Genie for just PvE and Doing Bosses for sin

purewis
purewis Posts: 0 Arc User
edited February 2013 in Assassin
my current genie is mostly usefull for pvp and i bought clear 74/100 Genie for just farming and doing bosses in TT and warsong.
appreciate advice for choosing skills.
i m sure about 3 skill
1-Extreme Poison
2-Tangle mire
3-Absuloute Domain

dunno whats other 3 best skill for doing bosses.

btw my Gear :
http://www.pwcalc.com/125b5480e924a60b
Post edited by purewis on

Comments

  • Jesusisback - Raging Tide
    Jesusisback - Raging Tide Posts: 480 Arc User
    edited January 2013
    purewis wrote: »
    my current genie is mostly usefull for pvp and i bought clear 74/100 Genie for just farming and doing bosses in TT and warsong.
    appreciate advice for choosing skills.
    i m sure about 3 skill
    1-Extreme Poison
    2-Tangle mire
    3-Absuloute Domain


    dunno whats other 3 best skill for doing bosses.

    btw my Gear :
    http://www.pwcalc.com/125b5480e924a60b

    I guess the other 3 could be windshield, frenzy and Holy Path, but if you really want you could make that genie with Faith instead of AD since Faith helps alot more for PvE (specifically TT soloing in which you'd need to take it easy on the debuffs for certain bosses so you could use Faith).
  • tsyfall
    tsyfall Posts: 9
    edited January 2013
    Jib is correct; a Faith PvE genie will do you much better off in end-game instances.



    Faith/Holy Path/Mire/EP/Windshield/other. Faith is a skill that basically purifies you to almost anything (and the exceptions are PvP only). It also blocks every debuff in the game afterward for 5 seconds (no exceptions ftw!). The good thing about Faith, as opposed to AD, is that you have some wiggle time. If you hit AD to resist a debuff too late, you still get hit - but Faith will purify it even if you hit it after. Similarly, if you hit Faith to purify an attack that you're trying to predict, and hit it too early, it still works. Amazingly versatile skill. Faith also works pretty well if you're jumped in PvP with it on (lol@after warsong bh pvp fights)

    I'd recommend getting 60 vit for Faith and then just dumping everything else into mag... my genie had 60 vit and 100 mag, which was more than enough to combo and spam skills enough for most bosses.

    If you have any Warsong Emblems, I'd recommend gearing your genie with level 3 or 4 gear.
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited January 2013
    tsyfall wrote: »
    Jib is correct; a Faith PvE genie will do you much better off in end-game instances.



    Faith/Holy Path/Mire/EP/Windshield/other. Faith is a skill that basically purifies you to almost anything (and the exceptions are PvP only). It also blocks every debuff in the game afterward for 5 seconds (no exceptions ftw!). The good thing about Faith, as opposed to AD, is that you have some wiggle time. If you hit AD to resist a debuff too late, you still get hit - but Faith will purify it even if you hit it after. Similarly, if you hit Faith to purify an attack that you're trying to predict, and hit it too early, it still works. Amazingly versatile skill. Faith also works pretty well if you're jumped in PvP with it on (lol@after warsong bh pvp fights)

    I'd recommend getting 60 vit for Faith and then just dumping everything else into mag... my genie had 60 vit and 100 mag, which was more than enough to combo and spam skills enough for most bosses.

    If you have any Warsong Emblems, I'd recommend gearing your genie with level 3 or 4 gear.

    Yup!

    Although I have to disagree with a high mag/low vit genie for Faith usage. Faith takes more energy than AD, which leaves less room to use any other skills on the occasion that you need to use Faith. Magic on a genie has a diminishing return rate for its rate of recharging (Only 45 attribute points to double recharge rate from 1.05 to 2.0, while needing 100 more on top of that to increase it by 50% to 3.0 energy/sec), while vitality has less of a return than magic does.

    My genie is built at 125 vit and 60 magic for 225 energy and a 2.2 energy/sec recharge rate, and with it I can Mire or EP every spark while still having enough energy to use Faith. It also allows me to use Fortify instead of Faith when I know a stun is coming (PvE-wise), so I can save that energy for when I do need Faith.
  • purewis
    purewis Posts: 0 Arc User
    edited February 2013
    these 6 skill won't fit together ! need 2 more affinity point for having these 6 skill

    1-Tangling Mire
    2-Extreme Poison
    3-Wind Shield
    4-Frenzy
    5-Holy Path
    6-Faith

    between Tangling Mire and Extreme Poison
    or Wind Shield and Frenzy i must choose one.

    it seems frenzy has less advantage right ?

    and what about making Dex Genie for using Ice Blast ? is it worth to use this skill ?
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited February 2013
    purewis wrote: »
    these 6 skill won't fit together ! need 2 more affinity point for having these 6 skill

    1-Tangling Mire
    2-Extreme Poison
    3-Wind Shield
    4-Frenzy
    5-Holy Path
    6-Faith

    between Tangling Mire and Extreme Poison
    or Wind Shield and Frenzy i must choose one.

    it seems frenzy has less advantage right ?

    and what about making Dex Genie for using Ice Blast ? is it worth to use this skill ?

    Looks good to me. You're combining some dex/str skills and the reason Faith isn't more popular on genies is you pretty much need to be level 104 or higher to fit it with your attributes. You get +1 attribute each level after level 100, but only 1 every 5 levels prior to level 100.

    I don't use tangling mire on my sin's genie. TM is great for low accuracy classes and physical damage aoers. We don't need the accuracy bump of TM and we're not a huge aoe class. Further, its cd is 30 seconds so it doesn't fit in with EP spam and you'll prolly only use TM once per boss then just spam EP anyways. If you like it for the slow effect in pvp thats your choice but we have tele for a reason.

    Frenzy is a nice skills and is spammable with EP. It also allows us to make the most of our two aoes, too. Although with G16 weapons frenzy takes a bit of a hit because of diminishing returns on attack levels. Going from 75 attack levels to 95 attack levels with frenzy is only an 11.4% dps increase.

    Windshield is another nice skill I found I can... sort of pass on. Its great when unsparked for dmg reduction and damage increase and getting back to a spark. When you're sparked it becomes just a defense thing and would actually drop you below perma spark down to 3.33 aps, which used incorrectly can hurt. Its main purpose will be for reducing damage when stunned or purged so you can get repainted and RDS for sparks again.

    Never used Ice Blast but 14 attributes and 187 genie energy seems too much for 8-10% max hp reduction. For most bosses it takes about 2 seconds to reduce their hp by 10% anyways.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • tsyfall
    tsyfall Posts: 9
    edited February 2013
    +1 to Sakubato regarding Ice Blast. Vit/mag will probably always be the best combo for a boss, and debuffs will kill a boss faster than %hp decrease.

    I've gotta disagree regarding Mire, though; a lot of endgame instances solo are about blowing through a boss as fast as possible to avoid debuffs and ultimate attacks. I'd still take it over just using EP twice, especially since Powerdash and our similar amp skills don't last long enough to cover 12 or more seconds of it.

    I dislike Frenzy, sadly... lowered defense isn't great on a sin, especially with the damage of some bosses. Windshield is mainly for either if you're a sage sin for the aps increase, or convenience when killing mobs before bosses, but I think its more convenient over Frenzy.

    The 100 magic thing was mainly a personal suggestion that was of Olbaze's invention; EP/mire/windshield cycling over a 45 second triple spark cycle. But then again, I'm sage.

    Skai mentioned Fortify; that's also a pretty good skill if you ever need it for PvE bosses. I ocassionally put it on my genie, esp for Warsong and stuff.

    Also, if you're going to use this genie for just regular PvE grinding for BQ and stuff, I also recommend Whirlwind... you can hold mobs in place while you aps them, and it comes in extraordinarily useful vs ranged mobs.