Mystic vs Archer

Buff_me
Buff_me Posts: 84 Arc User
edited January 2013 in General Discussion
I am going to start back playing PWI and I am chosing between archer and mystic.

So, my main interest is TW/Solo/Group/PK, which class of these two suits me well. I am experienced archer, but it happend too long ago, thats why I will have to train hard both classes.

I will appreciate, if you tell me pros and cons of each and help me to decide whome to start with.


Gears of both will not be worse than:

archer: http://pwcalc.com/8d00ecf6d0c11ee7
mystic: http://pwcalc.com/7357736f057520fe

In perspective, if I have enough patience, I will make full R9RR, but if I get bored of merching too fast I'll swap weapon to Warsoul recast and +10 the whole gear.


Edit: move if it is wrong subsection.
Post edited by Buff_me on
«1

Comments

  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited January 2013
    I would also like to ask a similar question. I have an apple and an orange in front of me. Which one should I eat?
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Buff_me
    Buff_me Posts: 84 Arc User
    edited January 2013
    I would also like to ask a similar question. I have an apple and an orange in front of me. Which one should I eat?

    The one that suits your health better?
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited January 2013
    Discuss..

    Just here to increase my post count, since you can't force me to discuss b:victory. Had you not written that word, i would have shared my thoughts.
  • Buff_me
    Buff_me Posts: 84 Arc User
    edited January 2013
    Just here to increase my post count, since you can't force me to discuss b:victory. Had you not written that word, i would have shared my thoughts.

    Oh please, I can't see that word D:
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited January 2013
    Wallet class \o/
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • Kremia - Lost City
    Kremia - Lost City Posts: 507 Arc User
    edited January 2013
    Just make an aps tard..
    oh sorry i mispelled sin
    [SIGPIC][/SIGPIC]
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited January 2013
    wallet Class \o/

    Hahahahahahahaha +1
  • Nymphali - Dreamweaver
    Nymphali - Dreamweaver Posts: 449 Arc User
    edited January 2013
    Just make an aps tard..
    oh sorry i mispelled sin

    Im a 70% sage skills assassin and I don't consider me as an 'apstard'.
    Not only sins have lame players, all classes do. Like mystics who spread seal mobs they shouldn't, clerics who don't heal, barbs who don't know to pull mobs, and so on.

    As for the OP question, here goes your answer.
    Archers
    Pros:
    -Lots of crit.
    -Has physical and magical attacks.
    -Can reach up to 40m without gear adds.
    -Both sage and demon are overpowered.
    -Two Antistuns, 1 for 15s and 1 for 8s (and boosts to max speed)
    -Can stealth (its lame tho)
    -Can jump 20m twice every 20s
    cons:
    -Nothing to heal ya, other than pots.
    -Skills do basically base damage plus fixed additional, too few skills has % wep dmg.
    -Is one of the faster dying class in the game.
    -Suffers bullying (nobody wants them in many squads)
    -Doesn't do as much magical damage as the casters.
    Mystics
    pros:
    -Has summons which they can absorb to boost themselves.
    -Is not as dependant on summon as venos are on their pets.
    -Doesn't have to feed/level summons
    -Has a very strong, but very slow physical damaging skill.
    -Has stun on pet and two personal skills which can seal enemies.
    -Has a pet able to buff you or an ally with a freaking shield way better than archer's shell.
    -Can heal self and allies with badass powerful and quick heals.
    -Has plants to debuff enemies and two plants to heal A LOT your squad.
    -Has one of the highest physical resistance along the casters.
    -Has a long lasting smart healing buff.
    -Has res buff.
    -Has nice AoE buffs from Morai.
    cons:
    -Is Caster (this means they're squishy and expensive)
    -Doesn't do much damage as wizzies and psys.
    -Their pets doesn't tank like veno's pets.
    -Suffers bullying (nobody wants them in many squads).
    -Mystics are MANA BURNERS! MANA BURNERS! MANA... Wait, gotta get an herb, my MP is nearly depleted...
    -Their res buff costs 3k mp on lv 11
    -Sometimes people will ask you to be a healer when you're actually a Supporting DD.
  • Buff_me - Harshlands
    Buff_me - Harshlands Posts: 492 Arc User
    edited January 2013
    Just make an aps tard..
    oh sorry i mispelled sin

    I have already retired with my R9 4 aps sin, just in case.

    @Nymphali That is very useful quote, thanks :)
    Achieved R9 before it was mainstream.
    [SIGPIC][/SIGPIC]
    103 Demon R9 assassin - retired.
    Quit.
  • zionwarrior
    zionwarrior Posts: 123 Arc User
    edited January 2013
    Archer
    Pro's
    Archers can be both aps and ranged.
    Can tank a lot if you build them right at endgame but won't do the dmg a bm or sin does.
    Easiest class to get aps.
    They have high dmg per hit for phy class and can crt high.
    Farthest range in game of any class for dmging.
    Capable of dealing a LOT of magical damage as sage not the same as a caster but enough to really make HA types hurt.
    Can freeze an stun targets (sage can even seal with the freeze.)
    Gets a hp debuff aoe skill.
    Gets a lvl 100 amp and hp debuff.
    Gets a metal debuff.
    Deals decent metal dmg based off phy dmg.
    Demon archers get increase in attack speed.
    Both can go 5aps sage or demon.
    Archers have a few dmg reduction skills and they stack.
    Good Squad skills for aoe's and debuffs when used right.
    Can solo TT up to TT3-3 when played right not all bosses however.

    Con's
    Archers tend to have low hp unless you add vit or CS/Refine a lot.
    They can't deal as much dmg aps wise as sin or bm.
    Lacks as much phy def as HA and less mag def as AA.
    Rather hard class to truely master for both aps and ranged.
    For pk is rather charm reliant or takes a lot of skill otherwise with apoth and pots etc.
    For squads few want archers because there are so few good ones out there.
    Few want archers due to less dmg then sin etc.
    Unless pure bow archer then you don't deal nearly as much dmg when also aps build.
    Lacks the ability at lower levels to solo things.

    Mystic
    Pro's
    Can heal self, squad and summon's.
    Has healing plants that aoe heal.
    Has a mob based phy skill but mag based vs human that deals moderate dmg(takes forever.)
    Can spam heal fast as hell but at mp cost heals are good though an has a heal over time.
    Has summon that can buff you to reduce dmg you take or others(can absorb for protective sheild and healing.)
    Has summon for mag dmg(can absorb for increase mag dmg and such)
    has a melee phy summon that can stun(can absorb for phy def increase and i think crt.)
    Has a summon that deals massive dmg but is only a 20second hero(goes away after 20 seconds.)
    Can lure if done right.
    Can tank some bosses and solo some stuff but not nearly as much as veno.
    Can be a Healer or DD if played right.
    Has a slew of useful plants when used right for DD/Debuff/healing.
    Good at crowd control when played right

    Con's
    Mana wh-re to the extreme if you don't play right and use apoth.
    Charm reliant for mp till 75 unless you use apoth and meditate unless you pot and such to hell.
    Only has enough mp for either letting summon or you kill.
    VERY low phy def due to AA but has a phy def buff to make up for it slightly.
    Lower dmg then other mag classes.
    Can never be a full time healer but can augment well with heals and such( sage gets a puri heal at a 20% rate.)
    Lacks good Heal over time skills.
    Slow aoe heal.
    Can not solo at low lvl by self ever.
    Reliant on others for bh/tanking mostly unless its regular mobs.
    Takes a lot of work to learn and play right.
    Few want mystics in squad due to few good mystics.
    Lacks the ability to fend for self for most part and is squad reliant for almost everything
    even at endgame.
    340e1f28-2806-453d-8005-5420e7eb9a6b.jpg
    Check my older posts by profile I am far older than 2010 I was from beta just got on forums in 2008 otc for the first time.
  • soundslegit
    soundslegit Posts: 472 Arc User
    edited January 2013
    Buff_me wrote: »
    I am going to start back playing PWI and I am chosing between archer and mystic.

    So, my main interest is TW/Solo/Group/PK, which class of these two suits me well. I am experienced archer, but it happend too long ago, thats why I will have to train hard both classes.

    I will appreciate, if you tell me pros and cons of each and help me to decide whome to start with.


    Gears of both will not be worse than:

    archer: http://pwcalc.com/8d00ecf6d0c11ee7
    mystic: http://pwcalc.com/7357736f057520fe

    In perspective, if I have enough patience, I will make full R9RR, but if I get bored of merching too fast I'll swap weapon to Warsoul recast and +10 the whole gear.


    Edit: move if it is wrong subsection.


    I used to recommend archer to people because I thought they were the best money makers in PVE of the classes which excelled at PVP. I don't think thats true anymore. If PVP is important to you archer is the choice. If you want to be good at a lot of different things then mystic is the obvious choice.

    As to the part about going R9rr, once you get R9 getting to R9rrr is easy. And if you don't the s3 nirvana crowd will be at your level and the whole point of getting R9 is to be the best of the best.
    [SIGPIC][/SIGPIC]
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited January 2013
    Im a 70% sage skills assassin and I don't consider me as an 'apstard'.
    Not only sins have lame players, all classes do. Like mystics who spread seal mobs they shouldn't, clerics who don't heal, barbs who don't know to pull mobs, and so on.

    As for the OP question, here goes your answer.

    Don't give into that troll's sin hate. Just another butt hurt noob player who can't deal with stealth and vents it out on forums. I would troll them back but that's against the rules lol.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013
    Archer
    Pro's
    Archers can be both aps and ranged.
    Can tank a lot if you build them right at endgame but won't do the dmg a bm or sin does.
    Easiest class to get aps.
    They have high dmg per hit for phy class and can crt high.
    Farthest range in game of any class for dmging.
    Capable of dealing a LOT of magical damage as sage not the same as a caster but enough to really make HA types hurt.
    Can freeze an stun targets (sage can even seal with the freeze.)
    Mystic can do that too, but aoe and even sleep aoe.
    Gets a hp debuff aoe skill.
    Gets a lvl 100 amp and hp debuff.
    Demon mystic thickets have a chance of amp and one mystic lvl 100 skills have a hp debuff.
    Gets a metal debuff.
    Deals decent metal dmg based off phy dmg.
    Demon archers get increase in attack speed.
    Both can go 5aps sage or demon.
    Archers have a few dmg reduction skills and they stack.
    Good Squad skills for aoe's and debuffs when used right.
    Can solo TT up to TT3-3 when played right not all bosses however.
    Mystics can do it too and there's even some boss a mystics can do that melee/archer class can't.

    Con's
    Archers tend to have low hp unless you add vit or CS/Refine a lot.
    They can't deal as much dmg aps wise as sin or bm.
    Lacks as much phy def as HA and less mag def as AA.
    Rather hard class to truely master for both aps and ranged.
    For pk is rather charm reliant or takes a lot of skill otherwise with apoth and pots etc.
    For squads few want archers because there are so few good ones out there.
    Few want archers due to less dmg then sin etc.
    Unless pure bow archer then you don't deal nearly as much dmg when also aps build.
    Lacks the ability at lower levels to solo things.
    Archers cannot be buff with BP. (a lot of aps archer complain about that)

    Mystic
    Pro's
    Can heal self, squad and summon's.
    Has healing plants that aoe heal.
    Has a mob based phy skill but mag based vs human that deals moderate dmg(takes forever.)
    If you speak about AS, that almost one shot every AA so it's not really a moderate damage, freaking slow cast/chan I agree, but the damage is high.
    Can spam heal fast as hell but at mp cost heals are good though an has a heal over time.
    Has summon that can buff you to reduce dmg you take or others(can absorb for protective sheild and healing.)
    Has summon for mag dmg(can absorb for increase mag dmg and such)
    Pet that also is the only one to have a AOE magic attack.
    has a melee phy summon that can stun(can absorb for phy def increase and i think crt.)
    Has a summon that deals massive dmg but is only a 20second hero(goes away after 20 seconds.)
    Can lure if done right.
    Can tank some bosses and solo some stuff but not nearly as much as veno.
    Can be a Healer or DD if played right.
    Has a slew of useful plants when used right for DD/Debuff/healing.
    Good at crowd control when played right

    Con's
    Mana wh-re to the extreme if you don't play right and use apoth.
    Charm reliant for mp till 75 unless you use apoth and meditate unless you pot and such to hell.
    I never used a mp charm on my mystic before level 75 (or even after) and didn't get a problem, just need to use more mp apo pots than other AA class, but after lvl 75 it's not anymore a issue.
    Only has enough mp for either letting summon or you kill.
    What? Mystic cost a lot of mp it's true, but I always be able to have a pet and DD myself.
    VERY low phy def due to AA but has a phy def buff to make up for it slightly.
    I have better p.def than some archers, for AA we have better p.def than cleric and psy, but veno and wizz have better, but than again it depend on the gears more than on the caster class.
    Lower dmg then other mag classes.
    Mystic have the fastest channeling after psy.
    Can never be a full time healer but can augment well with heals and such( sage gets a puri heal at a 20% rate.)
    I've been solo healer in many instance as BH, WS, FC ...
    Lacks good Heal over time skills.
    Slow aoe heal.
    Our AOE heals is not only comforting mist, we have 2 AOE heal plants (that heal constantly) and Gaia's blessing. (that is ''over time'')
    Can not solo at low lvl by self ever.
    Same for archer.
    Reliant on others for bh/tanking mostly unless its regular mobs.
    Pretty much the same for archer they need a squad to do bh.
    Takes a lot of work to learn and play right.
    Few want mystics in squad due to few good mystics.
    Depend on which server/instance.
    Lacks the ability to fend for self for most part and is squad reliant for almost everything
    even at endgame.

    Pro's that you didn't mentionned for mystics:

    -Invigorate: AOE buff that make the squad deal 20% more damage with skills.
    -Have a heal that increase the max HP.
    -AOE freeze/silent (2, thickets and gale force).
    -AOE sleep.
    -Have a knock back skill that work in PvP.
    -Have a skill that list all people in stealth and pop out the ones that have the same lvl or lower.
    -Have a AOE ress buff.
    -Have a skill to get back hp when hit (Falling petals).
    -Gaia's blessing is a AOE heal ''over time''.
    -Anti stun (9 seconds for sage, 6 for demon)
    -Skill that reduce the damage taken.
    -Can solo FC fast without OP gears and without be charm.
    -We have a skill that make the next hit crit.

    Archer can solo some stuff, but they need good gears for that and hp charm and hp pots cause they have no healing skills and cannot be buff with BP, while a mystic can solo stuff with normal gears without need to be charm and without need to spam pots.

    The ''mystic is the caster class doing the less damage'' is bull****. You must never done caster with a mystic to say that.

    Mystic is probably one of the most hardest class to learn, but once someone get it, mystic are freaking OP.


    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Suikyo - Raging Tide
    Suikyo - Raging Tide Posts: 125 Arc User
    edited January 2013
    if u want to drop anyone get the archer, if u want to resist a lot make the mystic, the archer has better high end dmg but is to squishy even on r9rr, the mystic can be very annoying to kill and still have a good dmg output
  • Suikyo - Raging Tide
    Suikyo - Raging Tide Posts: 125 Arc User
    edited January 2013
    if u want to drop anyone get the archer, if u want to resist a lot make the mystic, the archer has better high end dmg but is to squishy even on r9rr, the mystic can be very annoying to kill and still have a good dmg output
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2013
    i think your best bet would be to just surf around the class forums. You might get limited, and possibly a bias opinion here and there if just in several posts, as opposed to the class forums where youll be able to see the complaints and epeen threads that would give you a better idea of what is prominent.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited January 2013
    Archer
    Can tank a lot if you build them right at endgame but won't do the dmg a bm or sin does.

    That is not true i out dd most sins and bm with similar gear/refines to myself.
    [SIGPIC][/SIGPIC]
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2013
    If you're into PvE; consider tanking / healing roles.

    Mystic is ideal for both healing and tanking. Mystic doesn't lose dmg at melee range. Mystic can fill the role of healer in any instance. Mystic doesn't give up potential dmg to use a melee and range weapon, or have the expense of keeping up multiple weapons.

    Archers can be both aps and ranged.

    -makes no sense
    Can tank a lot if you build them right at endgame but won't do the dmg a bm or sin does.

    I'm tanking Lord of Captivation on pure mage Mystic with no rank equips, no armor or ornaments with more than +10 refine, and mostly morai imbues. I could probably solo it, but haven't tried. My repairs and pot cost is far below what an Archer would pay just for ammo, and I suffer no dmg degradation from close range.
    Easiest class to get aps.

    Again makes no sense
    They have high dmg per hit for phy class and can crt high.

    look up Nature's Vengeance + Absorb Soul -doesn't need crit.
    Farthest range in game of any class for dmging.

    Unless you can list an advantage; moot point
    Capable of dealing a LOT of magical damage as sage not the same as a caster but enough to really make HA types hurt.

    We're comparing mystic and archer.
    Can freeze an stun targets (sage can even seal with the freeze.)

    Isn't this about advantages? Mystics can too.
    Deals decent metal dmg based off phy dmg.

    Mystic deals better wood dmg -woohoo!
    Demon archers get increase in attack speed.

    Demon Eruption for Mystic: "Detonates all three Sparks to recover 20% of your maximum MP.
    Grants bonus damage equal to 500% of weapon damage and
    increases attack speed by 25% for 15 seconds."
    Both can go 5aps sage or demon.

    Advantage?
    Can solo TT up to TT3-3 when played right not all bosses however.

    "not all bosses however." -state which bosses can be soloed by archer that can't by mystic -lol
    They can't deal as much dmg aps wise as sin or bm.

    but you kept bringing up aps without conveying any benefit to it and now you're trashing archer for it.
    Mana wh-re to the extreme if you don't play right and use apoth.

    Sage mystic uses far less mp than wiz, cleric, bm (if played good), barb, seeker, archer, etc.
    Can lure if done right.

    useless
    Can tank some bosses and solo some stuff but not nearly as much as veno.

    Can solo more, tank more. (you're wrong)
    Mana wh-re to the extreme if you don't play right and use apoth.

    Apoth is rarely if ever needed.
    VERY low phy def due to AA but has a phy def buff to make up for it slightly.

    My pure mag mystic has more pdef than my bm, almost as much as my barb, and is about the average of the mdefs.
    Lower dmg then other mag classes.

    Again: Absorb Soul. I play 4 caster classes: cleric, veno, wiz, and mystic. For skill spamming veno and mystic are top 2 dd's by far.
    Can never be a full time healer but can augment well with heals and such( sage gets a puri heal at a 20% rate.)

    Name an instance that can't use Mystic as solo healer.
    Lacks good Heal over time skills.

    Falling petals
    Vital Herb
    Healing Herb
    Slow aoe heal.

    "Summons a Healing Herb that restores 125 points
    of Health every 2 Seconds for all nearby friends."

    Summons a Vital Herb, which restores HP to
    nearby friends every second and increases their
    HP recovery by 50 points per second.
    Can not solo at low lvl by self ever.

    Before PWI even got the earth guards: videos were circulation showing them soloing things that no other class could!
    Reliant on others for bh/tanking mostly unless its regular mobs.

    Name a BH boss a mystic can't solo (as if there's any), now name all the ones you can't solo on your archer.
    Takes a lot of work to learn and play right.

    you: " Rather hard class to truely master for both aps and ranged."
    Few want mystics in squad due to few good mystics.

    Oh? I tend to only take archers I know because most are dumb butts that like to draw aggro 20m away when a melee erupts (wastes their sparks). Many like to range tank bosses that spam AoE at range. Many like to die just to show squad that they could take aggro. The 2 most least desired classes for me when making squad are psychic and archer. Neither brings good buffs, neither tend to tank or heal, both tend to be extremely annoying.
    Lacks the ability to fend for self for most part and is squad reliant for almost everything
    even at endgame.

    -lol you misplaced this in the mystic cons when it belongs in wiz, and archer cons
    Be kind: Help the GMs to depopulate the servers.
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited January 2013
    That is not true i out dd most sins and bm with similar gear/refines to myself.

    What gear do you use? just curious b:pleased.
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2013
    What gear do you use? just curious b:pleased.

    mag dmg vs phys is kinda a moot point, or should I say that phys dd's are obsolete because mobs in warsong have no mdef? Also; sins may have to sacrifice def / hp for dd while mystics don't.
    Be kind: Help the GMs to depopulate the servers.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2013
    So, um, yeah.

    An R8 archer can pretty easily kill an R9+12 Mystic in a 1v1.

    In PVE, an R9 archer can very easily pull aggro off an R9 sin, and very easily out DD them as well. My R8+6 bow will pull aggro off G13 +8 daggers 5.0 sins. Zerk does generate aggro, but I can still pull off a Zerk sin, depending on refines.

    If you want to farm, Archers get the cheapest 5.0 in the game. Can get the cheapest 5.0 base for a Sage.

    Mystic... Eh, it's fun, but not like an Archer. Also not OP like an archer. o.o
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013
    So, um, yeah.

    An R8 archer can pretty easily kill an R9+12 Mystic in a 1v1.

    In PVE, an R9 archer can very easily pull aggro off an R9 sin, and very easily out DD them as well. My R8+6 bow will pull aggro off G13 +8 daggers 5.0 sins. Zerk does generate aggro, but I can still pull off a Zerk sin, depending on refines.

    If you want to farm, Archers get the cheapest 5.0 in the game. Can get the cheapest 5.0 base for a Sage.

    Mystic... Eh, it's fun, but not like an Archer. Also not OP like an archer. o.o

    I've never been killed by a archer R8 and I'm not even R9 (well got the ring last week), the mystics on your server must be freaking fail if they are R9+12 and die to a archer R8. Archer R8 are 1-2 shot for a mystic.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited January 2013
    So, um, yeah.

    An R8 archer can pretty easily kill an R9+12 Mystic in a 1v1.

    In PVE, an R9 archer can very easily pull aggro off an R9 sin, and very easily out DD them as well. My R8+6 bow will pull aggro off G13 +8 daggers 5.0 sins. Zerk does generate aggro, but I can still pull off a Zerk sin, depending on refines.

    If you want to farm, Archers get the cheapest 5.0 in the game. Can get the cheapest 5.0 base for a Sage.

    Mystic... Eh, it's fun, but not like an Archer. Also not OP like an archer. o.o

    + 1 for the troll post. b:victory
  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited January 2013
    So, um, yeah.

    An R8 archer can pretty easily kill an R9+12 Mystic in a 1v1.

    In PVE, an R9 archer can very easily pull aggro off an R9 sin, and very easily out DD them as well. My R8+6 bow will pull aggro off G13 +8 daggers 5.0 sins. Zerk does generate aggro, but I can still pull off a Zerk sin, depending on refines.

    If you want to farm, Archers get the cheapest 5.0 in the game. Can get the cheapest 5.0 base for a Sage.

    Mystic... Eh, it's fun, but not like an Archer. Also not OP like an archer. o.o

    Archers only need G16 +10 for endgame to kill R9r2 wiz/BMs
    [SIGPIC][/SIGPIC]
    boogiepanda | Demon Archer || Facerolled | Demon Wizard

    tinyurl.com/PWIArcherWizardPvP
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited January 2013
    I've never been killed by a archer R8 and I'm not even R9 (well got the ring last week), the mystics on your server must be freaking fail if they are R9+12 and die to a archer R8. Archer R8 are 1-2 shot for a mystic.

    Not if the said archer call his buddy veno to purge you, his buddy bm to hf you, his other buddy bm to stun you, his buddy cleric to sleep you, his other buddy veno to amp you, his other buddy cleric to sleep you, his other other buddy cleric to metal dot you, and lastly his other buddy wiz to dot you (pretty sure I missed a few buddies here). Then he'll run up to you with every buff in the book, including max base buffs... proceed to morai crit buff and triple spark take aim you. The take aim will somehow super high end quadruple crit. And since you have no genie energy left to immune. BAM... you just got owned by an r8 archer as a r9 mystic.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013

    An R8 archer can pretty easily kill an R9+12 Mystic in a 1v1.
    Not if the said archer call his buddy veno to purge you, his buddy bm to hf you, his other buddy bm to stun you, his buddy cleric to sleep you, his other buddy veno to amp you, his other buddy cleric to sleep you, his other other buddy cleric to metal dot you, and lastly his other buddy wiz to dot you (pretty sure I missed a few buddies here). Then he'll run up to you with every buff in the book, including max base buffs... proceed to morai crit buff and triple spark take aim you. The take aim will somehow super high end quadruple crit. And since you have no genie energy left to immune. BAM... you just got owned by an r8 archer as a r9 mystic.

    You sure have a funny definition of 1v1.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • Romeoe - Raging Tide
    Romeoe - Raging Tide Posts: 14 Arc User
    edited January 2013
    Archers only need G16 +10 for endgame to kill R9r2 wiz/BMs

    b:laughb:laughb:laughb:laughb:laugh
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited January 2013
    You sure have a funny definition of 1v1.

    I don't know about you... but thats how we archers 1v1.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited January 2013
    I don't know about you... but thats how we archers 1v1.

    Lol so you basically say archer suck and cannot beat mystic (and or other) in real 1v1?
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2013
    Said: "can" -Doesn't really imply better choice. If you're a face roller: yes go archer!
    Be kind: Help the GMs to depopulate the servers.