Minister Boss
purewis
Posts: 0 Arc User
i have some question about Minister boss in TT3-2 and 3-3 !
i have Barb like this :
http://pwcalc.com/026c14b54c33667c
and i m Duo with R8 cleric and have BP too.
1- How can i lure him out ?! the only way i found out is waiting(maybe 5-10min) so maybe boss come closer to door so i can use zeal !
2-is there diffrent between 3-2 and 3-3 other than HP ? i can do 3-2 but in 3-3 after Boss HP reach Half he keep ignoring me and run to cleric and attacking him and stuning him no matter how far cleric stand ! and usually cleric dying then me ! but in 3-2 boss not moving toward cleric when cleric in max range and cleric just getting some Earth DoT
am i right ? what can i do in this situation ?is there anyway for cleric not to get stun in 3-3 in duo ?!
i have Barb like this :
http://pwcalc.com/026c14b54c33667c
and i m Duo with R8 cleric and have BP too.
1- How can i lure him out ?! the only way i found out is waiting(maybe 5-10min) so maybe boss come closer to door so i can use zeal !
2-is there diffrent between 3-2 and 3-3 other than HP ? i can do 3-2 but in 3-3 after Boss HP reach Half he keep ignoring me and run to cleric and attacking him and stuning him no matter how far cleric stand ! and usually cleric dying then me ! but in 3-2 boss not moving toward cleric when cleric in max range and cleric just getting some Earth DoT
am i right ? what can i do in this situation ?is there anyway for cleric not to get stun in 3-3 in duo ?!
Post edited by purewis on
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Comments
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1- How can i lure him out ?! the only way i found out is waiting(maybe 5-10min) so maybe boss come closer to door so i can use zeal !
Assassins can use their Shadow Jump teleport on players, too. One of your squadmates (or you, since you're the tank) waits behind the door so an assassin can teleport through the door after aggro, effectively luring Minister out.
Not familiar with 3-3 so can't answer that one.[SIGPIC][/SIGPIC]0 -
You can try using your lvl 80 morai skill, Berserker's Rage (or lvl 100 Berserker's Wrath), which has a 35m range to reach him without crossing the door.
I'm not sure about 3-2, but 3-3 minister random aggroes every now and then, so the only way to not have the cleric aggro it would be having him not noticed by minister (so he'd need not to heal/purify you, unless he has sage guardian's seal to lame heals over time).0 -
My tip for Doing minister duo is have the cleric a level under you(preferably 2 on the ground floor) in the main room and dragging the boss out to the red carpet room so the cleric can heal you from safety of the boss. Keep in mind the boss MAY be able to hit the cleric with the sand DoT skill so he/she will have to pay attention to that. The drawback to being on the ground floor is you can't purify sleep, but since you're duoing and you're the only one taking damage and getting slept that doesn't matter.
And the others gave good ideas for getting the boss out.0 -
My tip for Doing minister duo is have the cleric a level under you(preferably 2 on the ground floor) in the main room and dragging the boss out to the red carpet room so the cleric can heal you from safety of the boss. Keep in mind the boss MAY be able to hit the cleric with the sand DoT skill so he/she will have to pay attention to that. The drawback to being on the ground floor is you can't purify sleep, but since you're duoing and you're the only one taking damage and getting slept that doesn't matter.
And the others gave good ideas for getting the boss out.
btw ty for info about using 80 skill for luring him behind door.0 -
you have to be close enough to get the earth dot and far enough back to avoid the sleep. if minister moves at all the cleric will get slept. it's pretty tricky to do in 3-3, i've only managed to find the perfect spot where the cleric won't get slept a few times.[SIGPIC][/SIGPIC]0
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Nurfed_You - Harshlands wrote: »you have to be close enough to get the earth dot and far enough back to avoid the sleep. if minister moves at all the cleric will get slept. it's pretty tricky to do in 3-3, i've only managed to find the perfect spot where the cleric won't get slept a few times.
The cleric can heal behind the wall. If I remember well everyone is protected there from his melee attacks.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=15031077002&dateline=1409280330[/SIGPIC]
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