Genie skills

HrunsPanda - Archosaur
HrunsPanda - Archosaur Posts: 1,136 Arc User
edited February 2013 in General Discussion
Im just looking trough all the genie skills to see if there is any that i should consider using somewhere in the future and have some questions.

-whirlwind (or mire or whatever) how does this combine with an enemies holy path ? And does it matter who casts it first ? IE, i slow him for example 50%, then he uses holy path. I assume it maxes his speed to 15m/s. How about if i slow him after he casts holy path, does it get to 7.5m/s ?

-Remove paralyasis. What exactly is considered paralysis ? any effect that makes me move slower or not at all ? stun, sleep, slow ? Or only some of them ?

-Fority. Does it also work when i am stunned already ?

-Poisonous swarm. It sais drain HP instead of deal damage. Does that mean it is not affacted by defence and def levels ? how about pvp 1/4 damage modifier ? If all those are ignored, a >100 dex genie could 1 hit most of the squichy classes ?
Post edited by HrunsPanda - Archosaur on

Comments

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited February 2013
    Whirlwind also has a freeze on it, so if you catch someone as they're Holy Pathing, you'll stop them completely for a second.

    Remove Paralysis only cures the Frozen/Immobilized effect (one with the white lines circling those affected by it)

    Fortify acts as an anti-stun. You can cast it while stunned, but it wont break you out (like Badge of Courage) and wont be of much help unless you're about to get stunned again.

    Not too sure about Poisonous Swarm though...it probably takes some reductions into its damage
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  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited February 2013
    Whirlwind also has a one sec immobilize on it, so if you catch someone as they're Holy Pathing, you'll stop them completely for a second.


    Fixed it in red b:avoid
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited February 2013
    Fixed it in red b:avoid

    Same thing different terminology.

    Just like seal/silence.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited February 2013
    Fixed it in red b:avoid

    Its the same thing. Skills call the effect Immobilize but the debuff icon calls the effect "Frozen".
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  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited February 2013
    OPKossy wrote: »
    Same thing different terminology.

    Just like seal/silence.

    I guess it's because I personally think sleep = freeze b:surrender

    Never actually put the mouse over that icon XD
  • Savor - Lost City
    Savor - Lost City Posts: 252 Arc User
    edited February 2013
    There is only one thing that needs to be said about genie skills and that is they need to NERF spark. It is highly overpowered and breaks the game more than APS sins used to.
    My main was Susamajii The Lost City Barbarian.
  • HrunsPanda - Archosaur
    HrunsPanda - Archosaur Posts: 1,136 Arc User
    edited February 2013
    There is only one thing that needs to be said about genie skills and that is they need to NERF spark. It is highly overpowered and breaks the game more than APS sins used to.

    Since i dont yet have pvp experience, i have not yet seen it in action, but by the description you are surely right. Even for a barb it seems like an interesting experiment to make a 120 dex genie and cast spark followed by smouldering burst on any AA class.

    spark: 1700 dmg spark, -114% fire resistance. (can it go negative? )
    smouldering burst: 3500 dmg, multiplied by 4-5 or so, more if it indeed counts negative resistance.

    Isnt this genie skill ages old ? didnt they find outs it overpoweredness long ago ?

    BTW, chaotic spirit sounds pretty rediculous also to me as a barb.... Beyond rediculous actually as it makes any following attack a sure kill.

    when i see these imbalanced genie stuff, i feel not so sure if i even wanna go do pvp or maybe better find another game to play....
  • Aeliah - Dreamweaver
    Aeliah - Dreamweaver Posts: 784 Arc User
    edited February 2013
    Spark is a ridiculously strong skill that only wizards can use efficiently. The only good counter is very very high elemental defense and hp on your character, or the genie skill Soul of Fire.

    A wizard using spark does make themself vulnerable when using it. To make the skill deadly they have super high dexterity genies. This means they tend to have much lower vit and magic than other common genie builds, and that, if you successfully counter the spark they used with a Soul of Fire ( a genie skill that costs you about 70 energy and works on practically very genie build) you could have the upper hand.

    That being said, if you react even a bit too slow, spark is such a devastatingly strong debuff that you have a really nastily high chance of being one-shot.

    Fortify, useful for breaking a stun lock, I use it all the time when already stunned. Also useful for clicking an ironguard right away afterwards, much less energy to get the anti-stun then using absolute domain.

    Whirlwind is great for melee characters using dph style, as a bm or barb chasing somebody its a cheap way to slow them down long enough to get in range to stun or immobilize enemy. Used simply for its immobilize, keep at lvl 1. If used for its slow effect, lvl 10 and str build genie.

    Remove paralysis, useful in some cases, works good on either high str or high dext genies.

    Poisonous swarm, no experience using.

    +1 post count

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  • Buff_me - Harshlands
    Buff_me - Harshlands Posts: 492 Arc User
    edited February 2013
    There is only one thing that needs to be said about genie skills and that is they need to NERF spark. It is highly overpowered and breaks the game more than APS sins used to.

    So true.
    Doubt they are going to do something about it.
    Achieved R9 before it was mainstream.
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  • skaitavia
    skaitavia Posts: 1 Arc User
    edited February 2013
    I do have to agree that Spark is quite overpowered. Undine -> Spark -> Any fire skill from a r9r2 wizard usually means 1 shot on most people minus barbs who can sometimes tank it. Undine and spark trigger the m def charm twice, which means if the player uses the m def charm right after undine, spark will trigger the 2nd one, which means the player will face the full wrath of a fire skill with 0 fire defense.

    The only way to counter it really is to have the HP pool to tank it, which doesn't really help because they can spam 2-4 fire skills in succession, or have the use of a self-purify skill or the Faith genie skill to purify and avoid all debuffs of the combo, or as Aeliah has stated, Soul of Fire.