Advice: Better char for NW/TW?

priscipringles
priscipringles Posts: 1 Arc User
edited March 2013 in Arigora Colosseum
Hi! I want to make a new char for NW and TW but idk what class to pick up. I dont have so much money for make one overpower one, maybe can get the G16 nirvana set.

Any advise? b:victory
Post edited by priscipringles on

Comments

  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited March 2013
    Take a class you like to play and that you are good at.
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  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited March 2013
    I speak from zero PvP experience only reading the forums.

    Barbs seem te have an advantage in NW especially when its about undergeared chars because the reward depends for a big part on the damage you absorb. Some guy recently made a tread about how he did NW with a lvl 60 barb in dreamchaser equipment. Appearently you could do pretty well with nirvana armor and a pickaxe.
    Of course that is not the best teamspirit way of thinking and it doesnt help a lot in increasing the chances that your team is gonna win.

    Again, speaking from zero experience but just using my immagination, i think a HA veno might be usefull for the team effort when you are non R9. Maybe someone can confirm this or tell me im wrong, cuz i have started building a veno for this reason. Seems to me like it could be fun and helpfull just to run around the battlefield purging and amping everyone so your teams R9s will beat the oppositions R9s more easilly.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited March 2013
    The barb's advantage does have a certain curve to where it is no longer worth doing that way though. The lower the price of supply tokens are on that particular server, it will eventually reach a point that charm cost outweighs any potential benefit. It will differ by server, but some of the ones with Rap prices below 90K are likely in that range already.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited March 2013
    The barb's advantage does have a certain curve to where it is no longer worth doing that way though. The lower the price of supply tokens are on that particular server, it will eventually reach a point that charm cost outweighs any potential benefit. It will differ by server, but some of the ones with Rap prices below 90K are likely in that range already.

    People will just stop to go charm, there's no obligation to be charm.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • RunningTiger - Dreamweaver
    RunningTiger - Dreamweaver Posts: 243 Arc User
    edited March 2013
    I would say barb or archer.

    A full g16 archer with moderate refines and good skills will do fairly well.
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited March 2013
    Barbs seem te have an advantage in NW especially when its about undergeared chars because the reward depends for a big part on the damage you absorb.
    +1 to this. I get reasonable amounts of contrib on my TT99-armored barb because I can focus on absorbing as much raw damage as possible, using ToP and crabmeats etc to increase the damage I can soak up. Barbs are also quite capable of running flags, especially with apocs on hand.
    you could do pretty well with nirvana armor and a pickaxe.
    Pro. So very, very pro.
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  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited March 2013
    Definitely a barb. I go into NW with my main char- a seeker, and a side char - that being my barb. All I do on my barb is hop from map to map and press a macro key config. to using defense skills to take damage. Earn extra tokens without hardly trying on a barb.
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited March 2013
    People will just stop to go charm, there's no obligation to be charm.

    You kinda didn't disagree with me, since going without a charm means you aren't absorbing damage. Not anywhere to the degree playing with a charm can. And they will not gain the same level of contri going without.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited March 2013
    You kinda didn't disagree with me, since going without a charm means you aren't absorbing damage. Not anywhere to the degree playing with a charm can. And they will not gain the same level of contri going without.

    I can heal myself I don't really care, charm don't save me from 1 shot anyway.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited March 2013
    Barbs can indeed soak up damage which only benefits your score, much more than DDing at people too.

    Offensive wise, any range class.
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  • Toomaga - Heavens Tear
    Toomaga - Heavens Tear Posts: 221 Arc User
    edited March 2013
    After trying nearly every class in NW, I can say that a barb has an advantage in terms of building points. Reason being as stated by many, a large portion of your points comes from taking damage, and if you cycle your defensive skills such as solid shield, invoke etc, it's not that hard(depending on your gear) to walk away from NW with quite a bit of contribution.

    For example my barb is not nearly as well geared as I would like him to be, simply just s3 Nirvana, but that is enough to allow me to score usually 5k-10k depending on my nation, base locking and so forth. That usually is 75 tokens on a bad day and 100+ on a good day easily.

    But if you are looking for an offensive advantage, any ranged class by far is the way to go. Archers if geared properly are extremely deadly in NW for any squishy especially arcane players.Also due to their amount of anti stun skills they also make good flag carriers in almost any battle scenario.

    Also about charms, it really is up to you, try and work out potential profits based on your servers rapture and canny prices. But I would honestly recommend doing NW with a charm, it really can be a life saver in a stun lock situation by multiple people when your genie is on CD, and it allows you to soak up more damage for points. This is all assuming of course you did not get 1 shot ^^.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited March 2013
    Moved to PvP area.

    The post above me answers things well for NW in general, so I won't repeat what's already been said.
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  • _Mr_Tanky_ - Sanctuary
    _Mr_Tanky_ - Sanctuary Posts: 220 Arc User
    edited March 2013
    If I am lucky, I can get 20m+ per NW weekend, excluding expenses. The only reason not to choose barb is if you'd prefer an archer, or that barbs are expensive characters and require a lot of tanking to level up (Repair bills...), so if you had a fund it would be obliterated by Skill costs, Tank costs, Gear costs and so on and so forth.

    Tankster out!
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