Seeker - Stances bug
Kyuukyokutai - Lost City
Posts: 33 Arc User
This bug is rather old, but since it still persists, it's nice to talk about it...
So, what's going on: take, for example, Sage/Demon Heartseeker. The description says that it has 100% chance of immobilization, which work fine without any stance. But, when you use any of the 4 instances, the chance of it happening atually decreases by the chance of the stance triggering.
Basically, any Seeker skill that triggers a status effect has it's chance reduced by using a stance.
For example: Sage Heartseeker has 100% of triggering immobilization. With Sage Soulsever Minuet (it has 65% to trigger), the chance goes to ~35%. Now, using Duelist's Glee, the chance goes to 80%. Still it shouldn't happen, or else, it would be stated on the text.
The problem is: it happens because those skills can't cause more than one status effect at the time, which's silly, as other classes can do that just fine (Mystic's Nature Vengeance, Wizard's Pitfall, Venomancer's Parasitic Nova, and many others).
A suggestion of fix: Change the way the stances works. ATM, they overlap the status effect of the skill. What they should do is just to add another status effect, like a passive. Many Sage/Demon skills works like that, shouldn't be a problem to change them.
Another suggestion, that's not the ideal, but still viable: allow one to turn the stances on/off by changing them the same way as Chill of the Deep. Like I said, not the ideal thing, but still guarantes the status effects to trigger.
Off-Topic: Changing Mage's Arcane Defense so that using it again overlaps the timer of the last use would be a good idea. One can think that it works like that, but, when they use, 20s later, the effect is over and the skill is still on cooldown...
So, what's going on: take, for example, Sage/Demon Heartseeker. The description says that it has 100% chance of immobilization, which work fine without any stance. But, when you use any of the 4 instances, the chance of it happening atually decreases by the chance of the stance triggering.
Basically, any Seeker skill that triggers a status effect has it's chance reduced by using a stance.
For example: Sage Heartseeker has 100% of triggering immobilization. With Sage Soulsever Minuet (it has 65% to trigger), the chance goes to ~35%. Now, using Duelist's Glee, the chance goes to 80%. Still it shouldn't happen, or else, it would be stated on the text.
The problem is: it happens because those skills can't cause more than one status effect at the time, which's silly, as other classes can do that just fine (Mystic's Nature Vengeance, Wizard's Pitfall, Venomancer's Parasitic Nova, and many others).
A suggestion of fix: Change the way the stances works. ATM, they overlap the status effect of the skill. What they should do is just to add another status effect, like a passive. Many Sage/Demon skills works like that, shouldn't be a problem to change them.
Another suggestion, that's not the ideal, but still viable: allow one to turn the stances on/off by changing them the same way as Chill of the Deep. Like I said, not the ideal thing, but still guarantes the status effects to trigger.
Off-Topic: Changing Mage's Arcane Defense so that using it again overlaps the timer of the last use would be a good idea. One can think that it works like that, but, when they use, 20s later, the effect is over and the skill is still on cooldown...
Post edited by Kyuukyokutai - Lost City on
0
Comments
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A similar problem occurs with skills with debuffs interfering with the weapon proc Spirit Blackhole.
Any skill that carries a debuff such as Sharptooth Arrow causes the Spirit Blackhole effect to have a 0% chance of occurring. That's not quite as serious as the seeker problem though but it seems like the same bug/limitation.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »A similar problem occurs with skills with debuffs interfering with the weapon proc Spirit Blackhole.
Any skill that carries a debuff such as Sharptooth Arrow causes the Spirit Blackhole effect to have a 0% chance of occurring. That's not quite as serious as the seeker problem though but it seems like the same bug/limitation.
I was going to talk about that tbh (I noticed that with a Soul Shatter spear long ago, but i didn't know it happened with archers also), but since I was not 100% sure, I prefered not mentioning b:shutup0 -
Gotcha, and thanks for the specific details. I'll get someone to test this asap.[SIGPIC][/SIGPIC] "Life is short...Bury! Steady Sword!"0
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Thanks so much for making this thread and the quick GM response!! This problem has been bugging me for awhile now, Glad to see something finally happening with it![SIGPIC][/SIGPIC]
Queen of Silly, circa 2014, as conferred by the late great Proski Wallace.0 -
If they fix this seekers will take over the world.[SIGPIC][/SIGPIC]0
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soundslegit wrote: »If they fix this seekers will take over the world.
MAWHAHAHAHA o_o MAWHAHAHAHAHAHAHAHAHAHAHA o__o MAWHAHAHAHAHAHAHAHAHAHAHAHAHAHA O_O MAWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA O__O HA![SIGPIC][/SIGPIC]
Queen of Silly, circa 2014, as conferred by the late great Proski Wallace.0 -
I want this bug fixed so bad.0
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Thanks for reporting this Kyuukyokutai. We were able to confirm this one. It has been reported to the devs.
~Hex0
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