Which class is best for NW ?
Comments
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Honestly just use whatever class you're *good* at playing. I saw so many people playing their farming sins cause they thought sin would be good. They didn't know how to do anything except derp-APS which was completely ineffective.0
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Asterelle - Sanctuary wrote: »Actually I think Archers might be the best flag runner:
Alacrity + charger orb + 2 leaps = 30s flag capture
I think that's the fastest of all classes and I've had a 100% capture rate with this. Alacrity is just insanely good for NW because you can not only use it on yourself but also on any teammate who happens to grab the flag.
If you don't feel like running the flag archer is also one of the faster killers.
Every archer I saw with a flag died. Even the R9 +12 ones. Actually, everyone who didn't use their immune to movement skills and pots died if I saw them. Had one BM with another BM and an archer as backup ALMOST make it.
By your logic BMs are better flag runners: Will is longer, leaps are 4m shorter but come with immunes, they have a second run skill, and BMs have better tankability.
Demon Veno has a better CD and overall base speed. Barbs have Violent Triumph (lasts longer), better base speed.
I like the idea of hitting the flag bearer with alacrity tho. But, protecting the flag bearer is a great ticket to getting a lower score.
The best contribution I saw from archers was killing everything.
I really found that if anyone but a Barb, Veno, or BM picked up the flag it was lost. I realize any class with a talented player can do it, but if the field was even, I think you'd be nuts not to have someone with a bunch of immune skills and tankyness run it.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
Maelael - Heavens Tear wrote: »Every archer I saw with a flag died. Even the R9 +12 ones. Actually, everyone who didn't use their immune to movement skills and pots died if I saw them. Had one BM with another BM and an archer as backup ALMOST make it.
By your logic BMs are better flag runners: Will is longer, leaps are 4m shorter but come with immunes, they have a second run skill, and BMs have better tankability.
Demon Veno has a better CD and overall base speed. Barbs have Violent Triumph (lasts longer), better base speed.
I like the idea of hitting the flag bearer with alacrity tho. But, protecting the flag bearer is a great ticket to getting a lower score.
The best contribution I saw from archers was killing everything.
I really found that if anyone but a Barb, Veno, or BM picked up the flag it was lost. I realize any class with a talented player can do it, but if the field was even, I think you'd be nuts not to have someone with a bunch of immune skills and tankyness run it.
In a way protecting the flags does make for a better score. If you win the fight faster, you can go to the next one faster, and thus make more points there. And ofcourse your nation does better, which gives you more tokens in the pool that yours come from9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris0 -
Chigenkaiona - Dreamweaver wrote: »Multiple sins could take him down instantly as he could be stunned repeatedly before launching any attacks regardless. With NW were gonna have every sin using +12 G16 so it's only gonna get worser for others seeing as maint didn't change 1=1 rap trade.
This is true if 2 or 3 sin come to him that seeker would be in trouble at first i would of never believed it but one day i was on HL server for fun and saw 3 r8 sins sorrouned this r9 +12 josd seeker and just had him for their little biach just continually silencing him with throat cut after throat cut for minutes on end and it wasnt like they were trying even kill him just being annoying he tried so much even vortex and still no luck only way he got out is when someone came and helped him but he still died during the fightb:surrender0 -
RunningTiger - Dreamweaver wrote: »Barbs- because they are the best flag runners.
Bm and veno being the next best.
Archers,psy,wizards because they obliterate the enemy from range
Once people start staying in groups of 6-10 sins will be worthless in nation wars just like they are in tw.
Speak for yourself I don't know how many times I have heard over vent during tw god we need more sins... The groups on harshlands that are taking over the map use teams of sins as scout and advance attacks... Without a sin to counter a sin you are screwed.[SIGPIC][/SIGPIC]Other names include but not limited to LOKl_ _ClRCE_, _AnGeal_0 -
Mystics are the best class for NW @ r9. Without coordinated 10-man squads and a pocket veno they are basically unkillable, while still doing aoe crits for 10k+ in the blink of an eye as well as long cc.
Meanwhile the flag runner calmly saunters his way to the base.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
I have a blast in NW and have had many people "complain" how hard I am to kill b:victory
I am full G16 HA with r9rr glaive. When I grab the flag I sit at over 22k HP and basically wait for the little sins to attempt to gank me and laugh when all they do is make the weapon proc and give me free holy path to the end zone b:thanks
I have been using shadow binding powder for the extra speed and antistun and as long as there are not too many OP casters around I can score most times.0 -
lol @ sin being the best in NW
Archer, wiz, psy0 -
XRysanx - Lost City wrote: »This is true if 2 or 3 sin come to him that seeker would be in trouble at first i would of never believed it but one day i was on HL server for fun and saw 3 r8 sins sorrouned this r9 +12 josd seeker and just had him for their little biach just continually silencing him with throat cut after throat cut for minutes on end and it wasnt like they were trying even kill him just being annoying he tried so much even vortex and still no luck only way he got out is when someone came and helped him but he still died during the fightb:surrender
Sure... 3 R8 Sins could kill a R9 +12 Seeker... if he was afk with no charm.
AD/Fortify > Edged Blur > 3 dead R8 Sins.0 -
sin is the best[SIGPIC]http://fw-forum.perfectworld.com/image.php?type=sigpic&userid=93534818000&dateline=1355209901[/SIGPIC]
Sup brah0 -
XRysanx - Lost City wrote: »This is true if 2 or 3 sin come to him that seeker would be in trouble at first i would of never believed it but one day i was on HL server for fun and saw 3 r8 sins sorrouned this r9 +12 josd seeker and just had him for their little biach just continually silencing him with throat cut after throat cut for minutes on end and it wasnt like they were trying even kill him just being annoying he tried so much even vortex and still no luck only way he got out is when someone came and helped him but he still died during the fightb:surrender
And this was with r8 g13 sins? Imagone G16 +12 sins doing this now thanks to Nation Wars easy coins....he will drop in seconds(Assuming they have +5 att level bonus and jones for 75 total)0 -
Maelael - Heavens Tear wrote: »Every archer I saw with a flag died. Even the R9 +12 ones. Actually, everyone who didn't use their immune to movement skills and pots died if I saw them. Had one BM with another BM and an archer as backup ALMOST make it.
By your logic BMs are better flag runners: Will is longer, leaps are 4m shorter but come with immunes, they have a second run skill, and BMs have better tankability.
Demon Veno has a better CD and overall base speed. Barbs have Violent Triumph (lasts longer), better base speed.
I like the idea of hitting the flag bearer with alacrity tho. But, protecting the flag bearer is a great ticket to getting a lower score.
The best contribution I saw from archers was killing everything.
I really found that if anyone but a Barb, Veno, or BM picked up the flag it was lost. I realize any class with a talented player can do it, but if the field was even, I think you'd be nuts not to have someone with a bunch of immune skills and tankyness run it.
You underestimate the strength of alacrity.
Will of Bod is only +100% speed while alacrity is +200% speed. The flag comes with like a -75% speed debuff (estimate). So a BM with WoB is running at 125% (like 6m/s) while an archer is running at 225% = 11.7m/s
Here is how all the speed skills stack up for flag runners:
Alacrity archer = 11.7m/s
WoB BM = 6m/s
Tiger Barb = 5.4m/s
Demon Veno = 4.5 m/s
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »You underestimate the strength of alacrity.
Will of Bod is only +100% speed while alacrity is +200% speed. The flag comes with like a -75% speed debuff (estimate). So a BM with WoB is running at 125% (like 6m/s) while an archer is running at 225% = 11.7m/s
Here is how all the speed skills stack up for flag runners:
Alacrity archer = 11.7m/s
WoB BM = 6m/s
Tiger Barb = 5.4m/s
Demon Veno = 4.5 m/s
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.
Perhaps your right on the scale of "Tough to kill archers". Most aren't lvl 105 and cannot take many many hits to carry flag.0 -
Asterelle - Sanctuary wrote: »You underestimate the strength of alacrity.
Will of Bod is only +100% speed while alacrity is +200% speed. The flag comes with like a -75% speed debuff (estimate). So a BM with WoB is running at 125% (like 6m/s) while an archer is running at 225% = 11.7m/s
Here is how all the speed skills stack up for flag runners:
Alacrity archer = 11.7m/s
WoB BM = 6m/s
Tiger Barb = 5.4m/s
Demon Veno = 4.5 m/s
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.(unfetter+rewinding)
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smash u. a nab b:cute and where my r9rr. this funny sins op? lol
I am so trolling this after I get back with pure vit r9psy in r8r wap with purify in white voodoob:laugh0 -
Asterelle - Sanctuary wrote: »You underestimate the strength of alacrity.
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.
3 minute cooldown is painful though[SIGPIC][/SIGPIC]0 -
this chigenkaiona dude must be new lol nice to meet u b:bye
it might be true archer faster flag runner but u will need to be +12 one to survive I'd be using this +12 archer somewhere else and let him kill people and leave flag to a barb with archer buff0 -
XCurse - Dreamweaver wrote: »this chigenkaiona dude must be new lol nice to meet u b:bye
it might be true archer faster flag runner but u will need to be +12 one to survive I'd be using this +12 archer somewhere else and let him kill people and leave flag to a barb with archer buff
No? been here for 2 years now. I'm good with strategy on how to kill. Forum thing says Sept 2012 cause I changed avatar to assassin cause I was bored recently. It changes join date on each avatar you pick...0 -
XCurse - Dreamweaver wrote: »smash u. a nab b:cute and where my r9rr. this funny sins op? lol
I am so trolling this after I get back with pure vit r9psy in r8r wap with purify in white voodoob:laugh
I'll get you r9rr when I've finished my gear which is likely never. Purify weapon is where it is at, there are however a number of classes that can do alright carrying flags. Archers as Ast has said, wizards blinking etc. I have however seen many people carrying flags that should leave it to people that can take hits. The number of times I have 1 shot the poor things...0 -
SMASHnHEAL - Dreamweaver wrote: »I'll get you r9rr when I've finished my gear which is likely never. Purify weapon is where it is at, there are however a number of classes that can do alright carrying flags. Archers as Ast has said, wizards blinking etc. I have however seen many people carrying flags that should leave it to people that can take hits. The number of times I have 1 shot the poor things...
so after u get yr belt and ring and tome b:shocked s prob can get mine faster setting quitting sale b:laugh I have no intention on getting r9rr unless u give it to meb:dirty0 -
Asterelle - Sanctuary wrote: »You underestimate the strength of alacrity.
Will of Bod is only +100% speed while alacrity is +200% speed. The flag comes with like a -75% speed debuff (estimate). So a BM with WoB is running at 125% (like 6m/s) while an archer is running at 225% = 11.7m/s
Here is how all the speed skills stack up for flag runners:
Alacrity archer = 11.7m/s
WoB BM = 6m/s
Tiger Barb = 5.4m/s
Demon Veno = 4.5 m/s
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.
It doesn't work like that. The flag reduces the speed of my seeker to 2.5m/s, but when I use sage unfetter (same as WoB), it goes back to 7.5m/s.0 -
Best class for NW= The class you play the best (let's hope that means you play it very well >_>) b:cute[SIGPIC][/SIGPIC]
Tide_Surfer: "I feel SPESHALL *says like a lil kid*"
Veneir: "Seashell?"
Tide_Surfer: "Yes Veny, yes. A speshall seashell."0 -
RunningTiger - Dreamweaver wrote: »Barbs- because they are the best flag runners.
Bm and veno being the next best.
Archers,psy,wizards because they obliterate the enemy from range
Once people start staying in groups of 6-10 sins will be worthless in nation wars just like they are in tw.
Venos are the best flag runner hands down.
Just bring charger orbs. GGMy main was Susamajii The Lost City Barbarian.0 -
Asterelle - Sanctuary wrote: »You underestimate the strength of alacrity.
Will of Bod is only +100% speed while alacrity is +200% speed. The flag comes with like a -75% speed debuff (estimate). So a BM with WoB is running at 125% (like 6m/s) while an archer is running at 225% = 11.7m/s
Here is how all the speed skills stack up for flag runners:
Alacrity archer = 11.7m/s
WoB BM = 6m/s
Tiger Barb = 5.4m/s
Demon Veno = 4.5 m/s
There is nothing at all that comes close to Alacrity. It is in a class of itself for NW.
When combined with a charger orb / shadow binder it is a guaranteed 30s capture.
Incorrect I run at 8.0 m/s with the flag and I am a demon veno. I returned the flag when unabated in roughly 30 seconds each time as well. Give or take a few seconds if I did or did not rubberband for random reason.
Woops accidental double post. I will have my purify weapon after the next war most likely just need to get purify spell on the weapon then not only will I be unkillable I will get the 200% speed boost from that when hit and weapon procs GGMy main was Susamajii The Lost City Barbarian.0 -
All this nw talk makes me wanna try it. Sounds like lots fun. But im just a +5 noob lol101/101/102
[SIGPIC][/SIGPIC]
Also run around as a R1 seeker named WildFireXIII b:chuckle and now as a Stormbringer named xGrimStormxX, and no I'm not Grim from Kindred0 -
Staryu - Dreamweaver wrote: »It doesn't work like that. The flag reduces the speed of my seeker to 2.5m/s, but when I use sage unfetter (same as WoB), it goes back to 7.5m/s.Savor - Lost City wrote: »Incorrect I run at 8.0 m/s with the flag and I am a demon veno. I returned the flag when unabated in roughly 30 seconds each time as well. Give or take a few seconds if I did or did not rubberband for random reason.
Woops accidental double post. I will have my purify weapon after the next war most likely just need to get purify spell on the weapon then not only will I be unkillable I will get the 200% speed boost from that when hit and weapon procs GG
Ahh ok well it sounds like the flag speed debuff is -50% then (I was just randomly guessing it was -75%). Also I forgot summer sprint. In that case the numbers should be around:
Alacrity archer = 13.2m/s
WoB BM = 7.5m/s
Tiger Barb = 6.9m/s
Demon Veno = 6 m/s (8 m/s with summer sprint)
Alacrity is still OP. I might have to try using Stormrage on the flag carrier as thats a -80% speed debuff for 15s and it can't be immuned. That should lower everyones speed by around 4m/s.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »Ahh ok well it sounds like the flag speed debuff is -50% then (I was just randomly guessing it was -75%). Also I forgot summer sprint. In that case the numbers should be around:
Alacrity archer = 13.2m/s
WoB BM = 7.5m/s
Tiger Barb = 6.9m/s
Demon Veno = 6 m/s (8 m/s with summer sprint)
Alacrity is still OP. I might have to try using Stormrage on the flag carrier as thats a -80% speed debuff for 15s and it can't be immuned. That should lower everyones speed by around 4m/s.
Only problem is if anyone catches up with you or are in your path, such as a stealthed sin and jump stuns you, you either have the gear or not to survive their ambush. *MOST*Archers are just too squishy to carry the flag even using Alacrity to get away. Immobolize em, stun lock em, they die with alacrity on regardless. Ultimately it's just a copy of protect the cata barb in TW...except they carry a flag.0 -
Chigenkaiona - Dreamweaver wrote: »Only problem is if anyone catches up with you or are in your path, such as a stealthed sin and jump stuns you, you either have the gear or not to survive their ambush. *MOST*Archers are just too squishy to carry the flag even using Alacrity to get away. Immobolize em, stun lock em, they die with alacrity on regardless. Ultimately it's just a copy of protect the cata barb in TW...except they carry a flag.
How do you tackle slash or stun through alacrity? It's an anti stun you know. The only speed debuffs that works would be something like Mystic knockback, archer stormrage, and maybe wizard spatial inversion, and maybe BM reel in. There is nothing a sin can do to a moving target with an antistun up and archers have 23 seconds worth of antistun.
Capture the flag is actually much different than TW and that's where the confusion is. In TW you have to slow down for the cata and stand still to kill towers / HQ while tanking lots of damage.
Capture the flag is much more like football. The people who make the touchdowns in football are fast and light, not big and slow.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »How do you tackle slash or stun through alacrity? It's an anti stun you know. The only speed debuffs that works would be something like Mystic knockback, archer stormrage, and maybe wizard spatial inversion, and maybe BM reel in. There is nothing a sin can do to a moving target with an antistun up and archers have 23 seconds worth of antistun.
Capture the flag is actually much different than TW and that's where the confusion is. In TW you have to slow down for the cata and stand still to kill towers / HQ while tanking lots of damage.
Capture the flag is much more like football. The people who make the touchdowns in football are fast and light, not big and slow.
Well I'll admit I've only used Alacrity on my ex's archer once or twice so I don't know details on it for sure until I make a pure archer soon for NW. I guess the only way you can be stopped is by ranged classes/veno or archer bow purge or people using holy path spammed and as you said....Bm reel in, and mystics knockback and all. Playing an archer is sounding much more interesting.0 -
Agree only becouse the battlefield is really little flag-> point is very short ro run.
Will be a difference only if they decide to inhibit moviment skill (and apo) or battlefield will be more big.
Anyway is stupid to talk about who can better bring the flag every r9 with purify spell + apo can reach the point in 20 sec maybe less
Archer can be good put Alacrity require Chi if i not wrong and a veno (and who have skill on genie) with right genie can stole good part of chi from your archer or every other class. This mean no chi for run. Also true archer have 100 skill for Chi but have a long CD you could use apo for recovery chi but after have to wait apo cd for use running apo.
Anyway i'm sure with a good squad and your def lev u can keep safe the flag.
Personally important for me is weak player stay out from take flag if can take one shot and let take flag who have def/skill/speed for keep it safe is easy escort a good ppl but u can't save a lev 90 from a 1 shot.
Is happen to me a cleric lev 70 in my "forced" squad dig flag before me and i had try to pm before flag spawn to go far away but not listen me.... result 1 shot map reset opposite squad take flag.
PS I have just a question: flag spawn is random or sequence is always the same becouse seems to me sequence change like random.0
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