Nation Wars.

MasterPerian - Lost City
MasterPerian - Lost City Posts: 275 Arc User
edited January 2013 in Nation Wars
I was wondering how these over geared people keep getting winning nations. My squad never loses any war during nation wars, but for 4 weeks straight we have been put into the losing nation and people with similar gears and squads been getting winning nations for 3 weeks straight. Its getting ridiculous. b:angry
What can you expect from filthy little heathens? Their whole disgusting race is like a curse. Their skin's a hellish red they're only good when dead they're vermin, as I said and worse. They're Savages! Savages! Barely even human. Savages! Savages! Drive them from our shore! They're not like you and me
which means they must be evil we must sound the drums of war! They're Savages! Savages! Dirty redskin devils! Now we sound the drums of war!
Post edited by MasterPerian - Lost City on

Comments

  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2013
    The obvious answer is that they don't. Even the strongest squads can be in the last place nation. Sure they can help their nation a lot by camping a nation's HQ but 1 squad doing that to 1 neighbor won't guarantee a first place finish.
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  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited January 2013
    I was wondering how these over geared people keep getting winning nations. My squad never loses any war during nation wars, but for 4 weeks straight we have been put into the losing nation and people with similar gears and squads been getting winning nations for 3 weeks straight. Its getting ridiculous. b:angry

    You have to split your squad by 10, each person defend 1 land solo. That way, it will increase the chance of your nation winning.

    In seriousness, it happens to my squad too. Luck of the draw I guess. As much as we win out numbered fights, its just too ineffective when the rest of the nation gets pushed back.
    Zsw -104 Sage Assassin
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  • MasterPerian - Lost City
    MasterPerian - Lost City Posts: 275 Arc User
    edited January 2013
    You have to split your squad by 10, each person defend 1 land solo. That way, it will increase the chance of your nation winning.

    In seriousness, it happens to my squad too. Luck of the draw I guess. As much as we win out numbered fights, its just too ineffective when the rest of the nation gets pushed back.

    yeah i feel you.... we destroy the best of the best 4 v 20 (bad scenario when someone afk's) and end up hugging enemy base for 2h but rest of our nation is stuck at base.. b:surrender
    What can you expect from filthy little heathens? Their whole disgusting race is like a curse. Their skin's a hellish red they're only good when dead they're vermin, as I said and worse. They're Savages! Savages! Barely even human. Savages! Savages! Drive them from our shore! They're not like you and me
    which means they must be evil we must sound the drums of war! They're Savages! Savages! Dirty redskin devils! Now we sound the drums of war!
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013
    yeah i feel you.... we destroy the best of the best 4 v 20 (bad scenario when someone afk's) and end up hugging enemy base for 2h but rest of our nation is stuck at base.. b:surrender

    That's the problem of some OP people, they go lock a Nation in their base, which is okay, but when 3 OP squad stay lock a Nation you let the non OP people for defend from they other Nation OP squads.

    On HL We know the OP squads and when we are 2 or more really OP squad in the same Nation we manage that one go lock a Nation and the other rest and defend against the other Nation.
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  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited January 2013
    Baselocking requires 2 nations to be successful. You're just wasting time and weakening your nation by hanging around an enemy base if its just your 1 squad doing the locking.
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