new expansion idea

Posts: 12 Arc User
edited September 2012 in Suggestion Box
class wraith defector

storyline:
a group of wraiths have defected from the wraith attack force they do not agree with the wraith mindset to attack perfect world and have decided through trials to convince the inhabitants of perfect world to accept them. They have live on an island east of nameless isle called ranthmore. on here these first 21 levels occur untill their growth gathers the attention or general sumner

from level 21-30 they have to prove to general sumner that they can be trusted and group together with other players to help in battleing bosses like char the groling and other low level storyline monsters

level 30-50 is based on gaining trust from the other cities and returning to home island to recruit more NPC support for the cause against the wraiths

after 50 storyline follow same as any other classes




type female seer
type male necromancer

female skill sets include
first skill set includes basic magic attack and mana syphon
soulripper - does base damage and causes bleed
mindbreak- makes player stunned for seconds based on level
confusion break, causes enemy to fight other who are attacking
shield of the seer - reflects a portion of damage back to the enemy
Pangu Grace -- allows you to use other players damage as your from target gives power to soul ripper costs 1 mirage celstone to use lasts 20 mins

skill set 2
Curses
wanderers joy,-- make all attackers loos damage up to half for a period of time based on level
Spirit walk -- takes incoming damage and turns it to wood damage, damage based on level and damage done to player
Mass confusion -- intervals of comfusion aoe makes enemys in a level based are loos concentration and attack other mobs around them time length is based on level as well as number of enemy affected
Pangu's wanderer -- based on level tagets damage turns into your HP
Wraiths form started at level 10 can transform into a wraith your level and do equal damage to that wraith form is random

wraith form
stunning blast, --hits target and stuns based on base weapon damage plus percent per level
ice blast --temporarily stuns opponent for a short period has a chance to do water damage also based on level
Wood splinter -- throws splinters of wood doing poison damage over time number of splinters is determined by level

Wards high level -- only 1 ward can be used at a time
magic ward
physical defence ward
melee ward
natural resistance lvl 100 does all resistance of wards for a period of time

higher level skills should include curses and wards for damage and ability to influance creatures to fight on your behalf by charms or spells of influance but unlike the necromancer males these wraiths have to be alive




Male set necromancer

skill sets include magic damage over time life drain and curses also ability to turn dead creatures into minions for a slight period

skill set as follows
life drain 5 skills each granting higher ability to do damage focusing enrgy stolen from enemys or summon beasts
Life drain == steals life from target amount based on lvl and weapon damage
Reincarnate -- summons creature from dead wraiths or enemies amount cannot exceed 5 at lvl 10
Fungal device -- places fungal growth on enely and drains physical defence and hp based on level and weapon damage
Life transfer -- steals life from enemies and transfers it to summoned minions
Guilt feed -- allows necromancer to feed off life force of his ssummoned dead

minion skills
Deaths breath allows summoned minions from enemy corpses to last longer on field passive skill
Deaths touch grants wood damage to summoned minions
Regen rib break allows summoned minions to give health to necromancer
Grave embrace if cast on a summoned minion from an enemy death before minion times out allows minion to stay alive based on spells level
Illusion touch grants necromancers minions a chance to evade attacks
Stronger death amplifies damage done to enemy on death

Curses
Footfall bound --- when a minion dies it leaves a green fungal patch that freezes target in place
Death eruption -- when minions are cursed they will expload on death dealing aoe damage based on level
Poison corpse -- deals aoe wood damage based on level and weapon damage
Reincarnate slash -- if a minions last blow kills an enemy they are reincarnated to serve necromancer but their health is half that of when summoned based on level of skill
Groosum Transferance -- all minions in area are effected and when spell is hit again they all expload dealing base weapon damage and wood damage equal to half health points of necromancer x2.5


other skill set is life transeferance skills these are skills that allow the necromaner to steal health and transfer it to its minions

sacrifice this skill set allows the necromancer to sacrifice his health and defense to heal his minions he summons from the dead cretures after he kills them

Curses the necromancer has the ability to curse his summoned creatures to do harm to others these would be high level spells for 79 or 100 level player the summoned undead creature would be cursed to freeze targets upon death or expload doing aoe damage to all surrounding enemies.

well thats my idea hope you like it
Post edited by JohanPresbe - Sanctuary on

Comments

  • Posts: 311 Arc User
    edited September 2012
    PLZ i beg u, no more classes, we got 10 classes now and at least 2 of them r just like another but also with a mag atk skill or sumthing like that...
    nice ideas, indeed, but later....
    I do not need much,
    I do not have much,
    I do not miss much,
    I have love and friendship,
    To compensate for that!
    Dragoneast-rb1-soon to be 100 again- sanctuary
    Back in pwi, always returning to my first real mmo
    Started in genie patch :)
  • Posts: 12 Arc User
    edited September 2012
    b:angry better if they add that skills to venomancer, i would love it. nice idea BTWb:pleasedb:dirty
    b:victory

Welcome!

It looks like you're new here. Sign in or register to get started.