Class Selection

2»

Comments

  • Dinya - Sanctuary
    Dinya - Sanctuary Posts: 395 Arc User
    edited February 2013
    Which is really a pity, as the SoT and Aba bosses are anti-APS, and I have yet to see BMs or sins in the few BH Aba or SoT squads I bother to get into skill spam. For me, an ideal
    SoT/Aba BH squad would be barb, cleric and 4 ranged DDs.

    Bh aba can be duo really easy (sin + bm) there is no big deal to kill that boss.
    Bh seat it's more harder due to the permanent reduction physical damage... So squad maker take any class in it, except (barb+cleric) are rly necessary
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited February 2013
    Still beats cleric purify(tho honestly I prefer break over comforting). Heal+chance to purify instantly is win win over clerics purify and then some1 gets 1 shot while they are busy casting purify on the tanker.

    How bad is the cleric in this instance? In something like FB69, we already know there is a good chance of a debuff being applied when they finish their cast sequence. If the tank is for some reason too horrible to cancel the cast, then all a cleric has to do is stop IBing once they see channeling animation. Wait for the actual cast to go and hit Purify right away. Then right back to IHing.

    It's fricking simple, so a cleric has to be bad to actually purify worse than a different class. At least when it's the same cycle at same interval like that. Easy.

    EDIT:
    freakiie1 wrote: »
    Ok so here is where I am undecided. I really enjoy the ability Mystic has to quest alone. I have tried a cleric, only to about lvl 30 and felt it was very difficult to even get quests done on my own.

    From this I will guess you are either; putting points into Vit, not maxing Great Cyclone and Plume Shot to current level, using skills other than GC and PS for your damage combo.

    The only hard area for clerics is the 10-15 range from what I remember. I think there were quests against archer mobs, and your non-maxed range on damage skills let them get a good amount of shots in. Once past that and into Arch, a mic of Life Powders and later the mana regen apoths made it all a breeze to go through.

    Full Mag out-leveled Vit stat clerics by a large margin in the old ways. Many Vit stat clerics had a hard time even doing their quests, whereas my full mag could blitz through them with no issue. And this is well into the 8X lvl range. By killing them before they reached me, I'd take 0-1 hits each time. Which meant less time spent healing, more killing. Compare that to higher level Vit stat, that would use Wield Thunder in there as well (double mana cost for no real gain) who would have to hit IH a time or two from all the hits they took.

    Though grinding eventually became a much easier XP gainer than the quests, so I stopped doing them in mid-60s mostly. Just kept killing the high XP mobs that were 3-6 lvls higher and in air for the huge XP boost. Best damage cycle is GC-PS-GC-PS-etc. until dead. The slow from GC usually let's you get an extra attack or two in which is why it starts, and with full magic using other skills after means you do less DPS. The fact they are cheaper and hit max range faster is all the better.

    So avoid Vit, use your two DPS skills (GC & PS), and use your apoths. Eventually you'll hit 6X+ and be able to get some cheap farming gear for AoE poison mobs.

    All this is assuming you aren't planning on just hypering through, and I can personally attest that the above worked fine leveling up to demon with NPC grade gear and low to no refines. However I did have a bunch of clerics in my faction who did stat Vit, and had a hell of a time getting 1 level for every 2 I gained. Most restatted to full mag after a month, and did notice an increase in their XP gain and survivability from lack of getting hit as much.
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited February 2013
    I breezed through all my quests as a cleric, and only needed help with things like FB. And I was vit build as well. 10-15 was easy, all if it was easy. Never needed any apoth either, cept for with harder things like tanking Krimson. Which I have done on my 94 cleric before. Just make sure you are using at level gear, keep your weapon up to date, and use the right skills. If you're having trouble, learn to kite what you're killing. Keep all your skills levelled.

    Cleric purify is 100% and since IH stacks can be used while you have a heal actively working. Anyone that thinks a mystic purifies better has been playing with garbage clerics. Sorry, but it's true. Mystics maybe able to heal as well if not better than clerics in some situations, but purifying is not one of those times. Sage Purify is practically instant, Demon Purify requires no chi, level 10 purify is still pretty darn fast and none of them have a long cooldown. And it is 100% guaranteed.

    kritty%20sig_zpsp0y7ttsb.png
    Thanks to MikoTenshi for the Avi and Kritty for the Signature.
    Get the Forums Enhancement Extension!
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited February 2013
    I breezed through all my quests as a cleric, and only needed help with things like FB. And I was vit build as well. 10-15 was easy, all if it was easy. Never needed any apoth either, cept for with harder things like tanking Krimson.

    Kiting kills time, and if at lvl quest shouldn't be needed from rarely being hit. And apoth is going with the assumption of not spending money for tokens or charms. Old school was before any of that, so the regens were the best way to avoid downtime to get back your mana for fighting. Not sure how much it changed after 2008 with all the items in AH, which would make it easier to play nowadays.
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited February 2013
    Kiting kills time, and if at lvl quest shouldn't be needed from rarely being hit. And apoth is going with the assumption of not spending money for tokens or charms. Old school was before any of that, so the regens were the best way to avoid downtime to get back your mana for fighting. Not sure how much it changed after 2008 with all the items in AH, which would make it easier to play nowadays.

    I leveled the low levels before genies and BHs, I still never needed apoth. I just tanked the hits. The whole point in vit was that I could take it without worry. Kiting should only be necessary for the hardest mobs, but for the most part you won't need it. I've played both 50 vit and pure magic and restatted the vit back. I killed a little faster, but I couldn't take a hit as easily. I only play my cleric now really if a fac mates need help with some sub-100 content or if I get bored and want to help a lowbie. I just don't like the healing role as much anymore. It never has any problems whatsoever, and never has. It's not exceptional for the vit build, it's just that too many people play vit build like it's pure.

    kritty%20sig_zpsp0y7ttsb.png
    Thanks to MikoTenshi for the Avi and Kritty for the Signature.
    Get the Forums Enhancement Extension!
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited February 2013
    I just don't like the healing role as much anymore.

    b:sad

    I like to be well rounded so the idea of being able to heal and also DD every now and then (more smashing than healing lately b:thanks) is still very appealing to me. I did really enjoy my mystic and if I had the time and effort I would likely go back to playing her but for now I'm still focusing on finishing this toon...