resistances, and then 1.5k with defense levels.
~Now, lets say you have almost no pdef reduction. Only 10%, but still have 50 def levels. 10k damage gets reduced by 1k from pdef resistances and then another 4.5k by def levels.
~Lets say you have 90% pdef reduction (tons of pdef). 10k damage is reduced by 9k by your pdef, then only 500 damage by your defense levels.
My point is defense levels reduce what is left over so if you have **** defenses that are leaving a ton of damage leftover then defenses levels are excellent.HrunsPanda - Archosaur wrote: »They are both damage reduction factors that multiply with eachother. Each can do quite some thing by itself, but yes together they shine.
Note that i believe we are talking mostly PvE here. In this case def levels form a significant form of defence rather than just substract a little from those 150 attack levels on that psy whos about to nuke you.
Multiply is a bad way of phrasing it. They work together but not even synergystically. They both are based on percent reductions, and since pdef reduces first the better it works the less the defense levels have to multiply.
My advice... Your cape, belt, and FCC ring are ****. I know 2 pieces are for -channeling but in most cases it's an either/or situation. You can either have defenses or -channeling. I'd chose defenses. Same can be said about the r8 ring. Its a nice DD ring, and its -channeling and +125 mag attack make it good for healing, but its not defensive. Its not bad though.
If you really want defenses I'd go for the +15 def levels on a 5 piece G16 set bonus. I'd shard garnet shards and get my hp from refines. I'd chose a Warsong or a Jungle Belt. And I'd swap out the FCC ring for a physical ring. If you consider giving up your r8 chest and focus on wrist and chest rerolls you can aim for a high +% physical defense add, too, but I'd focus on cape first.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
First or last doesnt matter.
0.7 * 0.5 is the same thing as 0.5 * 0.7
and thats exactly what i mean by multiply. They both indeed are a percentage, and they multiply.0 -
Except that is not how defense levels work.
30 defense levels provide a 26.5% reduction against an opponent with 0 attack levels (PvE) as compared to a 37.5% reduction for 50 defense levels. (Something that does 1000 damage with 30 def levels will do 850 damage with 50 def levels. The survivability increase is equivalent to a ~17.6% increase in max HP, which is probably cheaper than r8 recast.)
Edit: Yes they are multiplicative factors, but what I mean to convey is that 50 defense levels is not nearly a 50% damage reduction. You need 84 defense levels for a 50% reduction in PvE.[SIGPIC][/SIGPIC]0 -
Ew, i didnt knew, that DEF Lv dont stack like 1DEF Lv = 1% damage reduced..
50 DEF lv are -36%? hm, that seems.. weird.
Well ok, that makes going r8r weapon a bit costly for the few % i could get, makes more sense to spend the money on Cube neck and warsong belt actually.
Is the healing power with g16 glaive better then with r8 glaive? or should i go to magic sword?0 -
Deadalus - Harshlands wrote: »Is the healing power with g16 glaive better then with r8 glaive? or should i go to magic sword?
It's higher grade, so yes. Just aim for HP/vit adds to further improve your cleric's HP/defenses.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Fissile - Archosaur wrote: »Except that is not how defense levels work.
30 defense levels provide a 26.5% reduction against an opponent with 0 attack levels (PvE) as compared to a 37.5% reduction for 50 defense levels.
Yah, I know. Was just using 50% def reduction to illustrate a point without complicating the math.HrunsPanda - Archosaur wrote: »First or last doesnt matter.
0.7 * 0.5 is the same thing as 0.5 * 0.7
and thats exactly what i mean by multiply. They both indeed are a percentage, and they multiply.
My point was to illustrate that def levels make a smaller impact when the pdef is higher. I agreed its multiplication but because the number being multiplied shrinks prior to defense levels being reduced defense levels play a smaller and smaller role as actualy defense grows. I used the example to show that if you have 90% pdef reduction and 50% def level reduction (84 def levels, ty Fissile) then the defense levels are only impacting 5% of the total damage, even though they're still impacting 50% of whats left over. Now if you have 50% pdef resistances and 50% worth of def level reduction the def levels are impacting 25% of the total damage, while still affecting 50% of the damage left over. Basically, a bigger impact when there is less pdef and a smaller impact when there is more pdef.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
i understand what you were saying but sorry it really doesnt make sence. It works the same both ways.
You can also reason the other way around and say def levels reduce the damage you get by 50%. So if you have those, adding anothr 50% reduction is worth only 25%.
But that is a similarly crooked reasoning still. For even when you have 90% reduction from your pdef, 50% damage reduction from defence levels is still 50% reduction of the incomming damage. I mean, you do agree with me i hope that an increase from 50% damage reduction to 58% damage reduction is just "nice" while an increase from 90 to 98% damage reduction is worth a kingdom.
Or by your reasoning both defence levels and physiscal defence are pretty useless in PvP because their effectiveness is cut by 4 as there first is a 75% pvp damage reduction. Doesnt make sence at all.0 -
HrunsPanda - Archosaur wrote: »That is of course very similar to saying pdef wont help jack if you dont have def levels to begin with......
They are both damage reduction factors that multiply with eachother. Each can do quite some thing by itself, but yes together they shine.
People was doing stuff just with p.def before, it's why I say no need 50 def. levels do survive in PVE with a cleric.
If he ever plan to TW, NW or PVP on cleric I would say yes R8r can worth it, but purely PVE people don't need a super OP weapon.
30 def. levels (15 from bless and 15 from G16 set) is way enough.
For weapon G16 glaive/sword heal more then R8, there's not a huge difference between glaive and sword, people generally say to chose it for the look you prefer. (no joke xD)[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Xx_BeLLa_xX - Harshlands wrote: »For weapon G16 glaive/sword heal more then R8, there's not a huge difference between glaive and sword, people generally say to chose it for the look you prefer. (no joke xD)
In my opinion, every g16 weapon is ugly except Claws. I dont know, i just dont like the look of them.
Sadly, that i gave my cleric TT99 weapon before i bought r8 and now its in my bank and i cant upgrade it, because my cleric dont has blacksmith and i dont have any plans to lv it up hehe.
i think weapon wise, i stick with r8 then, it doesnt give me stats to survive more, but it heals good. First thing i get my set and ornaments right then and after that, i can maybe upgrade the weapon more.
As for going Garnet shards in the sockets, i think i have to look into this a bit more, equipment wont hit refining levels over +5 i guess, even the weapon. For that, i have more priority to my main character actually.
So i guess, i stay with Citrine to boost up my HP0 -
I like the ideas behind your set already, I like that you are sticking with ences scar ahead of attack level bonus for a pve cleric too.
Weapon. 100% go r8 reroll, this is by far and away the biggest upgrade you can make for your cleric, and it gives the biggest bang for your buck too. Your ability to save your squad in high end instances depends largely on your ability to stay alive. If you run TT3-3, your squad wipes on steelation with 500k hp left, but you tank it, stay alive, and res the party... You will be like gold dust to any squad. Same as if you can comfortably take a few hits from emperor.
This gets even more important if you are going to be duel clienting to solo instances with your main.
Refine higher, learn how to refine with just mirages and tienkang / tisha and even +6 / 7 is very cheap. Going to +6 will rarely cost more than 10mill and sometimes cost less than a mill (even less if you have event gold)
Belt - don't bother with warsong, but complete your culti and get the guard of thunder shock. For pure pve Im not even convinced warsong is worth the 20mil fee more than the culti belt even if you farmed warsong over and over.
Necklace: sdp is fine, there are options out there but without going for a cube neck and refining it highly the differences are marginal, as long as you restart you str to mag.
Ring - FF ring is decent and you don't strictly need to upgrade it, but both lunar rings (both from packs and the farm only one) are fairly substantial upgrades. In fact the farmable one would probably cost about the same as the FF, so you could just sell one and buy the other.
Shards - Whatever. Flawless are again fine, but certainly consider throwing some immacs or exclusives in too (exclusive garnet in particular are very cheap, but don't neglect the hp too much so maybe mix in with some immac citrine, remember you need to tank magic attacks too)
One last thing, make sure you restart wasted str points. In your setup you have 54 base strength, it's jus a waste, get it down to 34 with a reset note to take advantage of the str in your gear.
Please don't listen to anyone who would tell you to play anything other than an arcane cleric, if they tell you to do that they have certainly never played a cleric in a high end instance. If you play an LA or even worse an HA cleric, just be prepared to be a one shot over and over again to all the heavy magic attacks we often get left to tank when squad members start falling over. You will never be the guy that can save your squad from a steelation wipe attempt!
When I get home I'll post up a pwcalc of what I think you should go for (and don't worry, I'll assume you are just as big a cheapskate as me and factor cost in heavily!)I love drinking tea0 -
double post ftw!!
Following on from the previous post, this is a pwcalc of what I would be going for in your shoes (roughly speaking of course)
Note the +27 magic on your R8 ring is achieved by assuming that you will add some cheaper engraves on to your rings and necklace and roll magic every time (of course in this build str and vit = mag points anyway by using reset notes, so its roughly right)
http://pwcalc.com/9c44fe485f6dea63
Not that much more expensive than what you were going for in the first place, but you can see the difference in stats is significant.
A description of some of what I've done and why:
I've removed the wasted strength from gear by reducing your str points down to 34 to convert to useful points.
I've also removed the sapphire gems and put in exclusives (okay, on the calc it says perfects, but thats because it doesn't have exclusives as an option). It just isn't cost effective to get saph gems. 20mill a pop on Heavens Tear server atm, so 40mill for 2 gems that overall gives an increase in MAtk of 60? Not even close to worth it, you would get much much better value for money by refining the weapon higher/buying a lunar ring/refining everything to +6/buying fashion! lol. (I still have exclusives in my +10 R9S3 weapon, and wont be trading them in for saphs until the weapon is +12, just not worth it)
You don't have to do this next part, but you may notice I removed some mag points and put them in to vit too. The reason is that you are going to be playing as a support cleric, so survivability is the most important thing for you (as long as you have the healing power to keep people alive in the first place).
My own support demon cleric used to be my main, and after buffs has a MAtk of around 13k with buffs (+10 lunar wand still, not upgrading, he doesnt need it, lol!)... this is still by far and away enough to heal anyone in any instance.
The gear I've detailed for you means you would range 11.5k - 15k MAtk, which is roughly the same, so you can very very comfortably perform your role. For this reason, in my opinion it would just be overkill to add further points to magic, and would reduce your own survivability unnecessarily (to be honest, I think anything over 10k is easily enough for healing a tank, however squishy, I just like a touch more for those mass BB situations)
The gear is all +5. Even if you are one of those people who claims that they are "unlucky" with mirage refines, it is a complete joke to refine to +5 and over the course of 8 pieces of gear, while you are likely to have 1-2 very lucky pieces, and 1-2 very unlucky pieces, it is still a very cheap thing to do.
In my opinion you should probably just mirage refine up to +6 as that is still very cheap (this would take your hp in this build from 6769 > 7202, and MAtk up by 350ish too), but it sounded like you didn't want to do that, so I built for +5.
Check out the help section for a guide on how to correctly refine with mirages and refining aids.
http://pwcalc.com/6c16cd5494254b1a
This is my own cleric who uses some of my wizzies gear. Like I said, he was my main 3 years ago so if the gear options probably look a bit "odd" thats because its a set that used to be very good 3years ago, that I've vaguely upgraded in places that I felt were important (to be honest, he didn't really even need it, but I just felt like it one day lol)
The reason I've included it is to show you another cleric who is comfortably good enough for PVE. Don't concentrate too much on the gear itself, but on the stats it gives you. The pdef and hp on my toon is obviously higher than the one I posted for you, but if anything I would say yours has more survivabilty due to the great defense levels that the R8rr will give you. The MAtk is obviously very similar too.
Disclaimer: This is how I would build a pure PVE cleric, please don't take it to mean I would build a PVP cleric in the same way!! Any questions please don't hesitate to ask.I love drinking tea0 -
http://pwcalc.com/bc82d9e7c021be64
Reasoning:
-Many important skills or effects dont use weapon attack (purify, revive, buffs, bleuball 50% damage) Other than that, the BP takes care of most of the healing anyway. Focus on surviving. About 30% less magic attack (will translate in about 20% less effective IHs) i dont care so much about.
-Points in str give more HPs trough HA refines than they provide in vit.
-Attack levels dont help healing. Change 6th set item for AA to provide more balanced mag resist and mag points isntead of str points. Keep 5 HA items for def levels (other versions i made focused on HP bonus from each set, i gave that up)
As you can see it is comparable in gear as the other suggested builds. I put the money for the overprices weapon shards into refining my helm to +7 instead of 5. Also saved money on rings.
-Effective HP vs magic attack is about 60.000 (vs 67.000 in the one posted above)
-Effective HP vs phyz is about 78000 (vs 33500)
-average effective HP is about 69000 (vs 50000) or 40% more
*All based on same buffs aplied and 35% damage reduction from 50 def levels.
So i trade 20% healing power for 40% survivability basically.
If i were to spend any more on it, it'd probably go to neck/belt/rings for more mdef and def levels. I feel like this is kind of the breakpoint where HA starts to be worth it. Obviously, at higher refine levels the advantage of the HP is more significant. So in more expensively geared clerics, HA becomes more of an option than in cheaply geared clerics.0 -
He already has 3rd cast Nirv AA stuff that I assume is bound so he's better off with the cleric staying AA than wasting a ton of money on an entirely new gear set and restatting.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Ah yes, i do understand that. Sorry i got a bit beyond helping OP and started proving my point of HA clerics (both to myself and the reader because i also just started thinking about them now actually)0
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Alright after reading everything, im a bit confused, what to do now.
I really like the opinion Saeidon posted and i thank you so much for posting it in such a detail, i can really follow your advices, that they make perfectly sense to me and i would try it out just now.
Is it now good or bad to go r8r to gain those 20 extra DEF Lv or is it a waste to do that, because the reduction is not worth it, its not 20% but 10~12% or something?
Yes, to be honest i have 4 pieces of AA now (Sleeves, Boots, Pants and Robe) and i wont change them to HA now, because they are bound and it would be stupid to do so. Actually i never thought about going HA, but then again, it would be a pain to tank magic attacks then and thats basicly the thing, my cleric tanks anyway, when she is standing in BB or healing from far away.
Nothing physical is reaching her, so phy def isnt that kind of a factor for me, but not too unimportant.
As for refining, i really fail refining stuff without orbs, i managed to refine a few parts here and there to +5 after burning a few hundret mirages and i was very frustrated. But yea, most of the times i refine to +4 (or +3, when i had a few fails from +4 to +5) and try using a tienkang stone to +5 it. Most of the time it fails, but sometimes, sometimes it goes +5.
For the Belt, duh i have to complete cultivation for that, its very boring actually b:laugh
I just done it once and i hated it on my main.
So when i buy, lets say a stone, which restatts 25 points from each stat and put them into Vit to reach like 100 vit, would i notice a big drop in healing power?
When i made this cleric, i was just not thinking correctly and noticed this pretty quick after putting stats into STR, that "oh, my gear gives me around 10STR, damn" and well, i sticked with this till today.0 -
for the R8 weapon:
If it is worth it i cannot say, do you have any of the rep already ? If so, how much ? Its up to you to decide how much those 20 defence levels are worth for you.
I dont know the exact numbers but as said its something like 35% reduction at lvl 50 and its probably something like 22% at level 30 or so. So indeed, it is not 20%. However, it is significant. It means taking 65 damage where else you would have taken 78. That is significant and while it may be not 20%, it is also not as little as 13% (the difference between the 22% and 35%) It is something in between, it is 13/78, These numbers are not exact numbers btw, they are guestimates. Your pdef does not nothing for or against the value of defence levels. if you have 35% damage reduction, that means 50% more effective HP, regardless of the effective HP you already had due to pdef. (note that defence levels work for both pdef and mdef)
So if its worth it ? Its a lot of coin if you need to buy all the rep from scratch, but still probably the most defensive value you can buy per million of coin. I mean for the same amount of money you could buy a cube neck and have it a little refined. Obviously that is nothing compared to these 20def levels. So yes if you spend money on anything to help your defences, then this is a better option than most choises.
As for restatting points to vit:
taking 60 points away from magic reduces your magic attack by about 10%. Since your healing is about third dependig on a set number provided by the skill, it will reduce your healing power by 7% or so. to make it easy, you could say 10 magic points cost you 1% healing power.0 -
Well ok, i think 7% isnt too much and can be sacrificed into vit to survive longer.
I think, that r8r is the best defensive weapon for me, sure r8 weapon is great in healing too, but does nothing to survive longer.
My cleric has 200k reputation already, got it in some rep sale, where the rep badges where cheaper or some kind of item was attached to them? i dont remember its long ago since that b:chuckle
But anyway even when the 20 DEF Lv will reduce the damage recived only by 13~15% or so, it makes a difference n higher damage (like 6000 damage, only 5000~ come through) in cases, where bb interrupts.
But for NW cases (yes i play her a little in NW too, when my main is on a failing nation) the Attack Lv are tempting too on the g16 glaive tbh, but for me its not as important then survive longer in PvE.
Getting 2 weapons? Maybe, when the rap prices drop more i get two weapons, but then its no point in doing NW, so i dont know.
even the attack lv on g16 set arent tempting for me, because they dont give me HP,DEF,healing power or sth to survuve longer, but the def lv are good.
Did someone tried to reroll the r8r glaive? How hard is it to get 20 def lv on it?
A friend of mine on HL has such a great glaive, i could kill him and steal it, omg im so jealous everytime i see those..
Stats are:
DEF Lv +23
Phy DEF +3XX (dont remember exact stat)
Phy DEF +28X (Dont remember last number)
HP +145
he wanted to reroll, but duh, i forced him to leave it and he is glad he didnt reroll LOL xD (Thats basicly why i want to go r8r to get such stats too...)0 -
There is 26.67% chance to get the Defence level mod.
Then it is a random number 10-25. It is up to you what number you are satisfied with. If you choose to accept 20-25, then that means you will need ON AVERAGE 12 rerols to get your weapon.0
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