BM skill rebalance - thoughts?
PheosNyx - Sanctuary
Posts: 224 Arc User
I didn't see a thread for this among the "IS MY BUILD CORRECT" threads, so I figured I'd start one. Here's what we've been provided.
Translated by ElderSig
BM Skills.
************************************************** *************************
Skill Name: Tiger Leap
Modifications: prance in the process, there is a 65% chance to dodge the negative state(65% chance to dispel negative status affects I'm assuming), the Chi consumption decreased from 25 to 10.
Skill Name: Leap Back
Modify the content: 35% probability that the immune majority of damage prance process(AD affect?), and Chi consumption decreased from 15 to 10.
Skill Name: Smack
Modify the content: Cooldown reduced from 40 seconds to 30 seconds, additional damage from 1000 to 5135, must hit. (100% accurate?)
Skill Name: Flash
Modified: direct damage increased by the equivalent of 300% of attack power equipment, to trigger additional material injury conditions modified from hp below the target the hp% is lower than the target, trigger timing from 3 seconds to at the same time. The skill does not crit, but has 2x of the caster's crit rate to deal 1.5 times normal damage, consumption of chi reduced to 100 from 200 (1 spark instead of 2), cooldown reduced from 15 minutes to 2 minutes.
Skill Name: Recklush Rush
Modified: base damage increased from 50% to 120%, 240% of base damage (up from when enemy's hp less than 40% inflict 3x the damage) when enemy's hp is less than 50%, the damage will not be critical strike but have a chance to deal 1.5 times damage equivalent to x2 the caster's crit rate. Cooldown time from 120 seconds to 90 seconds.
Skill Name: Blade Hurl
Modifications: the disarming effect duration increased from 3 seconds to 6 seconds, their arms VALID time-invariant(?), the cooling time is shortened from 90 seconds to 60 seconds, chi consumption decreased from 100 to 35.
Skill Name: Blade Tsunami
Modify the content: Can be used at 75% or less of caster's hp (from 40%), stun probability increased to 90% from 75%.
Skill Name: Blade Tornado
Modify the content: Soul of force additional damage from 5000-11000 to 12000-20000 damage within the duration of a 50% reduction (half the duration?), can not crit, but gets equivalent to 2x the crit rate chance to deal 1.5 times normal damage.
Skills Name: Spirit Chaser
Modified: the additional equipment attack power increased from 0% to 80%.
Skill Name: Atmos Strike
Modified: additional equipment attack power increased from 100% to 180%.
Skill Name: Mage Bane
Modify the content: to mitigate the effect of the same monster singing(channeling?), The players sing slowing effect from 50% to 100%. Additional equipment attack power increased from 0% to 50%.
Skill Name: Myriad Sword Stance
Modify the contents: A monster attack to reduce the effect of the same players attack to reduce the effect of magic attack power of 300% and 200% physical attack power reduced from 50% to the additional equipment attack power increased from 200% to 300% .
(A monster attack that reduces targets' (player only?) magic attack by 300% and physical attack by 200%. Additional equipment damage increased from 200% to 300%.)
Skills Name: Glacial Spike
Modify the content: Reduce the effect is the same: the defense of the monster, the effect of reducing the player's defense reduced from 50% to 60% spell defense force and 90% of physical defense, additional equipment attack power increased from 0% to 100% .
(Reduces players' (possibly still has 50% affect on monsters) magic defense by 60% instead of 50% and physical defense by 90%)
Skill Name: Sage Meteor Rush
Modify the content: interrupted channeling probability increased from 50% to 100%.
Skill Name: Sage Drake Bash
Modify the content: cast skills have a 35% chance to not consume a spark (from 25%).
Skill Name: Sage Roar
Modified: Chi consumption decreased from 25 to 20.
Skill Name: Sage Heaven's Flame
Modify the content: additional effect "from" enemies within 6 seconds by the 2000 attack force fire damage to the skills cast one second after the end of return of 75 Chi.
(Looks like that after the 6 second DoT expires the bm will receive back 75 chi)
Skill Name: Sage- Draw Blood
Modify the contents: bleeding duration reduced from 15 seconds to 9 seconds, additional effects increased by 15% "to" each bleed damage increased by 30% from "Every bloody injury.
(Not sure what this means.)
Skill Name: Demon - Draw Blood
Modified: bleed duration reduced from 12 seconds to 6 seconds.
Skill Name: Piercing Winds
Modify the content: bleeding duration reduced from 15 seconds to 6 seconds, bleed damage increase equivalent to 300% of weapon attack force
I'm pretty pleased with some of the changes they're making, leaps really needed a mod and Flash was worthless xD I'm kind of sad there's no cool down reduction listed for buddha's guard (there should be, the hax archer 100 skills are becoming 2 and 5 min from 10 and 15 min). Aside from Buddha's Guard, were there any other skills you were expecting to be modded -or- was there one listed that hasn't been modded enough?
Discuss!
Translated by ElderSig
BM Skills.
************************************************** *************************
Skill Name: Tiger Leap
Modifications: prance in the process, there is a 65% chance to dodge the negative state(65% chance to dispel negative status affects I'm assuming), the Chi consumption decreased from 25 to 10.
Skill Name: Leap Back
Modify the content: 35% probability that the immune majority of damage prance process(AD affect?), and Chi consumption decreased from 15 to 10.
Skill Name: Smack
Modify the content: Cooldown reduced from 40 seconds to 30 seconds, additional damage from 1000 to 5135, must hit. (100% accurate?)
Skill Name: Flash
Modified: direct damage increased by the equivalent of 300% of attack power equipment, to trigger additional material injury conditions modified from hp below the target the hp% is lower than the target, trigger timing from 3 seconds to at the same time. The skill does not crit, but has 2x of the caster's crit rate to deal 1.5 times normal damage, consumption of chi reduced to 100 from 200 (1 spark instead of 2), cooldown reduced from 15 minutes to 2 minutes.
Skill Name: Recklush Rush
Modified: base damage increased from 50% to 120%, 240% of base damage (up from when enemy's hp less than 40% inflict 3x the damage) when enemy's hp is less than 50%, the damage will not be critical strike but have a chance to deal 1.5 times damage equivalent to x2 the caster's crit rate. Cooldown time from 120 seconds to 90 seconds.
Skill Name: Blade Hurl
Modifications: the disarming effect duration increased from 3 seconds to 6 seconds, their arms VALID time-invariant(?), the cooling time is shortened from 90 seconds to 60 seconds, chi consumption decreased from 100 to 35.
Skill Name: Blade Tsunami
Modify the content: Can be used at 75% or less of caster's hp (from 40%), stun probability increased to 90% from 75%.
Skill Name: Blade Tornado
Modify the content: Soul of force additional damage from 5000-11000 to 12000-20000 damage within the duration of a 50% reduction (half the duration?), can not crit, but gets equivalent to 2x the crit rate chance to deal 1.5 times normal damage.
Skills Name: Spirit Chaser
Modified: the additional equipment attack power increased from 0% to 80%.
Skill Name: Atmos Strike
Modified: additional equipment attack power increased from 100% to 180%.
Skill Name: Mage Bane
Modify the content: to mitigate the effect of the same monster singing(channeling?), The players sing slowing effect from 50% to 100%. Additional equipment attack power increased from 0% to 50%.
Skill Name: Myriad Sword Stance
Modify the contents: A monster attack to reduce the effect of the same players attack to reduce the effect of magic attack power of 300% and 200% physical attack power reduced from 50% to the additional equipment attack power increased from 200% to 300% .
(A monster attack that reduces targets' (player only?) magic attack by 300% and physical attack by 200%. Additional equipment damage increased from 200% to 300%.)
Skills Name: Glacial Spike
Modify the content: Reduce the effect is the same: the defense of the monster, the effect of reducing the player's defense reduced from 50% to 60% spell defense force and 90% of physical defense, additional equipment attack power increased from 0% to 100% .
(Reduces players' (possibly still has 50% affect on monsters) magic defense by 60% instead of 50% and physical defense by 90%)
Skill Name: Sage Meteor Rush
Modify the content: interrupted channeling probability increased from 50% to 100%.
Skill Name: Sage Drake Bash
Modify the content: cast skills have a 35% chance to not consume a spark (from 25%).
Skill Name: Sage Roar
Modified: Chi consumption decreased from 25 to 20.
Skill Name: Sage Heaven's Flame
Modify the content: additional effect "from" enemies within 6 seconds by the 2000 attack force fire damage to the skills cast one second after the end of return of 75 Chi.
(Looks like that after the 6 second DoT expires the bm will receive back 75 chi)
Skill Name: Sage- Draw Blood
Modify the contents: bleeding duration reduced from 15 seconds to 9 seconds, additional effects increased by 15% "to" each bleed damage increased by 30% from "Every bloody injury.
(Not sure what this means.)
Skill Name: Demon - Draw Blood
Modified: bleed duration reduced from 12 seconds to 6 seconds.
Skill Name: Piercing Winds
Modify the content: bleeding duration reduced from 15 seconds to 6 seconds, bleed damage increase equivalent to 300% of weapon attack force
I'm pretty pleased with some of the changes they're making, leaps really needed a mod and Flash was worthless xD I'm kind of sad there's no cool down reduction listed for buddha's guard (there should be, the hax archer 100 skills are becoming 2 and 5 min from 10 and 15 min). Aside from Buddha's Guard, were there any other skills you were expecting to be modded -or- was there one listed that hasn't been modded enough?
Discuss!
Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
Post edited by PheosNyx - Sanctuary on
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Comments
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Huurrr. Mah bad.Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.0
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Well after being lazy for the past few months, I finally got all my morai skills. I'm fairly impressed with the damage from Flame Tsunami; it's the BM's single hardest hitting skill (and it can zerk crit) and has a good chance to stun. The re-make at 75% health to cast will actually make the skill usable in PvP as at 40% it's below charm tick health so you have too small of a window to cast it..BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
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