NW tokens

neerachu
neerachu Posts: 1 Arc User
edited December 2012 in Nation Wars
Can someone pls tell me how do we get tokens in NW? Because i've heard ppl saying you get tokens for dying others saying you get tokens for buffing other ppl ... And now i dont know >.<
Post edited by neerachu on

Comments

  • soundslegit
    soundslegit Posts: 472 Arc User
    edited December 2012
    Seems like you get credits for every activity. Someone told me he checked and got credit for self buffing. Taking and giving damage, PKing, lots of things seem to give credit.

    Then how well your Nation did affects how many tokens you get per credit total. Some people say its also adjusted for how many people play your class and how many people are doing NW total. The fewer the better token wise.
    [SIGPIC][/SIGPIC]
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited December 2012
    neerachu wrote: »
    Can someone pls tell me how do we get tokens in NW? Because i've heard ppl saying you get tokens for dying others saying you get tokens for buffing other ppl ... And now i dont know >.<

    Flag(successful delivery) damage you take/deal, buffing others/healing, time spent in battle, soulforce difference, rest I forgot, It all influences your performance on the battlefield, thus, the result in rewards.
  • Chigenkaiona - Dreamweaver
    Chigenkaiona - Dreamweaver Posts: 756 Arc User
    edited December 2012
    Reposted from:
    http://pwi-forum.perfectworld.com/showthread.php?t=1524601&page=3

    (3) The national battle award
    1) reward calculation rules
    At the end of the battle, rewards will be calculated and given to players based on the accumulated points of each country and the individual player himself.

    Single battlefield total points: The total calculated battlefield points after every battle will be related to the attributes of the player and his power levels.

    【The map layout of the battlefield】,【The continued time of the battle】,【Every player on the enemy side's soulforce and the amount of time he will remain in battle】,and 【The damage output of enemy players】combined are important factors for the total battlefield points.

    Using the carving up method, the accumulated points for each player participating in the battle, are all taken from the total score.

    Individual cumulated points: the system calculates a number based on the individual player's【damage output】【damage taken】and【number of killed enemies】in this battlefield and rank that number accordingly and attain the rank of each player that has participated in the battle. The higher the number, the higher his rank.

    Each player's rank correspond to a different coefficient. The player's cumulated points in a single game = (personal ranking coefficient/(the coefficient of all the players in the rank and) * total individual battlefield points + value added * 15)


    This is a translation of some Chinese paragraphs of unknown origin, presented as a description of the scoring algorithm.

    If you pick apart a Google translation of this, it shows "damage healed" where this human translation says "damage taken".

    That last paragraph is quite obscure. It seems to suggest that we should not look at the total contrib, but at some aggregation of personal _rankings_.

    If anyone can zero in on phrases or words that seem to have multiple signifiant meanings, I can ask for clarification on the translation.

    That should clear it up. Dying doesn't cont for you. Taking damage does.