PWI Nation War Sunday Feb 24th, 2013

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IHaxJoo - Raging Tide
IHaxJoo - Raging Tide Posts: 531 Arc User
edited February 2013 in Tideswell (East)
http://www.youtube.com/watch?v=ym31tsDX3NM

We were kicking Light's butt when Mr. Santa Claus came and sent us back to base b:shocked
[SIGPIC][/SIGPIC]
Post edited by IHaxJoo - Raging Tide on

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  • ccccia
    ccccia Posts: 12 Arc User
    edited February 2013
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    Thank you for uploading, it is very precious since many ppl are too lazy to upload now.

    Could u show some strategy map in video?

    It can help ppl understand why some nation win and why some nation lose.

    Obviously, one shot lowbies aren't enough to win in NW. That is boring. To OP team, figure out how to cut-off, anti-lock and lock is more important to win NW.

    Last night, YOLO team is on flame and seems quickly lock light at the beginning. But flame lost his no.1 soon and got lock too. Idk how they leave light ( come back or kicked back by some team ?) cuz light got unlock.

    Spell's team went to frost at the beginning(if they chose flame, they will probably meet YOLO team). Not sure if they came back to base at some time. it seems they left frost at some time, then frost invaded light. but get hit back soon. Luci also is in Frost.

    finally, light is 1st , frost is 4th? can't remember clearly
  • IHaxJoo - Raging Tide
    IHaxJoo - Raging Tide Posts: 531 Arc User
    edited February 2013
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    With the current layout of NW we have right now, its next to impossible to strategize if you're in certain nations. For instance,

    If you're flame, you're bound to get attacked by other nations from the very beginning cuz people tend to move down and not up. Its a psychological thing. We often tend to move down and right and completely ignore left and up.
    However, after having fought many nation wars, we, the perfect world players, have started to think that its better to move left and up instead. And that is where the dilemma lies.
    With the current messed up layout of the NW map, if people go to left to attack light at the very beginning, sure light will get baselocked and will lose a lot of their territories but then the opposite side(aka Dark nation) starts to get ignored by other nations and hence they win at the end in this situation.

    If instead, people moved to the right to attack dark first, light will get completely ignored and they'll win at the end.

    After having fought many wars, flame nation ppl tend to go up towards light and baselock them but they dont usually get backed up by their nation so there's no way ONE op squad can hold down all the territories within light's base. Its bound to lose one of its lands at some point. WHen that happens, all the light people sneak away towards flame and being at a huge disadvantage currently, flame gets utterly destroyed at the end.


    To sum it all, you're partly right. People should communicate more via Nation chat and try to split up their forces equally to all sides so they dont get landlocked by other nations.
    Also, in my opinion, the best way to not face a landlock in the current map layout is to not try to landlock the base but the territories that lie 2nd to the neighboring base territories. This way, OP squads can always always keep in check when they're about to get baselocked and react accordingly. And even if they lose, their enemies still got one more layer of territories to pass through before finally getting to our base.


    This response was too long lol but it pretty much sums how light always seems to come 1st or 2nd every single time and flame always comes in last(sunday was an exception)
    [SIGPIC][/SIGPIC]
  • Kittysama - Raging Tide_1432680721
    edited February 2013
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    We were kicking Light's butt when Mr. Santa Claus came and sent us back to base b:shocked

    That was fun fight. Kitty was pew pewing ppl there with her archer...and gave Santa a speed buff right when he was about to be ganked. Santa got away, captured teh flag, Kitty got points as a present and bought skills to her sinb:cute
    [SIGPIC][/SIGPIC]
    Final ragequit on 21/02/2014 'cause ARC. Back on 15/04/2014, RL was bored.
    Ten Paths of Kittyness(old mains when deleted): Kittysama 100(100) Sage HA-Venomancer |Aivina 100(101) Sage (ex-Zerk) Str. Seeker | Kittytart 90(101) Demon All path Zerk BM | KittyFishie 92(101) Demon APS/DPH Zerk Assassin | Haroin 100(100) Demon Vit. Zerk Barbarian | Elfborn 82(100) Demon Cleric | Pessimiste 85(100) Sage Wizard | PalavaEnkeli 87(100) Demon Fist/APS-Archer | VerenVanki 85(100) Demon Mystic | MerenPeto 85(100) Sage Psychic
    Current mains: Old psy and 19 new/recreated mains(avg. level 82)
  • ccccia
    ccccia Posts: 12 Arc User
    edited February 2013
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    Thank you reply

    Though full of random in NW, but stragety still help some, especially to a good communicated OP team.

    Do u know that archer name in 0:45-0:50, just try to know some ppl.

    b:laugh
  • IHaxJoo - Raging Tide
    IHaxJoo - Raging Tide Posts: 531 Arc User
    edited February 2013
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    ccccia wrote: »
    Thank you reply

    Though full of random in NW, but stragety still help some, especially to a good communicated OP team.

    Do u know that archer name in 0:45-0:50, just try to know some ppl.

    b:laugh

    ya i know the archer at that timeframe. I was in the same faction as him for a long time after all.
    [SIGPIC][/SIGPIC]
  • Const/
tine - Raging Tide9
    Const/ tine - Raging Tide9 Posts: 1 Arc User
    edited February 2013
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    http://www.youtube.com/watch?v=ym31tsDX3NM

    We were kicking Light's butt when Mr. Santa Claus came and sent us back to base b:shocked

    Perfect usage and awareness of your aoe skills Joo. I gotta row with you in a NW squad sometime. b:victory b:laugh
  • Bladed_Tony - Raging Tide
    Bladed_Tony - Raging Tide Posts: 956 Arc User
    edited February 2013
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    I was in flame. our squad rolled I5 for about 90% of NW
    Attacking at the speed of Suck since 2009