Assassins: Calculating Damage

Olbaze - Sanctuary
Olbaze - Sanctuary Posts: 4,242 Arc User
edited December 2012 in Assassin
I think it's time for yet another community service PDF.

This time, I wrote about calculating damage on an Assassin. Pretty much everything that I wrote applies to all classes with small changes, but I preferred to keep it simple.

I covered some formulae that I have personally used a lot plus some principles that I've used.

A lot of the information in the PDF can be found here, but that page is a bit cluttered with other information.

There's probably some hiccups along the way, as I did a lot of small changes, so please do tell me if you see anything that looks wrong.

With that, I think I'll let the PDF tell the rest:

Assassins: Calculating Damage
I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.
Post edited by Olbaze - Sanctuary on

Comments

  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited December 2012
    Guessing this thread prompted this reeducation? A thread that turned into a flame-fest before people were willing to multiply the 4 or 5 numbers for him since he couldn't do it himself.

    Quickly and without needing to open a 15 page adobe app or read a guide dps is:
    (Physical attack ave) x (aps) x (crit rate) x (GoF or SS) x (attack levels).

    Dps-Usually done in the assumption of a permaspark situation, so make a pwcalc or use your in game character screen. Triple spark and write down your physical attack range, or select triple spark in the buff screen of pwcalc.

    Physical attack is a range like 11287-16423 damage. Take the the two numbers, add together then divide by two. So (11287+16423)/2. Make sure you are dividing the sum of the numbers, not just dividing the second number by 2. This is wrong: 11287+16423/2. When you have the sum divided by 2 you'll have an average physical attack.

    Aps are the number of times you attack in a single second and, what a coincidence, this is damage per second. So multiply by your aps, ie 4 aps = x 4

    Crit rate is an average multiplier to your overall damage. So you normally do 100% damage, if you have a 30% crit rate you do 130% damage. So crit rate is 1.xx where xx is your crit rate percent, ie 1.3.

    GoF or SS? This is also a multiplier of your overall damage so 1+15% SS proc rate, or 1+20% GoF rate. SS=1.15, GoF=1.2

    Attack levels are a multiplier of your overall damage, applied to everything else. So its 1.xx where xx is your attack levels. ie. 72 attack levels is 1.72. If you have over 100 attack levels then add it as a % value to 1, ie 112 attack levels = 2.12.

    From the examples, a dps calculation should look like this:
    (Physical attack ave) x (aps) x (crit rate) x (GoF or SS) x (attack levels)= dps
    (11287+16423)/2 x 4.0 x 1.3 x 1.15 x 1.72 = 142,507
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited December 2012
    Guessing this thread prompted this reeducation? A thread that turned into a flame-fest before people were willing to multiply the 4 or 5 numbers for him since he couldn't do it himself.

    Actually it's this. Mostly because of doing something I don't really do too often.
    Quickly and without needing to open a 15 page adobe app or read a guide dps is:
    (Physical attack ave) x (aps) x (crit rate) x (GoF or SS) x (attack levels).

    Dps-Usually done in the assumption of a permaspark situation, so make a pwcalc or use your in game character screen. Triple spark and write down your physical attack range, or select triple spark in the buff screen of pwcalc.

    Physical attack is a range like 11287-16423 damage. Take the the two numbers, add together then divide by two. So (11287+16423)/2. Make sure you are dividing the sum of the numbers, not just dividing the second number by 2. This is wrong: 11287+16423/2. When you have the sum divided by 2 you'll have an average physical attack.

    Aps are the number of times you attack in a single second and, what a coincidence, this is damage per second. So multiply by your aps, ie 4 aps = x 4

    Crit rate is an average multiplier to your overall damage. So you normally do 100% damage, if you have a 30% crit rate you do 130% damage. So crit rate is 1.xx where xx is your crit rate percent, ie 1.3.

    GoF or SS? This is also a multiplier of your overall damage so 1+15% SS proc rate, or 1+20% GoF rate. SS=1.15, GoF=1.2

    Attack levels are a multiplier of your overall damage, applied to everything else. So its 1.xx where xx is your attack levels. ie. 72 attack levels is 1.72. If you have over 100 attack levels then add it as a % value to 1, ie 112 attack levels = 2.12.

    From the examples, a dps calculation should look like this:
    (Physical attack ave) x (aps) x (crit rate) x (GoF or SS) x (attack levels)= dps
    (11287+16423)/2 x 4.0 x 1.3 x 1.15 x 1.72 = 142,507

    What you just wrote covers a lot of the stuff I wrote. Well, if you're willing to just compare PWCalcs, you can get buy with what you mentioned.

    I did include some non-DPS formulae too, though.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • kamukaze
    kamukaze Posts: 0 Arc User
    edited December 2012
    ok, i see that you didnt understand that wrote. it isnt problem, lets see it with numbers...
    a boss have 3mill hp. there are 4 demon sin that do 75k dmg/sec. then boss dies under 10 sec couse: 3mill/(4x75). speaking squads thats have only sins in squad.
    then lets have 3 demon sin and 1 sage. sage starts with rib so boss has only 2,7mill hp. then boss dies under 9,8181 sec: 2,7mill/(3x75+50)
    all that i would say it goes faster with that way. ofc that 0,2sec is small difference but 3demon+1sage kill bosses in same time or faster than 4 demon do...
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited December 2012
    I normally don't do this, but I'm going to humor you just once.
    kamukaze wrote: »
    a boss have 3mill hp. there are 4 demon sin that do 75k dmg/sec. then boss dies under 10 sec couse: 3mill/(4x75). speaking squads thats have only sins in squad.

    Any squad worth their salt is going to have at least one BM and one Venomancer. It's elementary to prove that both of these bring in more DPS than having Demon sins in their place, so I'm not going to bother with it.
    then lets have 3 demon sin and 1 sage. sage starts with rib so boss has only 2,7mill hp. then boss dies under 9,8181 sec: 2,7mill/(3x75+50)
    all that i would say it goes faster with that way. ofc that 0,2sec is small difference but 3demon+1sage kill bosses in same time or faster than 4 demon do...

    Put a Sage Veno in the squad (which is the preferred by most people) and the 10% on Sage Rib Strike is totally nullified. Heck, put in an Archer and it's similarly nullified. And there's always Deicide on the BM(s).

    Also, the only case where running time between bosses isn't going to be the largest time factor would be Nirvana, where all bosses are immune to HP reductions, thus making your point moot to begin with. And it's not like anyone is going to bother running Nirvana anymore.

    Look, I play a Sage Sin myself. I was decided on Sage before I even made my Sin, which would be somewhere around 2.5 years ago. I'm also one of the most vocal forum posters for choosing the Sage cultivation.

    And just for your information, the part that I was referring to in that topic would be the following bit:
    Me wrote:
    4.0 Barrier Thorn +12 with 2x Garnet Gems: ((603+904)*0.5+787+150)*4*0.95 = 6,423
    3.33 Dark Death Thorn +8 with 2x Garnet Gems: ((658+1028)*0.5+273+150)*3.33*1.15 = 4,848
    3.33 G16 +0 with 2x Garnet Gems: ((754+1131)*0.5+150)*3.33*1.4 = 5,093

    Reversing the above equations, we get the following results:
    3.33 G16 +8 < 4.0 G13 +12 < 3.33 G16 +9
    3.33 G15 +11 < 4.0 G13 +12 < 3.33 G15 +12
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.