whats wrong with ff
xfiltheyrichx
Posts: 31 Arc User
yestaday I try to do plvl in ff on x12 hypers and I got 3%exp out of the big room ? im a lvl 83 cleric and I was the only toon there please can u tell me what I did wrong ? I was using a silkworm maybe it was that or maybe its just buggered thanku everyone who posted an explanation about how exp in ff plvl truly works and now realise that the difference was because of the lvl gap between me and the sin who cleard it for me and I say again thank you for lifting the fog from my eyes and explaining it all to me and hopefuly il see u in there yours Richard walker = filtheyrich
Post edited by xfiltheyrichx on
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Comments
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2x experience doesn't stack with both hypers and silkworm. One gets canceled out but I don't know which one. Maybe someone else can tell more about this0
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2x doesn't stack with silkworms/training esotericas, and the way it stacks with hypers is that you get x13, not x24.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
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As I said in the other thread you asked this in, what was the squad like? The range? Was it boss/mobs/heads, or only a selection from there. Was there a 100+ soloing?
All of these and more factor into experience gain. Now to go find that thread, wherever it landed.
The last page or so was all the questions that never got answered.b:cute The world may be small, but it is far from known.
Why the rage? It's a draining emotion.
Me: DaValentine (veno), Jaceraie (mystic), etc etc etc b:chuckle0 -
Jacerai - Dreamweaver wrote: »As I said in the other thread you asked this in, what was the squad like? The range? Was it boss/mobs/heads, or only a selection from there. Was there a 100+ soloing?
All of these and more factor into experience gain. Now to go find that thread, wherever it landed.
The last page or so was all the questions that never got answered.
as I have said it was a private plvl of which I paid a mil and a half for the pleasure of getting 3% exp and it was boss/mobs/heads and by this time I was solo for the heads and the solo was a lvl 100 assassin called alexander , I am a lvl 83 cleric who hase only done 4 plvls so far and got most of my exp the hard way(quests and grinding)0 -
If you were in squad with your power leveler that explains why your exp got nerfed. If you go with someone that isn't within 19 levels of you, your exp will get nerfed. In addition, the exp would be nerfed because the level 100 was in squad and was much higher level than the mobs. This isn't a bug, so i'm going to move this to GD.0
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You got scammed hard b:shocked
When you buy a big room you get people of your lvl to do the big room, not the person you buy it from if hes way higher lvl than you. You buy for a mil then world chat for more people around 150k-200k a spot to make some money back.0 -
oVenusArmanio wrote: »If you were in squad with your power leveler that explains why your exp got nerfed. If you go with someone that isn't within 10 levels of you, your exp will get nerfed. In addition, the exp would be nerfed because the level 100 was in squad and was much higher level than the mobs. This isn't a bug, so i'm going to move this to GD.
sorry to repeat this but the lvl 100 did the boss and the mobs then left the squad leaving me the heads as it turns out the problem is with the silkworm as when u use it with hypers u in fact get 0.13% of the exp instead of x13 exp hence the reson I only gained 3% on the whole stage and yes I think I was conned as I asked for help with hollien as well so know when I do plvl with anyone they only get half the money befour and the rest at the end as a frend did plvl with 4 others and the assassin took the mon ey and then kicked the whole squad b:angry I bet he was laughing all the way to the bank so watch it there are some nasty sods out there b:shocked and by the way I said buggerd not bugged ? I would hope u know the difference0 -
xfiltheyrichx wrote: »sorry to repeat this but the lvl 100 did the boss and the mobs then left the squad leaving me the heads as it turns out the problem is with the silkworm as when u use it with hypers u in fact get 0.13% of the exp instead of x13 exp hence the reson I only gained 3% on the whole stage and yes I think I was conned as I asked for help with hollien as well so know when I do plvl with anyone they only get half the money befour and the rest at the end as a frend did plvl with 4 others and the assassin took the mon ey and then kicked the whole squad b:angry I bet he was laughing all the way to the bank so watch it there are some nasty sods out there b:shocked and by the way I said buggerd not bugged ? I would hope u know the difference
So you arent gonna plevel anymore b:laugh Noone accepts half money before of course. Distrusting people who are gonna make all kinds of issues are kinda anoying really. The only time i tried selling zhen i got one like that.
If you are gonna distrust the world because of 1 scammer, you are gonna make your own life very difficult. (and as a side effect going to be very anoying for other people, but they got to deal with you only 5 minutes while for you its your life)0 -
oVenusArmanio wrote: »If you were in squad with your power leveler that explains why your exp got nerfed. If you go with someone that isn't within 10 levels of you, your exp will get nerfed. In addition, the exp would be nerfed because the level 100 was in squad and was much higher level than the mobs. This isn't a bug, so i'm going to move this to GD.
This is not entirely correct.
The level range is 20 levels. Yes i know everyone and their mother makes squads within a 10 lvl range. they are wrong, simple as that. Just google up the exp formula.
What is very important though is when the highest level in squad is higher than 90. The exp gain goes down rapidly when the highest in squad gets progressively higher than 90.0 -
HrunsPanda - Archosaur wrote: »This is not entirely correct.
The level range is 20 levels. Yes i know everyone and their mother makes squads within a 10 lvl range. they are wrong, simple as that. Just google up the exp formula.
What is very important though is when the highest level in squad is higher than 90. The exp gain goes down rapidly when the highest in squad gets progressively higher than 90.
If I remember (its been a while) since the mobs are level 88/89 at 99 the exp is nerfed about 1/6 and at 100and 101 the exp is nerfed 1/3. At 102 the exp is nerfed by 1/2.
The highest level in the squad and in range of the mobs sets the exp rate, meaning he nerfs you. You don't nerf him.
And Hruns, I don't know what you're talking about with 20 level range. Exp nerfing starts at 3 levels away actually. People use a 10 level range because it is a good combo of less nerf and easiest to find 6 people to fill a squad. Here's the experience point from pwpedia. 70% or higher at a 10 level range, 20-50% at 20 level range.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »If I remember (its been a while) since the mobs are level 88/89 at 99 the exp is nerfed about 1/6 and at 100and 101 the exp is nerfed 1/3. At 102 the exp is nerfed by 1/2.
The highest level in the squad and in range of the mobs sets the exp rate, meaning he nerfs you. You don't nerf him.
i doubt, that lv 99 toons get 1/6 and on 102 magicly 1/2 of the exp, the monsters should give to you. 1/6 is alot less then 1/2 b:thanks
Here is the table, you can see how exp is nerfed and by how much
http://www.pwdatabase.com/pwi/drop0 -
I believe Hruns is saying the experience is reduced by 1/6, 1/3 and 1/2, not not reduced to 1/6, 1/3 and 1/2 at those level ranges.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
Mayfly - Dreamweaver wrote: »I believe Hruns is saying the experience is reduced by 1/6, 1/3 and 1/2, not not reduced to 1/6, 1/3 and 1/2 at those level ranges.
ow, my bad. Yea that makes alot more sense b:chuckle
Silly me0 -
Ok..... The formula....
Ill go trough it in the order used on that page.
The first table explains the break points regarding the difference between the highest level in squad and the mob level.
The FC mobs are 88. So add the numbers from this table with 88 and you get this
99-102 0.50
96-98 0.70
93-95 0.80
91-92 0.90
86-90 1.00
83-86 1.05
Those are the breakpoints, 86,90,92,95,98,102. Try to keep the squad below those levels, although the 86 one is only about 5% instead of 10 so i never really consider that one. The others depend on the situation. If you are a lvl 88-90 squad and they get a 96 offering help. Dont accept him even though its within 10 lvl range. If however you are a lvl 90 and you get to join a squad full of 93-95s, dont worry about that 20% loss, the squads speed will more than make up for it. So basically, try to avoid one single player higher than the rest, but dont avoid being the single one player lower than all the rest.
Then comes this:If the difference between the highest level member and the lowest level member is 20 or greater this multiplier is ignored.
So the highest in squad should not be more than 20 levels higher than the lowest. (note that this is less important when you have a small squad. So when you are powerleveling your alt and its only your main and alt, you give up only 20% here while in a full squad, a level range >20 costs about 55% of exp)
Finally you get thisFinally you multiply the value by the character level divided by the total character level of everyone in the party. If the character level is less than 20 then it can be treated as 20.
Example for this last part of the formula as this seems to elude most players:
You have 5 lvl 70s and 1 lvl 90. Total = 440. the level 70s get 70/440 out of the total exp, the lvl 90 gets 90/440 out of the total exp. That may seem a significant difference, but realise that if all had been lvl 70, you would each get 70/420. That is not so much more than 70/440.0 -
Tulipia - Dreamweaver wrote: »You got scammed hard b:shocked
When you buy a big room you get people of your lvl to do the big room, not the person you buy it from if hes way higher lvl than you. You buy for a mil then world chat for more people around 150k-200k a spot to make some money back.
well tried it again wiv a squad all within 10 lvls of me and got exp for the heads but not for the mobs strait away but went off for a smoko and by the time I got back the missing exp was magicly credited to me, tried it again and found out that u have to wait 5 mins after the end of heads for me to get the exp that im owed, so now after everyone has buggered off I just wait around and I get a massive hit of exp, niceb:pleased ? I know that its a bit laggy in there but never knew it was running 5 mins behind, to catch up the exp ? pwi please don't fix this cos I seem to get more exp than usual b:pleased b:laugh b:chuckle0 -
Just a clarification on the 20 levels difference. In actual fact the reduction happens if there is a difference of 20 or more levels, so only up to 19 levels difference avoids the reduction to EXP.
Of all the "nerfs", this one is the biggest, as the drop is around 52% (worst case) to EVERYONE in the squad if the RANGE between highest and lowest level is 20+.
So:
- 59 to 79, bad
- 60 to 79, okay
- 60 to 80, bad
- 61 to 80, okay
etc.
There is also a bonus/reduction for the number of players in a squad. A full squad is best.
The level difference between the highest squad member and the mobs makes a difference too. This reduction starts for heads at level 80.
The 10 level difference might be convenient but it is rather foolish and probably was intended for when players in FCC were all under level 90 or so. Above level 79 (for heads at least) EXP reduction occur in very small ranges.
A couple of examples without 12x hypers and using a 1.5x scroll:
- Assuming a single level 83 player (squad of 1) killing 10 heads EXP might be about 80k.
- Assuming a squad with 6 players, 5 level 64 and 1 level 83 killing 8 heads each, EXP for the level 83 toon might be 164k. For the whole squad, EXP might be around 796k.
A couple of examples WITH 12x hypers during 2x (13x effective rate):
- Assuming a single level 83 player (squad of 1) killing 10 heads EXP might be about 685k.
- Assuming a squad with 6 players, 5 level 64 and 1 level 83 killing 8 heads each, EXP for the level 83 toon might be 1,423k. For the whole squad, EXP might be around 6,907k.
After level 90, the ranges should be considered to avoid the secondary reductions.
For example, the EXP a level 83 toon might earn with 13x on, each person killing 8 heads and a squad of:
+ 5 level 90 toons: 1.024M (the other toons earn 1.111M)
+ 5 level 91 toons: 0.913M (the other toons earn 1.001M)
+ 5 level 92 toons: 0.905M (the other toons earn 1.003M)
+ 5 level 93 toons: 0.797M (the other toons earn 0.893M) *
+ 5 level 94 toons: 0.789M (the other toons earn 0.894M)
+ 5 level 95 toons: 0.782M (the other toons earn 0.896M)
+ 5 level 96 toons: 0.679M (the other toons earn 0.785M) **
+ 5 level 97 toons: 0.672M (the other toons earn 0.786M)
+ 5 level 98 toons: 0.667M (the other toons earn 0.788M)
+ 5 level 99 toons: 0.472M (the other toons earn 0.563M) ***
+ 5 level 100 toons: 0.468M (the other toons earn 0.564M)
+ 5 level 101 toons: 0.464M (the other toons earn 0.565M)
+ 5 level 102 toons: 0.460M (the other toons earn 0.566M)
+ 5 level 103 toons: 0.130M (the other toons earn 0.161M) <== 20 level difference
+ 5 level 104 toons: 0.129M (the other toons earn 0.162M)
+ 5 level 105 toons: 0.128M (the other toons earn 0.162M)
After level 90 the ranges should be staggered to match where the EXP reductions occur.
For example:
71 to 90 - There is practically no difference to the EXP of players between 71 and 80 if they are with a level 90 player.
73 to 92 - Players from 73 to 81 will not notice any drop. Players between 82 and 92 will actually get a small boost in their EXP for each player in the squad below 82.
76 to 95 - if you need to have a toon in the range 93 to 95
79 to 98 - if you need to have a toon in the range 96 to 98
83 to 102 - if you need to have a toon in the range 99 to 102
All other ranges are not optimal. (Note, this assumes at least one squad member is level 83 and is calculated for heads, not mobs or bosses.)
The absolute optimal squad would have all 6 toons in the same range band. For heads, these are:
61 - 79
80 - 82
83 - 85
86 - 90
91 - 92
93 - 95
96 - 98
99 - 102
103 - 105
Good Luck!Dante: "Cute is a relative term."0 -
thanx for repeating me. I guess that should help to get the point across b:chuckle0
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xfiltheyrichx wrote: »well tried it again wiv a squad all within 10 lvls of me and got exp for the heads but not for the mobs strait away but went off for a smoko and by the time I got back the missing exp was magicly credited to me, tried it again and found out that u have to wait 5 mins after the end of heads for me to get the exp that im owed, so now after everyone has buggered off I just wait around and I get a massive hit of exp, niceb:pleased ? I know that its a bit laggy in there but never knew it was running 5 mins behind, to catch up the exp ? pwi please don't fix this cos I seem to get more exp than usual b:pleased b:laugh b:chuckle
Never heard of this happening. 5 minute lag (of anything, even experience) should mean that the server no longer "sees" you (I don't know the technical term) and you DC.
Never heard it doesn't mean that it can't happen. I'm just highly skeptical.b:cute The world may be small, but it is far from known.
Why the rage? It's a draining emotion.
Me: DaValentine (veno), Jaceraie (mystic), etc etc etc b:chuckle0 -
HrunsPanda - Archosaur wrote: »thanx for repeating me. I guess that should help to get the point across b:chuckle
Yeah ... sometimes I get carried away with this topic. Especially that "10 levels" thing. It is one of those annoying Pet Peeves, especially when I see something like "FCC 89-99" which first off is 11 levels, and second is about the worst "10 level" difference you could
use.
*Steps off soapbox*
All I really wanted to say was that "20 or greater" is not the same as ">20". The max safe level difference is actually 19.
Also, a tiny nit-pick, but the first breakpoint is 85, not 86, but like you said, this is not really that important.
Good Luck!Dante: "Cute is a relative term."0 -
Well then I guess I'm using this spreadsheet wrong somehow? v.v
https://public.sheet.zoho.com/public/sylenthunder/squadexpcalculator-1
I put in myself as level 63 in the sheet and with same level singular squad mate got 3614 exp. With a level 73 squad mate I got 3349. with a level 83 I got 2729. That's a big difference. I tried it the other way around and with a level 53 I got 3926 and with a level 43 I got 4, 296 exp.
So that's a pretty big difference between 10 and 20 level difference. o.o I got it from this thread. http://pwi-forum.perfectworld.com/showthread.php?t=1292081 I used sylen's tool0 -
You had only 1 squadmate ?
As the guy before corrected me, it should be max 19, not 20. So take an 82 with your 63 and the difference should be much less. What remains then is that with an equal level squad mate, you get 50% of total exp, with a lvl 82, you get 63/145 of exp. So that should be about 43% or 15% less from what you got with the 63. In your example, i'd expect something about 3050.
Now with a lvl 63 of course you are gonna NEED that 82, but even in other cases, the 19 levels higher char will probably easilly make up for the 15% loss.
And if you try a squad with 5 guys levl 63 and 1 level 82, you will notice a much smaller difference than you do now.0 -
K then, lemme try this again.
Level 63 me.
with level 63 squad mate exp=3614
with a level 53 squad mate exp=3926
with a level 42 squad mate exp=4337
with a level 73 squad mate exp=3349
with a level 82 squad mate exp=2879
hmm still big difference.b:surrender
edit: K I'll try with a full squad of 63s and one 82.
edit 2: full squad, all level 63.
exp=2108
full squad, with 1 level 73
exp=2054
full squad with 1 level 82.
exp=1840
edit 3: I fully admit that I might just be using the spreadsheet wrong, since that's the tool I originally used to test various squads. Which is why I always the thought the 10 level thing was correct, when it clearly isn't. ^_^;0 -
actually no your numbers are correct. When i made that 3050 number i forgot to take in account that with both a max lvl in squad of 63 and 73 you get the 20% bonus for fighting mobs more than 9 levels higher than the highest in your squad. When you include a lvl 82, this bonus is reduced to 10%.
And then comes the definition of a big difference. Look at the numbers for a full squad. then think of how much that lvl 82 guy is going to help you speed up your run and surely you will agree that he more than makes up for the difference in exp compared to what you would get with only lvl 63s b:laugh
Even when you look at your 2 player squad, i would not think the difference is too big actually. Of course now we are talking about lvl 63 whom has nothing to do in FC. But if we were talking about 70 and 89 levels, surely we can agree that the lvl 89 is gonna make an immence difference for the level 70, regerdless if the level 70 is alone (and thus unabe to get trough FC anyway) or with a squad of elite lvl 70 players who would manage to do it in 3 hours. The level 89 might just turn those 3 hours into less than 1 hour.
Also you might want to use the sheet to look at the more common situation of a squad of players in the lvl 85-90 range that are looking for a cleric and only a lvl 72 cleric offers his services. It wont reduce the exp for the rest of the squad to accept this cleric. (and if they complain that he cant hold up BB, they should stop being noobs and learn to play without BBs around)0 -
HrunsPanda - Archosaur wrote: »actually no your numbers are correct. When i made that 3050 number i forgot to take in account that with both a max lvl in squad of 63 and 73 you get the 20% bonus for fighting mobs more than 9 levels higher than the highest in your squad. When you include a lvl 82, this bonus is reduced to 10%.
And then comes the definition of a big difference. Look at the numbers for a full squad. then think of how much that lvl 82 guy is going to help you speed up your run and surely you will agree that he more than makes up for the difference in exp compared to what you would get with only lvl 63s b:laugh
Even when you look at your 2 player squad, i would not think the difference is too big actually. Of course now we are talking about lvl 63 whom has nothing to do in FC. But if we were talking about 70 and 89 levels, surely we can agree that the lvl 89 is gonna make an immence difference for the level 70, regerdless if the level 70 is alone (and thus unabe to get trough FC anyway) or with a squad of elite lvl 70 players who would manage to do it in 3 hours. The level 89 might just turn those 3 hours into less than 1 hour.
OH I agree when you consider time, and other stuff that it's a non factor. And actually by allowing you to more runs in the same amount of time (say 3 runs in 3 hours instead of just the 1 run) you'd get more exp. But I was more confused because I had always been under the impression that if you could limit the level difference to 10 or fewer, it was better. Now I see that the difference is actually 19, so I was curious if I had done something wrong or something. Since I am seeing a difference here between 10 levels and 20 levels when it comes to the exp from the heads.
edit:
hypothetic more realistic squad.
My level: 88
squad mate levels: 85, 92 89, 95
with 76 cleric:
my exp=1414
with 95 cleric
my exp=1364
with 85 cleric
my exp=1390
with 100 cleric
my exp=845
so yeah the 76 would be better than having a 100 around by far, but not better than if you stuck to someone closer to the level 95's level.0 -
Another thing to remember is that two people will probably kill more heads than one person.
So, assume that the level 63 alone kills 1 head (the basis of the example) and there are no multipliers.
Lvl 63 gets 6024 EXP
Add a second squad mate who is 63 as well and assume they BOTH kill 1 head (2x the overall EXP).
Each Lvl 63 gets 7229 EXP
Change player two to level 73:
Lvl 63 gets 6697 EXP
Lvl 73 gets 7760 EXP
Change player two to level 82:
Lvl 63 gets 5758 EXP
Lvl 82 gets 7494 EXP
Change player two to level 83:
Lvl 63 gets 4549 EXP
Lvl 83 gets 5993 EXP
Going the other way, player 2 is level 53:
Lvl 63 gets 7851 EXP
Lvl 53 gets 6606 EXP
Change player 2 to level 44:
Lvl 63 gets 8512 EXP
Lvl 44 gets 5945 EXP
Change player 2 to level 43:
Lvl 63 gets 7161 EXP
Lvl 43 gets 4887 EXP
The real problems with the 10 level rule don't show up until the level of the players are greater than the levels of the mobs. Up to about level 90 it does not matter all that much, but once you start mixing in level 9x and 10x players the EXP loss becomes huge.
Heads are level 88, so a squad with players up to 2 levels higher than that get an EXP multiplier that is >=1. After that, the multipliers reduce the EXP substantially. As I believe was already mentioned, at 91 the multiplier is .9, 93 = .8, 96 = .7, 99 = .5, 103 = .3. So getting a level 103+ to help you with heads is a REALLY bad idea. Even one level 99 player costs 1/2 of ALL EXP for ALL players in the squad (unless everyone else is already in the 90's anyway).
I hope this helps.
BTW: I am using my own spreadsheet for this, so there may be differences between my results and the SS you linked. I have tested my SS though, and save some issues around certain skills that seem to affect EXP, it tends to be fairly accurate.
Good Luck!Dante: "Cute is a relative term."0 -
well yes there is of course a difference, but my point was that there is nothing magic about 10. The magic difference is at 19-20. And as for the difference there is within 19, when doing full runs, the higher levels more than pay for the difference. When doing only heads wich i do not advocate regardless of my "hyper FC " then well, just make sure you are the highest level so that any difference works in your advantage0
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Bosk - Sanctuary wrote: »Another thing to remember is that two people will probably kill more heads than one person.
So, assume that the level 63 alone kills 1 head (the basis of the example) and there are no multipliers.
Lvl 63 gets 6024 EXP
Add a second squad mate who is 63 as well and assume they BOTH kill 1 head (2x the overall EXP).
Each Lvl 63 gets 7229 EXP
Change player two to level 73:
Lvl 63 gets 6697 EXP
Lvl 73 gets 7760 EXP
Change player two to level 82:
Lvl 63 gets 5758 EXP
Lvl 82 gets 7494 EXP
Change player two to level 83:
Lvl 63 gets 4549 EXP
Lvl 83 gets 5993 EXP
Going the other way, player 2 is level 53:
Lvl 63 gets 7851 EXP
Lvl 53 gets 6606 EXP
Change player 2 to level 44:
Lvl 63 gets 8512 EXP
Lvl 44 gets 5945 EXP
Change player 2 to level 43:
Lvl 63 gets 7161 EXP
Lvl 43 gets 4887 EXP
The real problems with the 10 level rule don't show up until the level of the players are greater than the levels of the mobs. Up to about level 90 it does not matter all that much, but once you start mixing in level 9x and 10x players the EXP loss becomes huge.
Heads are level 88, so a squad with players up to 2 levels higher than that get an EXP multiplier that is >=1. After that, the multipliers reduce the EXP substantially. As I believe was already mentioned, at 91 the multiplier is .9, 93 = .8, 96 = .7, 99 = .5, 103 = .3. So getting a level 103+ to help you with heads is a REALLY bad idea. Even one level 99 player costs 1/2 of ALL EXP for ALL players in the squad (unless everyone else is already in the 90's anyway).
I hope this helps.
BTW: I am using my own spreadsheet for this, so there may be differences between my results and the SS you linked. I have tested my SS though, and save some issues around certain skills that seem to affect EXP, it tends to be fairly accurate.
Good Luck!
Yeah, that helps I see the difference I was seeing was mostly the level range between the mobs and the player, not the level difference between players. I forgot to take that into account. I knew what the wiki said, but my results in squad had always been different. xDHrunsPanda - Archosaur wrote: »well yes there is of course a difference, but my point was that there is nothing magic about 10. The magic difference is at 19-20. And as for the difference there is within 19, when doing full runs, the higher levels more than pay for the difference. When doing only heads wich i do not advocate regardless of my "hyper FC " then well, just make sure you are the highest level so that any difference works in your advantage
For the record, I don't support anyone buying only the heads. It's a colossal waste of money imo.0 -
Opps ...
There is another quirk when looking at a level 63 player. That is that the 19 level range factor and the difference between the mobs and the highest squad member factor bump into each other. These are two different factors in the same formula, and for heads, the second factor comes into effect once someone in the squad is over level 79.
So, adding a couple lines:
Change player two to level 80:
Lvl 63 gets 5839 EXP
Lvl 80 gets 7414 EXP
Change player two to level 79:
Lvl 63 gets 6414 EXP
Lvl 79 gets 8043 EXP
After this things do drop a bit, but it is NOT because of a "10 level" difference in squad mate levels. It is because the mobs are level 88 and there is a bigger bonus for a 9 level difference between the players and the mobs than the bonus when the level difference is only 8.
Man, no wonder this is so hard to explain sometimes. b:chuckle
Good Luck!Dante: "Cute is a relative term."0 -
Don't forget exp isn't split just based on the number and level of people in your squad. The exp will only get split if there is another person other than you who receives credit from kills by being within range of the kill also. I used to sell sell fcc exp room to multiple people. In order to prevent one person from booting everyone else to steal the room, I stay in squad far away or get out of the instance completely. However, some don't believe in this.0
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Neodaystar - Sanctuary wrote: »Don't forget exp isn't split just based on the number and level of people in your squad. The exp will only get split if there is another person other than you who receives credit from kills by being within range of the kill also. I used to sell sell fcc exp room to multiple people. In order to prevent one person from booting everyone else to steal the room, I stay in squad far away or get out of the instance completely. However, some don't believe in this.
Interesting, indeed what i think to know contradicts this. But i could very well be wrong. Can anyone confirm this ?0
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