R9R3 +100 Set Bonus
trufflles
Posts: 68 Arc User
i Have a question if i may...probably asked 100 times ...but pls make it 101th time b:surrender.
is R9R3 100 points bonus selfsustaining the armor? for example:
http://pwcalc.com/21e0507f3d963c81
if i remove the tome will the 100 kick in and keep the req up? or the armor will just fall?
thanks in advance
is R9R3 100 points bonus selfsustaining the armor? for example:
http://pwcalc.com/21e0507f3d963c81
if i remove the tome will the 100 kick in and keep the req up? or the armor will just fall?
thanks in advance
Post edited by trufflles on
0
Comments
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....tomes bonuses are always independent of gear. If you mean will you still get the stat bonuses if you're unable to equip the armor, then no. By tome or by other equips, in order for an armor's bonuses and stats to kick in you have to have the stats to wear it in the first place. It seems to me though that you already have the requite strength to wear it without any stat bonuses. Also moving this to general discussion as it isn't really a tech support issue.
edit: for example if I remove your tome and restat 5 points of strength, as you can see you no longer have the set bonus because you can't wear the gear. http://pwcalc.com/d4b35f5e7834a737 If you want to restat some strength, you may restat 45 points as long as you are wearing the tome.0 -
just ignore the tome....just think about this situation if i equip something to meet armor requirements put the 3 pieces to get the bonus...and after putting them on i remove the items used to equip it....will the bonus kick in or it will fail. im not asking from pwcalc i mean in game....pw calc is not 100% accurate and doesnt predict this situation.
all im saying if u tried it for yourself and know about it....not pwcalc0 -
PWCalc may be wrong about some things, but not the core mechanics of the game. In order to get any benefit from armor you got to have the stats to wear it. If you fall below the stats to wear it, you cannot get any benefits at all from the equipment. The equipments own stats do not count because you are not wearing that armor if you fall below the minimum stats required to wear it. It will instead show up red, and even though it's in the equipment slot your character isn't actually wearing it because they don't have the minimum requirements to do so. It will display the item in red in the equipped slot.
and yes I have also experienced this in-game.0 -
I think it is possible, but there is a downside even if it does. Should any of the gear shatter, drop to 0 durability, or if you get the accidental gear removal when you open inventory; you'd end up needing reset notes in order to re-equip your gear.0
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Sylvae - Sanctuary wrote: »I think it is possible, but there is a downside even if it does. Should any of the gear shatter, drop to 0 durability, or if you get the accidental gear removal when you open inventory; you'd end up needing reset notes in order to re-equip your gear.
No, it really isn't possible. Here is an in-game example of what happens when you try to do this. For my sin on Dreamweaver, I must wear my ring in order to wear my helm. I do not have the required stat points otherwise. http://i68.photobucket.com/albums/i40/ariesdragon123/sinwithproperrings_zpsafb57d5d.jpg
In other words i used it to equip the helm.
Now here is what happens when I attempt to swap out the ring with a different one now that it's equipped.
http://i68.photobucket.com/albums/i40/ariesdragon123/sinwithwrongring_zps5c791d4f.jpg
As you can see though it is in the slot, my helmet is no longer able to be used by me because I don't meet the minimum requirements to use it.0 -
Adjusted your pwcalc. 355 strength with tome, 210 without tome.
You remove the tome and you can't wear the gear meaning no 100 str bonus. Its not self sustaining.
Same thing if you had two pieces that gave +strength gear and you were trying for minimum strength for gear requirements (for instance wrist gave +10, boots gave +10). They would not equip each other until they reached their own str req first.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Yes, once the gear is on, the bonus will keep you wearing it, however if an item breaks or you Un-equip by accident, the rest of the gear will fail.
Done before now, had Min of the Min str and dex and Max vit, went very well until my ornies broke, then the rest of the gear failed.0 -
Beleni - Dreamweaver wrote: »Yes, once the gear is on, the bonus will keep you wearing it, however if an item breaks or you Un-equip by accident, the rest of the gear will fail.
^ This.Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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thank you all for the replies....but im still confused....some say it selfsustains some it doesn't....
as for the shatter repair part its not a problem....cuz i can allways return repair (have arround 40 str in oht rings and neck + 45 from tome...so if selfsustained i can restat arround 85 of the bonus)...put the requirements items on just enough to hit that 100 bonus and remove them again.
i guess ill just wait for a reset stones sale and experiment it myself.
btw did someone tried to restat in this situation....with gear on?
Ast need your input here QQ0 -
It's self sustaining as long as you do not remove any piece of +str gear from your character. As soon as any +str gear is removed/shattered/broken, your gear will no be self sustaining.
PWI gear bonuses are not calculated unless you can wear it, and once you are wearing it you can restat back the +100 str. However, if you were 1 str below the requirement, the piece is no longer worn and the bonus is no longer applied, therefore all of your armour is not useless.
If you do restat you will be functional until you accidentally remove your tome/ring/+str gear including R9r2 or it gets shattered/broken.[SIGPIC][/SIGPIC]
boogiepanda | Demon Archer || Facerolled | Demon Wizard
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As far as I know it's not "self sustaining". Every time any piece of gear is changed the system validates the requirements on all of your gear again piece by piece. You can only use stat bonuses once the gear is validated and the default assumption is that gear is invalid.
I have tried a similar set up trying to equip a helm or a weapon with +str on it while only temporarily having the needed amount of str and have failed. I have also done something similar on low-dex alts with a bow that has +dex on it and have failed (bow turns red).
This case is slightly different in that the stats are coming from a set bonus and not from gear stats. For this to work there would have to be a bug where you can receive set bonuses from invalid equipped gear. I vaguely remember losing a set bonus from when I broke some armor so I doubt there is such a bug.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »As far as I know it's not "self sustaining". Every time any piece of gear is changed the system validates the requirements on all of your gear again piece by piece. You can only use stat bonuses once the gear is validated and the default assumption is that gear is invalid.
I have tried a similar set up trying to equip a helm or a weapon with +str on it while only temporarily having the needed amount of str and have failed. I have also done something similar on low-dex alts with a bow that has +dex on it and have failed (bow turns red).
This case is slightly different in that the stats are coming from a set bonus and not from gear stats. For this to work there would have to be a bug where you can receive set bonuses from invalid equipped gear. I vaguely remember losing a set bonus from when I broke some armor so I doubt there is such a bug.
I think people who say different are theorizing.
That is true for swapping out gears, but what I said is true for restating the extra points.[SIGPIC][/SIGPIC]
boogiepanda | Demon Archer || Facerolled | Demon Wizard
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Reminds me of the GoF glitch where the zerk value is reevaluated when you equip or unequip gear or entering an instance, but by getting a barb buff and not changing gear your previous hp amount is used as the 5% mark that hp is removed from. For instance 7k hp when entering an instance means 350 hp removed from a zerk. You get a barb buff and have 10k hp but still only lose 350 hp from a zerk. You then change gear pieces or move instances and it recalcs your gear and you go up to losing 500 hp per zerk.
As Asterelle stated PWI validates gear at certain points, like when gear is changed, when logging in, or when entering or leaving an instance.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Facerolled - Raging Tide wrote: »That is true for swapping out gears, but what I said is true for restating the extra points.
What you said was correct but I wouldn't describe any piece of gear as "self-sustaining" since gear can not help meet its own requirements. You can have a tome/ cape/ornaments help meet the requirements of a weapon since those all have lower requirements but the OP wasn't asking about that.Sakubatou - Sanctuary wrote: »Reminds me of the GoF glitch where the zerk value is reevaluated when you equip or unequip gear or entering an instance, but by getting a barb buff and not changing gear your previous hp amount is used as the 5% mark that hp is removed from. For instance 7k hp when entering an instance means 350 hp removed from a zerk. You get a barb buff and have 10k hp but still only lose 350 hp from a zerk. You then change gear pieces or move instances and it recalcs your gear and you go up to losing 500 hp per zerk.
As Asterelle stated PWI validates gear at certain points, like when gear is changed, when logging in, or when entering or leaving an instance.
There's a similar bug in NW where if you turn in a flag it forgets to update your speed back to normal. You have to bring up the character stats menu with the C button to get the update message.[SIGPIC][/SIGPIC]
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Facerolled - Raging Tide wrote: »That is true for swapping out gears, but what I said is true for restating the extra points.
this seems like you will be setting yourself for a huge pain in the *** later on buying reset notes due to broken gear, or accidental misclicks, and it seems like a big odrdeal to go through for a 100 vit improvement on a barb ( i cant imagine why else you would do this)[SIGPIC][/SIGPIC]0 -
just ignore the tome....just think about this situation if i equip something to meet armor requirements put the 3 pieces to get the bonus...and after putting them on i remove the items used to equip it....will the bonus kick in or it will fail. im not asking from pwcalc i mean in game....pw calc is not 100% accurate and doesnt predict this situation.
all im saying if u tried it for yourself and know about it....not pwcalc
If you need 255 STR to equip your armor, and you only have 245 STR in your points, but also have, let's say, necklace that gives you +10 STR, then you will be able to equip your armor and get all the bonuses.
But as soon as you remove that necklace, your armor turns red, which means it's not actually equipped and that you have no gear. That also means no gear bonuses.
Even if you have +10 STR on your armor, you still won't be able to wear it.0 -
like oVenusArmanio said
If I have 105 base strength and use band from heaven's jail + lion heart belt ill have strength enough to wear warsoul of earth. if I wear warsoul of earth and remove the band from heaven's jail, i'll have no longer the strength needed to wear warsoul, so its str bonus won't make effect and I won't have str to wear it. (with str from the helmet i could sure use it, but i don't get its bonus since i cannot wear it (Even it having been equipped earlier) )
I tested that out for real, 100% nuff said.0 -
Nymphali - Dreamweaver wrote: »like oVenusArmanio said
If I have 105 base strength and use band from heaven's jail + lion heart belt ill have strength enough to wear warsoul of earth. if I wear warsoul of earth and remove the band from heaven's jail, i'll have no longer the strength needed to wear warsoul, so its str bonus won't make effect and I won't have str to wear it. (with str from the helmet i could sure use it, but i don't get its bonus since i cannot wear it (Even it having been equipped earlier) )
I tested that out for real, 100% nuff said.
Gear bonuses were not the item in question. The original poster was asking about a set bonus which is completely different.
I have not tried this personally but I would assume it would operate in the same fashion as gear bonuses. You could probably test this by not repairing a piece of set armor until it breaks and see if you maintain the set bonus even if the piece is broken.0 -
Asterelle - Sanctuary wrote: »As far as I know it's not "self sustaining". Every time any piece of gear is changed the system validates the requirements on all of your gear again piece by piece.
too bad i cant restat those extra str points qq...i was hoping idk for something...a validation overall and not piece by piece...bummer....anyway my original question has been answered and its good...since i tested myself yesterday so ty for replies.b:bye0 -
Asterelle - Sanctuary wrote: »As far as I know it's not "self sustaining". Every time any piece of gear is changed the system validates the requirements on all of your gear again piece by piece. You can only use stat bonuses once the gear is validated and the default assumption is that gear is invalid.
I have tried a similar set up trying to equip a helm or a weapon with +str on it while only temporarily having the needed amount of str and have failed. I have also done something similar on low-dex alts with a bow that has +dex on it and have failed (bow turns red).
This case is slightly different in that the stats are coming from a set bonus and not from gear stats. For this to work there would have to be a bug where you can receive set bonuses from invalid equipped gear. I vaguely remember losing a set bonus from when I broke some armor so I doubt there is such a bug.
I literally deleted two posts trying to figure out how to word this so it was less confusing. So i'm gonna quote this for justice.0 -
Aight, i'll put an end to this arguement:
to the OP --
My barb is r9r2, pure vit, sage. I have minimum possible strength to wear my armors (255str) when i have ring, tome, cape, helm, belt all on. I put on my r9r2, tried restatting with a basic note as a test cuz that was cheaper, and lost all 4 of my armors with 1 point less strength even though the wrists add 19, and the legs add 9 more, as well as the 100 set bonus. It cannot be restatted down, it is NOT self sustaining, as much as i wish it was for the extra 3.2k hp. idgaf about dmg on a catabarb, i'd much rather have the vit, but it doesnt work. sorryThe people and friends we have lost, or the dreams that have faded...never forget them! ~~ Summoner Yuna, FFX
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