Barb Macro
VenusArmani - Dreamweaver
Posts: 6,009 Arc User
So I recently rerolled to Heaven's Tear, and since I started a whole new server. I decided to try a class I haven't tried before, the only one I haven't tried being a barb. So far it's been pretty fun. But I'm kinda having a problem figuring out a good macro for when I'm dual clienting. So I was wondering if any of you experienced barbs could tell me a good macro for keeping aggro while dual clienting.
It's partnered up with a mystic (I know there better pairs, don't care) and I only need to keep aggro from the mystic. It doesn't need to be good enough to keep away sins/bm, it just can't break.
So any know any good macros for barbs? Please and thank you. b:cute
edit: And I should point out, that I do know how to search. But some of the newer ones mentioned a bunch of macros being broken now. So I didn't trust the information in the older ones. b:surrender.
It's partnered up with a mystic (I know there better pairs, don't care) and I only need to keep aggro from the mystic. It doesn't need to be good enough to keep away sins/bm, it just can't break.
So any know any good macros for barbs? Please and thank you. b:cute
edit: And I should point out, that I do know how to search. But some of the newer ones mentioned a bunch of macros being broken now. So I didn't trust the information in the older ones. b:surrender.
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Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
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Pusillanimous:
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Post edited by VenusArmani - Dreamweaver on
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The 'broken' part of macros is usually people trying to add Bestial Rage. Since Flesh Ream is your main aggro skill and it uses 20 chi to cast you'll need to keep regenerating chi. Alot of people do this by trying to add Bestial Rage but any instant skill will immediately stop a macro. Another aggro skill that is useful for aggro is Devour since it will increase your attacks, your FRs bleed damage, and generate aggro in itself but it also costs 35 chi to use so I wouldn't bother and would just save chi for FR. The last skill to consider if Frighten. Frighten reduces opponent physical attacks by 30%, which will be useful for both your barb tanking, and your mystic for any physical aoes.
So now to generate the macro. You'll want to start with the repeat skill (walk behind) and then Flesh Ream. Barbs generate 5 chi per auto attack, 20 from Frighten, and Flesh Ream has a 3 second cd. Because of the 3 second cooldown you'll need to put in attacks between them to auto attack till cooldown. The same thing with Frightens 15 seconds cooldown.
(walk behind)-> Flesh Ream->attack-> Frighten-> attack->Flesh Ream-> attack-> attack.
You'll run into a period where Frighten is in cd and you just auto attack until its done. You can add other skills in here but that'll eat mana and you'll have to pot more often. Barbs usually have to pots every 10 skills or so. If macros longer you could FR->4x attack but the above should work.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Devour increases threat level (aggro), reduces atk level (sustainable), Reduces pdef much better than Befuddling Creeper (helping aggro from phys DD more). I don't know why or how Ream became and stayed so popular.Be kind: Help the GMs to depopulate the servers.0
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You still play on HT? :0 Thought you quit cause you mystic isn't in the you-know-what faction anymore. Add meh![SIGPIC][/SIGPIC]
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Devour increases threat level (aggro), reduces atk level (sustainable), Reduces pdef much better than Befuddling Creeper (helping aggro from phys DD more). I don't know why or how Ream became and stayed so popular.
Probably because FR creates more agro and can't miss? Tzzz...
As for when I have to dual client a barb with something, I simply use a repeat>FR>normal attacks macro o_o Works for me. lol[SIGPIC][/SIGPIC]
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Devour increases threat level (aggro), reduces atk level (sustainable), Reduces pdef much better than Befuddling Creeper (helping aggro from phys DD more). I don't know why or how Ream became and stayed so popular.
When i am tanking, i actually consider flesh ream a method to increase agro, but devour one that decreases it compared to the DDs since it increases their damage and thus agro while costing me chi and time that could be spend on ream instead.
So you try to find a balance depending on the damage output of the DDs. If you can keep them devoured at all time while still being able to cast enough reams to keep agro, thats what you do. When you need to reduce the amount of devour casting in favor of more reaming, then youll have to do either that, or stop reaming all together and let the DD have agro if he can handle it.0 -
Xainou - Sanctuary wrote: »Probably because FR creates more agro and can't miss? Tzzz...
As for when I have to dual client a barb with something, I simply use a repeat>FR>normal attacks macro o_o Works for me. lol[/COLOR]
Did I mention that Devour need only hit once to make all your attacks after it hit? Did I mention misses don't add aggro? Did I mention that any debuff causes aggro? Did I mention aggro is in Devour's description also? Did I mention for DD from reduced pdef will increase the aggro ratio toward the melee?Be kind: Help the GMs to depopulate the servers.0 -
Fonyan - Heavens Tear wrote: »You still play on HT? :0 Thought you quit cause you mystic isn't in the you-know-what faction anymore. Add meh!
Yeah nobody logged into that faction anymore, so I moved to a new one because I'm chatty. b:chuckle I'll pm you on RawrHart or Ahsantia.Sakubatou - Sanctuary wrote: »The 'broken' part of macros is usually people trying to add Bestial Rage. Since Flesh Ream is your main aggro skill and it uses 20 chi to cast you'll need to keep regenerating chi. Alot of people do this by trying to add Bestial Rage but any instant skill will immediately stop a macro. Another aggro skill that is useful for aggro is Devour since it will increase your attacks, your FRs bleed damage, and generate aggro in itself but it also costs 35 chi to use so I wouldn't bother and would just save chi for FR. The last skill to consider if Frighten. Frighten reduces opponent physical attacks by 30%, which will be useful for both your barb tanking, and your mystic for any physical aoes.
So now to generate the macro. You'll want to start with the repeat skill (walk behind) and then Flesh Ream. Barbs generate 5 chi per auto attack, 20 from Frighten, and Flesh Ream has a 3 second cd. Because of the 3 second cooldown you'll need to put in attacks between them to auto attack till cooldown. The same thing with Frightens 15 seconds cooldown.
(walk behind)-> Flesh Ream->attack-> Frighten-> attack->Flesh Ream-> attack-> attack.
You'll run into a period where Frighten is in cd and you just auto attack until its done. You can add other skills in here but that'll eat mana and you'll have to pot more often. Barbs usually have to pots every 10 skills or so. If macros longer you could FR->4x attack but the above should work.
Thanks.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
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HrunsPanda - Archosaur wrote: »When i am tanking, i actually consider flesh ream a method to increase agro, but devour one that decreases it compared to the DDs since it increases their damage and thus agro while costing me chi and time that could be spend on ream instead.
So you try to find a balance depending on the damage output of the DDs.
You nailed itDevour increases threat level (aggro), reduces atk level (sustainable), Reduces pdef much better than Befuddling Creeper (helping aggro from phys DD more). I don't know why or how Ream became and stayed so popular.
35 chi and less aggro, vs 20 chi and more aggro. In a macro. while a mystic DDs.
While I considered Devour the chi consumption would drain a barb with 4 sparks in about 30 seconds and I'm guessing we're talking about a barb under level 89, so 2 or 3 sparks. The attack debuff would be nice, the phys debuff wouldn't help the mystic, which is actually the character being played. If FR is all thats needed to keep aggro from a mystic then its the better way to go.
And FR has always been over popular. People are finally starting (hopefully) to go away from it. It's great at low levels but bad when dd's start stacking -int. Really, barbs 90/100+ should almost never FR. FR causes bosses to move around and your dd's to lose chi/paint heals. It causes bosses to aggro change which causes boss aoes. It drains the barbs chi and uses time more useful skills like Devour or Frighten could be being cast. Alot of times barbs think they're helping relieve pressure off a sin thats doing the actual tanking, but the increased heals from devour debuff combined with 10-15 less boss attack levels is much more help and makes things go much quicker. Still, FR is useful around casters and for most squadwork under level 90.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »You nailed it
35 chi and less aggro, vs 20 chi and more aggro. In a macro. while a mystic DDs.
While I considered Devour the chi consumption would drain a barb with 4 sparks in about 30 seconds and I'm guessing we're talking about a barb under level 89, so 2 or 3 sparks. The attack debuff would be nice, the phys debuff wouldn't help the mystic, which is actually the character being played. If FR is all thats needed to keep aggro from a mystic then its the better way to go.
And FR has always been over popular. People are finally starting (hopefully) to go away from it. It's great at low levels but bad when dd's start stacking -int. Really, barbs 90/100+ should almost never FR. FR causes bosses to move around and your dd's to lose chi/paint heals. It causes bosses to aggro change which causes boss aoes. It drains the barbs chi and uses time more useful skills like Devour or Frighten could be being cast. Alot of times barbs think they're helping relieve pressure off a sin thats doing the actual tanking, but the increased heals from devour debuff combined with 10-15 less boss attack levels is much more help and makes things go much quicker. Still, FR is useful around casters and for most squadwork under level 90.
Okay question about when I'm letting someone else tank while using devour and frighten. Should I be using bloodbath if I'm doing this? Or is the debuff penalty to steep since I should hopefully be getting aggro in case of an emergency? And does the above combo work well enough to generate aggro in case of an emergency? Say the primary tanker dies and the next highest DD can't tank. Since their refines probably are lower in this case, should I be able to take aggro from them?
Also another question, when if ever should I use penetrate armor? So far I only found it useful while soloing single mobs.[SIGPIC][/SIGPIC]
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2) Proceeding from or indicating a cowardly spirit0 -
VenusArmani - Dreamweaver wrote: »Okay question about when I'm letting someone else tank while using devour and frighten. Should I be using bloodbath if I'm doing this? Or is the debuff penalty to steep since I should hopefully be getting aggro in case of an emergency? And does the above combo work well enough to generate aggro in case of an emergency? Say the primary tanker dies and the next highest DD can't tank. Since their refines probably are lower in this case, should I be able to take aggro from them?
Also another question, when if ever should I use penetrate armor? So far I only found it useful while soloing single mobs.
Bloodbath is not really useful in pve. If you hit devour on the boss at least once, you will automatically glitch your accuracy to 100% (never miss for the rest of the fight).
In emergency, pop a roar on the boss (to reset aggro) and start using a flesh ream macros. Roar + ream is usually good enough to get back aggro in any situation (no matter what happens before roar, every piece of aggro is reset after the roar)[SIGPIC][/SIGPIC]0 -
Magnanimous_ - Heavens Tear wrote: »Bloodbath is not really useful in pve. If you hit devour on the boss at least once, you will automatically glitch your accuracy to 100% (never miss for the rest of the fight).
In emergency, pop a roar on the boss (to reset aggro) and start using a flesh ream macros. Roar + ream is usually good enough to get back aggro in any situation (no matter what happens before roar, every piece of aggro is reset after the roar)
o.o Wow, did not know that about devour. Good to know.[SIGPIC][/SIGPIC]
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Pusillanimous:
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2) Proceeding from or indicating a cowardly spirit0 -
VenusArmani - Dreamweaver wrote: »o.o Wow, did not know that about devour. Good to know.
Also works with any p-def debuff glacial spike, ironwood, dimensional seal, tangling mire etc.... The accuracy glitch only works if the debuff icon is applied on the boss; that is, if the skill misses or the debuff gets resisted, the glitch doesnt work. pve only.[SIGPIC][/SIGPIC]0 -
VenusArmani - Dreamweaver wrote: »So I recently rerolled to Heaven's Tear, and since I started a whole new server. I decided to try a class I haven't tried before, the only one I haven't tried being a barb. So far it's been pretty fun. But I'm kinda having a problem figuring out a good macro for when I'm dual clienting. So I was wondering if any of you experienced barbs could tell me a good macro for keeping aggro while dual clienting.
Welcome to HT btw b:victory
Pm me... If you need a furry mount b:avoid[SIGPIC][/SIGPIC]0 -
Magnanimous_ - Heavens Tear wrote: »Also works with any p-def debuff glacial spike, ironwood, dimensional seal, tangling mire etc.... The accuracy glitch only works if the debuff icon is applied on the boss; that is, if the skill misses or the debuff gets resisted, the glitch doesnt work. pve only.Magnanimous_ - Heavens Tear wrote: »Welcome to HT btw b:victory
Pm me... If you need a furry mount b:avoid
Thank you two times. b:pleased[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
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Pusillanimous:
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2) Proceeding from or indicating a cowardly spirit0 -
Magnanimous_ - Heavens Tear wrote: »Bloodbath is not really useful in pve. If you hit devour on the boss at least once, you will automatically glitch your accuracy to 100% (never miss for the rest of the fight).
In emergency, pop a roar on the boss (to reset aggro) and start using a flesh ream macros. Roar + ream is usually good enough to get back aggro in any situation (no matter what happens before roar, every piece of aggro is reset after the roar)
Not much I can add to this.
Yes, pretty much any phys debuff will glitch accuracy to 100%. For barbs this is Penetrate Armor or Devour. For BMs its Glacial Spike. Not sure about ranged attacks like ironwood for melee venos or plants (not that mystics need accuracy). I finally got around to testing Tangling Mire and can verify it glitches accuracy too, even though its a genie skill. I use it more for aoeing now than I used to, for instance FCC room mobs.
You've played other classes, you know about how much a barb spamming ream accomplishes aggrowise. Barb damage output does play a roll in aggro also. Sometimes you'll lose aggro after a series of boss debuffs (HF+Amp) and you'll need to roar, reset aggro, and basically start all over again.
Penetrate Armor is a human pdef debuff that adds aggro like devour does. Its great when soloing, but its main use has become for sage barbs who are DDing. Demon barbs get to do full damage in tiger form, but unculti'd/sage barbs still have a damage penalty in tiger form and if they're not tanking and become DDs many will stand up to avoid the damage penalty. PA is a way they can debuff while in human. Sage PA is actually awesome at a 45% pdef debuff but one of the rarist skills in the game. Still I'd prefer even a non-tanking barb to stay in tiger and devour/frighten to protect and boos the dd of sins/bms/archer than to go human just for their own dd.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Not much I can add to this.
Yes, pretty much any phys debuff will glitch accuracy to 100%. For barbs this is Penetrate Armor or Devour. For BMs its Glacial Spike. Not sure about ranged attacks like ironwood for melee venos or plants (not that mystics need accuracy). I finally got around to testing Tangling Mire and can verify it glitches accuracy too, even though its a genie skill. I use it more for aoeing now than I used to, for instance FCC room mobs.
You've played other classes, you know about how much a barb spamming ream accomplishes aggrowise. Barb damage output does play a roll in aggro also. Sometimes you'll lose aggro after a series of boss debuffs (HF+Amp) and you'll need to roar, reset aggro, and basically start all over again.
Penetrate Armor is a human pdef debuff that adds aggro like devour does. Its great when soloing, but its main use has become for sage barbs who are DDing. Demon barbs get to do full damage in tiger form, but unculti'd/sage barbs still have a damage penalty in tiger form and if they're not tanking and become DDs many will stand up to avoid the damage penalty. PA is a way they can debuff while in human. Sage PA is actually awesome at a 45% pdef debuff but one of the rarist skills in the game. Still I'd prefer even a non-tanking barb to stay in tiger and devour/frighten to protect and boos the dd of sins/bms/archer than to go human just for their own dd.
Yeah, FR is great for generating aggro. I just know that barbs have a tough time keeping aggro from me on my sin, and I know some people who say they get sick of barbs trying to take the aggro back. When they'd rather they just debuffed. Although me personally, I always appreciate the FR spam. Even if it only gives my charm a couple of seconds break. Sometimes that's all you need.
I wasn't thinking of PA for my own dd. Was thinking along the lines of it seemed like a decent p.def buff and if I had the chi, why not add it. But I can see now that it's better just to stick with devour. Thanks for all the info.[SIGPIC][/SIGPIC]
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So technically if i go to the boss,spark and use mire i'll have 100% accuracy for the whole fight?Can mire be used at any time,and you'll have 100% accuracy from that point on,or can just be used at start,before the use of spark and auto attacks?0
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Night$aber - Dreamweaver wrote: »So technically if i go to the boss,spark and use mire i'll have 100% accuracy for the whole fight?Can mire be used at any time,and you'll have 100% accuracy from that point on,or can just be used at start,before the use of spark and auto attacks?
Yep, 100% accuracy after the point you use mire. Can be used at anytime as far as I know.
If you have 4+ aps they still make you miss 20% of the time it just doesn't appear as a miss, although it happened.
This doesn't work in PvP. PvE only.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Yep, 100% accuracy after the point you use mire. Can be used at anytime as far as I know.
If you have 4+ aps they still make you miss 20% of the time it just doesn't appear as a miss, although it happened.
This doesn't work in PvP. PvE only.
What's the point in sharding ambers then? I see some barbs do it. Is this just something that only affects bosses and not mobs for some weird reason? Are they just unaware of the glitch? Is it a pvp thing?[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
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Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
VenusArmani - Dreamweaver wrote: »What's the point in sharding ambers then? I see some barbs do it. Is this just something that only affects bosses and not mobs for some weird reason? Are they just unaware of the glitch? Is it a pvp thing?
In axes? For PvP or being unaware of the glitch. If they happen to have the dexterity for claws and still use ambers, it's just them being wasteful or a temp shard.0 -
In axes? For PvP or being unaware of the glitch. If they happen to have the dexterity for claws and still use ambers, it's just them being wasteful or a temp shard.
I see. The only few handful of what i'd call serious pvpers that use axes that I know were using garnets. So I wasn't sure how much use ambers would be in that regard. Makes sense.[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
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Pusillanimous:
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VenusArmani - Dreamweaver wrote: »I see. The only few handful of what i'd call serious pvpers that use axes that I know were using garnets. So I wasn't sure how much use ambers would be in that regard. Makes sense.
Yeah. The serious PvP people have enough dex to ignore ambers for most scenarios and know garnets are more useful. The more casual Barbs or pure vit ones need the ambers to hit pretty much anything, though. Most attempt to avoid bloodbath this way, but the pure vit ones (especially if they restat for vit) need the ambers and bloodbath to hit anything.0 -
Yes, ambers are for PvP accuracy and usually only for the pure vit/60 dex barbs.
Amber sharding is also dependant on your rings, where with 2 x +50% accuracy ring each of those G12 ambers is worth 600 accuracy.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
So from what you're saying saku,the accuracy (hit%) aps nerf actually works in pve too?I thought it was proven to only work in pvp x.x.0
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Night$aber - Dreamweaver wrote: »So from what you're saying saku,the accuracy (hit%) aps nerf actually works in pve too?I thought it was proven to only work in pvp x.x.
It works for PvE to certain extent - the accuracy glitch removes it. Least I feel distinct difference in accuracy when I mire for the first time - damage increases lot more than the minor p.def reduction should create.__Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
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Night$aber - Dreamweaver wrote: »So from what you're saying saku,the accuracy (hit%) aps nerf actually works in pve too?I thought it was proven to only work in pvp x.x.
It works in PvE too. It doesn't say miss or anything just when you attack 5 times only 4 attacks appear, as the 5th attack is a forced missed glitch put in the game to stop the q.q over aps.
Maybe someone can vouch or devouch this for me but this was my understanding.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »It works in PvE too. It doesn't say miss or anything just when you attack 5 times only 4 attacks appear, as the 5th attack is a forced missed glitch put in the game to stop the q.q over aps.
Maybe someone can vouch or devouch this for me but this was my understanding.
Actually, was there ever a conclusive result for this? Did anyone ever verify the results on this discussion or just did it kinda die down?[SIGPIC][/SIGPIC]
Thanks Silvy for the superb sig
VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
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Pusillanimous:
1) lacking courage or resolution; cowardly; faint-hearted
2) Proceeding from or indicating a cowardly spirit0 -
VenusArmani - Dreamweaver wrote: »Actually, was there ever a conclusive result for this? Did anyone ever verify the results on this discussion or just did it kinda die down?
There has been conclusive tests & results since the first day. It's just that people's curiosity never stop speculating about other possibilities which continues to feed new thread with all kind of stuff...
Before nerf: If you have 98% accuracy on a boss, you will miss 20 times out of 1000 hits.
After 20% accuracy nerf: which roughly amount for 25% more chance to miss. Now, you will miss 25 times out of 1000 hits (which is 97.5% actual accuracy on the boss). The accuracy nerf is simply negligible is you already have high accuracy. Also, if the boss is p-def glitched, the nerf will have no effect of the outcome of the glitch.
On the other hand, the nerf is much more noticeable in certain cases of pvp (e.g Sin v/s sin) and pve (some of warsong pavion-defend mobs).[SIGPIC][/SIGPIC]0
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