AFA - Aquaflame Armor

FaceRolI - Sanctuary
FaceRolI - Sanctuary Posts: 450 Arc User
edited January 2013 in Wizard
Hi wizards already been a few threads about AFA (Genie Skill), but w/ puri weps thought this might be worth posting, and idk if anyone posted the math but Asterelle tested on me and worked it out.

For those of you not familiar Genie Skill States:
Reduces Damage by 20% for 10 seconds then
increases Damage received (amp) by 20% for 10 seconds
every 8 dex = 1% more dmg reduction and 1 % less dmg amp

as many of you already know the skill description is wrong and the damage reduction is 10 seconds and at the beginning of the skill you simultaneously receive a 20 second amp. to compensate for the amp being present from the start the dmg reduction is much higher.

blah blah blah anyways 80 dex genie should theortically reduce dmg by 30% then have a 10% amp. instead I get 60% dmg reduction with a simultaneous 30% amp so 48% overall. (wizzy SS)

(1-.6) x (1 + .3) = .52
1 - .52 = .48 <-- reduction

wait what?!?! amp is = 30% w/ 80 dex genie wtf it went up?!? er.. yea but overall adding dex will decrease dmg received more then increasing dmg received while both effects are active. still kinda lame that the amp when reduction off is increased the more dex you add but you should be long gone by then ^_^

bless = 40 + dex /4
amp = 20 +dex /8

anyways w/ purify weapons dmg reduction has become more useful as you basically just need to live long enough to take enough hits to proc. whereas before popping AFA = live a bit longer but get CCed and die in an amazing fashion 10 seconds later :o

the amp from AFA is not purifable from our weapon/3spark/cleric/apo which sucks since it would be fking amazing if we could just pop this and get the amp purified. still I think its value has gone up if you have a puri wep. the amp icon is really "curse" (oops should have said that then instead of amp, but amp sounds cooler) but if you get BVed/HFed you will display 2 icons and they stack curse on you so it also cannot be used to block/remove HF u.u (which would also make it **** amazing!!)

p.s. while 8 dex = 1% 4 dex = .5% dont need to go by sets of 8 dex.

p.p.s tyvm Aster for hitting on me b:dirty (with your fists :P)
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Post edited by FaceRolI - Sanctuary on

Comments

  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013
    derp i just started using it 2 weeks ago. the formula is correct same thing as what i've calculated. I think around 53.7% at 100 dex
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  • Risingdragon - Sanctuary
    Risingdragon - Sanctuary Posts: 264 Arc User
    edited January 2013
    there is a geni skill call(tab back to game and check) evil ward which immune the effect that increase the damage you take (HF i think) i dont know if it work on AFA or not
  • Kokki - Harshlands
    Kokki - Harshlands Posts: 267 Arc User
    edited January 2013
    I was actually discussing this skill a week ago with Nurfed_you and i think it's a great skill if you replace windhsield with it. I recently got my puri weapon and the damage reduction i caclucated with the description is already high, and when your puri procs you zoom away and don't care about the amp that you get, since you won't get hit.

    This led me to a completely different genie setup and completely different playstyle as well. but i'm still working on that one xD.

    But yeah, i'm really considering this skill
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  • Nurfed_You - Harshlands
    Nurfed_You - Harshlands Posts: 754 Arc User
    edited January 2013
    I've ended up dropping windshield all together for now. picked up some other useful defensive skills like soul of fire(already saved my *** more times then i can count). Willsurge which is very useful against wizards clerics and ultimately psys. I'm still working on getting willsurge timed right with sotg. could become pretty OP with teh right timing if your a priority DD. Free invincible mode from teh enemy lol.

    I thought about trying AFA out, but with my current gear it wont make much of a difference and with my new gear i won't really have as much use for it. I may end up trying it out in a few month's if no one else has. I know that hte russians sure love it
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  • Spell_Caster - Raging Tide
    Spell_Caster - Raging Tide Posts: 2,216 Arc User
    edited January 2013
    I tested AFA and it is not working with Purify. The debuff remains, you still take increased damage.

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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited January 2013
    Generally, debuff icons at the end of icon list cannot be purified (e.g. Seal of the God and this one apparently).
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  • RyougiShiki - Raging Tide
    RyougiShiki - Raging Tide Posts: 22 Arc User
    edited January 2013
    50% dmg reduce for 10s and 10% more dmg taken after 10s for my 88 dex genie.

    i replaced windshell with it, uh gonna feel the hf debuff in the weeks.b:victory
  • FaceRolI - Sanctuary
    FaceRolI - Sanctuary Posts: 450 Arc User
    edited January 2013
    so.... i kinda wonder if some of you actually read the post...

    i mean it could be my writing...? but if you did it then uhm... reading comprehension .-.
    full r999 91% chan wizzy b:kiss

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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited January 2013
    so.... i kinda wonder if some of you actually read the post...

    i mean it could be my writing...? but if you did it then uhm... reading comprehension .-.

    I read it! you wrote well.

    It's pretty clear the devs who designed it didn't understand the mechanics of bless and amp. They assumed bless and amp were additive so that a 60% bless and a 30% amp would combine into a 30% bless.

    To be fair I thought it worked like this for a while until I actually bothered to test it and saw it was multiplicative.

    Really even if they programmed it as they intended I doubt they understand how much more potent bless would be compared to amp in terms of survival. For instance a 50% bless gives you +100% survival while 50% amp is just 33% less survival. Bless in that case is 3 times more poweful.

    From the wording and implementation it seems like they are under the impression bless and amp are equivalent. They dumb.
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  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited January 2013
    I still prefer WS to AFA because of the energy cost. AFA on a dex genie is just too high in my opinion.
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  • Nurfed_You - Harshlands
    Nurfed_You - Harshlands Posts: 754 Arc User
    edited January 2013
    So are we pretty much agree'd that AFA isn't all that useful when compared to WS?
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited January 2013
    So are we pretty much agree'd that AFA isn't all that useful when compared to WS?

    No, its a balance game of effect vs cost.. AFA imo has the better effect and WS is much more spammable. I was planning on AFA for my genie, mainly to use after a purge or dragon or something of the like, where I still seem to die with WS. I'm tempted to say WS is probably more useful in 1v1s and AFA is more useful in group pvp.. but it's hard to say lol
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  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013
    So are we pretty much agree'd that AFA isn't all that useful when compared to WS?

    Ws is pointless as a defensive skill unless its high level in which case it's not as spammable. And even at level 10 the survivability increase barely cancel out sharptooth. If the difference between you dying or surviving is 35% survivability you'll probably be using it often when you don't need to or not using it when it might save you. Just tiny room for error. And of course if you are in a situation where you need some defensive skill, ws is not gonna save you most of the times
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  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited January 2013
    WS at levle 10 only uses over 1/3 of energy on my dex genie. AFA uses nearly 2/3. The difference between the two in terms of energy cost in my opinion is pretty big.
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  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013
    WS at levle 10 only uses over 1/3 of energy on my dex genie. AFA uses nearly 2/3. The difference between the two in terms of energy cost in my opinion is pretty big.

    The way you wrote that made it sound as if afa cost double ws energy when it's only 50% more. If you are willing to pay 62 energy for 35% survivability why not pay 33 more energy for an extra 60% survivability?
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  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited January 2013
    The way you wrote that made it sound as if afa cost double ws energy when it's only 50% more. If you are willing to pay 62 energy for 35% survivability why not pay 33 more energy for an extra 60% survivability?

    Wiz forums don't do math.

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  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited January 2013
    The way you wrote that made it sound as if afa cost double ws energy when it's only 50% more. If you are willing to pay 62 energy for 35% survivability why not pay 33 more energy for an extra 60% survivability?

    Extra 60% survivability? That's up to 95% ;o Dunno how much dex you have b:laugh

    Most of the time I don't have 95 energy to spare to use AFA. That said, I mostly do 1v1 PK on my wizard so AFA is hardly the optimal choice for me.

    Same argument goes for you, if you're willing to spend 95 energy on AFA, why not get the extra 100% reduction with AD. My problem is that AFA's energy cost is just too high. Yes on paper it's not that much higher, but in practice it really is.
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  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013
    Extra 60% survivability? That's up to 95% ;o Dunno how much dex you have b:laugh

    Most of the time I don't have 95 energy to spare to use AFA. That said, I mostly do 1v1 PK on my wizard so AFA is hardly the optimal choice for me.

    Same argument goes for you, if you're willing to spend 95 energy on AFA, why not get the extra 100% reduction with AD. My problem is that AFA's energy cost is just too high. Yes on paper it's not that much higher, but in practice it really is.

    because AD has 3 minute cd?

    and yes it should be around 60% although I just estimated it in my head earlier. Lets see if you actually want to know more accurate numbers. with 100 dex WS gives about 37% more survivability. AFA gives 116% more survivability, so yes the survivability ratio from using AFA over WS is about 1.59 to 1 meaning 59% more. If you look at the additive survivability AFA gives more than 3 times the bonus at 50% more cost.
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  • Spell_Caster - Raging Tide
    Spell_Caster - Raging Tide Posts: 2,216 Arc User
    edited January 2013
    because AD has 3 minute cd?

    and yes it should be around 60% although I just estimated it in my head earlier. Lets see if you actually want to know more accurate numbers. with 100 dex WS gives about 37% more survivability. AFA gives 116% more survivability, so yes the survivability ratio from using AFA over WS is about 1.59 to 1 meaning 59% more. If you look at the additive survivability AFA gives more than 3 times the bonus at 50% more cost.

    Dont pick on boogie, Cheeze. He is a VIP on RT server. He is the king of queens and MasterTroll Archer. Many claim he is smart too.b:chuckle
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  • Nurfed_You - Harshlands
    Nurfed_You - Harshlands Posts: 754 Arc User
    edited January 2013
    mooooooooo you make some valid points, but in my experience ws has been enough to save me. I've had it save me by 100hp more times then i can count, but with how gear has progressed now it isn't enough to really make a difference like you said. Which is why I dropped it in the first place, but I agree with boogie in the fact that afa's energy cost is to high for my genie. By the time I need a defensive skill like that I've already used my genie somewhat. So I would basically have to rethink my genie usage to be able to use it when I need it.

    Any ideas on some good skills to go in tandem with afa to keep up with spamability?
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  • MageFizban - Lost City
    MageFizban - Lost City Posts: 1,158 Arc User
    edited January 2013
    mooooooooo you make some valid points, but in my experience ws has been enough to save me. I've had it save me by 100hp more times then i can count, but with how gear has progressed now it isn't enough to really make a difference like you said. Which is why I dropped it in the first place, but I agree with boogie in the fact that afa's energy cost is to high for my genie. By the time I need a defensive skill like that I've already used my genie somewhat. So I would basically have to rethink my genie usage to be able to use it when I need it.

    Any ideas on some good skills to go in tandem with afa to keep up with spamability?

    Windshield
  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013

    Any ideas on some good skills to go in tandem with afa to keep up with spamability?

    Why do you need to spam genie? O.o

    Just need a few oh sht skills. It's not to give a constant buff derp
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  • Spell_Caster - Raging Tide
    Spell_Caster - Raging Tide Posts: 2,216 Arc User
    edited January 2013
    Why do you need to spam genie? O.o

    Just need a few oh sht skills. It's not to give a constant buff derp

    I love to burn them with spark. "By the power invested in me by the God of HellFire, I declare you...ONESHOT!".

    Though as a demon wiz, I use alot CloudEruption when I buff/dead in base or chasing squad buffs.
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  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited January 2013
    Between BoC, fortify, CE, and spark, my genie almost never has that much energy to use AFA, or rather, the preferred 'oh sht' skill is BoC, after which would certainly mean my genie cannot use AFA due to having only 75 energy left.
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  • Nurfed_You - Harshlands
    Nurfed_You - Harshlands Posts: 754 Arc User
    edited January 2013
    I'm no where near as tanky as you are mooo, I actually have to use my genie every time i'm stunned with a DD on me or I die. So yes, spamability is an issue atm and derp I don't just stand around using skills all willy nilly. Like I said in an earlier post, in a few months I might try it out once i get my new gear. I may not need my genie as much to survive/escape


    edit:
    I decided to try out AFA and I ended up dropping sof for it. The damage reduction is pretty awesome so far(98 dex genie). So far I've only used it against sins, at which point they go from hitting me for 1k's to hitting me for 400's ish. Overall I have to say it is a pretty nice skill to have
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  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited January 2013
    I'm no where near as tanky as you are mooo, I actually have to use my genie every time i'm stunned with a DD on me or I die. So yes, spamability is an issue atm and derp I don't just stand around using skills all willy nilly. Like I said in an earlier post, in a few months I might try it out once i get my new gear. I may not need my genie as much to survive/escape


    edit:
    I decided to try out AFA and I ended up dropping sof for it. The damage reduction is pretty awesome so far(98 dex genie). So far I've only used it against sins, at which point they go from hitting me for 1k's to hitting me for 400's ish. Overall I have to say it is a pretty nice skill to have

    It doesn't matter how tanky or not tanky you are. the only time ws is useful is if the damage you are going to take happen to be between 100%-137% of your survivability (assuming lvl 10 ws) that imo is pretty hard to predict and infrequent enough to make ws pointless.
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