NPC's that spawn vile bosses.

Tide_Surfer - Archosaur
Tide_Surfer - Archosaur Posts: 1,261 Arc User
edited April 2013 in Quality Corner
I've seen several people and have had this happen to myself, gotten stuck in the NPC that spawns the vile bosses in warsong/lunar. It would be nice if after you have summoned the bosses that the NPC could disappear, I know that with several other NPC's they just dissappear after you have spoken to them so I do know it's possible.
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Post edited by Tide_Surfer - Archosaur on

Comments

  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited April 2013
    Those NPCs actually disappear when you defeat the boss so it's not that much of an issue. It's not as if any of the vile bosses require you to move around. I agree it does seem sloppy on the part of the game to be stuck in an NPC at all. It should just eject you away.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited April 2013
    Those NPCs actually disappear when you defeat the boss so it's not that much of an issue. It's not as if any of the vile bosses require you to move around. I agree it does seem sloppy on the part of the game to be stuck in an NPC at all. It should just eject you away.

    Except when your team moves the boss away from you and makes you watch as they kill it without letting you partake in the fun activity! Should at least allow skills to break you away from the npc since you can use skills, but the only things that work are teleports (Reckless Rush, Shadow Jump, all that good stuff)

    Maybe we should have some NPC-B-Gone spray?
  • shashahah
    shashahah Posts: 323 Arc User
    edited April 2013
    the reason why the npc doesnt disappear upon spawning the boss is cos theres geniuses like those i always happen to have in squad who keep switching lead during bosskill, which means quest fails and u dont get a badge if u dont hurry to retake the quest at the npc thats still there
  • genotypist
    genotypist Posts: 0 Arc User
    edited April 2013
    The game doesn't have a good way of ejecting players from NPCs. It's admittedly a lame issue to contend with but relative to bigger issues that can't be circumvented by not standing in the NPC's usual spawn location, we'd rather put it on the back burner.
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