GoF or 40 attack levels

ISpinYouDrop - Raging Tide
ISpinYouDrop - Raging Tide Posts: 48 Arc User
edited December 2012 in Blademaster
I havent played my bm in a while but is t3 worth getting over GoF ? Mainly for PvP purposes but wondering if GoF Crit is still necessary when you have 40 attack levels.
Post edited by ISpinYouDrop - Raging Tide on

Comments

  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited November 2012
    GoF runs circles around S3's 40 attack levels in pvp.

    Assuming you use a Jones Blessing as your only other source of Attack Levels, it would increase your overall damage by 30% (this become less as your attack levels without the weapon gets higher, such as from the S3 armor's set bonus).

    Then if we say your damage is 100 (to make things easier), then;

    -Your spike with S3 is 130 * 2 (crit) = 260

    -Your spike with GoF is 100 *2 (crit) * 2 (GoF) = 400
    [SIGPIC][/SIGPIC]
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited November 2012
    Except you're ignoring that the G16 has considerably more base damage than the G15.

    G15 does do more damage when GoF procs, this is true. G16 does *way* more damage the other 80% of the time. On average, the G16 does about 25% more damage than the G15.

    So the question you have to ask yourself is do you want one great hit 20% of the time (which can be good for bypassing charms), or do you want good damage all the time?
  • Nowitsawn - Heavens Tear
    Nowitsawn - Heavens Tear Posts: 4,864 Arc User
    edited November 2012
    Except you're ignoring that the G16 has considerably more base damage than the G15.

    G15 does do more damage when GoF procs, this is true. G16 does *way* more damage the other 80% of the time. On average, the G16 does about 25% more damage than the G15.

    So the question you have to ask yourself is do you want one great hit 20% of the time (which can be good for bypassing charms), or do you want good damage all the time?

    Not factoring in the attack levels and difference in random stats between the two, G16 has about 10% extra damage over G15 (it becomes a fair bit less as refines increase). I suppose that's indeed worth mentioning.

    I guess it depends on your opponent, as some of the better geared ones will just not go down without a big spike.

    But anyway, with the way raptures are headed in price, it begs the question... why not get both? b:chuckle The added versatility is probably worth the extra refining costs.
    [SIGPIC][/SIGPIC]
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited November 2012
    Not factoring in the attack levels and difference in random stats between the two, G16 has about 10% extra damage over G15 (it becomes a fair bit less as refines increase). I suppose that's indeed worth mentioning.

    I guess it depends on your opponent, as some of the better geared ones will just not go down without a big spike.

    But anyway, with the way raptures are headed in price, it begs the question... why not get both? b:chuckle The added versatility is probably worth the extra refining costs.

    Both for PvP would be silly.

    PvP wise you're looking for hard hits. Zerk, Crits, Zerk Crits accomplish this. An extra 30%/40%, unless you're fighting low powered toons, really does not.

    Lets say your Crit is 30%, and GoF is 20%. That *should* mean that 50% of the time you're hitting double, and 12% of the time it's quad. I cannot stress how useful the quads are.

    The whole point of axe spam macros tho is hoping for quick doubles or quads - the GoF will outdamage the G16s if you hit lucky. Its damn close - but as luck dictates, it could be better or horribly worse.

    It's a hard thing to math out though. Cause it depends what youre fighting, how many def levels they have vs your attack levels, and how much HP they have. Vs most casters, the G16 is fine. Vs Sins and Archers, you really want that extra 20% chance to double your damage, cause your miss % is higher and you're gonna need to make every hit count. Vs HAs, it's similar to Dex users but in this case you need to keep hitting hard to kill them before the charm refreshes.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • xxscottyxx
    xxscottyxx Posts: 2 Arc User
    edited December 2012
    woewwefwefw
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited December 2012
    Lets say your Crit is 30%, and GoF is 20%. That *should* mean that 50% of the time you're hitting double, and 12% of the time it's quad. I cannot stress how useful the quads .

    44% of the time it would be double and 6% of the time it would be quadruple I believe, asumming a 30% crit rate.

    I'd say for most BMs a 22% crit rate is more accurate, and in this case 38% would be double and 4.4% chance of a crit zerk.

    For +40 attack level comparison lets say you have the standard R9t1 setup with G15 cape and helm for 5 more attack levels) and a G14 cube neck. With O'malleys this is 36 attack levels before weapon, with Jones it's 51. So depending on your blessing the 40 attack levels can be 26.5% to 29.4%, plus about 10% more damage from refinining and 1 more dd add-on. Lets call it 36.5-39.5%.

    I'd view it as G15 vana offering double damage 38% of the time and 4.4% chance of a crit zerk, and G16 vana offering about 38% more damage all the time. Something like a damage set of

    G15: 1, 1, 2, 1, 1 and praying for the 1:23 chance of a zerk crit.
    G16: 1.38, 1.38, 1.38, 1.38, 1.38 consistantly.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory